spell name:
DREAM UNLOCK 1
list name:
dream guard
level:
5
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
u
duration:
1 round / level
range:
self
area of effect:
dream lock
sourcebook:
rolemaster companion 3
description: allows the caster to unlock a level one dream lock for 1 round. if dream lock spell is overcome by 50% then the dream unlock will go unnoticed.

spell name:
DREAM LOCK 1
list name:
dream guard
level:
6
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fd
duration:
1 day / level
range:
self
area of effect:
dream travel
sourcebook:
rolemaster companion 3
description: allows the caster to place a level 1 magical barrier prohibiting free dream travel into a particular dream world.

spell name:
DREAM GUARD 1
list name:
dream guard
level:
7
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fd
duration:
1 day / level
range:
self
area of effect:
dream travel
sourcebook:
rolemaster companion 3
description: allows the caster to bind a type i demon to guard a particular dream world entrance. the dream traveller wishing to enter the dream world has one round in which to decide to confront the dream guard or leave. the dream guard will not let any pass save he who set him there. combat with the dream guard is conducted normally.

spell name:
DREAM UNLOCK 2
list name:
dream guard
level:
9
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
u
duration:
1 round / level
range:
self
area of effect:
dream lock
sourcebook:
rolemaster companion 3
description: allows the caster to unlock a level one or level two dream lock for 1 round. overcomes type i dream lock with 40% chance of being detected or type ii dream lock with 50% chance of being detected.

spell name:
DREAM LOCK 2
list name:
dream guard
level:
10
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fd
duration:
1 day / level
range:
self
area of effect:
dream travel
sourcebook:
rolemaster companion 3
description: allows the caster to place a level 2 magical barrier prohibiting free dream travel into a particular dream world.

spell name:
DREAM GUARD 2
list name:
dream guard
level:
11
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fd
duration:
1 day / level
range:
self
area of effect:
dream travel
sourcebook:
rolemaster companion 3
description: allows the caster to bind a type ii demon to guard a particular dream world entrance. the dream traveller wishing to enter the dream world has one round in which to decide to confront the dream guard or leave. the dream guard will not let any pass save he who set him there. combat with the dream guard is conducted normally.

spell name:
DREAM UNLOCK 3
list name:
dream guard
level:
13
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
u
duration:
1 round / level
range:
self
area of effect:
dream lock
sourcebook:
rolemaster companion 3
description: allows the caster to unlock a level 1-3 lock for 1 round. overcomes type 1 dream lock with 30% chance of being detected or type 2 dream lock with 40% chance of being detected or type 3 dream lock with 50% chance of being detected.

spell name:
DREAM LOCK 3
list name:
dream guard
level:
14
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fd
duration:
1 week / level
range:
self
area of effect:
dream travel
sourcebook:
rolemaster companion 3
description: allows the caster to place a level 3 magical barrier prohibiting free dream travel into a particular dream world.

spell name:
DREAM GUARD 3
list name:
dream guard
level:
15
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fd
duration:
1 week / level
range:
self
area of effect:
dream travel
sourcebook:
rolemaster companion 3
description: allows the caster to bind a type iii demon to guard a particular dream world entrance. the dream traveller wishing to enter the dream world has one round in which to decide to confront the dream guard or leave. the dream guard will not let any pass save he who set him there. combat with the dream guard is conducted normally.

spell name:
DREAM UNLUCK 4
list name:
dream guard
level:
16
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
u
duration:
1 round / level
range:
self
area of effect:
dream lock
sourcebook:
rolemaster companion 3
description: allows the caster to unlock a level 1-4 lock for 1 round. overcomes type i dream lock with 20% chance of being detected or type ii dream lock with 30% chance of being detected or type iii dream lock with 40% chance of being detected or type vi dream lock with 50% chance of being detected.

spell name:
DREAM LOCK 4
list name:
dream guard
level:
17
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fd
duration:
1 week / level
range:
self
area of effect:
dream travel
sourcebook:
rolemaster companion 3
description: allows the caster to place a level 4 magical barrier prohibiting free dream travel into a particular dream world.

spell name:
DREAM GUARD 4
list name:
dream guard
level:
18
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fd
duration:
1 week / level
range:
self
area of effect:
dream travel
sourcebook:
rolemaster companion 3
description: allows the caster to bind a type iv demon to guard a particular dream world entrance. the dream traveller wishing to enter the dream world has one round in which to decide to confront the dream guard or leave. the dream guard will not let any pass save he who set him there. combat with the dream guard is conducted normally.

spell name:
DREAM UNLOCK TRUE
list name:
dream guard
level:
20
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fd
duration:
1 round / level
range:
self
area of effect:
dream lock
sourcebook:
rolemaster companion 3
description: overcomes a dream lock level of + 1/every 5 levels of caster and chance of detection is -10% per level of dream unlock over the dream lock spell.(e.g,, a dream unlocklvbeing used to unlock a dream lock l would lower the chance of being detected by 30% (iv-i=3*10%) or 30%.)

spell name:
DREAM GUARD 5
list name:
dream guard
level:
25
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fd
duration:
1 month / level
range:
self
area of effect:
dream travel
sourcebook:
rolemaster companion 3
description: allows the caster to bind a type v demon to guard a particular dream world entrance. the dream traveller wishing to enter the dream world has one round in which to decide to confront the dream guard or leave. the dream guard will not let any pass save he who set him there. combat with the dream guard is conducted normally.

spell name:
DREAM LOCK TRUE
list name:
dream guard
level:
30
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fd
duration:
permanent
range:
self
area of effect:
dream travel
sourcebook:
rolemaster companion 3
description: allows the caster to place a magical barrier prohibiting free dream travel into a particular dream world. magical lock level is +1/every 5 levels of caster.

spell name:
DREAM GUARD TRUE
list name:
dream guard
level:
50
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fd
duration:
1 month / level
range:
self
area of effect:
dream travel
sourcebook:
rolemaster companion 3
description: allows the caster to bind a type vi demon to guard a particular dream world entrance. the dream traveller wishing to enter the dream world has one round in which to decide to confront the dream guard or leave. the dream guard will not let any pass save he who set him there. combat with the dream guard is conducted normally.

spell name:
DAYDREAM
list name:
dream law
level:
1
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target has a daydream relating to a topic decided upon by the caster at the time the spell was casted. target is totally unaware of what is going on around them (-50 to orientation rolls). the daydream will not be horrifying, if that result is desired use a nightmare spell.

spell name:
DREAM 1
list name:
dream law
level:
2
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target has a dream relating to one topic decided upon by the caster at the time the spell was casted. the dream occurs during the target's next sleep/meditation period. the dream will not be horrifying; if that result is desired use a nightmare spell.

spell name:
SLEEP
list name:
dream law
level:
3
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is placed into a magical sleep for the duration of the spell, after which he reverts into normal, non-magical sleep. during the magical sleep, he may only be "awakened"" by appropriate magic, herb, or extreme pain."

spell name:
NIGHTMARE 1
list name:
dream law
level:
5
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
i
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: the target dreams of important situations/events involving him that may occur in the near future. since every potential situation has many possible outcomes, the target will only see one outcome, the worst possible one. thus the name "doom sayer"" has been attached to an individual that has been exposed to this spell. these dreams manifest themselves as nightmares during the target's next sleep/meditation period."

spell name:
DREAM 2
list name:
dream law
level:
6
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
varies
range:
100'
area of effect:
2 targets
sourcebook:
rolemaster companion 3
description: 2 targets have dreams relating to a topic decided upon by the caster at the time the spell was casted. the dream occurs during the target's next sleep/meditation period. the dream will not be horrifying; if that result is desired use a nightmare spell.

spell name:
SLEEPWALKING
list name:
dream law
level:
7
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
1 day / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: the target has a 30% chance of getting up and wandering off during each of his sleep/meditation periods. if "awakened"" during his jaunt he will not remember anything and will be completely confused."

spell name:
DREAM 3
list name:
dream law
level:
8
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
varies
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 3
description: 3 targets have dreams relating to a topic decided upon by the caster at the time the spell was casted. the dream occurs during the target's next sleep/meditation period. the dream will not be horrifying; if that result is desired use a nightmare spell.

spell name:
NIGHTMARE 2
list name:
dream law
level:
9
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
i
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: the target dreams of important situations/events involving him that may occur in the near future. since every potential situation has many possible outcomes, the target will only see one outcome, the worst possible one. thus the name "doom sayer"" has been attached to an individual that has been exposed to this spell. these dreams manifest themselves as nightmares during the target's next two sleep/meditation periods."

spell name:
UNDREAM
list name:
dream law
level:
10
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fd
duration:
1 day / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target does not dream and may not utilize any "dream"" spells for the duration of this spell."

spell name:
SLEEP TRUE
list name:
dream law
level:
11
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
1 round / level
range:
50'
area of effect:
1 target / level
sourcebook:
rolemaster companion 3
description: targets are placed into a magical sleep for the duration of the spell, after which they revert into normal, non-magical sleep. during the magical sleep, they may only be "awakened"" by appropriate magic, herb, or extreme pain."

spell name:
DREAM 4
list name:
dream law
level:
12
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
varies
range:
100'
area of effect:
4 targets
sourcebook:
rolemaster companion 3
description: 4 targets have dreams relating to a topic decided upon by the caster at the time the spell was casted. the dream occurs during the target's next sleep/meditation period. the dream will not be horrifying; if that result is desired use a nightmare spell.

spell name:
DREAM KILLER 1
list name:
dream law
level:
13
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: during the target's next sleep/meditation period, he will encounter and fight to the death a type i demon in his dream. any damage taken during the dream is actually taken by the target physical body. note that, unless target has the dream state spell list, he will be naked and unarmed against this foe. target may use any material at hand and has his pps and spells available. any wounds taken during the dream will appear on the target's body as they occur; the target's body will toss and turn. until the death duel is concluded one way or another, the target may only be "awakened"" by spells or herbs. if ""awakened"" before the duel is concluded, the duel will start over again during the target's next sleep/meditation period. option 1: the gm may wish to allow the target to have one of his items during the duel. option 2: the gm may wish to conclude the duel upon unconsciousness rather than death."

spell name:
NIGHTMARE 3
list name:
dream law
level:
14
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
i
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: the target dreams of important situations/events involving him that may occur in the near future. since every potential situation has many possible outcomes, the target will only see one outcome, the worst possible one. thus the name "doom sayer"" has been attached to an individual that has been exposed to this spell. these dreams manifest themselves as nightmares during the target's next three sleep/meditation periods."

spell name:
DREAM DEATH
list name:
dream law
level:
15
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is cursed and may never dream again until curse is removed, the caster dies, or the caster cancels the curse.

spell name:
DREAM 5
list name:
dream law
level:
16
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
varies
range:
100'
area of effect:
5 targets
sourcebook:
rolemaster companion 3
description: 5 targets have dreams relating to a topic decided upon by the caster at the time the spell was casted. the dream occurs during the target's next sleep/meditation period. the dream will not be horrifying; if that result is desired use a nightmare spell.

spell name:
DREAM KILLER 3
list name:
dream law
level:
17
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: during the target's next sleep/meditation period, the target must fight a type ii demon or a type iii demon to the death in his dream (roll 1d100:1-70 = type ii; 71-100 = type iii). any damage taken during the dream is actually taken by the target physical body. note that, unless target has the dream state spell list, he will be naked and unarmed against this foe. target may use any material at hand and has his pps and spells available. any wounds taken during the dream will appear on the target's body as they occur; the target's body will toss and turn. until the death duel is concluded one way or another, the target may only be "awakened"" by spells or herbs. if ""awakened"" before the duel is concluded, the duel will start over again during the target's next sleep/meditation period. option 1: the gm may wish to allow the target to have one of his items during the duel. option 2: the gm may wish to conclude the duel upon unconsciousness rather than death."

spell name:
DREAM FIELD
list name:
dream law
level:
18
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
f
duration:
10 minutes / 10 failure
range:
50;
area of effect:
1' radius / level
sourcebook:
rolemaster companion 3
description: each round that a target (except caster) is in the area of effect, he must make a rr; if he fails, he will fall asleep and dream continuously. he may be awakened by appropriate magic, herbs, or extreme pain.

spell name:
NIGHTMARE 4
list name:
dream law
level:
19
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
i
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: the target dreams of important situations/events involving him that may occur in the near future. since every potential situation has many possible outcomes, the target will only see one outcome, the worst possible one. thus the name "doom sayer"" has been attached to an individual that has been exposed to this spell. these dreams manifest themselves as nightmares during the target's next four sleep/meditation periods."

spell name:
DREAM SHIFTING
list name:
dream law
level:
20
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: during the target's next sleep/meditation period, the target's dreams are influenced by all the dreams of all beings within 10'r/(lvl of caster). the dreams are intermingled and very difficult for the target to comprehend. the gm may wish to make real certain effects/injuries that result in these types of dreams.

spell name:
DREAM KILLER TRUE
list name:
dream law
level:
25
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: during the target's next sleep/meditation period, the target must fight a type iii-vi demon to the death in his dream (roll 1d100: 1-40 = type iii; 41-70 = type iv;71-90 = type v; 91-100 = type vi). any damage taken during the dream is actually taken by the target physical body. note that, unless target has the dream state spell list, he will be naked and unarmed against this foe. target may use any material at hand and has his pps and spells available. any wounds taken during the dream will appear on the target's body as they occur; the target's body will toss and turn. until the death duel is concluded one way or another, the target may only be "awakened"" by spells or herbs. if ""awakened"" before the duel is concluded, the duel will start over again during the target's next sleep/meditation period. option 1: the gm may wish to allow the target to have one of his items during the duel. option 2: the gm may wish to conclude the duel upon unconsciousness rather than death."

spell name:
NIGHTMARE TRUE
list name:
dream law
level:
30
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
i
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: the target dreams of important situations/events involving him that may occur in the near future. since every potential situation has many possible outcomes, the target will only see one outcome, the worst possible one. thus the name "doom sayer"" has been attached to an individual that has been exposed to this spell. these dreams manifest themselves as nightmares during the target's as many sleep/meditation periods as caster's level divided by 2 (round down)."

spell name:
DREAM FIELD TRUE
list name:
dream law
level:
50
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
permanent
range:
100'
area of effect:
1' radius / level
sourcebook:
rolemaster companion 3
description: each round that a target (except caster) is in the area of effect, he must make a rr; if he fails, he will fall asleep and dream continuously. he may be awakened by appropriate magic, herbs, or extreme pain.

spell name:
AWAKEN *
list name:
dream lore
level:
1
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
us*
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is immediately awaken from a dream state. this spell will not revive someone in a coma unless the coma is the direct cause of dream world travel.

spell name:
DREAM LORE 1
list name:
dream lore
level:
2
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
i
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: caster learns general nature and history of 1 dream as well as being provided with the dreams parameters for future use. (e.g., dream is recurring nightmare of your adventure into the catacombs of sirearlliff. i've never been to those catacombs. ah, but you will go, your inner-self already knows.)

spell name:
DREAM TRAVEL 1
list name:
dream lore
level:
3
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
mf
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the target to enter into their dreams via mental transference. your character is there in a pseudo-physical form. you come into the world with only your pseudo-body and your mental capabilities. nothing else may be brought into this world by means of this spell. this form can be killed causing the target to lose 1 life level in their physical form. lose enough life levels and you can die for real. the biggest threat to dream world adventuring is the lack of attention to your real body (left alone long enough it will die from starvation), outside forces still affect the body (nature forces such as heat, rain, snow, etc), and of course the threat of predators (animals, monsters, man, etc). if your real body dies while you are in a dream world you are stuck there and may never return to the physical world. awaken from a dream travel session and subsequent return to the same dream world may or may not put you back in the same position you started in, left in or never have been in. dreams are strange and who really knows how they operate.

spell name:
DREAM PATH
list name:
dream lore
level:
5
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
i
duration:
3 rounds
range:
self
area of effect:
dream travel
sourcebook:
rolemaster companion 3
description: allows caster to locate the dream path to any dream world that has been previously dream lored.

spell name:
DREAM SHARE 1
list name:
dream lore
level:
6
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
u
duration:
3 rounds
range:
self
area of effect:
dream travel
sourcebook:
rolemaster companion 3
description: when dream travel is cast within 3 rounds it allows the caster to put two targets into the dream world.

spell name:
SUBSTANCES 1
list name:
dream lore
level:
8
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
u
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to slow down the metabolism of the target's body for the duration of the spell. target's body does not require nourishment for the duration of the spell at which time normal aging process once again takes over. this spell by it's vary nature only works while the target is in the dream world (the source of nourishment that keeps the body alive) and consciousness voids this spell.

spell name:
DREAM GATE
list name:
dream lore
level:
10
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
f
duration:
1 minute
range:
10'
area of effect:
6' x 3' x 1""
sourcebook:
rolemaster companion 3
description: allows the physical entry into a dream world via a magical gateway. physical items may be transferred into the dream worlds provided the following restrictions are applied: 1) high tech items convert to either magical oriented items of the same type in magical worlds or vice versus, (e.g., a flamethrower is brought through a dream gate into a magical oriented world. the flamethrower would be converted into a staff of fireballs with the same number of charges as the flamethrower has and vice versa for a magical item entering into a technical world.) 2) lower tech items may always be brought over as is. 3) lower magical items may always be brought over as is.

spell name:
DREAM LORE 2
list name:
dream lore
level:
11
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
i
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: caster learns general nature, history, and enchantments/magics (for example: no magic, limited magic, normal magic, etc) of 1 dream as well as being provided with the dreams parameters for future use. (e.g., dream is recurring nightmare of your adventure into the catacombs of sirearlliff. i've never been to those catacombs. ah, but you will go, your inner-self already knows.)

spell name:
DREAM TRAVEL 2
list name:
dream lore
level:
12
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
mf
duration:
1 week / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the target to enter into their dreams via mental transference. your character is there in a pseudo-physical form. you come into the world with only your pseudo-body and your mental capabilities. nothing else may be brought into this world by means of this spell. this form can be killed causing the target to lose 1 life level in their physical form. lose enough life levels and you can die for real. the biggest threat to dream world adventuring is the lack of attention to your real body (left alone long enough it will die from starvation), outside forces still affect the body (nature forces such as heat, rain, snow, etc), and of course the threat of predators (animals, monsters, man, etc). if your real body dies while you are in a dream world you are stuck there and may never return to the physical world. awaken from a dream travel session and subsequent return to the same dream world may or may not put you back in the same position you started in, left in or never have been in. dreams are strange and who really knows how they operate.

spell name:
DREAM SHARE 5
list name:
dream lore
level:
15
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
u
duration:
3 rounds
range:
self
area of effect:
dream travel
sourcebook:
rolemaster companion 3
description: when dream travel is cast within 3 rounds it allows the caster to put up to five targets into the dream world.

spell name:
SUBSTANCES 2
list name:
dream lore
level:
16
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
u
duration:
1 week / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to slow down the metabolism of the target's body for the duration of the spell. target's body does not require nourishment for the duration of the spell at which time normal aging process once again takes over. this spell by it's vary nature only works while the target is in the dream world (the source of nourishment that keeps the body alive) and consciousness voids this spell.

spell name:
DREAM LORE TRUE
list name:
dream lore
level:
19
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
i
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: caster learns the specific details of dream worlds magic / technical base as well as general details of the dream world of 1 dream as well as being provided with the dreams parameters for future use. (e.g., dream is recurring nightmare of your adventure into the catacombs of sirearlliff. i've never been to those catacombs. ah, but you will go, your inner-self already knows.)

spell name:
DREAM TRAVEL TRUE
list name:
dream lore
level:
20
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
mf
duration:
1 month / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the target to enter into their dreams via mental transference. your character is there in a pseudo-physical form. you come into the world with only your pseudo-body and your mental capabilities. nothing else may be brought into this world by means of this spell. this form can be killed causing the target to lose 1 life level in their physical form. lose enough life levels and you can die for real. the biggest threat to dream world adventuring is the lack of attention to your real body (left alone long enough it will die from starvation), outside forces still affect the body (nature forces such as heat, rain, snow, etc), and of course the threat of predators (animals, monsters, man, etc). if your real body dies while you are in a dream world you are stuck there and may never return to the physical world. awaken from a dream travel session and subsequent return to the same dream world may or may not put you back in the same position you started in, left in or never have been in. dreams are strange and who really knows how they operate.

spell name:
DREAM SHARE TRUE
list name:
dream lore
level:
25
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
u
duration:
3 rounds
range:
self
area of effect:
dream travel
sourcebook:
rolemaster companion 3
description: when dream travel is cast within 3 rounds it allows the caster to put 1 target / level into the dream world.

spell name:
SUBSTANCES TRUE
list name:
dream lore
level:
30
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
u
duration:
1 month / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to slow down the metabolism of the target's body for the duration of the spell. target's body does not require nourishment for the duration of the spell at which time normal aging process once again takes over. this spell by it's vary nature only works while the target is in the dream world (the source of nourishment that keeps the body alive) and consciousness voids this spell.

spell name:
DREAM GATE TRUE
list name:
dream lore
level:
50
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
f
duration:
10 minutes
range:
10'
area of effect:
10' x 6' x 1""
sourcebook:
rolemaster companion 3
description: allows the physical entry into a dream world via a magical gateway. physical items may be transferred into the dream worlds provided the following restrictions are applied: 1) high tech items convert to either magical oriented items of the same type in magical worlds or vice versus, (e.g., a flamethrower is brought through a dream gate into a magical oriented world. the flamethrower would be converted into a staff of fireballs with the same number of charges as the flamethrower has and vice versa for a magical item entering into a technical world.) 2) lower tech items may always be brought over as is. 3) lower magical items may always be brought over as is.

spell name:
DETECT DREAM STATE 1 *
list name:
dream state
level:
1
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
i*
duration:
range:
20'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to detect if an item is composed of dream state reality.

spell name:
DREAM STATE 1
list name:
dream state
level:
3
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
f
duration:
10 minutes / level
range:
20'
area of effect:
varies
sourcebook:
rolemaster companion 3
description: allows the caster to create an item or object (nonliving) which has +5 bonus. bonus is only useable in the dream world in which the item was created. this spell allows the caster, who has entered a dream world through non-physical means, to create items that will function normally within the dream world.

spell name:
DREAM PATTERN
list name:
dream state
level:
4
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
i
duration:
permanent
range:
touch
area of effect:
dream state object
sourcebook:
rolemaster companion 3
description: allows the caster to store patterns of items or objects made in a dream world. this allows the caster to recreate the item or object in another dream world or in the physical world. note that the object may be duplicated but it may not work as it did in the dream world, this it totally up to the gm and his world scheme.

spell name:
DREAM BEAST 1
list name:
dream state
level:
5
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
10 minutes / level
range:
100'
area of effect:
type 1 beast
sourcebook:
rolemaster companion 3
description: allows the caster to summon a type 1 dream beast. the dream beast will be loyal to caster and obey his commands. the dream beast is non-intelligent. if the dream beast is killed while under the influence of this spell the caster suffers an "a"" stun crit and operates at -30 for 1 day."

spell name:
DREAM VISION
list name:
dream state
level:
6
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
u
duration:
10 minutes / level
range:
touch
area of effect:
target
sourcebook:
rolemaster companion 3
description: allows the caster to see all dream state items clearly and in their true form. everything else that is not of the dream state will appear blurry and will operate with negative modifier based upon the percentage of items that are blurry, (e.g., if only one item is of the dream state and the rest are of the normal world then the negative mod could be -90 to -99 or if the reverse is true than the negative mod could be -01 to -10.)

spell name:
DREAM FAMILIAR 1
list name:
dream state
level:
7
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
mf
duration:
2 hours
range:
100'
area of effect:
type 1 beast
sourcebook:
rolemaster companion 3
description: allows the caster to attune himself to a dream beast that he has summoned (called his dream familiar). the caster must cast this spell on the dream beast once/day for 1 week (concentrating for 2 hour per day). the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the dream familiar is killed the caster will be at -25 on all actions for 2 weeks. when the caster leaves the dream world where he has attuned to a familiar, the bond between the two is severed, the caster and familiar feel an emptiness and both operate at -10 for 1 day. if the caster returns to a dream world where he has had a familiar and the familiar sees the caster, the bond between the two must be reestablished but any rolls are modified by +30.

spell name:
DREAM STATE 2
list name:
dream state
level:
8
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
f
duration:
10 minutes / level
range:
20'
area of effect:
varies
sourcebook:
rolemaster companion 3
description: allows the caster to create an item or object (nonliving) which has +10 bonus. bonus is only useable in the dream world in which the item was created. this spell allows the caster, who has entered a dream world through non-physical means, to create items that will function normally within the dream world.

spell name:
DREAM ADAPTATION 1
list name:
dream state
level:
9
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
dream state object
sourcebook:
rolemaster companion 3
description: allows the caster to create dream state i items or objects whose patterns have been stored a dream pattern spell. such an item receives a +5 bonus in the non-dream world or any other dream world. the dream item will have the same appearance in this world as it did in the dream world of its creation. this spell may also be used to allow a summoned type i dreambeast / familiar to remain alive outside of it's own dream world.

spell name:
DREAM COMPANION 1
list name:
dream state
level:
10
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
10 minutes / level
range:
100'
area of effect:
1 being
sourcebook:
rolemaster companion 3
description: allows the caster to summons a 1st level dream world companion (npc). this companion is under the influence of a "quest"" type spell. the dream world companion may or may not like the idea of being your companion. he will assist and help the caster in all endeavors for the duration of the spell provided he is not endangered. a dream world companion who is endangered by the caster may make a rr at +30 to resist the caster's commands. if the dream world companion is successful, the spell's influence is broken."

spell name:
DREAM BEAST 2
list name:
dream state
level:
11
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
10 minutes / level
range:
100'
area of effect:
type 2 beast
sourcebook:
rolemaster companion 3
description: allows the caster to summon a type 2 dream beast. the dream beast will be loyal to caster and obey his commands. the dream beast is non-intelligent. if the dream beast is killed while under the influence of this spell the caster suffers an "a"" stun crit and operates at -30 for 1 day."

spell name:
DREAM PATTERN TRUE
list name:
dream state
level:
12
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
i
duration:
permanent
range:
20'
area of effect:
dream state object
sourcebook:
rolemaster companion 3
description: allows the caster to store patterns of items or objects made (inanimate or living) in a dream world. this allows the caster to recreate the item or object in another dream world or in the physical world. note that the object may be duplicated but it may not work as it did in the dream world, this it totally up to the gm and his world scheme.

spell name:
DREAM FAMILIAR 2
list name:
dream state
level:
13
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
2 hours
range:
100'
area of effect:
type 2 beast
sourcebook:
rolemaster companion 3
description: allows the caster to attune himself to a dream beast that he has summoned (called his dream familiar). the caster must cast this spell on the dream beast once/day for 1 week (concentrating for 2 hour per day). the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the dream familiar is killed the caster will be at -25 on all actions for 2 weeks. when the caster leaves the dream world where he has attuned to a familiar, the bond between the two is severed, the caster and familiar feel an emptiness and both operate at -10 for 1 day. if the caster returns to a dream world where he has had a familiar and the familiar sees the caster, the bond between the two must be reestablished but any rolls are modified by +30.

spell name:
DREAM STATE 3
list name:
dream state
level:
14
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
f
duration:
10 minutes / level
range:
20'
area of effect:
varies
sourcebook:
rolemaster companion 3
description: allows the caster to create an item or object (nonliving) which has +15 bonus. bonus is only useable in the dream world in which the item was created. this spell allows the caster, who has entered a dream world through non-physical means, to create items that will function normally within the dream world.

spell name:
DREAM ADAPTATION 2
list name:
dream state
level:
15
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
dream state object
sourcebook:
rolemaster companion 3
description: allows the caster to create dream state ii items or objects whose patterns have been stored a dream pattern spell. such an item receives a +5 bonus in the non-dream world or any other dream world. the dream item will have the same appearance in this world as it did in the dream world of its creation. this spell may also be used to allow a summoned type i dreambeast / familiar to remain alive outside of it's own dream world.

spell name:
DREAM COMPANION 2
list name:
dream state
level:
16
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
10 minutes / level
range:
100'
area of effect:
1 being
sourcebook:
rolemaster companion 3
description: allows the caster to summons a 2nd level dream world companion (npc). this companion is under the influence of a "quest"" type spell. the dream world companion may or may not like the idea of being your companion. he will assist and help the caster in all endeavors for the duration of the spell provided he is not endangered. a dream world companion who is endangered by the caster may make a rr at +30 to resist the caster's commands. if the dream world companion is successful, the spell's influence is broken."

spell name:
DREAM BEAST 3
list name:
dream state
level:
17
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
10 minutes / level
range:
100'
area of effect:
type 3 beast
sourcebook:
rolemaster companion 3
description: allows the caster to summon a type 3 dream beast. the dream beast will be loyal to caster and obey his commands. the dream beast is non-intelligent. if the dream beast is killed while under the influence of this spell the caster suffers an "a"" stun crit and operates at -30 for 1 day."

spell name:
DREAM FAMILIAR 3
list name:
dream state
level:
19
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
2 hours
range:
100'
area of effect:
type 3 beast
sourcebook:
rolemaster companion 3
description: allows the caster to attune himself to a dream beast that he has summoned (called his dream familiar). the caster must cast this spell on the dream beast once/day for 1 week (concentrating for 2 hour per day). the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the dream familiar is killed the caster will be at -25 on all actions for 2 weeks. when the caster leaves the dream world where he has attuned to a familiar, the bond between the two is severed, the caster and familiar feel an emptiness and both operate at -10 for 1 day. if the caster returns to a dream world where he has had a familiar and the familiar sees the caster, the bond between the two must be reestablished but any rolls are modified by +30.

spell name:
DREAM STATE TRUE
list name:
dream state
level:
20
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
f
duration:
10 minutes / level
range:
20'
area of effect:
varies
sourcebook:
rolemaster companion 3
description: allows the caster to create an item or object (nonliving) which has a bonus equal to the caster's level / 4. bonus is only useable in the dream world in which the item was created. this spell allows the caster, who has entered a dream world through non-physical means, to create items that will function normally within the dream world.

spell name:
DREAM BEAST TRUE
list name:
dream state
level:
25
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
10 minutes / level
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 3
description: allows the caster to summon a type iv or type v or type vi beast (01-50 type vi dream beast, 51-85 type v dream beast, 86+ type vi dream beast). the dream beast will be loyal to caster and obey his commands. the dream beast is non-intelligent. if the dream beast is killed while under the influence of this spell the caster suffers an "a"" stun crit and operates at -30 for 1 day."

spell name:
DREAM ADAPTATION TRUE
list name:
dream state
level:
30
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
dream state object
sourcebook:
rolemaster companion 3
description: allows the caster to create dream state items or objects of any level whose patterns have been stored a dream pattern spell. such an item receives a +5 bonus in the non-dream world or any other dream world. the dream item will have the same appearance in this world as it did in the dream world of its creation. this spell may also be used to allow a summoned type i dreambeast / familiar to remain alive outside of it's own dream world.

spell name:
DREAM MASTERY TRUE
list name:
dream state
level:
50
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
f
duration:
permanent
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 3
description: allows the caster to summons a dream world companion (npc) whose level is equal to caster level / 3. this companion is under the influence of a "quest"" type spell. the dream world companion may or may not like the idea of being your companion. he will assist and help the caster in all endeavors for the duration of the spell provided he is not endangered. a dream world companion who is endangered by the caster may make a rr at +30 to resist the caster's commands. if the dream world companion is successful, the spell's influence is broken."

spell name:
ENTER DREAMS I
list name:
Dream Lore
level:
4
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
MF
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can enter the Dream World of the target.

spell name:
ENTRAP
list name:
Dream Lore
level:
7
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
MF
duration:
varies
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can transport one target into a Dream World he has already specified. The target gets an RR, and is trapped in the Dream World until the caster cancels the spell, or the duration ends. The target gets an RR when being kicked out of the Dream World if he so requests. Note: if the target is in Dream Mist, his RR (for being kicked out of the dream world) is at I:-10; II:-20; III-30; IV:-40; V:-50; True:-100.

spell name:
ENTER DREAMS II
list name:
Dream Lore
level:
9
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
MF
duration:
varies
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can enter the Dream World of the target.

spell name:
ENTRAP III
list name:
Dream Lore
level:
13
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
MF
duration:
varies
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 7
description: Caster can transport three targets into a Dream World he has already specified. The targets get an RR, and are trapped in the Dream World until the caster cancels the spell, or the duration ends. The targets get an RR when being kicked out of the Dream World if he so requests. Note: if a target is in Dream Mist, his RR (for being kicked out of the dream world) is at I:-10; II:-20; III-30; IV:-40; V:-50; True:-100.

spell name:
ENTER DREAMS III
list name:
Dream Lore
level:
14
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
MF
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can enter the Dream World of the target.

spell name:
EXTEND DREAM
list name:
Dream Lore
level:
17
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
MF
duration:
varies
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Allows the caster to double the duration of the dream that he is in.

spell name:
ENTRAP IV
list name:
Dream Lore
level:
18
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
MF
duration:
varies
range:
100'
area of effect:
4 targets
sourcebook:
rolemaster companion 7
description: Caster can transport four targets into a Dream World he has already specified. The targets get an RR, and are trapped in the Dream World until the caster cancels the spell, or the duration ends. The targets get an RR when being kicked out of the Dream World if he so requests. Note: if a target is in Dream Mist, his RR (for being kicked out of the dream world) is at I:-10; II:-20; III-30; IV:-40; V:-50; True:-100.

spell name:
ENTRAP TRUE
list name:
Dream Lore
level:
35
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
MF
duration:
varies
range:
1 mi/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can transport 1 target/lvl into a Dream World he has already specified. The targets get an RR, and are trapped in the Dream World until the caster cancels the spell, or the duration ends. The targets get an RR when being kicked out of the Dream World if he so requests. Note: if a target is in Dream Mist, his RR (for being kicked out of the dream world) is at I:-10; II:-20; III-30; IV:-40; V:-50; True:-100.

spell name:
DREAM MIST I
list name:
Dream Mists
level:
2
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Creates a 15' radius white mist sphere. All within mist are at -20, and missile fire is at-50. The caster cannot move without dispelling the mist.

spell name:
CONFUSION I
list name:
Dream Mists
level:
3
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
M
duration:
concentration
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: One target within mist becomes confused. Can take no offensive action; acts as if stunned.

spell name:
DREAM MIST II
list name:
Dream Mists
level:
5
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
F
duration:
2 minutes / level
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Creates a 25' radius white mist sphere. All within mist are at -50. If the caster concentrates, the sphere will move with him. If the caster is standing still, he is limited to 20% normal action.

spell name:
CLEAR SIGHT I
list name:
Dream Mists
level:
6
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
M
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: While in Dream Mist, target can see as if no mist is present. Lasts until the Dream Mist is dissipated.

spell name:
CONFUSION II
list name:
Dream Mists
level:
7
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
M
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Two targets within mist become confused. Can take no offensive action; act as if stunned.

spell name:
STUMBLE I
list name:
Dream Mists
level:
8
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
F
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: RR Mod: +20 All with in the Dream Mist must make an RR every minute or be transported to a Dream World the caster has prepared. While in the Dream World, the target may attempt a Will check once per minute to return to the real world. In any event, the target returns to the real world when the Dream Mist dissipates.

spell name:
DREAM MIST III
list name:
Dream Mists
level:
10
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
F
duration:
3 minutes / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Creates a 50' radius white mist sphere. All within mist are at-50.

spell name:
CONFUSION III
list name:
Dream Mists
level:
11
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
M
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Five targets within mist become confused. Can take no offensive action; act as if stunned.

spell name:
CLEAR SIGHT II
list name:
Dream Mists
level:
12
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
M
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: While in Dream Mist, 3 targets can see as if no mist is present. Lasts until the Dream Mist is dissipated.

spell name:
STUMBLE II
list name:
Dream Mists
level:
14
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
F
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: RR Mod: +10 As Stumble I. All with in the Dream Mist must make an RR every minute or be transported to a Dream World the caster has prepared. While in the Dream World, the target may attempt a Will check once per minute to return to the real world. In any event, the target returns to the real world when the Dream Mist dissipates.

spell name:
DREAM MIST IV
list name:
Dream Mists
level:
17
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
F
duration:
10 minutes / level
range:
100'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Creates a 200' radius white mist sphere. All within mist are at-50.

spell name:
CONFUSION IV
list name:
Dream Mists
level:
18
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
M
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: One target/lvl of caster within mist become confused. Can take no offensive action; act as if stunned.

spell name:
CLEAR SIGHT TRUE
list name:
Dream Mists
level:
20
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
M
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: All friendly targets can see as if Dream Mist is not present.

spell name:
STUMBLE III
list name:
Dream Mists
level:
25
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
F
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: All with in the Dream Mist must make an RR every minute or be transported to a Dream World the caster has prepared. While in the Dream World, the target may attempt a Will check once per minute to return to the real world. In any event, the target returns to the real world when the Dream Mist dissipates.

spell name:
STUMBLE IV
list name:
Dream Mists
level:
30
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
F
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: RR Mod:-10 All with in the Dream Mist must make an RR every minute or be transported to a Dream World the caster has prepared. While in the Dream World, the target may attempt a Will check once per minute to return to the real world. In any event, the target returns to the real world when the Dream Mist dissipates.

spell name:
DREAM MIST V
list name:
Dream Mists
level:
35
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
F
duration:
1 hour / level
range:
1 mile
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Creates a 1 mi R Dream Mist. All within mist are at -50.

spell name:
STUMBLE V
list name:
Dream Mists
level:
40
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
F
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: RR Mod:-20 All with in the Dream Mist must make an RR every minute or be transported to a Dream World the caster has prepared. While in the Dream World, the target may attempt a Will check once per minute to return to the real world. In any event, the target returns to the real world when the Dream Mist dissipates.

spell name:
DREAM MIST TRUE
list name:
Dream Mists
level:
50
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
F
duration:
1 hour / level
range:
1 mile/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Creates a 1 mi R/lvl Dream Mist. All within mist are at -50.

spell name:
CREATE LAND
list name:
Dream World
level:
4
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can create an earthen structure with a volume of up to 1000 cu'. The structure could be a hill, wall, cliff, etc. Buildings, etc., are not allowed.

spell name:
CREATE WATER
list name:
Dream World
level:
5
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can create a body of water with a volume of up to 1000 cu'. Note that this spell will change the ground to water.

spell name:
CREATE STONE
list name:
Dream World
level:
6
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can create a stone structure with a volume of up to 1000 cu'. The structure could be a hill, wall, cliff, etc. Buildings, etc., are not allowed.

spell name:
CREATE AIR
list name:
Dream World
level:
7
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can create a volume of air up to 1000 cu'. Note that this could create a cave in a hill/mountain side, or a large air bubble.

spell name:
NULL GRAVITY
list name:
Dream World
level:
9
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Creates a sphere 100' in radius where there is no gravity.

spell name:
DREAM TELEPORT
list name:
Dream World
level:
10
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: As many targets as the caster's level are teleported up to 1 mile to a different part of the dream world.

spell name:
CREATE LAND II
list name:
Dream World
level:
12
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can create an earthen structure with a volume of up to 100 cu'/lvl. The structure could be a hill, wall, cliff, etc. Buildings, etc., are not allowed.

spell name:
CREATE WATER II
list name:
Dream World
level:
13
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can create a body of water with a volume of up to 100 cu'/lvl. Note that this spell will change the ground to water.

spell name:
CREATE STONE II
list name:
Dream World
level:
14
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can create a stone structure with a volume of up to 100 cu'/lvl. The structure could be a hill, wall, cliff, etc. Buildings, etc., are not allowed.

spell name:
CREATE AIR II
list name:
Dream World
level:
15
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can create a volume of air up to 100 cu'/lvl. Note that this could create a cave in a hill/mountain side, or a large air bubble.

spell name:
NULL GRAVITY II
list name:
Dream World
level:
16
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Creates a sphere 100'R/lvl where there is no gravity.

spell name:
DREAM TELEPORT II
list name:
Dream World
level:
18
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: As many targets as the caster's level are teleported up to 1 mile/lvl to a different part of the dream world.

spell name:
CREATE LAND TRUE
list name:
Dream World
level:
19
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
1 minute / level
range:
100'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can create an earthen structure with a volume of up to 100 cu'/lvl. The structure could be a hill, wall, cliff, etc. Buildings, etc., are not allowed.

spell name:
CREATE WATER TRUE
list name:
Dream World
level:
20
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
1 minute / level
range:
100'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can create a body of water with a volume of up to 100 cu'/lvl. Note that this spell will change the ground to water.

spell name:
CREATE STONE TRUE
list name:
Dream World
level:
25
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
1 minute / level
range:
100'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can create a stone structure with a volume of up to 100 cu'/lvl. The structure could be a hill, wall, cliff, etc. Buildings, etc., are not allowed.

spell name:
CREATE AIR TRUE
list name:
Dream World
level:
30
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
1 minute / level
range:
100'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can create a volume of air up to 100 cu'/lvl. Note that this could create a cave in a hill/mountain side, or a large air bubble.

spell name:
DREAM WORLD TRUE
list name:
Dream World
level:
50
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Any spell on this list can be used once per round.