spell name:
CRYSTAL ADDER 1
list name:
crystal power
level:
2
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 3
description: allows a crystal of the caster's crystal color alignment to serve as a +1 spell adder. once the crystal adder has been used it turns to dust.

spell name:
CRYSTAL STORE 1
list name:
crystal power
level:
3
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 3
description: allows caster to store power points in a crystal that has been treated with crystal matrix 1. the caster charges the crystal and this spell stops power leakage.

spell name:
LOCATE MINOR CRYSTAL LOCALITY
list name:
crystal power
level:
4
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
concentration
range:
10'/lvl
area of effect:
50' r
sourcebook:
rolemaster companion 3
description: allows the caster to locate a minor crystal locality. minor crystal locality is an area which serves as a x2 power point multiplier for the caster as long as he is within the locality. area is normally loaded with crystal's of the caster's color alignment.

spell name:
CRYSTAL MATRIX 1
list name:
crystal power
level:
5
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 3
description: allows the caster to create a power matrix inside of a crystal. this power matrix allows the caster to store and withdraw the power from the crystal. crystal matrix 1 allows the crystal to hold up to its essence rating in power. exceed it's essence rating and the crystal cracks and falls to pieces. (the essence rating is generally its gold piece value. one pp per gp value. this is up to the gm.)

spell name:
CRYSTAL ADDER 2
list name:
crystal power
level:
6
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 3
description: allows a crystal of the caster's crystal color alignment to serve as a +2 spell adder. once the crystal adder has been used it turns to dust.

spell name:
CRYSTAL STORE 2
list name:
crystal power
level:
7
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 3
description: allows caster to store power points in a crystal that has been treated with crystal matrix 2. the caster charges the crystal and this spell stops power leakage. this allows 2x the essence value of the crystal to be stored.

spell name:
LOCATE MAJOR CRYSTAL LOCALITY
list name:
crystal power
level:
8
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
concentration
range:
10'/lvl
area of effect:
50' r
sourcebook:
rolemaster companion 3
description: allows the caster to locate a major crystal locality. minor crystal locality is an area which serves as a x3 power point multiplier for the caster as long as he is within the locality. area is normally loaded with crystal's of the caster's color alignment.

spell name:
CRYSTAL MATRIX 2
list name:
crystal power
level:
9
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 3
description: allows the caster to create a power matrix inside of a crystal. this power matrix allows the caster to store and withdraw the power from the crystal. crystal matrix 2 allows the crystal to hold up to 2x its essence rating in power. exceed it's essence rating and the crystal cracks and falls to pieces. (the essence rating is generally its gold piece value. two pps per gp value. this is up to the gm.)

spell name:
CRYSTAL TONGUE
list name:
crystal power
level:
10
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows the caster to speak and understand the language of magical crystals. all 11th level or highter crystal spells must be spoken in crystal tongue to work.

spell name:
CRYSTAL STORE 3
list name:
crystal power
level:
11
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 3
description: allows caster to store power points in a crystal that has been treated with crystal matrix 3. the caster charges the crystal and this spell stops power leakage. this allows 3x the essence value of the crystal to be stored.

spell name:
CRYSTAL ADDER 3
list name:
crystal power
level:
13
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 3
description: allows a crystal of the caster's crystal color alignment to serve as a +3 spell adder. once the crystal adder has been used it turns to dust.

spell name:
CRYSTAL MATRIX 3
list name:
crystal power
level:
15
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 3
description: allows the caster to create a power matrix inside of a crystal. this power matrix allows the caster to store and withdraw the power from the crystal. crystal matrix 3 allows the crystal to hold up to 3x its essence rating in power. exceed it's essence rating and the crystal cracks and falls to pieces. (the essence rating is generally its gold piece value. three pps per gp value. this is up to the gm.)

spell name:
CRYSTAL STORE 4
list name:
crystal power
level:
16
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 3
description: allows caster to store power points in a crystal that has been treated with crystal matrix 4. the caster charges the crystal and this spell stops power leakage. this allows 4x the essence value of the crystal to be stored.

spell name:
CRYSTAL HEART
list name:
crystal power
level:
17
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
self
area of effect:
heart
sourcebook:
rolemaster companion 3
description: allows caster to replace his heart with a crystal heart. it serves as a x2 spell multiplier and cannot be pierced without the aid of magic. if his original heart is harmed, the caster is harmed.

spell name:
CRYSTAL ADDER 4
list name:
crystal power
level:
19
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 3
description: allows a crystal of the caster's crystal color alignment to serve as a +4 spell adder. once the crystal adder has been used it turns to dust.

spell name:
CRYSTAL MATRIX 4
list name:
crystal power
level:
20
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 3
description: allows the caster to create a power matrix inside of a crystal. this power matrix allows the caster to store and withdraw the power from the crystal. crystal matrix 4 allows the crystal to hold up to 4x its essence rating in power. exceed it's essence rating and the crystal cracks and falls to pieces. (the essence rating is generally its gold piece value. four pps per gp value. this is up to the gm.)

spell name:
CRYSTAL STORE 5
list name:
crystal power
level:
25
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 3
description: allows caster to store power points in a crystal that has been treated with crystal matrix 5. the caster charges the crystal and this spell stops power leakage. this allows 5x the essence value of the crystal to be stored.

spell name:
CRYSTAL HEART TRUE
list name:
crystal power
level:
30
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
self
area of effect:
heart
sourcebook:
rolemaster companion 3
description: allows caster to replace his heart with a crystal heart. it serves as a x3 spell multiplier and cannot be pierced without the aid of magic. if his original heart is harmed, the caster is harmed.

spell name:
CRYSTAL MATRIX 5
list name:
crystal power
level:
50
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 3
description: allows the caster to create a power matrix inside of a crystal. this power matrix allows the caster to store and withdraw the power from the crystal. crystal matrix 5 allows the crystal to hold up to 5x its essence rating in power. exceed it's essence rating and the crystal cracks and falls to pieces. (the essence rating is generally its gold piece value. five pps per gp value. this is up to the gm.)

spell name:
ENCHANT EARTH 1
list name:
deep earth healing
level:
1
realm:
essence/channeling
type:
crystal mage base
spell class:
hf
duration:
24 hours
range:
touch
area of effect:
1 cu'
sourcebook:
rolemaster companion 3
description: allows caster to make healing salves. the caster may enchant one of the following: (# of doses made)deep earth dust- heals 1-10 concussion hits (1)deep earth clay- stops bleeding (#) (1)

spell name:
HEAL EARTH 1
list name:
deep earth healing
level:
2
realm:
essence/channeling
type:
crystal mage base
spell class:
h
duration:
permanent
range:
touch
area of effect:
10 cu'
sourcebook:
rolemaster companion 3
description: allows caster to heal 10 cu' of wasted, blasted, or blighted earth.

spell name:
ENCHANT EARTH 2
list name:
deep earth healing
level:
3
realm:
essence/channeling
type:
crystal mage base
spell class:
hf
duration:
24 hours
range:
touch
area of effect:
1 cu'
sourcebook:
rolemaster companion 3
description: allows caster to make healing salves. the caster may enchant one of the following: (# of doses made)deep earth dust- heals 1-10 concussion hits (2)deep earth clay- stops bleeding (#) (2)- heals muscle damage (1)deep earth oil- heals 1st degree burn or frost damage (1)

spell name:
HEAL METAL 1
list name:
deep earth healing
level:
4
realm:
essence/channeling
type:
crystal mage base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 cu'
sourcebook:
rolemaster companion 3
description: allows caster to heal 1 cu' of rusted or corroded metal.

spell name:
HEAL STONE 1
list name:
deep earth healing
level:
5
realm:
essence/channeling
type:
crystal mage base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 cu'
sourcebook:
rolemaster companion 3
description: allows caster to heal 1 cu' of broken, blemished or cracked stone.

spell name:
ENCHANT EARTH 3
list name:
deep earth healing
level:
6
realm:
essence/channeling
type:
crystal mage base
spell class:
hf
duration:
24 hours
range:
touch
area of effect:
1 cu'
sourcebook:
rolemaster companion 3
description: allows caster to make healing salves. the caster may enchant one of the following: (# of doses made)deep earth dust- heals 1-10 concussion hits (3)deep earth clay- stops bleeding (#) (3)- heals muscle damage (2)deep earth oil- heals 1st degree burn or frost damage (2)- heals 2nd degree burn damage (1) deep earth mud- heals minor fracture (#) (1)

spell name:
HEAL EARTH 2
list name:
deep earth healing
level:
7
realm:
essence/channeling
type:
crystal mage base
spell class:
h
duration:
permanent
range:
touch
area of effect:
50 cu'
sourcebook:
rolemaster companion 3
description: allows caster to heal 50 cu' of wasted, blasted, or blighted earth.

spell name:
ENCHANT EARTH 4
list name:
deep earth healing
level:
8
realm:
essence/channeling
type:
crystal mage base
spell class:
hf
duration:
24 hours
range:
touch
area of effect:
1 cu'
sourcebook:
rolemaster companion 3
description: allows caster to make healing salves. the caster may enchant one of the following: (# of doses made)deep earth dust- heals 1-10 concussion hits (4)deep earth clay- stops bleeding (#) (4)- heals muscle damage (3)deep earth oil- heals 1st degree burn or frost damage (3)- heals 2nd degree burn damage (2) - heals 3rd degree burn damage (1) deep earth mud- heals minor fracture (#) (2)- heals major fracture (#) (1)deep earth water- doubles healing rate (1)

spell name:
HEAL METAL 2
list name:
deep earth healing
level:
9
realm:
essence/channeling
type:
crystal mage base
spell class:
h
duration:
permanent
range:
touch
area of effect:
5 cu'
sourcebook:
rolemaster companion 3
description: allows caster to heal 5 cu' of rusted or corroded metal.

spell name:
HEAL STONE 2
list name:
deep earth healing
level:
10
realm:
essence/channeling
type:
crystal mage base
spell class:
h
duration:
permanent
range:
touch
area of effect:
5 cu'
sourcebook:
rolemaster companion 3
description: allows caster to heal 5 cu' of broken, blemished or cracked stone.

spell name:
HEAL EARTH 3
list name:
deep earth healing
level:
11
realm:
essence/channeling
type:
crystal mage base
spell class:
h
duration:
permanent
range:
touch
area of effect:
100 cu'
sourcebook:
rolemaster companion 3
description: allows caster to heal 100 cu' of wasted, blasted, or blighted earth.

spell name:
ENCHANT EARTH 5
list name:
deep earth healing
level:
12
realm:
essence/channeling
type:
crystal mage base
spell class:
hf
duration:
24 hours
range:
touch
area of effect:
1 cu'
sourcebook:
rolemaster companion 3
description: allows caster to make healing salves. the caster may enchant one of the following: (# of doses made)deep earth dust- heals 1-10 concussion hits (5)deep earth clay- stops bleeding (#) (5)- heals muscle damage (4) deep earth oil- heals 1st degree burn or frost damage (4)- heals 2nd degree burn damage (3) - heals 3rd degree burn damage (2) deep earth mud- heals minor fracture (#) (3)- heals major fracture (#) (2)- heals shattered bones (#) (1)deep earth water- doubles healing rate (2)deep earth loam- heals minor nerve damage (#) (1)

spell name:
HEAL METAL 3
list name:
deep earth healing
level:
13
realm:
essence/channeling
type:
crystal mage base
spell class:
h
duration:
permanent
range:
touch
area of effect:
10 cu'
sourcebook:
rolemaster companion 3
description: allows caster to heal 10 cu' of rusted or corroded metal.

spell name:
HEAL STONE 3
list name:
deep earth healing
level:
14
realm:
essence/channeling
type:
crystal mage base
spell class:
h
duration:
permanent
range:
touch
area of effect:
10 cu'
sourcebook:
rolemaster companion 3
description: allows caster to heal 10 cu' of broken, blemished or cracked stone.

spell name:
ENCHANT EARTH 6
list name:
deep earth healing
level:
15
realm:
essence/channeling
type:
crystal mage base
spell class:
hf
duration:
24 hours
range:
touch
area of effect:
1 cu'
sourcebook:
rolemaster companion 3
description: allows caster to make healing salves. the caster may enchant one of the following: (# of doses made)deep earth dust- heals 1-10 concussion hits (6)deep earth clay- stops bleeding (#) (6)- heals muscle damage (5) deep earth oil- heals 1st degree burn or frost damage (5)- heals 2nd degree burn damage (4) - heals 3rd degree burn damage (3) deep earth mud- heals minor fracture (#) (4)- heals major fracture (#) (3)- heals shattered bones (#) (2)deep earth water- doubles healing rate (3)deep earth loam- heals minor nerve damage (#) (2)- heals major nerve damage (#) (1)

spell name:
HEAL EARTH 4
list name:
deep earth healing
level:
16
realm:
essence/channeling
type:
crystal mage base
spell class:
h
duration:
permanent
range:
touch
area of effect:
200 cu'
sourcebook:
rolemaster companion 3
description: allows caster to heal 200 cu' of wasted, blasted, or blighted earth.

spell name:
ENCHANT EARTH 7
list name:
deep earth healing
level:
17
realm:
essence/channeling
type:
crystal mage base
spell class:
hf
duration:
24 hours
range:
touch
area of effect:
1 cu'
sourcebook:
rolemaster companion 3
description: allows caster to make healing salves. the caster may enchant one of the following: (# of doses made) allows caster to make healing salves. the caster may enchant one of the following: (# of doses made) deep earth dust (heals 1-10 concussion hits (7)) deep earth clay (stops bleeding (#) (7); heals muscle damage (6)) deep earth oil (heals 1st degree burn or frost damage (6); heals 2nd degree burn damage (5); heals 3rd degree burn damage (4)) deep earth mud (heals minor fracture (#) (5); heals major fracture (#) (4); heals shattered bones (#) (3)) deep earth water (doubles healing rate (4))deep earth loam ( heals minor nerve damage (#) (3);heals major nerve damage (#) (3); heals minor organ damage (#) (2); heals major organ damage (#) (1))rolemaster companion 3

spell name:
HEAL STONE 4
list name:
deep earth healing
level:
19
realm:
essence/channeling
type:
crystal mage base
spell class:
h
duration:
permanent
range:
touch
area of effect:
50 cu'
sourcebook:
rolemaster companion 3
description: allows caster to heal 50 cu' of broken, blemished or cracked stone.

spell name:
ENCHANT EARTH 8
list name:
deep earth healing
level:
20
realm:
essence/channeling
type:
crystal mage base
spell class:
hf
duration:
24 hours
range:
touch
area of effect:
1 cu'
sourcebook:
rolemaster companion 3
description: allows caster to make healing salves. the caster may enchant one of the following: (# of doses made) deep earth dust (heals 1-10 concussion hits (8)) deep earth clay (stops bleeding (#) (8); heals muscle damage (7)) deep earth oil (heals 1st degree burn or frost damage (7); heals 2nd degree burn damage (6); heals 3rd degree burn damage (5)) deep earth mud (heals minor fracture (#) (6); heals major fracture (#) (5); heals shattered bones (#) (4)) deep earth water (doubles healing rate (5))deep earth loam ( heals minor nerve damage (#) (4);heals major nerve damage (#) (3); heals minor organ damage (#) (2); heals major organ damage (#) (1))

spell name:
HEAL EARTH 5
list name:
deep earth healing
level:
25
realm:
essence/channeling
type:
crystal mage base
spell class:
h
duration:
permanent
range:
touch
area of effect:
10 cu'/lvl
sourcebook:
rolemaster companion 3
description: allows caster to heal 10 cu'/lvl of wasted, blasted, or blighted earth.

spell name:
HEAL METAL 5
list name:
deep earth healing
level:
30
realm:
essence/channeling
type:
crystal mage base
spell class:
h
duration:
permanent
range:
touch
area of effect:
2 cu'/lvl
sourcebook:
rolemaster companion 3
description: allows caster to heal 2 cu'/level of rusted or corroded metal.

spell name:
HEAL STONE 5
list name:
deep earth healing
level:
50
realm:
essence/channeling
type:
crystal mage base
spell class:
h
duration:
permanent
range:
touch
area of effect:
2 cu'/lvl
sourcebook:
rolemaster companion 3
description: allows caster to heal 2 cu'/level of broken, blemished or cracked stone.

spell name:
CRYSTAL INFUSSION
list name:
crystal magic
level:
1
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to prepare his body for the use of crystal essence/magic. note that without this protection the use of the other higher level spells on this list can cause severe damage to the caster. the caster gets an rr vs. the spell level at twice it's normal level (i.e., 3rd spells act like 6th level). if the caster fails his rr, then the following damage is taken: 01-75: comma (1 to 6 months); 76-90: mind death (vegetable); 91-100: death. the first time this spell is cast the crystal wielder color is chosen, normally it will be the color of his teacher, however, it can be chosen at random by the gm.

spell name:
CRYSTAL DETECTION
list name:
crystal magic
level:
2
realm:
essence/channeling
type:
crystal mage base
spell class:
p
duration:
concentration
range:
self
area of effect:
5' r
sourcebook:
rolemaster companion 3
description: detects any crystal within a 5' r/rnd

spell name:
CRYSTAL ANALYSIS
list name:
crystal magic
level:
3
realm:
essence/channeling
type:
crystal mage base
spell class:
i
duration:
-
range:
touch
area of effect:
1 crystal
sourcebook:
rolemaster companion 3
description: gives nature and origin of crystal, and when and how crystal was obtained and worked.

spell name:
CRYSTAL PORTAL 1
list name:
crystal magic
level:
4
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 3
description: opens a portal between two crystals. portal is 3' x 6' x 1', through which anyone can pass. both crystals are blackened and crumble to dust after successful casting of the spell.

spell name:
CRYSTAL LOCATION
list name:
crystal magic
level:
5
realm:
essence/channeling
type:
crystal mage base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
1 crystal
sourcebook:
rolemaster companion 3
description: gives direction and distance to a specific crystal within 100'/lvl that the caster is familiar with or has described in detail.

spell name:
CRYSTAL PORTAL 2
list name:
crystal magic
level:
6
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 3
description: opens a portal between two crystals. portal is 3' x 6' x 10', through which anyone can pass. both crystals are blackened and crumble to dust after successful casting of the spell.

spell name:
CRYSTAL QUEST
list name:
crystal magic
level:
7
realm:
essence/channeling
type:
crystal mage base
spell class:
i
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to receive a vision of a quest that needs to be performed before qualifying the caster for his palce in the afterlife. the mission is normally taken at the time that the caster can use this spell normally (no esf). the task is normally for a particular crystal, with failure resulting in the temporary lost of status for after-life (may try crystal quest again next level) and some other penalty may be determined by the gm. the task must be within the capabilities of the caster.

spell name:
CRYSTAL PORTAL 3
list name:
crystal magic
level:
8
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 3
description: opens a portal between two crystals. portal is 3' x 6' x 100', through which anyone can pass. both crystals are blackened and crumble to dust after successful casting of the spell.

spell name:
CRYSTAL LOCATION TRUE
list name:
crystal magic
level:
9
realm:
essence/channeling
type:
crystal mage base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
1 crystal
sourcebook:
rolemaster companion 3
description: gives direction and distance to a specific crystal within 1 mile/lvl that the caster is familiar with or has described in detail.

spell name:
CRYSTAL PORTAL 4
list name:
crystal magic
level:
10
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 3
description: opens a portal between two crystals. portal is 3' x 6' x 1 mile, through which anyone can pass. both crystals are blackened and crumble to dust after successful casting of the spell.

spell name:
CRYSTAL SEED
list name:
crystal magic
level:
11
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
1 round
range:
touch
area of effect:
1" r"
sourcebook:
rolemaster companion 3
description: allows the caster to take crystal fragments, and cystal dust (of the caster's crystal color alignment) and 5 teardrops fromt eh caster to create a crystal seed.

spell name:
CRYSTAL SPAWN
list name:
crystal magic
level:
12
realm:
essence/channeling
type:
crystal mage base
spell class:
e
duration:
24 hours
range:
touch
area of effect:
crystal dust
sourcebook:
rolemaster companion 3
description: this is a special familiar. the familiar is shaped as a multifaceted cut crystal of the same crystal color alignment of the caster. the crystal spawn is created from the 5 teardrops from the caster, crystal dust of the caster's crystal color alignment and this spell cast 7 times a day at equal intervals for 7 weeks. any interruption of this tight scheduled destroys the spell and all previous work is lost (must start again from stratch). the crystal spawn is normally set in a piece of jewelry and is given to a person the caster wishes to spy upon, or protect. the caster may have one crystal spawn per level. the caster is in constant contact with the crystal spawn until it is destroyed, or the caster is killed/dies. the caster has a visual range of 1 mile/level, audio range of 10 miles/lvl with the crystal spawn. any crystal spawn out of this range is felt and only it's direction is known. if hte crystal spawn is destroyed the caster suffers a loss of 40% of his current concussion hits and is at -50 for all actions for 1 week.note: the crystal spawn is able to get up and move about, 1' per round, and has a visual range up to 50' and an audio range of 100' (whispers decrease range down to 10' while someone yelling increases the range to 200-300 feet depending upon the loudness of the yelling). crystal spawn will not move unless directed by the caster.

spell name:
CRYSTAL FLOWER
list name:
crystal magic
level:
13
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 round
range:
touch
area of effect:
1" r"
sourcebook:
rolemaster companion 3
description: a crystal seed is planted and one teardrop from the caster and this spell is all that is needed to have the crystal seed begin to grow. the seed will grow into a mystical crystal flower. it takes one month for the see to grow into a mature crystal flowewr and the crystal flower bears one tear shaped crystal fruit. once the seed has been picked the flower withers and dies. flower crows to a height of 8". see note on crystal fruit in the list description."

spell name:
CRYSTAL PORTAL 5
list name:
crystal magic
level:
14
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 3
description: opens a portal between two crystals. portal is 3' x 6' x 10 miles, through which anyone can pass. both crystals are blackened and crumble to dust after successful casting of the spell.

spell name:
CRYSTAL VINE
list name:
crystal magic
level:
15
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 round
range:
touch
area of effect:
1" r"
sourcebook:
rolemaster companion 3
description: a crystal seed is planted and one teardrop from the caster and the caster of this spell is all that is needed to have the crystal seed begin to grow. the seed will grow up into a mystical crystal vine. it takes two months for the seed to grow inot a mature crystal vine and it bears tear shaped fruit (1d3/vine per month for the length of the growing season). at the end of the growing season, the vine crumples and dies. vine grows 4-8' per month; crystal fruit grows in clusters. see note on crystal fruit in the list description.

spell name:
CRYSTAL PORTAL 6
list name:
crystal magic
level:
16
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 3
description: opens a portal between two crystals. portal is 3' x 6' x 50 miles, through which anyone can pass. both crystals are blackened and crumble to dust after successful casting of the spell.

spell name:
CRYSTAL BUSH
list name:
crystal magic
level:
17
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
1 round
range:
touch
area of effect:
1" r"
sourcebook:
rolemaster companion 3
description: a crystal seed is planted and one teardrop from the caster and the caster of this spell is all that is needed to have the crystal seed begin to grow. the seed will grow up into a mystical crystal bush. it takes six months for the seed to grow into a mature crystal bush and another six months for the bush to bear it's tear shaped crystal fruit (1d6/ bush per month for the length of the growing season). grows to a height of 2-4 feet. if the bush is not cut down at the end of the growing season, then ther is a 50% chance that the bush will sprout a new bush off of the root system. crystal fruit hang singularly on the bush. see note on crystal fruit in the list description.

spell name:
CRYSTAL PORTAL 7
list name:
crystal magic
level:
18
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 3
description: opens a portal between two crystals. portal is 3' x 6' x 100 miles, through which anyone can pass. both crystals are blackened and crumble to dust after successful casting of the spell.

spell name:
CRYSTAL NODULES
list name:
crystal magic
level:
19
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
1 round
range:
touch
area of effect:
1" r"
sourcebook:
rolemaster companion 3
description: a crystal seed is planted and one teardrop from the caster and the caster of this spell is all that is needed to have the crystal seed begin to grow. the seed will grow up into a mystical crystal bush which does not bear crystal fruit but has 1d6 crystal nodules on its roots (similiar to potatoes). it takes the crystal nodules bush six months to grown and another six months for the bush to bear crystal nodules the crystal nodule has 1d6 crystals inside of it but otherwise, the nodule is identical to crystal fruit. once the nodules are dug up, the crystal nodule bush dies.

spell name:
CRYSTAL PORTAL 8
list name:
crystal magic
level:
20
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 3
description: opens a portal between two crystals. portal is 3' x 6' x 200 miles, through which anyone can pass. both crystals are blackened and crumble to dust after successful casting of the spell.

spell name:
CRYSTAL TREE
list name:
crystal magic
level:
25
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
1 round
range:
touch
area of effect:
1" r"
sourcebook:
rolemaster companion 3
description: a crystal seed is planted and one teardrop from the caster and the caster of this spell is all that is needed to have the crystal seed begin to grow. the seed will grow up into a mystical crystal tree. it takes one yearfor the seed to grow into a mature crystal tree and another year for the bush to bear it's tear shaped crystal fruit (1d6/age of the tree). tree grows 1-3 feet in height and 1/4" to 1/2"" diameter each year. crystal fruit hand singularly. see note on crystal fruit in the list description."

spell name:
CRYSTAL PORTAL TRUE
list name:
crystal magic
level:
30
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 3
description: opens a portal between two crystals. portal is 3' x 6' x 300 miles, through which anyone can pass. both crystals are blackened and crumble to dust after successful casting of the spell.

spell name:
CRYSTAL RIFT
list name:
crystal magic
level:
40
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
varies
range:
self
area of effect:
d. portal
sourcebook:
rolemaster companion 3
description: causes the caster's next crystal poertal spell cast within 3 rounds to open up to 1 year/level in the past or future. this is random (roll d100, on an even die roll the crystal poertal opens up in the past and on an odd die roll crystal poertal operns up in the future. crystals used to form the portal are burnt out and crumble to blackened dust which is of no use.

spell name:
CRYSTAL LIFE
list name:
crystal magic
level:
50
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows the caster to stop the aging affect. caster no longer ages. note that if the caster fails to cast cyrstal infusion even for just one day, the caster will immediately begin aging and all the days, weeks, months and or years that the caster has cheated nature out of will consume the caster's body. for example, one particular 75th level usere has all spell casting agilities cancelled for one week (spell failure). because the caster is not able to castr the simple 1st level spell crystal infusion on the next day as this spell must be cast each and every day for users of crystal mage, the 30 years, 7 months and 12 days that the caster has not aged are suddenly thrust upon the spell user's body. the spell user has aged 367 months and will most likely die from the severe strain or extrem age. gms are encouraged to have the victim's body roll an rr against heart failure vs. his constitution applying a -1 for each month aged. in this case the spell caster has a negative 367.

spell name:
GUESS *
list name:
deep earth commune
level:
1
realm:
essence/channeling
type:
crystal mage base
spell class:
i*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: when faced with a choice about which he has little or no information (e.g., which corridor leads outside the quickest) the caster may cast this spell and the gamemaster will determine which way he goes, biasing the choice favorable by 25%.

spell name:
INTUITIONS 1
list name:
deep earth commune
level:
2
realm:
essence/channeling
type:
crystal mage base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster gains a vision of what will happen in the next minute if he takes a specific action.

spell name:
DREAM 1
list name:
deep earth commune
level:
3
realm:
essence/channeling
type:
crystal mage base
spell class:
i
duration:
duration of sleep
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster has a dream relating to a topic decided upon just before retiring.

spell name:
SUMMONS MDE SPIRIT
list name:
deep earth commune
level:
4
realm:
essence/channeling
type:
crystal mage base
spell class:
fm
duration:
1 round / level
range:
self
area of effect:
1 spirit
sourcebook:
rolemaster companion 3
description: caster may summon one minor deep earth (mde) spirit. as long as caster concentrates, the minor deep earth spirit must remain within the spell affect area.

spell name:
INTUITIONS 3
list name:
deep earth commune
level:
5
realm:
essence/channeling
type:
crystal mage base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster gains a vision of what will happen in the next three minutes if he takes a specific action.

spell name:
SPEAK WITH MDE SPIRIT
list name:
deep earth commune
level:
6
realm:
essence/channeling
type:
crystal mage base
spell class:
fi
duration:
1 round / level
range:
self
area of effect:
1 spirit
sourcebook:
rolemaster companion 3
description: caster is able to communicate with a minor deep earth spirit. the spirit will answer all question put to it during the duration of the spell. it will know the right or correct answer only 10% of the time. the answer will always be in the form of a riddle and never in a straight forth manner.

spell name:
INTUITIONS 5
list name:
deep earth commune
level:
7
realm:
essence/channeling
type:
crystal mage base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster gains a vision of what will happen in the next five minutes if he takes a specific action.

spell name:
DREAM 2
list name:
deep earth commune
level:
8
realm:
essence/channeling
type:
crystal mage base
spell class:
i
duration:
duration of sleep
range:
self
area of effect:
2 topics
sourcebook:
rolemaster companion 3
description: caster has up to two dreams relating to up to two topics decided upon just before retiring.

spell name:
SUMMONS LDE SPIRIT
list name:
deep earth commune
level:
9
realm:
essence/channeling
type:
crystal mage base
spell class:
fm
duration:
1 round / level
range:
self
area of effect:
1 spirit
sourcebook:
rolemaster companion 3
description: caster may summon one lesser deep earth (lde) spirit. as long as caster concentrates, the minor deep earth spirit must remain within the spell affect area.

spell name:
DEEP EARTH EMPATHY
list name:
deep earth commune
level:
10
realm:
essence/channeling
type:
crystal mage base
spell class:
i
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster can understand and/or visualize the thoughts and emotions of the deep earth.

spell name:
SPEAK WITH LDE SPIRIT
list name:
deep earth commune
level:
11
realm:
essence/channeling
type:
crystal mage base
spell class:
fi
duration:
1 round / level
range:
self
area of effect:
1 spirit
sourcebook:
rolemaster companion 3
description: caster is able to communicate with a lesser deep earth spirit. the spirit will answer all question put to it during the duration of the spell. it will know the right or correct answer only 25% of the time. the answer will always be in the form of a riddle and never in a straight forth manner.

spell name:
INTUITIONS 7
list name:
deep earth commune
level:
12
realm:
essence/channeling
type:
crystal mage base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster gains a vision of what will happen in the next seven minutes if he takes a specific action.

spell name:
DREAM 3
list name:
deep earth commune
level:
13
realm:
essence/channeling
type:
crystal mage base
spell class:
i
duration:
duration of sleep
range:
self
area of effect:
3 topics
sourcebook:
rolemaster companion 3
description: caster has up to two dreams relating to up to three topics decided upon just before retiring.

spell name:
SUMMONS DE SPIRIT
list name:
deep earth commune
level:
14
realm:
essence/channeling
type:
crystal mage base
spell class:
fm
duration:
1 round / level
range:
self
area of effect:
1 spirit
sourcebook:
rolemaster companion 3
description: caster may summon one deep earth (de) spirit. as long as caster concentrates, the minor deep earth spirit must remain within the spell affect area.

spell name:
INTUITIONS 10
list name:
deep earth commune
level:
15
realm:
essence/channeling
type:
crystal mage base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster gains a vision of what will happen in the next ten minutes if he takes a specific action.

spell name:
SPEAK WITH DE SPIRIT
list name:
deep earth commune
level:
16
realm:
essence/channeling
type:
crystal mage base
spell class:
fi
duration:
1 round / level
range:
self
area of effect:
1 spirit
sourcebook:
rolemaster companion 3
description: caster is able to communicate with a deep earth spirit. the spirit will answer all question put to it during the duration of the spell. it will know the right or correct answer only 40% of the time. the answer will always be in the form of a riddle and never in a straight forth manner.

spell name:
DREAM 4
list name:
deep earth commune
level:
17
realm:
essence/channeling
type:
crystal mage base
spell class:
i
duration:
duration of sleep
range:
self
area of effect:
4 topics
sourcebook:
rolemaster companion 3
description: caster has up to two dreams relating to up to four topics decided upon just before retiring.

spell name:
SUMMONS GDE SPIRIT
list name:
deep earth commune
level:
18
realm:
essence/channeling
type:
crystal mage base
spell class:
fm
duration:
1 round / level
range:
self
area of effect:
1 spirit
sourcebook:
rolemaster companion 3
description: caster may summon one greater deep earth (gde) spirit. as long as caster concentrates, the minor deep earth spirit must remain within the spell affect area.

spell name:
INTUITIONS TRUE
list name:
deep earth commune
level:
19
realm:
essence/channeling
type:
crystal mage base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster gains a vision of what will happen in the next one minute per level if he takes a specific action.

spell name:
SPEAK WITH GDE SPIRIT
list name:
deep earth commune
level:
20
realm:
essence/channeling
type:
crystal mage base
spell class:
fi
duration:
1 round / level
range:
self
area of effect:
1 spirit
sourcebook:
rolemaster companion 3
description: caster is able to communicate with a greater deep earth spirit. the spirit will answer all question put to it during the duration of the spell. it will know the right or correct answer only 65% of the time. the answer will always be in the form of a riddle and never in a straight forth manner.

spell name:
DREAM TRUE
list name:
deep earth commune
level:
25
realm:
essence/channeling
type:
crystal mage base
spell class:
i
duration:
duration of sleep
range:
self
area of effect:
5 topics
sourcebook:
rolemaster companion 3
description: caster has up to five dreams relating to up to five topics decided upon just before retiring.

spell name:
SUMMONS GRDE SPIRIT
list name:
deep earth commune
level:
30
realm:
essence/channeling
type:
crystal mage base
spell class:
fm
duration:
1 round / level
range:
self
area of effect:
1 spirit
sourcebook:
rolemaster companion 3
description: caster may summon one guardian deep earth (lde) spirit. as long as caster concentrates, the minor deep earth spirit must remain within the spell affect area.

spell name:
SPEAK WITH GRDE SPIRIT
list name:
deep earth commune
level:
50
realm:
essence/channeling
type:
crystal mage base
spell class:
fi
duration:
1 round / level
range:
self
area of effect:
1 spirit
sourcebook:
rolemaster companion 3
description: caster is able to communicate with a minor deep earth spirit. the spirit will answer all question put to it during the duration of the spell. it will know the right or correct answer only 80% of the time. the answer will always be in the form of a riddle and never in a straight forth manner.

spell name:
CRYSTAL EARS
list name:
crystal mastery
level:
1
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster is attuned to the vibrations of all of the crystals within 100', thus the caster is able to listen in at the crystal remote location as if he was there.

spell name:
CRYSTAL STRENGTH 1
list name:
crystal mastery
level:
2
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: gives the caster +5 strength and +5 constitution bonuses.

spell name:
CRYSTAL EYES
list name:
crystal mastery
level:
3
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster is attuned to the vibrations of all of the crystals within 100', thus the caster is able to look in at the crystal remote location as if he was there (gives a visual image).

spell name:
CRYSTAL SCALES
list name:
crystal mastery
level:
4
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: part of the caster's skin becomes as hard as a crystal. acts as at 9, +5 heat resistances, -10 cold resistances.

spell name:
CRYSTAL STRENGTH 2
list name:
crystal mastery
level:
5
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: gives the caster +10 strength and +10 constitution bonuses.

spell name:
CRYSTAL SHOT
list name:
crystal mastery
level:
6
realm:
essence/channeling
type:
crystal mage base
spell class:
e
duration:
-
range:
50'
area of effect:
target
sourcebook:
rolemaster companion 3
description: a small crystal (size of a "bb"") is shot from the palm of the caster. use the shock bolt table with impact criticals. downgrade all criticals (""a"" crit = no crit, ""b"" = ""a"" crit, etc.). the crystal shot is half of the size of a crystal seed and is worth 1 half gold piece."

spell name:
CRYSTAL SKIN
list name:
crystal mastery
level:
7
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: part of the caster's skin becomes as hard as a crystal. acts as at 13, +5 heat resistances, -10 cold resistances.

spell name:
CRYSTAL STRENGTH TRUE
list name:
crystal mastery
level:
8
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: gives the caster +15 strength and +15 constitution bonuses.

spell name:
CRYSTAL SHOT TRUE
list name:
crystal mastery
level:
9
realm:
essence/channeling
type:
crystal mage base
spell class:
e
duration:
-
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 3
description: a small crystal (size of a "bb"") is shot from the palm of the caster. use the shock bolt table with impact criticals. downgrade all criticals (""a"" crit = no crit, ""b"" = ""a"" crit, etc.). the crystal shot is half of the size of a crystal seed and is worth 1 half gold piece."

spell name:
CRYSTAL PLATE
list name:
crystal mastery
level:
10
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: part of the caster's skin becomes as hard as a crystal. acts as at 17, +5 heat resistances, -10 cold resistances.

spell name:
CRYSTAL SIGHT
list name:
crystal mastery
level:
11
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster's eyes become faceted and can view the world through many levels. invisible objects are now visible, illusions are shapes of power, power levels oscillate, and the caster can see all this energy/power levels at night as well as in the day. caster can not see beyond 50' range, but has 270 degree vision.

spell name:
CRYSTAL BOLT
list name:
crystal mastery
level:
12
realm:
essence/channeling
type:
crystal mage base
spell class:
e
duration:
-
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 3
description: a small crystal (size of a pellet) is shot from the palm of the caster. use the shock bolt table with impact and stun criticals of equal severity.

spell name:
CRYSTAL MIGHT 1
list name:
crystal mastery
level:
13
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: gives the caster +20 strength and +20 constitution bonuses.

spell name:
CRYSTAL REPERCUSSION
list name:
crystal mastery
level:
14
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
-
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 3
description: when the caster snaps his fingers, he causes his body to vibrate with high pitich sound energy. the caster then focuses this energy into a tight beam of sound and directs it at a target. any glass in the path will shatter, delivering a "a"" impact critical to anyone within the path of the flying glass (about 5' r). the sound beam causes the target to take a ""c"" impact critical and everyone within 10' r must make a very hard orientation roll or they become stunned for 1 round due to the sudden discharge of noise."

spell name:
CRYSTAL BLADE
list name:
crystal mastery
level:
15
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
metal blade
sourcebook:
rolemaster companion 3
description: allows the caster to enchant a metal blade. the blade has crystal strength, is transparent and is indestructable without the aid of magic. the blade has an ob of +35.

spell name:
CRYSTAL MIGHT 2
list name:
crystal mastery
level:
16
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: gives the caster +25 strength and +25 constitution bonuses.

spell name:
CRYSTAL BOLT TRUE
list name:
crystal mastery
level:
17
realm:
essence/channeling
type:
crystal mage base
spell class:
e
duration:
-
range:
300'
area of effect:
target
sourcebook:
rolemaster companion 3
description: a small crystal (size of a pellet) is shot from the palm of the caster. use the shock bolt table with impact and stun criticals of equal severity.

spell name:
CRYSTAL BLADE 2
list name:
crystal mastery
level:
18
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
metal blade
sourcebook:
rolemaster companion 3
description: allows the caster to enchant a metal blade. the blade has crystal strength, is transparent and is indestructable without the aid of magic. the blade has an ob of +35. this blade will cut through anything that does not have a magical aura. thus all non-magical armors are treated as at 4.

spell name:
CRYSTAL REPERCUSSION TRUE
list name:
crystal mastery
level:
19
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
-
range:
300'
area of effect:
target
sourcebook:
rolemaster companion 3
description: when the caster snaps his fingers, he causes his body to vibrate with high pitich sound energy. the caster then focuses this energy into a tight beam of sound and directs it at a target. any glass in the path will shatter, delivering a "a"" impact critical to anyone within the path of the flying glass (about 5' r). the sound beam causes the target to take a ""c"" impact critical and everyone within 30' r must make a sheer folly orientation roll or they become stunned for 1 round due to the sudden discharge of noise."

spell name:
CRYSTAL MIGHT TRUE
list name:
crystal mastery
level:
20
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: gives the caster +30 strength and +30 constitution bonuses.

spell name:
CRYSTAL CHARGE BOLT
list name:
crystal mastery
level:
25
realm:
essence/channeling
type:
crystal mage base
spell class:
e
duration:
-
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 3
description: a small crystal (size of a pellet) is shot from the palm of the caster. use the shock bolt table with impact and stun criticals of equal severity. it also adds a heat and electric crit of one level lower than the impact and stun critical (i.e., an "a"" impact and stun crit = no heat and electric crit; a ""b"" impact crit = a ""a"" heat an electric crit, etc.)."

spell name:
CRYSTAL BLADE TRUE
list name:
crystal mastery
level:
30
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
metal blade
sourcebook:
rolemaster companion 3
description: allows the caster to enchant a metal blade. the blade has crystal strength, is transparent and is indestructable without the aid of magic. the blade has an ob of +35. this blade will cut through anything. thus all non magical and magical armors that fails its rr vs. this 30th level spell are treated as at 4.

spell name:
CRYSTAL CHARGE BOLT TRUE
list name:
crystal mastery
level:
50
realm:
essence/channeling
type:
crystal mage base
spell class:
e
duration:
-
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 3
description: a small crystal (size of a pellet) is shot from the palm of the caster. use the shock bolt table with impact and stun criticals of equal severity. it also adds a heat and electric crit of equal severity to the impact and stun critical.

spell name:
RESIST HEAT
list name:
fiery ways
level:
1
realm:
essence/channeling
type:
crystal mage base
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is totally protected from all natural heat (not fire), and adds +10 to rrs vs heat and -10 to elemental fire attacks.

spell name:
BOIL LIQUID C
list name:
fiery ways
level:
2
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
concentration
range:
10'
area of effect:
1 cu' / lvl
sourcebook:
rolemaster companion 3
description: one cu' of liquid/level can be heated to boiling at a rate of 1 cu'/lvl.

spell name:
WARM SOLID
list name:
fiery ways
level:
3
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: any solid inanimate, non-metal material (1 cu'/lvl) can be warmed to 100 degrees f at a rate of 1 cu'/round.

spell name:
WOOD FIRES
list name:
fiery ways
level:
4
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
range:
1'
area of effect:
wood
sourcebook:
rolemaster companion 3
description: causes any wood to ignite and burn. all wood ignited must be within 1' of caster's palm.

spell name:
RESIST HEAT (10')
list name:
fiery ways
level:
5
realm:
essence/channeling
type:
crystal mage base
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
10' r
sourcebook:
rolemaster companion 3
description: target is totally protected from all natural heat (not fire), and adds +10 to rrs vs heat and -10 to elemental fire attacks.

spell name:
HEAT SOLID
list name:
fiery ways
level:
6
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: any solid inanimate, non-metal material (1 cu'/lvl) can be warmed to 500 degrees f at a rate of 1 cu'/round and 100 degrees f / round.

spell name:
FIRE BOLT (100')
list name:
fiery ways
level:
7
realm:
essence/channeling
type:
crystal mage base
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: a bolt of fire is shot from the palm of the caster, results are determined on the fire bolt table.

spell name:
HEAT ARMOR
list name:
fiery ways
level:
8
realm:
essence/channeling
type:
crystal mage base
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is totally protected from all natural heat; and modifies spells involving heat by 20.

spell name:
FIREBALL (10' R)
list name:
fiery ways
level:
9
realm:
essence/channeling
type:
crystal mage base
spell class:
e
duration:
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 3
description: a 1' ball of fire is shot from the palm of the caster, it explodes to affect a 10' area; results are determined on the fireball table.

spell name:
CONTROL FIRES
list name:
fiery ways
level:
10
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 fire
sourcebook:
rolemaster companion 3
description: caster can control the temperature range of a fire (i.e., extinguish a fire, flare it up, etc.).

spell name:
FIRE BALL (20' R)
list name:
fiery ways
level:
11
realm:
essence/channeling
type:
crystal mage base
spell class:
e
duration:
range:
100'
area of effect:
20' radius
sourcebook:
rolemaster companion 3
description: a 1' ball of fire is shot from the palm of the caster, it explodes to affect a 10' area; results are determined on the fireball table.

spell name:
HEAT ARMOR (10' )
list name:
fiery ways
level:
12
realm:
essence/channeling
type:
crystal mage base
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
10' r
sourcebook:
rolemaster companion 3
description: all within radius are totally protected from all natural heat; and modifies spells involving heat by 20.

spell name:
FIRE BOLT (300')
list name:
fiery ways
level:
13
realm:
essence/channeling
type:
crystal mage base
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: a bolt of fire is shot from the palm of the caster, results are determined on the fire bolt table.

spell name:
CIRCLE FLAME
list name:
fiery ways
level:
14
realm:
essence/channeling
type:
crystal mage base
spell class:
e
duration:
1 round / level
range:
self
area of effect:
10' radius
sourcebook:
rolemaster companion 3
description: creates an opaque circular wall of fire in a 10' radius around the caster. the wall is 10' high and 6" thick. anyone passing through it takes an ""a"" heat critical (no rr). the circle of fire is centered around the caster and is immobile."

spell name:
WAITING FLAME
list name:
fiery ways
level:
15
realm:
essence/channeling
type:
crystal mage base
spell class:
e
duration:
1 round / level
range:
10'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 3
description: creates an opaque cube of fire (up to 10' x 10' x 10'). anyone passing through it takes an "a"" heat critical (no rr) for each round in the cube. it takes one round for the cube to form and be effective.the effect can be delayed up to 24 hours; it can be triggered by one of the following (decided by caster): time period, certain movements, certain sounds, touch, violent actions in the area, etc."

spell name:
METAL FIRES
list name:
fiery ways
level:
16
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 metal object
sourcebook:
rolemaster companion 3
description: causes a metal object to burst into flames, the object can be up to 1 lb/level in mass. if the object is on a being, it gets a rr and if it fails the being takes a heat critical of a severity to be determined by its location on the being's body.

spell name:
FIRE ARMOR
list name:
fiery ways
level:
17
realm:
essence/channeling
type:
crystal mage base
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is totally protected from all natural heat; and modifies spells involving heat by 20. in addition, all heat damage is cut in 1/2 and heat criticals are reduced by one severity ("a""s are ignored)."

spell name:
FIRE BOLT (500')
list name:
fiery ways
level:
18
realm:
essence/channeling
type:
crystal mage base
spell class:
e
duration:
range:
500'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: a bolt of fire is shot from the palm of the caster, results are determined on the fire bolt table.

spell name:
IMMOLATION
list name:
fiery ways
level:
19
realm:
essence/channeling
type:
crystal mage base
spell class:
e
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster's body is covered with powerful flames. he is immune to all forms of electricity. anyone within 5' suffers an "a"" heat critical (no rr). anyone in physical contact suffers a ""c"" heat critical. physical attacks from the caster that deliver a critical also deliver a ""a"" heat critical. all items on the caster's person are immune to electricity for the duration of the this spell, but any material he touches must make an rr or be ignited."

spell name:
FIRE ARMOR TRUE
list name:
fiery ways
level:
20
realm:
essence/channeling
type:
crystal mage base
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is totally protected from all natural heat; and modifies spells involving heat by 20. in addition, all heat damage is cut in 1/2 and heat criticals are reduced by two severity levels ("a"" & ""b"" are ignored)."

spell name:
FIRE BOLT 5
list name:
fiery ways
level:
25
realm:
essence/channeling
type:
crystal mage base
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: five bolts of fire are shot from the palm of the caster at a rate of one per roun. results are determined on the fire bolt table.

spell name:
STONE FIRES
list name:
fiery ways
level:
30
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
300 sq'
sourcebook:
rolemaster companion 3
description: will cause 300 square feet of stone to erupt into flame. a "c"" heat critical is given each round passing through (or in) the 3' flames."

spell name:
FIRE ARMOR MASTERY
list name:
fiery ways
level:
50
realm:
essence/channeling
type:
crystal mage base
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is totally protected (immune) from all fire based attacks.

spell name:
BLUR
list name:
brilliance magic
level:
1
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: causes target to appear blurred to attackers, subtracting 10 from all attacks.

spell name:
PROJECTED LIGHT
list name:
brilliance magic
level:
2
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
10 minutes / level
range:
25'
area of effect:
caster palm
sourcebook:
rolemaster companion 3
description: beam of light (like a flashlight) springs from the caster's palm; 50' effective range.

spell name:
SELF AURA 1
list name:
brilliance magic
level:
3
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: causes a bright aura about the caster, making him appear more powerful and subtracting 5 from all attacks.

spell name:
LIGHT 1
list name:
brilliance magic
level:
4
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
10' r
sourcebook:
rolemaster companion 3
description: lights a 10' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being.

spell name:
SELF AURA 2
list name:
brilliance magic
level:
5
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: causes a bright aura about the caster, making him appear more powerful and subtracting 10 from all attacks.

spell name:
LESSER SUDDEN LIGHT
list name:
brilliance magic
level:
6
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
-
range:
100'
area of effect:
10' r
sourcebook:
rolemaster companion 3
description: causes a 10' r burst of intense light; all those inside the radius are stunned 1 rnd/5% failure.

spell name:
SELF AURA 3
list name:
brilliance magic
level:
7
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: causes a bright aura about the caster, making him appear more powerful and subtracting 15 from all attacks.

spell name:
LIGHT 5
list name:
brilliance magic
level:
8
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
50' r
sourcebook:
rolemaster companion 3
description: lights a 50' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being.

spell name:
AURA 1
list name:
brilliance magic
level:
9
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
5' r
sourcebook:
rolemaster companion 3
description: creates a bright aura about the caster in a 5' r, making him appear more powerful and subtracting 5 from all attacks.

spell name:
GREATER SUDDEN LIGHT
list name:
brilliance magic
level:
10
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
-
range:
100'
area of effect:
20' r
sourcebook:
rolemaster companion 3
description: causes a 20' r burst of intense light; all those inside the radius are stunned 1 rnd/5% failure.

spell name:
LIGHT 10
list name:
brilliance magic
level:
11
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
100' r
sourcebook:
rolemaster companion 3
description: lights a 100' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being.

spell name:
WAITING LIGHT
list name:
brilliance magic
level:
12
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
varies
range:
100'
area of effect:
v
sourcebook:
rolemaster companion 3
description: in conjunction with any light spell (i.e., this spell is cast and then the light spell is cast) it can delay the action of that spell up to 24 hours; it can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, violent actions in the area, key words, etc.

spell name:
AURA 3
list name:
brilliance magic
level:
13
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
15' r
sourcebook:
rolemaster companion 3
description: creates a bright aura about the caster in a 15' r, making him appear more powerful and subtracting 5 from all attacks.

spell name:
BEACON 5
list name:
brilliance magic
level:
14
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
5 miles
sourcebook:
rolemaster companion 3
description: ray of light of any color springs from area touched; can be up to 5 miles long.

spell name:
LIGHT 20
list name:
brilliance magic
level:
15
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
200' r
sourcebook:
rolemaster companion 3
description: lights a 200' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being.

spell name:
SUDDEN LIGHT TRUE
list name:
brilliance magic
level:
16
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
-
range:
100'
area of effect:
50' r
sourcebook:
rolemaster companion 3
description: causes a 50' r burst of intense light; all those inside the radius are stunned 1 rnd/5% failure.

spell name:
AURA 4
list name:
brilliance magic
level:
17
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
20' r
sourcebook:
rolemaster companion 3
description: creates a bright aura about the caster in a 20' r, making him appear more powerful and subtracting 5 from all attacks.

spell name:
LIGHT STORM
list name:
brilliance magic
level:
18
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 minute / level
range:
mile r/lvl
area of effect:
v
sourcebook:
rolemaster companion 3
description: summons forces of nature in a fierce lightning with random lightning strikes. can be delayed up to 1 hr/lvl after cast.

spell name:
AURA TRUE
list name:
brilliance magic
level:
19
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
25' r
sourcebook:
rolemaster companion 3
description: creates a bright aura about the caster in a 25' r, making him appear more powerful and subtracting 5 from all attacks.

spell name:
UTTER LIGHT
list name:
brilliance magic
level:
20
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
100' r
sourcebook:
rolemaster companion 3
description: lights a 100' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this light is as bright and intense as sunlight at noon. it will dispell all magically created darkness.

spell name:
BEACON 10
list name:
brilliance magic
level:
25
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
10 miles
sourcebook:
rolemaster companion 3
description: ray of light of any color springs from area touched; can be up to 10 miles long.

spell name:
LIGHT TRUE
list name:
brilliance magic
level:
30
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 3
description: lights a 10' r/lvl area about the point touched; if the point is on a mobile object or being, it will move with the object/being.

spell name:
LIGHT STORM MASTERY
list name:
brilliance magic
level:
50
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 minute / level
range:
mile r/lvl
area of effect:
v
sourcebook:
rolemaster companion 3
description: summons forces of nature in a fierce lightning storm. caster has a 50% chance of controlling lightning strikes. can be delayed up to 1 hr/lvl after cast.

spell name:
CLEANSE
list name:
crystal runestone
level:
1
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 minute / level
range:
crystal
area of effect:
sourcebook:
rolemaster companion 3
description: crystal rune stone is cleaned of all residual energies, (i.e.,evil/good taints, old spell patterns that still linger, etc.)

spell name:
PRIME
list name:
crystal runestone
level:
2
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
-
range:
crystal
area of effect:
sourcebook:
rolemaster companion 3
description: prepares the crystal runestone for reception of crystal runes and other related spells. priming of the crystal runestone allows the placement of many crystal runes without the interference of overlapping magics/energies.

spell name:
DECIPHER CRYSTAL RUNE
list name:
crystal runestone
level:
3
realm:
essence/channeling
type:
crystal mage base
spell class:
i
duration:
1 round / level
range:
touch
area of effect:
crystal rune
sourcebook:
rolemaster companion 3
description: gives the caster detailed information on crystal runes, thus allowing the crystal rune to be used. this spell will decipher 1 crystal rune per round.

spell name:
CRYSTAL RUNE 1
list name:
crystal runestone
level:
4
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
until cast
range:
touch
area of effect:
crystal facet
sourcebook:
rolemaster companion 3
description: this spell inscribes a spell on a top surface facet of a crystal rune stone; the crystal rune can then be used to cast the inscribed spell once (depending upon the rules being used for casting runes). the caster expends the power points to cast the inscribed spell and the power points to cast the crystal rune spell. crystal rune i can only inscribe 1st level spells. the crystal rune stone can be reused. the crystal rune can be set to affect reader. once the spell within the crystal rune has been released the crystal rune "mark"" on the faceted face of the crystal runestone fades."

spell name:
CRYSTAL RUNE EMPATHY
list name:
crystal runestone
level:
5
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal rune
sourcebook:
rolemaster companion 3
description: gives the crystal runestone empathy, allowing anyone who has attuned themselves to it to use the crystal rune on it. this does not give any information on the crystal runes or the spells inscribe within the crystal runes, thus if the crystal runes are used they are used blindly without deciphering of the crystal runes. note that it will be left up to the gm to decide if the spell has any effect, what the spell has effected, if the crystal rune has been "mis-read"", or if there should be any effect to the user, etc."

spell name:
CRYSTAL RUNE 2
list name:
crystal runestone
level:
6
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
until cast
range:
touch
area of effect:
crystal facet
sourcebook:
rolemaster companion 3
description: this spell inscribes a spell on a top surface facet of a crystal rune stone; the crystal rune can then be used to cast the inscribed spell once (depending upon the rules being used for casting runes). the caster expends the power points to cast the inscribed spell and the power points to cast the crystal rune spell. crystal rune i can inscribe 1st and 2nd level spells. the crystal rune stone can be reused. the crystal rune can be set to affect reader. once the spell within the crystal rune has been released the crystal rune "mark"" on the faceted face of the crystal runestone fades."

spell name:
CRYSTAL RUNE LINK 2
list name:
crystal runestone
level:
7
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal rune
sourcebook:
rolemaster companion 3
description: causes the caster's next two crystal rune spells cast to be linked to one and another. the first crystal rune cast after the crystal rune link spell is considered the primary crystal rune within the link and the second crystal rune spell is considered the linked crystal rune. when the primary crystal rune is released/used the linked crystal rune is immediately released/used (treat it as if it was an instantaneous spell), (e.g., the caster has cast crystal rune link h on his crystal runestone. he then cast crystal runeii (primary rune) and inscribes crystal strength i and then cast the second crystal rune, crystal rune i (linked crystal rune) with crystal ears inscribed within it. when the caster makes a successful rune skill roll on the primary crystal rune the spell inscribed within is released and then the linked crystal rune is released.)

spell name:
CRYSTAL RUNE 3
list name:
crystal runestone
level:
8
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
until cast
range:
touch
area of effect:
crystal facet
sourcebook:
rolemaster companion 3
description: this spell inscribes a spell on a top surface facet of a crystal rune stone; the crystal rune can then be used to cast the inscribed spell once (depending upon the rules being used for casting runes). the caster expends the power points to cast the inscribed spell and the power points to cast the crystal rune spell. crystal rune i can inscribe 1st-3rd level spells. the crystal rune stone can be reused. the crystal rune can be set to affect reader. once the spell within the crystal rune has been released the crystal rune "mark"" on the faceted face of the crystal runestone fades."

spell name:
DEEP INSCRIPTION 1
list name:
crystal runestone
level:
9
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal rune
sourcebook:
rolemaster companion 3
description: causes the caster's next crystal rune spell to have multiple uses (two) before the crystal rune fades.

spell name:
CRYSTAL RUNE 4
list name:
crystal runestone
level:
10
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
until cast
range:
touch
area of effect:
crystal facet
sourcebook:
rolemaster companion 3
description: this spell inscribes a spell on a top surface facet of a crystal rune stone; the crystal rune can then be used to cast the inscribed spell once (depending upon the rules being used for casting runes). the caster expends the power points to cast the inscribed spell and the power points to cast the crystal rune spell. crystal rune i can inscribe 1st-4th level spells. the crystal rune stone can be reused. the crystal rune can be set to affect reader. once the spell within the crystal rune has been released the crystal rune "mark"" on the faceted face of the crystal runestone fades."

spell name:
CRYSTAL RUNE WILL
list name:
crystal runestone
level:
11
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal rune
sourcebook:
rolemaster companion 3
description: causes the caster's next crystal rune to be voice activated. to voice activate the crystal rune it's name must be spoken in the crystal magical tongue.

spell name:
CRYSTAL RUNE 5
list name:
crystal runestone
level:
12
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
until cast
range:
touch
area of effect:
crystal facet
sourcebook:
rolemaster companion 3
description: this spell inscribes a spell on a top surface facet of a crystal rune stone; the crystal rune can then be used to cast the inscribed spell once (depending upon the rules being used for casting runes). the caster expends the power points to cast the inscribed spell and the power points to cast the crystal rune spell. crystal rune i can inscribe 1st-5th level spells. the crystal rune stone can be reused. the crystal rune can be set to affect reader. once the spell within the crystal rune has been released the crystal rune "mark"" on the faceted face of the crystal runestone fades."

spell name:
CRYSTAL LINK 3
list name:
crystal runestone
level:
13
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal rune
sourcebook:
rolemaster companion 3
description: causes the caster's next three crystal rune spells cast to be linked to one and another. the first crystal rune cast after the crystal rune link spell is considered the primary crystal rune within the link and the second crystal rune spell is considered the linked crystal rune. when the primary crystal rune is released/used the linked crystal rune is immediately released/used (treat it as if it was an instantaneous spell), (e.g., the caster has cast crystal rune link h on his crystal runestone. he then cast crystal runeii (primary rune) and inscribes crystal strength i and then cast the second crystal rune, crystal rune i (linked crystal rune) with crystal ears inscribed within it. when the caster makes a successful rune skill roll on the primary crystal rune the spell inscribed within is released, then the first linked crystal rune is released, followed by the second linked rune.)

spell name:
CRYSTAL RUNE 6
list name:
crystal runestone
level:
14
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
until cast
range:
touch
area of effect:
crystal facet
sourcebook:
rolemaster companion 3
description: this spell inscribes a spell on a top surface facet of a crystal rune stone; the crystal rune can then be used to cast the inscribed spell once (depending upon the rules being used for casting runes). the caster expends the power points to cast the inscribed spell and the power points to cast the crystal rune spell. crystal rune i can inscribe 1st-5th level spells. the crystal rune stone can be reused. the crystal rune can be set to affect reader. once the spell within the crystal rune has been released the crystal rune "mark"" on the faceted face of the crystal runestone fades."

spell name:
CRYSTAL RUNE MIND
list name:
crystal runestone
level:
15
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal rune
sourcebook:
rolemaster companion 3
description: gives the crystal runestone empathy, allowing anyone who has attuned themselves to it to use the crystal rune on it. the crystal rune stone will inform the attuner what spells are inscribed in each of the crystal runes. note that it will be left up to the gm to decide if the spell has any effect, what the spell has effected, if the crystal rune has been "mis-read"", or if there should be any effect to the user, etc."

spell name:
CRYSTAL RUNE 7
list name:
crystal runestone
level:
16
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
until cast
range:
touch
area of effect:
crystal facet
sourcebook:
rolemaster companion 3
description: this spell inscribes a spell on a top surface facet of a crystal rune stone; the crystal rune can then be used to cast the inscribed spell once (depending upon the rules being used for casting runes). the caster expends the power points to cast the inscribed spell and the power points to cast the crystal rune spell. crystal rune i can inscribe 1st-6th level spells. the crystal rune stone can be reused. the crystal rune can be set to affect reader. once the spell within the crystal rune has been released the crystal rune "mark"" on the faceted face of the crystal runestone fades."

spell name:
CRYSTAL RUNE LINK 4
list name:
crystal runestone
level:
17
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal rune
sourcebook:
rolemaster companion 3
description: causes the caster's next four crystal rune spells cast to be linked to one and another. the first crystal rune cast after the crystal rune link spell is considered the primary crystal rune within the link and the second crystal rune spell is considered the linked crystal rune. when the primary crystal rune is released/used the linked crystal rune is immediately released/used (treat it as if it was an instantaneous spell), (e.g., the caster has cast crystal rune link h on his crystal runestone. he then cast crystal runeii (primary rune) and inscribes crystal strength i and then cast the second crystal rune, crystal rune i (linked crystal rune) with crystal ears inscribed within it. when the caster makes a successful rune skill roll on the primary crystal rune the spell inscribed within is released, then the first linked crystal rune is released, followed by the second linked rune.)

spell name:
CRYSTAL RUNE 8
list name:
crystal runestone
level:
18
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
until cast
range:
touch
area of effect:
crystal facet
sourcebook:
rolemaster companion 3
description: this spell inscribes a spell on a top surface facet of a crystal rune stone; the crystal rune can then be used to cast the inscribed spell once (depending upon the rules being used for casting runes). the caster expends the power points to cast the inscribed spell and the power points to cast the crystal rune spell. crystal rune i can inscribe 1st-7th level spells. the crystal rune stone can be reused. the crystal rune can be set to affect reader. once the spell within the crystal rune has been released the crystal rune "mark"" on the faceted face of the crystal runestone fades."

spell name:
DEEP INSCRIPTION 2
list name:
crystal runestone
level:
19
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal rune
sourcebook:
rolemaster companion 3
description: causes the caster's next crystal rune spell to have multiple uses (three) before the crystal rune fades.

spell name:
CRYSTAL RUNE 9
list name:
crystal runestone
level:
20
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
until cast
range:
touch
area of effect:
crystal facet
sourcebook:
rolemaster companion 3
description: this spell inscribes a spell on a top surface facet of a crystal rune stone; the crystal rune can then be used to cast the inscribed spell once (depending upon the rules being used for casting runes). the caster expends the power points to cast the inscribed spell and the power points to cast the crystal rune spell. crystal rune i can inscribe 1st-8th level spells. the crystal rune stone can be reused. the crystal rune can be set to affect reader. once the spell within the crystal rune has been released the crystal rune "mark"" on the faceted face of the crystal runestone fades."

spell name:
CRYSTAL RUNE 10
list name:
crystal runestone
level:
25
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
until cast
range:
touch
area of effect:
crystal facet
sourcebook:
rolemaster companion 3
description: this spell inscribes a spell on a top surface facet of a crystal rune stone; the crystal rune can then be used to cast the inscribed spell once (depending upon the rules being used for casting runes). the caster expends the power points to cast the inscribed spell and the power points to cast the crystal rune spell. crystal rune i can inscribe 1st-9th level spells. the crystal rune stone can be reused. the crystal rune can be set to affect reader. once the spell within the crystal rune has been released the crystal rune "mark"" on the faceted face of the crystal runestone fades."

spell name:
DEEP INSCRIPTION 3
list name:
crystal runestone
level:
30
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal rune
sourcebook:
rolemaster companion 3
description: causes the caster's next crystal rune spell to have multiple uses (four) before the crystal rune fades.

spell name:
LORD CRYSTAL RUNE
list name:
crystal runestone
level:
50
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
until cast
range:
touch
area of effect:
crystal facet
sourcebook:
rolemaster companion 3
description: this spell inscribes a spell on a top surface facet of a crystal rune stone; the crystal rune can then be used to cast the inscribed spell once (depending upon the rules being used for casting runes). the caster expends the power points to cast the inscribed spell and the power points to cast the crystal rune spell. crystal rune i can inscribe 1st-20th level spells. the crystal rune stone can be reused. the crystal rune can be set to affect reader. once the spell within the crystal rune has been released the crystal rune "mark"" on the faceted face of the crystal runestone fades."

spell name:
CRYSTAL ENCASEMENT
list name:
crystal mastery
level:
30
realm:
essence
type:
crystal mage base
spell class:
f
duration:
until dispelled
range:
10'
area of effect:
sourcebook:
rolemaster companion 4
description: Target is encased in a block of solid, transparent crystal. He is in suspended animation and the crystal is invulnerable (but not immovable). When the spell is dispelled, the crystal shatters giving an 'A' Puncture critical to all within 10' (unless it is dispelled by the caster). The crystal shards then melt into worthless black lumps.

spell name:
LOCATE MINERALS
list name:
crystal law
level:
1
realm:
essence/mentalism
type:
crystal mage base
spell class:
fi
duration:
concentration
range:
10' / lvl
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Allows the caster to locate desired mineral deposits. Caster must have at least a trace amount of the mineral in his hand during the casting of this spell. Trace mineral is consumed in casting.

spell name:
LOCATE GEMS
list name:
crystal law
level:
2
realm:
essence/mentalism
type:
crystal mage base
spell class:
fi
duration:
concentration
range:
10' / lvl
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Allows the caster to locate desired gem deposits. Caster must have at least a trace amount of the gem in his hand during the casting of this spell. Trace gem is consumed in casting.

spell name:
CRYSTAL STORE 1
list name:
crystal law
level:
3
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
concentration
range:
Touch
area of effect:
1 Crystal
sourcebook:
rolemaster companion 5
description: Allows the caster to store power points equal to his level within a pure, flawless gem. The gem must be worth (in gp) at least 10x the number or power points to be stored. Anyone can use the power points once they have been stored.

spell name:
CRYSTAL SKIN
list name:
crystal law
level:
4
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
1 minute / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: This spell turns the target's skin into a crystalline structure which has an AT equal to the caster's level up to level 20. All Elemental attacks have a % chance per level of the caster to deflect harmlessly away.

spell name:
CRYSTAL WALL
list name:
crystal law
level:
5
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 5
description: Creates a crystalline wall 10' x 10' x 1' which has an AT of 10 (192,000 total hits). Elemental spell attacks against it have a 1% cance per level of the caster to deflect harmlessly away. Edge weapons do normal damage to the wall, and blunt weapons do 2x normal damage. Crystal Walls can be of any color.

spell name:
DEADLY FOCUS 1
list name:
crystal law
level:
6
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
varies
range:
Touch
area of effect:
1 Crystal
sourcebook:
rolemaster companion 5
description: When an elemental attack is cast and focused through a crystal prepared by this spell, the concussions delivered by the attack will be doubled. The caster must find a gem of appropriate color (e.g., Ruby for Fire, Sapphire for electrical, etc.), and spend a number of days preparing it equal to the level of the elemental spell to be focused. The Gem must be worth 10 times the level of the elemental spell in gold or it will not function. A Focus can only be made usable for one type of elemental spell and can only be used a number of times equal to the level of the caster who created it.

spell name:
CREATE MINERALS
list name:
crystal law
level:
7
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
permanent
range:
Touch
area of effect:
V
sourcebook:
rolemaster companion 5
description: Caster can create one gram (0.2 gem carats, 0.035 ounces, 0.002 pounds ) of mineral equal to 1/3 his level. Caster must have a trace amount of desired mineral during the casting of this spell. Trace amount is cosumed during casting of this spell.

spell name:
TRUESIGHT
list name:
crystal law
level:
8
realm:
essence/mentalism
type:
crystal mage base
spell class:
fi
duration:
1 round / 2 levels
range:
100'
area of effect:
1 Crystal
sourcebook:
rolemaster companion 5
description: Caster looks through a gem which was prepared by this spell and is allowed to see the following: any target with a Misfeel cast upon him, any target which is invisible, the trun form of any target which has been artificially altered (not targets with a natural shapechanging ability), targets that are cloaked in illusion, and targets in the ethereal plane.

spell name:
SHARDBOLT (100')
list name:
crystal law
level:
9
realm:
essence/mentalism
type:
crystal mage base
spell class:
E
duration:
-
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Caster shoots forth a crystal shard from his palm. Damage is detemined on the Light Crossbow chart. Once the shard has been cast, it is considered a normal missile weapon.

spell name:
CREATE GEMS
list name:
crystal law
level:
10
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
permanent
range:
Touch
area of effect:
V
sourcebook:
rolemaster companion 5
description: Caster can create one gram (0.2 gem carats, 0.035 ounces, 0.002 pounds ) of gem equal to 1/3 his level. Caster must have a trace amount of desired gem during the casting of this spell. Trace amount is cosumed during casting of this spell. Please remember that this is a gem in its natural/rough state. The Gem needs to be polished and cut to become valuable. Also, 40% to 65% of the gem material is removed during the cutting/polishing process. This is a good spell to buy spell mastery for. With spell mastery, you can produce a cut and polished spell. That way, no material is wasted.

spell name:
TRUESIGHT (300')
list name:
crystal law
level:
11
realm:
essence/mentalism
type:
crystal mage base
spell class:
fi
duration:
1 round / 2 levels
range:
300'
area of effect:
1 Crystal
sourcebook:
rolemaster companion 5
description: Caster looks through a gem which was prepared by this spell and is allowed to see the following: any target with a Misfeel cast upon him, any target which is invisible, the trun form of any target which has been artificially altered (not targets with a natural shapechanging ability), targets that are cloaked in illusion, and targets in the ethereal plane.

spell name:
CRYSTAL STORE 2
list name:
crystal law
level:
12
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
concentration
range:
Touch
area of effect:
1 Crystal
sourcebook:
rolemaster companion 5
description: Allows the caster to store power points equal to 2x his level within a pure, flawless gem. The gem must be worth (in gp) at least 10x the number or power points to be stored. Anyone can use the power points once they have been stored.

spell name:
CRYSTAL ROOM
list name:
crystal law
level:
13
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
1 hour / level
range:
50'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 5
description: Caster creates a 10' x 10' x 10' crystal room with one un-doored entrance. Treat the durability of this room as that of a Crystal Wall. Room will crumble after the duration.

spell name:
SHARDBOLT (300')
list name:
crystal law
level:
14
realm:
essence/mentalism
type:
crystal mage base
spell class:
E
duration:
-
range:
300'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Caster shoots forth a crystal shard from his palm. Damage is detemined on the Light Crossbow chart. Once the shard has been cast, it is considered a normal missile weapon.

spell name:
DEADLY FOCUS 2
list name:
crystal law
level:
15
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
varies
range:
Touch
area of effect:
1 Crystal
sourcebook:
rolemaster companion 5
description: When an elemental attack is cast and focused through a crystal prepared by this spell, the concussions delivered by the attack will be tripled. The caster must find a gem of appropriate color (e.g., Ruby for Fire, Sapphire for electrical, etc.), and spend a number of days preparing it equal to the highest level of the elemental spell to be focused. The Gem must be worth 10 times the level of the elemental spell in gold or it will not function. A Focus can only be made usable for two types of elemental spells and can only be used a number of times equal to the level of the caster who created it.

spell name:
CYSTAL SPHERE
list name:
crystal law
level:
16
realm:
essence/mentalism
type:
crystal mage base
spell class:
E
duration:
1 minute / level
range:
100'
area of effect:
1/2 Ft /lvl dia
sourcebook:
rolemaster companion 5
description: Caster creates a crystal sphere of diameter equal to 1/2 level his level in feet. Treat the durability of the sphere as that of a crystal wall (AT 10, 192,000 total hits). Any target htat is in the area of the spell and will comfortablely 'fit' can be encased within the sphere. The target is entitled to a Medium Maneuver Roll to escape being encapsulated.

spell name:
CRYSTAL STORE TRUE
list name:
crystal law
level:
17
realm:
essence/mentalism
type:
crystal mage base
spell class:
f
duration:
concentration
range:
Touch
area of effect:
1 Crystal
sourcebook:
rolemaster companion 5
description: Allows the caster to store power points equal to 5x his level within a pure, flawless gem. The gem must be worth (in gp) at least 10x the number or power points to be stored. Anyone can use the power points once they have been stored.

spell name:
DEADLY FOCUS TRUE
list name:
crystal law
level:
18
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
concentration
range:
Touch
area of effect:
1 Crystal
sourcebook:
rolemaster companion 5
description: When an elemental attack is cast and focused through a crystal prepared by this spell, the concussions delivered by the attack will be quadrupled (4 x). The caster must find a gem of appropriate color (e.g., Ruby for Fire, Sapphire for electrical, etc.), and spend a number of days preparing it equal to the level of the elemental spell to be focused. The Gem must be worth 10 times the level of the highest elemental spell in gold or it will not function. A Focus can only be made usable for three types of elemental spell. It i unlimited in uses.

spell name:
SOUL SHARD
list name:
crystal law
level:
19
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
permanent
range:
Touch
area of effect:
1 Crystal
sourcebook:
rolemaster companion 5
description: Caster creates a crystal shard which will cature and preseve indefinitely the life force or soul of any being which touches it. The target cannot be of a higher level than the caster or the shard will be destroyed. NOTE: If the caster is not careful in handling and enchanted shard, he can trap himself.

spell name:
SHARDBOLT (500')
list name:
crystal law
level:
20
realm:
essence/mentalism
type:
crystal mage base
spell class:
E
duration:
-
range:
500'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Caster shoots forth a crystal shard from his palm. Damage is detemined on the Light Crossbow chart. Once the shard has been cast, it is considered a normal missile weapon.

spell name:
SHARD SHOWER
list name:
crystal law
level:
25
realm:
essence/mentalism
type:
crystal mage base
spell class:
E
duration:
-
range:
100'
area of effect:
V
sourcebook:
rolemaster companion 5
description: Caster shoots forth 1/5 level crystal shards from his palm. Damage is detemined on the Light Crossbow chart. Once the shard has been cast, it is considered a normal missile weapon. Directed spells bonus can only be applied to 1 target.

spell name:
CRYSTAL CONSTRUCTION
list name:
crystal law
level:
30
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
permanent
range:
100'
area of effect:
V
sourcebook:
rolemaster companion 5
description: Caster creates a crystal golem (C&T 2) which serves him unto death. Caster sacrifices 1 d10 points of potential constitution when the construct is created. The golem otherwise conforms to normal construct rules. The caster may have only one golem active at any given time.

spell name:
CRYSTAL FORTRESS
list name:
crystal law
level:
50
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
permanent
range:
50'
area of effect:
V
sourcebook:
rolemaster companion 5
description: Caster creates a stronghold with a number of rooms equal to his level. This spell is very general in specifics concerning design. As a rule of thumb, each room is equal to that of the Crystal Room spell. Multiple rooms may be joined to create larger rooms, walls, etc.