spell name:
DRAGON TYPING
list name:
Dragon Mastery
level:
1
realm:
Arcane
type:
closed arcane
spell class:
IU
duration:
-
range:
200'
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: Caster studies the general type of dragon encountered (e.g. fire, ice, gas, etc.). A dragon must be "typed" prior to casting certain higher level spells, noted below.

spell name:
DRAGON TONGUES I
list name:
Dragon Mastery
level:
2
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows caster to communicate in the native tongue of the "typed" dragon. Only basic concepts and ideas may be related.

spell name:
CHARM PROTECTION
list name:
Dragon Mastery
level:
3
realm:
Arcane
type:
closed arcane
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Provides caster with a +20 bonus to RR versus the beguiling effects of a "typed" dragon's speech or magical charm spells.

spell name:
DRAGON LORE
list name:
Dragon Mastery
level:
4
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
100'
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: Caster acquires basic knowledge of one "typed" dragon's sex, approximate age (young, mature, ancient), and a general idea of its magical abilities, if any (modest, potent).

spell name:
RIDDLE GAME
list name:
Dragon Mastery
level:
5
realm:
Arcane
type:
closed arcane
spell class:
P
duration:
varies
range:
50'
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: Caster engages the dragon in a riddle game which lasts until one party answers incorrectly (or cannot answer). The conditions and victor's prize are determined jointly by both parties before the game commences. Note that this spell does not provide the riddles or correct answers, but binds both parties to a set of inviolable, predetermined rules (GM's discretion).

spell name:
POISON PROTECTION
list name:
Dragon Mastery
level:
6
realm:
Arcane
type:
closed arcane
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Provides caster with a +20 bonus to RR versus poison attacks (including gas) of a "typed" drake.

spell name:
DRAGON TONGUES II
list name:
Dragon Mastery
level:
7
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: As Dragon Tongues I, but caster may communicate more complex subjects, although there remains a chance of misinterpretation.

spell name:
CLOTTING
list name:
Dragon Mastery
level:
8
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
concentration
range:
touch
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: Caster can staunch bleeding at a rate of 1 hit per round of concentration on the target drake. For 1 hour the target can move at no more than a walking pace and make no maneuver more difficult than Routine or bleeding will resume.

spell name:
ELEMENTAL PROTECTION
list name:
Dragon Mastery
level:
9
realm:
Arcane
type:
closed arcane
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Provides caster with a +20 bonus to DB versus the elemental or acid attack of a "typed" drake.

spell name:
BEFRIEND
list name:
Dragon Mastery
level:
10
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
1 hour / 10 failure
range:
100'
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: For the spell duration, the "typed" dragon believes caster is a friend. Violent or hostile actions negate the spell's effect.

spell name:
EMPATHIC LINK
list name:
Dragon Mastery
level:
11
realm:
Arcane
type:
closed arcane
spell class:
P
duration:
10 minutes / level
range:
300'
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is empathically linked with a "typed" dragon for the duration of the spell. This provides the caster emotional feedback about the dragon's present state (but also gives the dragon similar information about the caster. The spell has inherent dangers as the caster has a 1 % chance of being overwhelmed by the dragon's mind for each level he is less than the drake's. If this occurs, spell duration is increased by 100 times or until the dragon releases caster from the empathic link, whichever comes first.

spell name:
DRAGON TONGUES III
list name:
Dragon Mastery
level:
12
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
concentration
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 7
description: As Dragon Tongues /, but caster may communicate fluently in the native tongue of one dragon. Allows conversation on esoteric or complex subjects with minimal chance of misunderstanding.

spell name:
DETECT CHARACTER FLAW
list name:
Dragon Mastery
level:
13
realm:
Arcane
type:
closed arcane
spell class:
IP
duration:
-
range:
100'
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: Provides caster with knowledge of one character flaw (such as greed, ambition, laziness, etc.) in a "typed" dragon.

spell name:
DRAGON LORE TRUE
list name:
Dragon Mastery
level:
14
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
100'
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: Caster acquires specific and detailed information regarding a dragon's age, magical abilities (realm and profession, if any), outlook (good, evil, hostile, passive, etc.) and legendary aspects of the creature. If applicable, this spell also reveals the presence of one noteworthy item in the dragon's hoard.

spell name:
SUGGESTION
list name:
Dragon Mastery
level:
15
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
varies
range:
50'
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: Caster causes the dragon to perform one action that is not inconsistent with its nature or well-being.

spell name:
TELEPATHIC LINK
list name:
Dragon Mastery
level:
16
realm:
Arcane
type:
closed arcane
spell class:
P
duration:
10 minutes / level
range:
500'
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is telepathically linked with a "typed" dragon for the spell's duration. This gives the caster twoway mental contact with the creature. With the use of this spell, deception by either party is virtually impossible. For each level he is below the drake, the caster has a 2% chance of being overwhelmed by the dragon's mind and spell duration is increased by 100 times or until the dragon releases the caster from the link, whichever comes first.

spell name:
BEGUILE
list name:
Dragon Mastery
level:
17
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster becomes a witty and engaging speaker in the "typed" dragon's tongue. Permits fascinating banter that entices the dragon to continue the conversation for the spell duration (providing there is no threat to the dragon's well-being).

spell name:
DETECT PHYSICAL FLAW
list name:
Dragon Mastery
level:
18
realm:
Arcane
type:
closed arcane
spell class:
IP
duration:
-
range:
100'
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: Provides caster with knowledge of one physical flaw, if any, in the "typed" dragon's physical form, such as a missing scale, a blind eye, a hole in its wing, a weak limb, etc. Also diagnoses current injuries for purposes of healing.

spell name:
REGENERATION
list name:
Dragon Mastery
level:
19
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
concentration
range:
touch
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: Caster may repair one area of muscle, nerve, organ or bone damage on a dragon by concentrating. Length of concentration will vary depending on the severity of the injury (GM's discretion).

spell name:
PROTECTION TRUE
list name:
Dragon Mastery
level:
20
realm:
Arcane
type:
closed arcane
spell class:
D
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster receives a +50 bonus to DB versus elemental or acid attacks by the "typed" drake. In addition, it provides a +50 bonus to RR versus poison, charm or beguilement magic from the "typed" drake.

spell name:
DRAGON SUMMONS
list name:
Dragon Mastery
level:
25
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
1-8 hours
range:
1 mi/lvl
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: Casters summons one dragon of a specified "type" within the spell range. If no dragon of that type is present, the spell has no effect. Spell duration is the length of time required for the dragon to reach caster.

spell name:
GEAS
list name:
Dragon Mastery
level:
30
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
varies
range:
50'
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: Caster assigns the "typed" drake one task, failure results in a penalty determined by the GM's (task must be within the capabilities of the dragon).

spell name:
DRAGON MASTERY
list name:
Dragon Mastery
level:
50
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may use one lower level spell from this list each round.

spell name:
FIND SIGN
list name:
Mage Sign
level:
1
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
concentration
range:
100'
area of effect:
5'R
sourcebook:
rolemaster companion 7
description: This spell causes any Mage Signs within range to become visible to the caster. Caster may scan one 5' radius area per round. The Signs remain visible as long as the caster concentrates.

spell name:
READ MESSAGE
list name:
Mage Sign
level:
2
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: Allows the caster to read a message written into a Sign.

spell name:
IDENTIFY SIGN
list name:
Mage Sign
level:
3
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: Allows the caster to identify the creator of a Sign.

spell name:
STORE SIGN
list name:
Mage Sign
level:
4
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: Caster memorizes the design of someone else's Sign.

spell name:
MAGE SIGN
list name:
Mage Sign
level:
5
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 day / level
range:
touch
area of effect:
4"R"
sourcebook:
rolemaster companion 7
description: With this spell the caster leaves his personal Sign on a surface. The Sign is invisible, but will register as a faint source of magic to a Detect Power or similar spell. Each Mage has one and only one unique Sign. This spell must be cast before any higher level spells on this list. The higher level spells on this list are added options to the Sign. A caster may add other spells from this list to his own Sign at any time in the future, provided the Sign still exists and is within range. The caster may recast this spell to erase his own Sign (not someone else's). The GM may want to limit the total number of Signs the caster has written at any time.

spell name:
MESSAGE
list name:
Mage Sign
level:
6
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
as Sign
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: Caster can include a short message (up to one word per level) in his Sign. The message is not actually written out, it is written into the Sign. A Read Message spell is necessary to read the message. This spell can only be cast on one of the Caster's own Signs.

spell name:
SIGN STATUS
list name:
Mage Sign
level:
7
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster knows how many Signs he has written, whether any are still trapped or waiting, and how many PPs are stored in each one.

spell name:
SIGN EMPATHY
list name:
Mage Sign
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
as Sign
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: Allows caster to impart an emotion or vague feeling into his Sign. For example, he could add a feeling of fear to a message requesting aid. This spell can only be cast on one of the Caster's own Signs.

spell name:
CALLING SIGN
list name:
Mage Sign
level:
9
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
as Sign
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: With this spell, the caster can have his Sign send out a subtle signal. Anyone who can cast spells off this list should get a Perception roll to know that a Sign is within range. The caster may vary the difficulty modifier when this spell is cast. This spell does not automatically make the Sign visible, a Find Sign still must be cast. This spell can only be cast on one of the Caster's own Signs.

spell name:
ERASE SIGN
list name:
Mage Sign
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: Allows the caster to remove someone else's Sign. The Sign resists at the level of the caster who wrote it.

spell name:
PERMANENT SIGN
list name:
Mage Sign
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
4"R"
sourcebook:
rolemaster companion 7
description: With this spell the caster leaves his personal Sign on a surface. This Sign is permanent. The Sign is invisible, but will register as a faint source of magic to a Detect Power or similar spell. Each Mage has one and only one unique Sign. This spell must be cast before any higher level spells on this list. The higher level spells on this list are added options to the Sign. A caster may add other spells from this list to his own Sign at any time in the future, provided the Sign still exists and is within range. The caster may recast this spell to erase his own Sign (not someone else's). The GM may want to limit the total number of Signs the caster has written at any time.

spell name:
BEACON SIGN
list name:
Mage Sign
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
as Sign
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: Allows the caster to know the exact direction and distance to one of his own Signs. This gives the caster a bonus (GM's discretion) to spells requiring this information. For example, the caster could Teleport (if he knew the spell) to the Sign with only a 1% chance of error. This spell can only be cast on one of the Caster's own Signs.

spell name:
SIGN TRAP
list name:
Mage Sign
level:
13
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
as Sign
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: This spell allows the caster to store a spell in the Sign so that it will be cast the next time anyone attempts to cast a Read Message spell on it. This spell can only be cast on one of the Caster's own Signs.

spell name:
VISIBLE SIGN
list name:
Mage Sign
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
as Sign
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: This spell makes the Sign visible so that anyone may see it. This spell can only be cast on one of the Caster's own Signs.

spell name:
POWER SIGN
list name:
Mage Sign
level:
16
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
as Sign
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: This spell allows the caster to store PPs in his Sign. To remove the PPs, any caster who knows this list may store the Sign (using a Sign Store spell) and then make a Power Projection skill roll (the caster may vary the difficulty modifier). The caster of the Power Sign spell does not have to store his own Sign and gains +100 the Power Projection roll. The Caster may store up to one PP per level, but the Sign will lose one PP per day. This spell can only be cast on one of the Caster's own Signs.

spell name:
SIGN SPEECH
list name:
Mage Sign
level:
18
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
1 mi/lvl
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: Allows the caster to make mental contact with another caster through a Sign. The caster of this spell must first store someone's Sign. Then when this spell is cast if the caster of the Sign is within range the two casters can converse mentally. Note that the caster of the Sign Speech spell must be touching the Sign of the other caster at all times during the conversation.

spell name:
WAITING SIGN
list name:
Mage Sign
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
as Sign
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: Hides caster's Sign until the condition the caster set when this spell is cast is met. The Sign may be delayed up to one day per level of the caster. While hidden the Sign will not respond to any spells from this list or any Detect spells. Some examples of triggers include: a Find Sign spell from a specific caster, a length of time, a certain creature walks by, etc. This spell can only be cast on one of the Caster's own Signs.

spell name:
ANNOUNCEMENT
list name:
Mage Sign
level:
25
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
as Sign
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: This spell allows the Message written into a Sign to be read by anyone who sees the Sign (e.g. a Read Message spell is unnecessary). This spell can only be cast on one of the Caster's own Signs.

spell name:
MISSION
list name:
Mage Sign
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
as Sign
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: This spell allows the caster to write a Quest spell into the Sign. If someone reads the message they must make an RR versus the caster's level or attempt to complete the mission. If the target willingly submits to the mission then he gets a +10 to everything directly relating the mission (GM's discretion, be strict). Otherwise, this spell functions like Quest from the Closed Essence list: Spirit Mastery. This spell can only be cast on one of the Caster's own Signs.

spell name:
SIGN SUMMONS
list name:
Mage Sign
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
100 mi/lvl
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: If a caster stores someone's Sign and then casts this spell, the caster of the Sign is transported to the Sign. The caster of the Sign knows the name, race and general nature of the summoner and can refuse the summons gaining a +50 to the RR. If the caster is out of range then he gets a vague idea of the direction, distance and nature of the summoner.

spell name:
GREETINGS
list name:
Will Breaker
level:
1
realm:
Arcane
type:
closed arcane
spell class:
P•*
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: When the caster first meets someone, he may cast this spell and make a "first impression." This impression may be whatever the caster wishes (e.g. trustworthy, kind, dangerous, crazy, harmless). For example, the target may instinctively feel that the caster is a "decent sort of chap." First impressions might modify future interactions with caster.

spell name:
KNOW WILL
list name:
Will Breaker
level:
2
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster gains general knowledge of target's Will (e.g. very low, medium, extremely high, etc.).

spell name:
ALTER MOOD
list name:
Will Breaker
level:
3
realm:
Arcane
type:
closed arcane
spell class:
PM*
duration:
1 minute / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Allows caster to alter the target's mood (e.g. angry, sad, happy, relaxed, irrational, etc.). Caster is also slightly affected when using this spell, acquiring the opposite mood or mental state!

spell name:
SINCERITY
list name:
Will Breaker
level:
4
realm:
Arcane
type:
closed arcane
spell class:
U•*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gains a +25 bonus to all linguistic and social skills for being really sincere.

spell name:
DAY DREAM
list name:
Will Breaker
level:
5
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target gets lost in a Day Dream; effectively -25 to all activities for the duration. Its pleasant, though....

spell name:
DULL WILL I
list name:
Will Breaker
level:
6
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
1 minute / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Temporarily reduces target's Will by 1-10.

spell name:
SLEEP
list name:
Will Breaker
level:
7
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
varies
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 7
description: Causes targets to fall into a natural sleep; the total number of levels affected is equal to the caster's level (e.g., an 8th level caster could affect eight 1st level beings; four 2nd level; one 3rd Ivl, two 2nd Ivl, and one 1st Ivl; etc.). Caster should assign target priority.

spell name:
DREAM I
list name:
Will Breaker
level:
8
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: During target's next sleep period, the mood/tone/ambiance of his dreams is pre-determined by the caster (caster sets one dominant theme of target's dreams, such as sadness, being lost, looking for something, humiliation, fear, etc.). This may necessitate Depression criticals or other adverse effects (GM's discretion).

spell name:
DREAM OBSESSION
list name:
Will Breaker
level:
9
realm:
Arcane
type:
closed arcane
spell class:
MP
duration:
1 day / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target's dreams provide wonderful entertainment so fabulous that he always wants to sleep. This is considered a curse, and subject to removal or neutralization.

spell name:
CHARM KIND
list name:
Will Breaker
level:
10
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
1 hour / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Humanoid target believes caster is a good friend.

spell name:
DAY DREAM TRUE
list name:
Will Breaker
level:
11
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target gets lost in a Day Dream; effectively -50 to all activities for the duration. Its pleasant, though....

spell name:
DULL WILL II
list name:
Will Breaker
level:
12
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
2 minutes / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Temporarily reduces target's Will by 2-20.

spell name:
DREAM II
list name:
Will Breaker
level:
13
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: During target's next sleep period, the mood/tone/ambiance of his dreams is pre-determined by the caster (caster sets two dominant themes of target's dreams, such as sadness, being lost, looking for something, humiliation, fear, etc.). This may necessitate Depression criticals or other adverse effects (GM's discretion).

spell name:
SUGGESTION
list name:
Will Breaker
level:
14
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target will follow a single suggested act that is not completely alien to him (e.g., no suggestions of suicide or otherwise bringing himself harm).

spell name:
WILL CONTEST I
list name:
Will Breaker
level:
15
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
varies
range:
1'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target is forced to undergo a Will Contest (see RMCI, Section 5.1). Consider the caster to be the "Item." The Will Contest may last several rounds, but the caster receives a +10 bonus to his Will during the first round-neither caster nor target may take any action while the Will Contest continues.

spell name:
DREAM III
list name:
Will Breaker
level:
16
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: During target's next sleep period, the mood/tone/ambiance of his dreams is pre-determined by the caster (caster sets 3 dominant themes of target's dreams, such as sadness, being lost, looking for something, humiliation, fear, etc.). This may necessitate Depression criticals or other adverse effects (GM's discretion).

spell name:
TRUE CHARM
list name:
Will Breaker
level:
17
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
1 hour / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target (any sentient being) believes caster is a good friend.

spell name:
DULL WILL III 
list name:
Will Breaker
level:
18
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
3 minutes / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Temporarily reduces target's Will by 3-30.

spell name:
TRUE SLEEP
list name:
Will Breaker
level:
19
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
permanent
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 7
description: Causes targets to fall into a natural sleep; the total number of levels affected is equal to the caster's level (e.g., an 8th level caster could affect eight 1st level beings; four 2nd level; one 3rd Ivl, two 2nd Ivl, and one 1st Ivl; etc.). Caster should assign target priority. Targets may not be reawakened without resorting to magic (e.g., Cancel Arcane, Remove Curse, Awaken, herbs, etc.).

spell name:
DOMINATION
list name:
Will Breaker
level:
20
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
1 hour / 10 failure
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target follows all reasonable suggestions for the spell's duration. Target will follow a single suggested act that is not completely alien to him. Suggestions of suicide or otherwise bringing himself harm aren't considered "reasonable."

spell name:
WILL CONTEST II
list name:
Will Breaker
level:
25
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
varies
range:
2'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target is forced to undergo a Will Contest (see RMCI, Section 5.1). Consider the caster to be the "Item." The Will Contest may last several rounds, but the caster receives a +20 bonus to his Will during the first round and a 2nd round bonus of +10. Neither caster nor target may take any action while the Will Contest continues.

spell name:
DULL WILL V
list name:
Will Breaker
level:
30
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
5 minutes/10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Temporarily reduces target's Will by 5-50.

spell name:
WILL CONTEST III
list name:
Will Breaker
level:
35
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
varies
range:
3'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target is forced to undergo a Will Contest (see RMCI, Section 5.1). Consider the caster to be the "Item." The Will Contest may last several rounds, but the caster gets a 1st round Will bonus of +30, a 2nd round bonus of +20, and a 3rd round bonus of +10. Neither caster nor target may take any action while the Will Contest continues.

spell name:
WILL BREAKER
list name:
Will Breaker
level:
50
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may use one lower-level spell from this list each round for a number of rounds equal to the caster's level.

spell name:
LOCATION STORE
list name:
Arcane Gate
level:
1
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: This spell stores the specific parameters of a location for the purpose of exact transportation via gates. Locations so stored may be upon any plane, shadow, or precise position on the shadow. This spell is used in conjunction with the gate travel spells on this list.

spell name:
DETECT GATE
list name:
Arcane Gate
level:
2
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
10' R/lvl
sourcebook:
spell user's companion
description: Caster is able to determine if a gate is present within range.

spell name:
FIND GATE
list name:
Arcane Gate
level:
3
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
100'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to determine exact distance and direction to any gates within range.

spell name:
DETERMINE LOCATION
list name:
Arcane Gate
level:
4
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: This spell allows the caster to ascertain the destination of any one active gate within range (i.e., this gate will take a target to the third pale).

spell name:
SHAPE
list name:
Arcane Gate
level:
5
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: Caster is able to adjust the shape of any existing gate within already set boundaries. The shape of the gate may be changed to any desired formation, as long as the length of the perimeter is unchanging.

spell name:
MOVE
list name:
Arcane Gate
level:
6
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: This spell allows the caster to move the gate in any direction desired. Distance that gate may be moved is equal to; 10' per level of the caster. The movement speed is equal to 100' travelled per round maximum. This spell does not change the destination of the gate.

spell name:
LENGTH
list name:
Arcane Gate
level:
7
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: This spell extends the inner dimensions of the gate. Instead of instant 'travel' from one side of the gate to the other, the intervening distance between the opening and the exit is extended. The extension is perpendicular to the facing of the gate thus making a 'tunnel'. The shape of the intervening distance between the openings will conform to the shape of the gate (if the gate is circular, the intervening distance will be a cylinder of the same size). The intervening distance may be extended by T per level of the caster.

spell name:
SIZE
list name:
Arcane Gate
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: Caster is able to increase or decrease the size of any one gate. The size of the increase/decrease is equal to 1 square foot per level of the caster.

spell name:
MONOGATE
list name:
Arcane Gate
level:
9
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: When cast in conjunction with any gate spell, this spell will cause the gate to work one way only (you may enter, but not return).

spell name:
CONCEAL
list name:
Arcane Gate
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: This spell conceals a gate. This concealment takes the form of hiding all visual and magical detection aspects for the duration. Detection of the gate will not be prevented if a target travels through the gate. A gate is hidden for its life.

spell name:
DIMENSION
list name:
Arcane Gate
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: This spell will give any gate a third dimension. Normally, a gate is made up of only two dimensions (length and width). Using this spell will add the third dimension of depth. The gate created, may be made into any 3-D shape desired, up to 1 cubic foot per level of the caster. The destination of the gate will be the same no matter which side of the gate is entered.

spell name:
TRANSPORT GATE
list name:
Arcane Gate
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 day / level
range:
10'/lvl
area of effect:
7'x4'
sourcebook:
spell user's companion
description: Caster creates a gate to any location within range which has been Location Stored. If this spell is cast without the Location Store, the destination of the gate will be totally random within the range of the caster. Caster is limited to 100 miles per level between entrance and destination points of the gate.

spell name:
CHANGING DESTINATION
list name:
Arcane Gate
level:
13
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: Caster is able to change the destination of any already existing gate. The change in destination may be to any location which the caster has Location Stored.

spell name:
SHADOW GATE
list name:
Arcane Gate
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 day / level
range:
10'/lvl
area of effect:
7'x4'
sourcebook:
spell user's companion
description: Caster creates a gate to any location upon any shadow upon his present plane which has been Location Stored. If this spell is cast without the Location Store, the destination of the gate will be totally random upon the shadows of the present plane.

spell name:
REVOLVING GATE
list name:
Arcane Gate
level:
15
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: This spell allows the caster to create a gate which is permeable to all effects on either side. This would allow a breeze to be felt on the other side of a gate, rain would pass through, as would spell effects, etc.

spell name:
PLANAR GATE
list name:
Arcane Gate
level:
16
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 day / level
range:
10'/lvl
area of effect:
7'x4'
sourcebook:
spell user's companion
description: Caster creates a gate to any location upon any plane which has been Location Stored. If this spell is cast without the Location Store, the destination of the gate will be totally random upon the planes.

spell name:
OPEN/CLOSE
list name:
Arcane Gate
level:
17
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: Caster is able to forcibly open any closed gate or close any open gate. When closing any open gate, the caster must make a RR versus the level of the caster of the gate. When opening any closed gate, the caster must first be aware of the location of it. The location of the closed gate may be determined by a sense reality warp roll modified by -10%/day closed. If caster opens a gate, it will remain open for up to one day per level of caster. If caster closes a gate, it will remain closed until reopened by another caster.

spell name:
TRIGGER
list name:
Arcane Gate
level:
18
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: When this spell is cast in conjunction with a gate spell, the gate may be opened or closed any number of times within the duration of the gate itself. The trigger may be any words or set of circumstances set by the caster.

spell name:
ANCHOR GATE
list name:
Arcane Gate
level:
19
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: This spell when cast upon any already existing gate allows the gate to resist any form of change, i.e., a gate so anchored will not be affected by a change in location, size, shape, etc.

spell name:
REPAIR VORTEX
list name:
Arcane Gate
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
concentration
range:
1000'/lvl
area of effect:
1 vortex
sourcebook:
spell user's companion
description: Caster is able to repair any uncontrolled vortex. A vortex is an unstable gate which is usually the result of cataclysmic events. The caster may reduce the size and strength of a vortex by 1% per level of the caster per rounds spent concentrating. Once the core of the vortex is less than or equal to 1000 cubic feet, it collapses upon itself and is gone (with no external repercussions).

spell name:
LASTING GATE
list name:
Arcane Gate
level:
25
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: The caster is able to make any one gate permanent. Only one gate per caster may be made permanent.

spell name:
GATEWAY
list name:
Arcane Gate
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: Caster 'fixes' one end of a gate and controls the other end as he desires, using any Location Stored positions as the end point. Caster may change the destination of the gate once per round for the duration. This spell lasts as long as the affected gate.

spell name:
DOORWAYS
list name:
Arcane Gate
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
varies
area of effect:
1 gate
sourcebook:
spell user's companion
description: Caster can designate one gate with which he can do any spell on this list, below 20th level, once per round for the duration of this spell.

spell name:
RACIAL STORE
list name:
Arcane Healing
level:
1
realm:
Arcane
type:
closed arcane
spell class:
S
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to store racial and gender differences relating to disease and healing. For use with other spells on this list.

spell name:
INJURY TYPING
list name:
Arcane Healing
level:
2
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
touch
area of effect:
1 injury
sourcebook:
spell user's companion
description: Caster is able to determine the exact nature and severity of any one injury.

spell name:
INJURY LORE
list name:
Arcane Healing
level:
3
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster gains complete knowledge of injury, including tools and methods necessary to effect complete recovery.

spell name:
PRESERVATION
list name:
Arcane Healing
level:
4
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may preserve a 'dead' body or limb, preventing further deterioration (stat deterioration, tissue break-up or rot) or damage from already existing wounds. Target enters coma for duration. This spell will not prevent target's soul from leaving body.

spell name:
COSMETIC HEALING
list name:
Arcane Healing
level:
5
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Removes moles, tattoos, birthmarks, scars, calluses, etc. This spell is especially useful when extreme damage to the skin causes a decrease in appearance. Allows caster to remove or restore to normal any scar or tissue damage that is completely healed, but aesthetically unpleasing.

spell name:
LIFEKEEPING
list name:
Arcane Healing
level:
6
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
1 hour / level
range:
10'
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may prevent the soul of a 'dead' body from leaving, preventing actual death and enabling the fallen to be restored via simple body repairs. Lifekeeping must be cast upon the target within 2 minutes of 'death', or Lifegiving will be necessary for recovery.

spell name:
VESSEL REPAIR
list name:
Arcane Healing
level:
7
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 artery
sourcebook:
spell user's companion
description: Caster may repair damage to any one artery or vein; a major vessel is one that bleeds at 5 hits/round or more when severed.

spell name:
CLOT
list name:
Arcane Healing
level:
8
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may stop a number of hits/round equal to his level, (a 20th level caster could reduce bleeding by 20 hits/round).

spell name:
SURROGATE
list name:
Arcane Healing
level:
9
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 organ
sourcebook:
spell user's companion
description: Creates a replacement organ (any organ except the brain) that will function in lieu of the damaged organ for the duration. For example, Valentine the warrior is in combat with several Cherubs, when he takes an arrow through the heart. One of Valentine's hirelings immediately does a Surrogate spell on him which functions as his heart till it is either repaired, the duration runs out, or he dies from normal wounds. If Valentine were to take a second critical to the heart this spell would be negated and another Surrogate spell would be necessary.

spell name:
SKIN DAMAGE
list name:
Arcane Healing
level:
10
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Will heal an area of skin damage, e.g., one area of severe frostbite, an area of third-degree bum, or heal skin damage that bleeds by up to 1 hit/round per level of caster.

spell name:
JOINING
list name:
Arcane Healing
level:
11
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 limb
sourcebook:
spell user's companion
description: Caster is able to re-attach a limb through the use of this spell and any other relevant spells on this list. This spell is cast upon the severed limb, at the same time a number of the other spells of this list are cast depending upon the damage done. Thus if two bones, four nerve areas, five muscles, and one cartilage were severed, then those spells healing such damage would also have to be cast. Power points spent is equal to the joining spell plus all other healing costs. All spells must be cast to restore complete limb use. Recovery time 10 to 100 days.

spell name:
LIFEGIVING
list name:
Arcane Healing
level:
12
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may raise one being from the dead by restoring its soul. The soul must still exist, and the target may not have been dead for more than one year. Success is determined based upon a roll comparing the target's Con stat and a 1-100 roll modified by +10 per day dead. If the roll is under the Con stat then the target is restored to life (assuming all damage to the body has been repaired). Target will be incapacitated (-100 to all actions) for lOOx the time dead (target that has been dead for 3 days will be out of action for 300 days).

spell name:
UNDISEASE
list name:
Arcane Healing
level:
13
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may remove any 1 disease from target.

spell name:
MUSCLE/TENDON
list name:
Arcane Healing
level:
14
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may repair any 1 damaged muscle or tendon of target. Caster must concentrate for one minute to complete the repair. Recovery is instantaneous.

spell name:
ARCANE STASIS
list name:
Arcane Healing
level:
15
realm:
Arcane
type:
closed arcane
spell class:
HS*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Upon receiving a death wound, the caster enters a state of suspended animation, until he is healed, or his brain is destroyed. If the caster does not possess the required power points in order to fully heal (though the caster must have the 15 power points to cast this spell) this spell will take effect, and keep the caster within such a state until enough power points are gained to fully or partially heal, e.g, due to the great PP requirements for the joining spell, many casters will have to use this spell in order to repair a severed arm.

spell name:
UNPOISON
list name:
Arcane Healing
level:
16
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may remove any 1 poison from target.

spell name:
BONE/CARTILAGE
list name:
Arcane Healing
level:
17
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may repair any 1 damaged bone or cartilage of target. Caster must concentrate for one minute to complete the repair. Recovery is instantaneous.

spell name:
NERVE
list name:
Arcane Healing
level:
18
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may repair any 1 damaged nerve of target. Caster must concentrate for one minute to complete the repair. Recovery is instantaneous.

spell name:
MIND CURE
list name:
Arcane Healing
level:
19
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is cured of one mind disease. Recovery is instantaneous.

spell name:
STUN
list name:
Arcane Healing
level:
20
realm:
Arcane
type:
closed arcane
spell class:
H*
duration:
-
range:
10'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is relieved of up to 1 round of stun per level of caster.

spell name:
HITS
list name:
Arcane Healing
level:
25
realm:
Arcane
type:
closed arcane
spell class:
H*
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is healed of all concussion damage.

spell name:
ORGAN
list name:
Arcane Healing
level:
30
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Target regenerates any 1 organ (except brain). Organ may be internal or external. Recovery time is 1-10 days.

spell name:
REGENERATION
list name:
Arcane Healing
level:
50
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Target may regenerate all damage (even brain) in 10-100 days (based upon severity of injury). During the recovery time the caster remains in stasis.

spell name:
DISGUISE
list name:
Devious Ways
level:
1
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes applied make-up/disguises to be undetectable as applied make-up/disguises by normal means.

spell name:
SHADOW
list name:
Devious Ways
level:
2
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
10' R/lvl
sourcebook:
spell user's companion
description: Causes natural shadows to extend and cover more area. If done subtly, this spell is unlikely to be noted, however, in an empty field a shadowed area would likely be noticed.

spell name:
DISTORT
list name:
Devious Ways
level:
3
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell user's companion
description: Distorts appearance to attackers subtracting 10 from all attacks. This spell may be cast upon objects or people.

spell name:
CONCEAL
list name:
Devious Ways
level:
4
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Causes a hidden object to be less noticeable. This translates to -50 to all perception rolls to find hidden object.

spell name:
SKULK
list name:
Devious Ways
level:
5
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target and possessions are silenced and hidden. This adds +50 to Stalking skill.

spell name:
CLOUD PERCEPTION
list name:
Devious Ways
level:
6
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to be preoccupied thereby lowering perceptivity (-30 to perception rolls).

spell name:
SILENCE
list name:
Devious Ways
level:
7
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: All sound within a 10' radius of the target is silenced.

spell name:
INFLUENCE
list name:
Devious Ways
level:
8
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
-
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to be favorably disposed to your point of view if it is not totally alien to him. For example, Councilor Basel influences Councilor Morex, who was previously undecided, to vote Yea on the Regicide Issue.

spell name:
TRACE
list name:
Devious Ways
level:
9
realm:
Arcane
type:
closed arcane
spell class:
P*
duration:
1 hour / level
range:
100'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Keeps caster aware of the position of traced object/ being. Information provided consists of direction and distance. If object/being goes out of range, the spell is canceled. Target gets two RRs, if first is missed then trace is in effect, if second is missed target is unaware of trace.

spell name:
RUSE
list name:
Devious Ways
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
1 spell
sourcebook:
spell user's companion
description: Causes target to believe that a spell has been cast on him. Caster may specify any spell that can be cast upon a person and the Ruse spell will mimic the 'feeling/aura' that the actual spell causes the person to perceive. No real effects will occur. For example Meik the Malevolent is asked to heal Evro the Farmer, who had been injured in a sowing accident, of 10 hits. Meik cast a Ruse spell and, for the duration, Evro believes he has been healed though of course he has not.

spell name:
CONVINCE
list name:
Devious Ways
level:
11
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
-
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster causes target to change beliefs regarding one topic. Target will continue to hold those beliefs until they are seriously challenged, endanger him, or another convince spell has been cast.

spell name:
TRUST
list name:
Devious Ways
level:
12
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
1 day / 5 failure
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Spell causes target to trust caster fully. Anything totally alien to target will allow an additional RR. However, convincing target to stand against overwhelming odds may not be totally alien to him.

spell name:
SPY
list name:
Devious Ways
level:
13
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
1 minute / level
range:
100'/lvl
area of effect:
1 area
sourcebook:
spell user's companion
description: Allows caster to do one of two things: 1 - Place his perceptions in the location of an active Trace spell. 2 - Place his perceptions in a location within range of his perceptions. For example, caster is watching two men talk in the marketplace but is unable to make out what is said over the noise in his vicinity. He casts this spell and moves his hearing next to the men speaking and can now hear what they are saying.

spell name:
LIE
list name:
Devious Ways
level:
14
realm:
Arcane
type:
closed arcane
spell class:
M*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to tell an undetectable lie, and although the spell itself is detectable, the lie is not. The target will believe the lie until presented with irrefutable proof to the contrary.

spell name:
IMPOSTER
list name:
Devious Ways
level:
15
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to perfectly mimic an individual or race-type including personal habits, foibles, quirks, speech patterns, tics, bearing, etc.

spell name:
DISTRACTION
list name:
Devious Ways
level:
16
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
1 round / level
range:
10' R/lvl
area of effect:
10' R/lvl
sourcebook:
spell user's companion
description: Causes a distraction using materials and situations at hand. For example, in a china shop a good distraction would be breaking china; in the night woods a good distraction would be rustling leaves or bushes. The spell can create distractions but is better at using situational props.

spell name:
MISPERCEPTION
list name:
Devious Ways
level:
17
realm:
Arcane
type:
closed arcane
spell class:
MF
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to misperceive event. This spell disrupts or changes the stimuli between sensory organ and brain. The spell caster should decide whether the target will see nothing, something different from actual, or a vague, distorted something that he can't name. The spell cannot make obviously incongruous events seem normal, for example, if a house is on fire one cannot be made to see it as if it were normal.

spell name:
MASQUERADE
list name:
Devious Ways
level:
18
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
-
range:
-
area of effect:
1 spell
sourcebook:
spell user's companion
description: Causes one spell's aura to exactly resemble that of a different spell, e.g., the feeling/aura of a charm spell can be made to seem as if it were a healing spell, thus the recipient of the spell will think he has been healed when he's really been charmed.

spell name:
SUPPRESS
list name:
Devious Ways
level:
19
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
-
range:
-
area of effect:
1 spell
sourcebook:
spell user's companion
description: Causes the feeling/aura of a spell to be undetectable. Thus a mage can cast a spell and not have it felt or read by any informational/detection spells. Obvious effects like the fire of a fireball would be detectable.

spell name:
PERVERT
list name:
Devious Ways
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
-
range:
10'/lvl
area of effect:
1 spell
sourcebook:
spell user's companion
description: Causes the target spell (if a RR is missed) cast by another within range to become exactly the opposite of that intended, hence a haste would become a slow, a heal would become a harm, fireball would become an iceball etc. The final say is up to the GM.

spell name:
HIDE SPELL
list name:
Devious Ways
level:
25
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
-
range:
-
area of effect:
1 spell
sourcebook:
spell user's companion
description: Causes one spell to be cast within and along with another spell, e.g., a Fireball within a Rune of Healing. The feeling/ aura of the hidden spell will be undetectable beneath that of the overt spell. For example Meik the Healer casts the requested heal spell upon Evro the farmer but along with it he casts a curse of silence.

spell name:
SUBVERT
list name:
Devious Ways
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
-
range:
10'/lvl
area of effect:
1 spell
sourcebook:
spell user's companion
description: Causes the target spell (if a RR is failed) to be changed into the effect of a different spell (caster's option) or simply absorbed as straight PPs.

spell name:
ECLIPSE
list name:
Devious Ways
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Causes all caster's spells to be undetectable. This would allow the caster to cast any number of spells and have all the spell energies remain undetectable. Obvious effects like hand gestures, mouthings, spell components etc. would be detectable.

spell name:
WEIGH 
list name:
Experimentation Ways
level:
1
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Informs caster of the exact weight of an element or compound. This weight may be determined to 1 decimal point per level of caster.

spell name:
MEASURE 
list name:
Experimentation Ways
level:
2
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
touch
area of effect:
1 substance
sourcebook:
spell user's companion
description: Allows caster to measure an exact amount of an element or compound. For example, consider a potion requiring exactly 4 grams of powdered bat dung, 3 ozs. of Calomel, and 3 drops of Dragon dartos distillation. A caster may cast this spell three times to get each of the measurements exactly correct.

spell name:
RESEARCH 
list name:
Experimentation Ways
level:
3
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Provides caster with a +2/level bonus to any one academic skill involving research. This spell may only be used once per research project. This bonus only applies to one maneuver using the academic skill.

spell name:
RECORD 
list name:
Experimentation Ways
level:
4
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to have photographic memory regarding one experiment. Caster may remember recorded material as often as desired. Caster may record for up to 1 minute per level.

spell name:
FLAME 
list name:
Experimentation Ways
level:
5
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to heat up to one vial/beaker/pot etc. per 2 levels as desired (temperature may not exceed 600°F). Caster may control heat as exactly as desired. For example, vial one to reach 427°F and maintain that heat for the duration, vial two to slowly reach 550°F then cool to room temperature normally, vial three to boil quickly, then cool to room temperature over the course of three hours (it would normally take 30 minutes to cool to room temperature).

spell name:
REPLAY 
list name:
Experimentation Ways
level:
6
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to replay one 'recorded' experiment, with appropriate sight, sound, and smell components, for the benefit of other observers.

spell name:
MIX 
list name:
Experimentation Ways
level:
7
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to mix the contents of a vial, beaker, etc. without touching the mixed material. Container may be sealed, and spell will work without broaching that seal.

spell name:
TYPE 
list name:
Experimentation Ways
level:
8
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to determine type of element, compound, alloy, etc. by touching and examining it. Amounts of various elements in compound are not specified other than as being present.

spell name:
CULTURE ENVIRONMENT 
list name:
Experimentation Ways
level:
9
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to create any one known 'perfect environment' for an experiment. This environment will interact with the real environment normally unless the two are kept separate (enclosed environment for life-forms, special chemicals, etc.). Caster may affect an area of up to 1 cubic foot per level. Caster may vary the temperature from -200°F to 600°F and the pressure from 0. 1 to 10 atmospheres (assuming the environmental separation remains intact).

spell name:
SHIELD 
list name:
Experimentation Ways
level:
9
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Protects caster from adverse effects of experimentation (up to 10 hits damage per level of caster are absorbed). This spell is only usable in experimental situations and will not protect caster from anything other than physical damage, e.g., fumes, spell-effects, etc. will still affect caster.

spell name:
MICROVISION 
list name:
Experimentation Ways
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to cause objects to appear larger (to himself) by a factor of up to 10x per level.

spell name:
STERILIZE 
list name:
Experimentation Ways
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to completely sterilize an area of up to T radius per level. This sterile environment will become contaminated normally, if not protected from outside elements. The affected area will be free of dust, bugs, etc.

spell name:
TELEKINESIS 
list name:
Experimentation Ways
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
concentration
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to manipulate objects (up to 2 pounds of weight per level of caster) by up to 1'/sec with no acceleration.

spell name:
REFRIGERATE 
list name:
Experimentation Ways
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to keep up to 1 object/level colder than room temperature. Caster may selectively lower the temperature of each object by up to 10°F per level (never colder than -60°F in any case).

spell name:
GAUGE 
list name:
Experimentation Ways
level:
13
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Informs caster of the exact mass, weight, and dimensions (if relevant) of any one object (element, compound, alloy, etc.).

spell name:
STASIS STORAGE 
list name:
Experimentation Ways
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Stasis Storage (F) Allows caster to keep up to 1 cubic foot per level of caster of a material or one creature in stasis for the duration of the spell (Live beings gain a RR vs the level of caster to avoid effects). This spell will also halt all chemical reactions for the spell's duration.

spell name:
TEST 
list name:
Experimentation Ways
level:
15
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to determine what effect a given set of circumstances will have on a given target. For example, how would being immersed in this vat of acid affect this arthropod. Caster would gain likely occurrences based on the molarity, heat, and amount of the acid, the strength and make-up of the shell of the arthropod, the time immersed, etc. This spell is not effective regarding magical energy of any sort or if the target makes a RR (vs the level of caster). This spell provides only probable results, nothing is guaranteed. This puts it in the best interest of the experimenter to actually perform the experiment.

spell name:
SPHERE OF SAFETY 
list name:
Experimentation Ways
level:
16
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Protects caster from adverse effects of experimentation (up to 20 hit points of damage per level of caster are absorbed, Criticals are worth 10 hit points per level of severity). This spell will protect caster from all effects of his experimentation except hostile life-forms and magical energy. This spell is only usable in experimental situations.

spell name:
SEPARATE 
list name:
Experimentation Ways
level:
17
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to separate any chemical mixture or alloy (of up to 1 cubic foot per level) into their component parts. Caster may separate up to 1 element per 2 levels from the mixture/alloy.

spell name:
ELEMENT SHIELD 
list name:
Experimentation Ways
level:
18
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a non-mobile shield of energy that will keep one type of element (including gasses, light, magical elements (if they fail a RR), etc.) from passing through it. Shield may be up to 1 sq'/lvl of caster, i.e., 20th level caster could create a shield of up to 20'x20'. Shield is clear or opaque as desired or necessary (a light shield would most likely be opaque to some degree).

spell name:
CONTAIN ELEMENT 
list name:
Experimentation Ways
level:
19
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a non-mobile sphere (up to 1' per level diameter) of energy that will keep one type of element (including gasses, light, magical elements (if they fail a RR), etc.) from passing through it. Sphere is clear or opaque as desired or necessary (a light shield would most likely be opaque to some degree). Caster may be inside or outside of the sphere as desired.

spell name:
DISPOSE 
list name:
Experimentation Ways
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to eliminate non-magical waste products of his experimentation (toxic waste, poison gas, etc.) without harm to himself or the environment. Caster may eliminate up to 1 cubic foot of material per level of experience.

spell name:
CORRELATION 
list name:
Experimentation Ways
level:
25
realm:
Arcane
type:
closed arcane
spell class:
P
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to correlate known facts to obtain conclusions. This has the effect of increasing the caster's Reasoning bonus by +100 for one maneuver involving Reasoning. Conclusions are reached almost automatically.

spell name:
OBSERVATION 
list name:
Experimentation Ways
level:
25
realm:
Arcane
type:
closed arcane
spell class:
P
duration:
concentration
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains insight or facts by observing a person or thing with intense concentration. This has the effect of increasing the caster's perception skill bonus by + 100 for one observation. Caster will notice virtually all details in even a large experiment. Caster may use this spell in conjunction with remembering a previous experiment via the Record spell.

spell name:
WALL OF FORCE 
list name:
Experimentation Ways
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
20'square
sourcebook:
spell user's companion
description: Caster is able to create a 'wall of force' that is absolutely impassable by anyone or anything that has mass. Wall is up to 20'x20'x1”.

spell name:
SPHERE OF FORCE 
list name:
Experimentation Ways
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to create a 'sphere of force' that is absolutely impassable by anyone or anything that has mass. Sphere may be up to 1' per 2 levels of caster in diameter.

spell name:
WARNING
list name:
Fortification Mastery
level:
1
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
varies
range:
varies
area of effect:
self
sourcebook:
spell user's companion
description: Caster is notified (awakened if asleep) if certain conditions come to pass within an area of up to 10 square foot per level. Alarm lasts until triggered or caster leaves the area of effect.

spell name:
STATUS
list name:
Fortification Mastery
level:
2
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to determine the status of a fortification that is under siege. For example; the castle walls have been breached, but the inner bailey gates are still holding.

spell name:
MOISTEN
list name:
Fortification Mastery
level:
3
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Keeps surface condensation, in an area of up to 100 square foot per level, present for the duration of this spell. This will have the effect of adding +1 per level of caster to the area's RR versus fires. Will not work on living beings.

spell name:
DETECT TUNNEL
list name:
Fortification Mastery
level:
4
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to detect if there is any mining activity currently occurring within range, i.e., is someone actually digging. Range for this spell is 5' radius per level of caster.

spell name:
SHUTTER
list name:
Fortification Mastery
level:
5
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to create shutters of force for up to one window or door per level (up to 1 square foot per level in area for each of them). These shutters absorb up to 1 hit point per level of caster from any physical or magical attack and are then destroyed.

spell name:
ARCHER WALL
list name:
Fortification Mastery
level:
6
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster creates a wall of force (up to 10 square foot per level) (capable of absorbing up to 2 hits per level of caster before being destroyed) which will allow archers to fire out but absorb or deflect incoming attacks.

spell name:
EARTH WALL
list name:
Fortification Mastery
level:
7
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a wall of earth up to 25 cubic foot per level in size. Caster may shape the wall as desired.

spell name:
EARTH TO STONE
list name:
Fortification Mastery
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Changes up to 10 cubic foot per level of packed earth to stone. Change is gradual and occurs over three rounds.

spell name:
STONE WALL
list name:
Fortification Mastery
level:
9
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a wall of stone up to 25 cubic foot per level in size. Caster may shape the wall as desired.

spell name:
DETERMINE WEAKNESS
list name:
Fortification Mastery
level:
10
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to determine one weakness of a fortification or building. Weakness must be determinable normally as the caster doesn't gain information he couldn't gain normally.

spell name:
WOOD TO STONE
list name:
Fortification Mastery
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Changes up to 10 cubic foot per level of wood to stone. Change is gradual and occurs over three rounds.

spell name:
QUARRY
list name:
Fortification Mastery
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to cut up to 25 cubic foot per level of stone from the surrounding rock. This stone may be sized as desired, but no shaping or moving abilities are conferred by this spell.

spell name:
FIRE RESISTANCE
list name:
Fortification Mastery
level:
13
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Causes an area of up to 100 square foot per level to stay very wet (virtually running with water) and thus gain +5 per level to all RRs versus all fire.

spell name:
EARTH MOVER
list name:
Fortification Mastery
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to manipulate great amounts of loosened earth easily. Caster may move up to 100 cubic feet/level of earth about. Caster controls movement of material via mental commands and may not move material further than 10'/lvl away from him.

spell name:
COLLAPSE
list name:
Fortification Mastery
level:
15
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to sufficiently stress the walls and/or supports of a corridor or tunnel to cause its collapse (5% chance per level for tunnels/3% chance per level for corridors). The collapsed area will be up to 1 foot per level in length, extending outward from the point of origin of the spell. Materials stronger than stone receive a RR.

spell name:
BUTTRESS
list name:
Fortification Mastery
level:
16
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to reinforce the walls and/or supports (up to 5' length per level) of a corridor or tunnel to resist collapse due to physical or magical causes, i.e., this spell effectively cancels a Collapse spell.

spell name:
UNEARTH
list name:
Fortification Mastery
level:
17
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to disintegrate up to 10 cubic foot of earth per level.

spell name:
DOME
list name:
Fortification Mastery
level:
18
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a dome of force which will deflect or absorb up to 20 hits per level of attacks made upon the area sheltered. Dome may be up to 10' radius per level.

spell name:
RAM
list name:
Fortification Mastery
level:
19
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a ram of force which caster may use against buildings and structures, and which will attack with + 1 per level on the Fall/Crush attack table.

spell name:
JOIN
list name:
Fortification Mastery
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Joins two pieces of stone together as if cut from one piece of stone. The area joined is as strong as the average strength of the two pieces. The seam may be up to 2'/level in length.

spell name:
CUSHION
list name:
Fortification Mastery
level:
25
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: alters the flexibility of an area of stone (up to 20 cubic foot per level) so that impacts only do half damage. Wall strength is unchanged by this spell.

spell name:
AUTOMATIC ENGINE
list name:
Fortification Mastery
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
1 engine
sourcebook:
spell user's companion
description: Caster energizes one siege engine which will continue to attack without outside aid or interference. Engine must have appropriate materials, e.g., bolts, stones, etc. nearby if it requires them to operate. Engine continues to attack same area as the previous attack; thus a ram would continue to swing against the same area, a catapult would continue to fire to the same coordinates as the last, etc.

spell name:
SCRAMBLE
list name:
Fortification Mastery
level:
40
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: This spell prevents the passage of any type of transportation spell where the transporter must dematerialize and rematerialize, e.g., Long Door, Phase, Teleport, etc. The pattern of the transporter is scrambled (roll for spell failure with triple bonus). Regardless of the outcome, the transport fails.

spell name:
BASTION
list name:
Fortification Mastery
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a force-shield which will absorb up to 50 hits per level of caster. Shield may be up to 10'/lvl in radius. This will protect the entire structure until the shield is either destroyed, canceled, or the duration expires.

spell name:
PHRASE (T)
list name:
Long Voice
level:
1
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
3 words/images
range:
touch
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' (mentally transmit up to 3 words/ images) to any one other sentient being. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words.

spell name:
MIND VOICE (T)
list name:
Long Voice
level:
2
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
touch
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' to any one other sentient being as long as he concentrates. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words.

spell name:
MIND VOICE (100')
list name:
Long Voice
level:
3
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
100'
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' to any one other sentient being as long as he concentrates. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words.

spell name:
LISTEN (T)
list name:
Long Voice
level:
4
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
touch
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster is able to 'hear' communication (words/images) in the mind of another sentient being. The being must concentrate on the words/images that it wishes to convey. The being must wish to cooperate and be in physical contact with the caster.

spell name:
MIND STORE
list name:
Long Voice
level:
5
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
-
range:
10'/lvl
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster stores a mental pattern of target; can be used later for long range communication spells, Finding spells, etc.

spell name:
MIND VOICE (100'/LVL)
list name:
Long Voice
level:
6
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
100'/lvl
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' to any one other Mind Stored sentient being as long as he concentrates. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words.

spell name:
PHRASE (IMI/LVL)
list name:
Long Voice
level:
7
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
3 words/images
range:
1 mi/lvl
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' (mentally transmit up to 3 words/ images) to any one other Mind Stored sentient being. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words.

spell name:
MASS SPEECH (100')
list name:
Long Voice
level:
8
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
100'
area of effect:
1 being/lvl
sourcebook:
spell user's companion
description: Caster may mentally speak to a number of individuals (1/lvl) within range. Caster may selectively include or exclude certain targets.

spell name:
MIND VOICE (1 MI/LVL)
list name:
Long Voice
level:
9
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
1 mi/lvl
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' to any one other Mind Stored sentient being as long as he concentrates. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words.

spell name:
TELEPATHY (50'/LVL)
list name:
Long Voice
level:
10
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
50'/lvl
area of effect:
1 being
sourcebook:
spell user's companion
description: As long as he concentrates, the caster may use Mind Voice and Listen to communicate with one being. If more than 100' separates the caster and the being, the target must already have been Mind Stored by the caster.

spell name:
MESSAGE (10 MI/LVL)
list name:
Long Voice
level:
11
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
-
range:
10 mi/lvl
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may send a message of 25 words (not images) or less send it to a being that he has already Mind Stored and the range is 10 mi/lvl. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words.

spell name:
WAITING VOICE 
list name:
Long Voice
level:
12
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
1 day / level
range:
10'
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may send a message of 25 words (not images) or less send it to a being that he has already Mind Stored and the range is 10 mi/lvl. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words. The message can be delayed and can be set to be transmitted when triggered by a specific Mind Store pattern or a time limit.

spell name:
FAR PHRASE
list name:
Long Voice
level:
13
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
3 words/images
range:
same plane
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' (mentally transmit up to 3 words/ images) to any one other Mind Stored sentient being. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words.

spell name:
TELEPATHY (1 MI/LVL)
list name:
Long Voice
level:
14
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
1 mi/lvl
area of effect:
1 being
sourcebook:
spell user's companion
description: As long as he concentrates, the caster may use Mind Voice and Listen to communicate with one being. If more than 100' separates the caster and the being, the target must already have been Mind Stored by the caster.

spell name:
MIND VOICE (10 MI/LVL)
list name:
Long Voice
level:
15
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
10 mi/lvl
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' to any one other Mind Stored sentient being as long as he concentrates. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words.

spell name:
DISTANT PHRASE
list name:
Long Voice
level:
16
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
3 words/images
range:
unlimited
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' (mentally transmit up to 3 words/ images) to any one other Mind Stored sentient being. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words. Range is limited to same planet in same plane.

spell name:
WAITING MESSAGE
list name:
Long Voice
level:
17
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
varies
range:
10 mi/lvl
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may send a message of 25 words (not images) or less send it to a being that he has already Mind Stored and the range is 10 mi/lvl. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words. The message can be delayed until a specific Mind Store pattern enters the range.

spell name:
FAR MESSAGE 
list name:
Long Voice
level:
18
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
-
range:
same plane
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may send a message of 25 words (not images) or less send it to a being that he has already Mind Stored and the range is 10 mi/lvl. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words. Range is anywhere on the same planet and plane.

spell name:
LORD TELEPATH
list name:
Long Voice
level:
19
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
1 mi/lvl
area of effect:
1-20 beings
sourcebook:
spell user's companion
description: As long as he concentrates, the caster may use Mind Voice and Listen to communicate with one being/lvl. If more than 100' separates the caster and a target, the target must already have been Mind Stored by the caster.

spell name:
TELEPATHY (10 MI/LVL)
list name:
Long Voice
level:
20
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
10 mi/lvl
area of effect:
1 being
sourcebook:
spell user's companion
description: As long as he concentrates, the caster may use Mind Voice and Listen to communicate with one being. If more than 100' separates the caster and the being, the target must already have been Mind Stored by the caster.

spell name:
FAR MIND VOICE
list name:
Long Voice
level:
25
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
same plane
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' to any one other Mind Stored sentient being as long as he concentrates. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words. Range is anywhere on the same planet and plane.

spell name:
FAR TELEPATH TRUE
list name:
Long Voice
level:
30
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
same plane
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' and 'listen' to any one other Mind Stored sentient being as long as he concentrates. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words. Range is anywhere on the same planet and plane.

spell name:
DISTANT TELEPATH TRUE
list name:
Long Voice
level:
50
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
unlimited
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' and 'listen' to any one other Mind Stored sentient being as long as he concentrates. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words. Range is unlimited (any planet, any plane) unless blocked by magical defense or barrier.

spell name:
DETECT MAGIC
list name:
Magic Defense
level:
1
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
5'/lvl
area of effect:
2' R/lvl
sourcebook:
spell user's companion
description: Caster determines whether there is active magic within range.

spell name:
IDENTIFY MAGIC
list name:
Magic Defense
level:
2
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
5'/lvl
area of effect:
1 spell
sourcebook:
spell user's companion
description: Caster determines whether a 'Detected' or perceived spell or force of magic intends good or ill, e.g., a harm or heal spell etc. Hard to define spells such as Teleport will identify as 'harm' if a caster is attempting to teleport with hostile motives, identify as 'good' if the motive are altruistic, and identify as utility or simply indifferent if other definitions do not apply.

spell name:
TYPE MAGIC
list name:
Magic Defense
level:
3
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
5'/lvl
area of effect:
1 spell
sourcebook:
spell user's companion
description: Caster determines which realm a 'Detected; or perceived spell or force of magic is from, whether Arcane, Essence, Channeling, or whatever.

spell name:
TYPE SPELL
list name:
Magic Defense
level:
4
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
5'/lvl
area of effect:
1 spell
sourcebook:
spell user's companion
description: Caster determines the exact name of a 'Detected' or perceived spell, if known, described to, or seen before by the caster.

spell name:
DISPEL ARCANE
list name:
Magic Defense
level:
5
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
5'/lvl
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Causes all active Arcane spells within a 1' radius to resist versus the caster's level (with +30 to their RR) or be dispelled.

spell name:
MAGIC ALARM
list name:
Magic Defense
level:
5
realm:
Arcane
type:
closed arcane
spell class:
S*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Warns caster when any spell enters his range, aimed at him.

spell name:
ARCANE PROTECTION
list name:
Magic Defense
level:
6
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +1/level to all RRs versus Arcane magic.

spell name:
DISPEL ESSENCE
list name:
Magic Defense
level:
6
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
5'/lvl
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Causes all active Essence spells within a 1' radius to resist versus the caster's level (with +30 to their RR) or be dispelled.

spell name:
DISPEL ELEMENTALISM
list name:
Magic Defense
level:
7
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
5'/lvl
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Causes all active Elementalism spells (from the Elemental Companion) within a 1' radius to resist versus the caster's level (with +30 to their RR) or be dispelled.

spell name:
DISPEL CHANNELING
list name:
Magic Defense
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
5'/lvl
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Causes all active Channeling spells within a 1' radius to resist versus the caster's level (with +30 to their RR) or be dispelled.

spell name:
ELEMENTALISM PROTECTION
list name:
Magic Defense
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +l/level to all RRs versus Elementalism (from the Elemental Companion).

spell name:
CHANNELING PROTECTION
list name:
Magic Defense
level:
9
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains + 1/level to all RRs versus Channeling.

spell name:
DISPEL MENTALISM
list name:
Magic Defense
level:
9
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
5'/lvl
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Causes all active Mentalism spells within a 1' radius to resist versus the caster's level (with +30 to their RR) or be dispelled.

spell name:
DISPEL PRIMAL
list name:
Magic Defense
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
5'/lvl
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Causes any active spells within a 1' radius to resist versus the caster's level (with +30 to their RR) or be dispelled.

spell name:
MENTALISM PROTECTION
list name:
Magic Defense
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
5'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains + 1/level to all RRs versus Mentalism.

spell name:
ARCANE SHIELD
list name:
Magic Defense
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Creates a magical shield that protects caster from all Arcane spells. It subtracts 1 per level from all frontal Arcane attack spells (base and elemental). If caster performs no other actions during

spell name:
ELEMENTAL SHIELDS
list name:
Magic Defense
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +2 per level against all spells using one type of element such as Fire, Light, Wind, Water, Earth, etc. Caster must choose the element type when the spell is cast.

spell name:
DETERMINE LOCATION
list name:
Magic Defense
level:
13
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Informs caster of the direction and distance to the source of an incoming or current spell.

spell name:
ELEMENTALISM SHIELD
list name:
Magic Defense
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Causes all active spells within an area of up to 1' radius per level to have a visible aura. Each realm may be colored as caster desires and spells may also be made visible to only the caster.

spell name:
REVEAL MAGIC
list name:
Magic Defense
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
5'/lvl
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Creates a magical shield that protects caster from all Elementalism (from the Elemental Companion) spells. It subtracts 1 per level from all frontal Elementalism attack spells (base and elemental). If caster performs no other actions during a round, he can 'parry' one spell attack.

spell name:
CHANNELING SHIELD
list name:
Magic Defense
level:
15
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Protects caster from one chosen element. Caster gains +20 to all rolls versus the magical element.

spell name:
ELEMENTAL ARMORS
list name:
Magic Defense
level:
15
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Creates a magical shield that protects caster from all Channeling spells. It subtracts 1 per level from all frontal Channeling attack spells (base and elemental). If caster performs no other actions during a round, he can 'parry' one spell attack.

spell name:
MENTALISM SHIELD
list name:
Magic Defense
level:
16
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Creates a magical shield that protects caster from all Mentalism spells. It subtracts 1 per level from all frontal Mentalism attack spells (base and elemental). If caster performs no other actions during a round, he can 'parry' one spell attack.

spell name:
PRIMAL PROTECTION
list name:
Magic Defense
level:
17
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains + 1/level to all RRs versus magic.

spell name:
PRIMAL SHIELD
list name:
Magic Defense
level:
17
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Creates a magical shield that protects caster from all spells. It subtracts 1 per level from all frontal attack spells (base and elemental). If caster performs no other actions during a round, he can 'parry' one spell attack.

spell name:
SPELL IMMUNITY
list name:
Magic Defense
level:
18
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Confers total immunity to one spell. Exact spell must be chosen by spell name, realm, etc. Caster may have only one Spell Immunity active at any time.

spell name:
ABSORPTION
list name:
Magic Defense
level:
19
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
5'/lvl
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: a portion of the incoming energy of a spell, causing the spell to resist or have its effects be lessened variably by reducing hits and/or criticals from an elemental attack, allow a failed save on a death spell to cause a coma, etc.

spell name:
SPELL PARRY
list name:
Magic Defense
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
1 spell
sourcebook:
spell user's companion
description: Caster is able to parry one spell cast at him. Spell Parry and parried spell must be cast during the same round, i.e., an instantaneous spell is not parry-able unless Spell Parry is spell stored, or otherwise made instantaneous.

spell name:
MAGIC REFLECTION
list name:
Magic Defense
level:
25
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: One inbound spell must make a RR or be reflected back upon its caster with full normal bonus.

spell name:
SCRAMBLE
list name:
Magic Defense
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Causes all spells (who fail a RR) within area of effect to behave unpredictably. Thus, a heal spell causes growth, death spell causes withering, hearing spell causes improved eyesight, etc. Spells will cause an approximately equal effect expressed in a slightly skewed fashion.

spell name:
WAITING DEFENSE
list name:
Magic Defense
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Cancels any one spell cast against the caster. This spell 'lies in wait' for a hostile spell, then reacts to foil the attack. This spell doesn't discriminate between friendly and enemy spell casting, i.e., it will cancel a heal spell as likely as a Power Word. If multiple spells are cast at the caster in a single round, then the one that would logically affect him first will be canceled, if equally likely, randomize between the spells.

spell name:
SPHERE OF DISPERSION
list name:
Magic Defense
level:
60
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
5'/lvl
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Disperses all existent Primal Essence and prevents any from penetrating within the area of effect. This will have the practical effect of creating a small anti-magic sphere.

spell name:
DETECT MAGNETISM
list name:
Magnetic Ways
level:
1
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to determine how strongly an item is magnetized.

spell name:
LOCATE POLES
list name:
Magnetic Ways
level:
2
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to find and identify the poles of a magnetized item.

spell name:
COMPASS
list name:
Magnetic Ways
level:
3
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to determine the direction of magnetic north on his planet.

spell name:
DETECT ELECTROMAGNETISM
list name:
Magnetic Ways
level:
4
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
1 round / level
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to locate and identify any sources of the desired form of Electromagnetism.

spell name:
REVERSE POLARITY
list name:
Magnetic Ways
level:
5
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to switch the polarity of an object, i.e., north becomes south and vice versa.

spell name:
ALTER POLES
list name:
Magnetic Ways
level:
6
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to move the magnetic 'north' of an object to any position he desires. Magnetic south will then move to its appropriate position on the object.

spell name:
DEMAGNETIZATION
list name:
Magnetic Ways
level:
7
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster alters the polarity of all molecules in an object, randomizing the direction of their facing. This has the effect of demagnetizing the object.

spell name:
UNIFORM DOMAIN
list name:
Magnetic Ways
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster alters the polarity of all molecules in an object, aligning the direction of their facing. This has the effect of magnetizing the object.

spell name:
MAGNETIZE
list name:
Magnetic Ways
level:
9
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to magnetize an object made of material that is not normally magnetizable such as wood, stone, etc. The object may not mass more than 1 cubic foot per level of caster.

spell name:
ATTRACT
list name:
Magnetic Ways
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster causes a target to attract iron and steel objects as if he were a normal magnet. This will cause the target to be -1 to all fumble ranges with metallic weapons (not less than one), +10 to be hit with same, and +5 to be hit with missile weapons (+10 for all-metal bolts or arrows).

spell name:
REPEL
list name:
Magnetic Ways
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster causes a target to repel iron and steel objects as if he were a normal magnet of opposite polarity. This will cause the target to be +1 to all fumble ranges with metallic weapons, -10 to be hit with same, and -5 to be hit with missile weapons (-10 for all-metal bolts or arrows).

spell name:
MOVE WAVE
list name:
Magnetic Ways
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster can control the movement of one magnetic wave. This will allow the caster to throw a magnetic 'bolt' (resolved on the Lightning bolt table but instead of using normal lightning criticals use them in this order Impact, Heat, and Electricity).

spell name:
MULTI-POLES
list name:
Magnetic Ways
level:
13
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster causes an item to develop more (or less) than two magnetic poles. This may have peculiar effects on the item or it's interaction with normal items. The 'adjusted' poles of the item will obey normal laws regarding magnetism, accordingly positive will attract negative and repel other positive poles, etc.

spell name:
INCREASE ATTRACTION
list name:
Magnetic Ways
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster may increase the attraction of any magnetized object by up to 100 pounds of pull per level of caster. For example, a 14th level caster may cause a magnet to have 1400 pounds of attraction. Distance makes a great difference when discussed in relation to magnetism, so for every foot of distance between an object and the magnet, reduce the amount of attraction by a factor of 2. Note: This spell can deliver increased effect when used in conjunction with other spells on this list.

spell name:
INCREASE REPULSION
list name:
Magnetic Ways
level:
15
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: As Increase Attraction, but caster may increase the repulsion of any magnetized object by up to 100 pounds of push per level of caster.

spell name:
ELECTRICAL GENERATION
list name:
Magnetic Ways
level:
16
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: is able to generate electrical energy from magnetic energy. Caster is able to regulate the speed of this creation from a slow trickle of electrical energy (enough to cause severe static electricity and which will last approximately 1 hr/lvl) through a steady flow of electrons (enough to power a few small appliances for up to 10 min/lvl) to a great crackling bolt of lightning which will do 2x damage on the Lightning bolt table. The stronger the magnetic source used to create the electricity, the stronger the flow of electrons.

spell name:
MAGNETIC VIBRATION
list name:
Magnetic Ways
level:
17
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster sets up a field of magnetic vibration which will accomplish many things according to the caster's desires. For example, the field may be set up to clean any item passed through it, cut (even very hard) items (up to 1 linear foot per level), or force one item (a wooden post) through another item (rock-hard soil), etc. Caster is only limited by his ingenuity (or the restrictions of the GM) and the power of this spell.

spell name:
MAGNETIC POWER
list name:
Magnetic Ways
level:
18
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Converts magnetism into PP for the duration of this spell. Caster gains 2 PP per round for the duration of this spell.

spell name:
SHAPE FIELD
list name:
Magnetic Ways
level:
19
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may alter the shape of a magnetic field (up to 10 cubic foot per level in area) as desired. The magnetic field retains this shape while the duration lasts, then instantly returns to normal.

spell name:
MAGNETIC COMPULSION
list name:
Magnetic Ways
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may bend magnetic waves and cause light waves (or x-rays, or microwaves, etc.) to follow suit, (as there is equal wave match across the light and magnetic spectrums, the caster may influence any portion of the Electromagnetic spectrum to do his bidding). Of course, the caster must know the exact effects of his magnetic 'tampering' or the probable outcome is random at best (and may harm the caster or his allies at worst).

spell name:
MAGNETIC STORM
list name:
Magnetic Ways
level:
25
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
100'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster creates a small magnetic storm (up to 100,000 cubic feet per level in area) very similar to the Aurora Borealis. Within the area of effect electrical fields are randomly disrupted (10% of the time or GM option). Bright varicolored lights flash and shimmer in the air. Magnetic effects (including lodestones) are unpredictable.

spell name:
MAGNETIC CONTAINMENT
list name:
Magnetic Ways
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster creates a magnetic containment field up to 100 cubic foot per level in area. This containment field is very strong (able to contain even anti-matter explosions). If this field is created around a target and he misses his save (at -30), he is stuck within for the duration (unless other than physical means are used to escape it).

spell name:
UNIFORM POLARITY
list name:
Magnetic Ways
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster causes a magnetized item to change it's negative polarity to positive. This will have the effect of causing the item to disintegrate into an ultra-fine powder. The item may mass no more than 1 cubic foot per level of caster.

spell name:
DETECT FORM
list name:
Matter Manipulation
level:
1
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: This spell allows the caster to determine if the perceived target (object or creature) is formed from spells on list. This spell will not tell the type of creature, merely that it has been formed from protoplasm.

spell name:
CREATE PROTO-PLASM
list name:
Matter Manipulation
level:
2
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: This spell allows the caster to create a protoplasmic slime. The protoplasm is highly susceptible to magical impression and is necessary for all other spells on this list. This protoplasm is created from an equal amount of dead organic material or ashes. The rate of proto-plasm creation is (casters level/round in liters). Example: A 25th level caster can enchant 25 liters/round.

spell name:
STORE SHAPE
list name:
Matter Manipulation
level:
3
realm:
Arcane
type:
closed arcane
spell class:
PI
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: This spell allows the caster to store the shape of any object or creature. The stored shape is then used in conjunction with the other spells on this list to form a desired shape.

spell name:
MOLD SHAPE
list name:
Matter Manipulation
level:
4
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
1 cu'/lvl
sourcebook:
spell user's companion
description: This will allow the caster to mold protoplasm into any shape desired. The form will not have motion or sound. The object must be solid and will take on the strength of wood. Final size depends on the amount of created protoplasm that is available. The caster may form his level in liters of protoplasm per round (i.e. a caster can create a small shape in less time than a giant shape.). At the end of the duration the form will revert into the protoplasm from which it came.

spell name:
STORE PATTERN
list name:
Matter Manipulation
level:
5
realm:
Arcane
type:
closed arcane
spell class:
PI
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: This spell allows the caster to store the “pattern” of any creature. The stored pattern is then used in conjunction with the other spells on this list to form a desired creature with the innate abilities of that creature.

spell name:
FORM CREATURE
list name:
Matter Manipulation
level:
6
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
proto-plasm
sourcebook:
spell user's companion
description: With this spell a caster may form any non- magical creature and give it a single task. The creature will be identical in structure to the creature it was made to resemble. The intelligence of the creature may not exceed “very low.” The creature will possess all abilities innate to the created creature. The duration of this spell begins after the creature has been formed. After the task is completed, the creature will revert to protoplasm. The size of the creature depends on the amount of proto-plasm available for use. The caster may form half his level in cubic feet of protoplasm per round.

spell name:
CREATE PROTO-PLASM II
list name:
Matter Manipulation
level:
7
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Create Proto-Plasm II (F) This spell allows the caster to create a protoplasmic slime. The protoplasm is highly susceptible to magical impression and is used with other spells on this list. This protoplasm is created from an equal amount of dead organic material or ashes. The rate of proto-plasm creation is (2x casters level/round in cubic feet). Example: A 25th level caster can enchant 50 cubic feet/round.

spell name:
MOLD SHAPE II
list name:
Matter Manipulation
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
2 cu'/lvl
sourcebook:
spell user's companion
description: This will allow the caster to mold protoplasm into any shape desired. The form will not have motion or sound. The object must be solid and will take on the strength of stone. Final size depends on the amount of created protoplasm that is available. The caster may form 2x his level in cubic foot of protoplasm per round (i.e. a caster can create a small shape in less time than a giant shape.). At the end of the duration, the form will revert into the protoplasm from which it came.

spell name:
STORE SPECIFIC
list name:
Matter Manipulation
level:
9
realm:
Arcane
type:
closed arcane
spell class:
PI
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: This spell allows the caster to store the “specific pattern” of any creature or individual. The stored specific is then used in conjunction with the other spells on this list to form a specific creature or individual with the innate abilities of that creature. Such an individual will be almost indistinguishable physically from the target who was stored. However the intelligence of such a creature will be subject as per creation spells on this list.

spell name:
FORM CREATURE II
list name:
Matter Manipulation
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
15 minutes / level
range:
10'/lvl
area of effect:
proto-plasm
sourcebook:
spell user's companion
description: With this spell a caster may form any non- magical creature and give it simple commands for the duration of the spell. The creature will be identical in structure to the creature it was made to resemble. The intelligence of the creature may not exceed “little.” The creature will possess all abilities innate to the created creature. The duration of this spell begins after the creature has been formed. After the task is completed, the creature will revert to protoplasm. The size of the creature depends on the amount of protoplasm available for use. The caster may form half his level in cubic feet of protoplasm per round.

spell name:
DISPEL CREATION
list name:
Matter Manipulation
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
1 creation
sourcebook:
spell user's companion
description: Dispel Creation (F) This spell will allow the caster to dispel one magically created object or creature. This spell is a multi-level spell which may be cast at the 11th level or above. To dispel creation the caster must cast this spell at 11th level or above the level of the creation (e.g. to dispel a 3rd level, molded form, the caster of this spell must cast the 11th level spell, and to dispel a 13th level magical creature, the caster must cast this spell at 13th level or above).

spell name:
CREATE PROTO-PLASM III
list name:
Matter Manipulation
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Create Proto-Plasm III (F) This spell allows the caster to create a protoplasmic slime. The protoplasm is highly susceptible to magical impression and is used with other spells on this list. This protoplasm is created from an equal amount of dead organic material or ashes. The rate of proto-plasm creation is (3x casters level/round in cubic feet). Example: A 25th level caster can enchant 75 cubic feet/ round.

spell name:
FORM MAGICAL CREATURE
list name:
Matter Manipulation
level:
13
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
proto-plasm
sourcebook:
spell user's companion
description: With this spell a caster may form any “magical” creature and give it simple commands for the duration of the spell. The creature will be identical in structure to the creature it was made to resemble. The intelligence of the creature may not exceed “mediocre.” The creature will possess all “magic” abilities innate to the created creature excluding spell casting. The duration of this spell begins after the creature has been formed. After the task is completed the creature and protoplasm will vanish. The size of the creature depends on the amount of proto-plasm available for use. The caster may form half his level in cubic feet of protoplasm per round.

spell name:
MULTIPLE FORMATION
list name:
Matter Manipulation
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
15 minutes / level
range:
10'/lvl
area of effect:
proto-plasm
sourcebook:
spell user's companion
description: With this spell a caster may form multiple non-magical creatures and give them simple commands for the duration of the spell. The creatures will be identical in structure to the creatures they were made to resemble. The intelligence of the creatures may not exceed “little.” The creatures will possess all abilities innate to the created creatures. The duration of this spell begins after the creatures have been formed. After the task is completed, the creatures will revert to protoplasm. The size of the creatures depends on the amount of proto-plasm available for use. The caster may form half his level in cubic feet of protoplasm per round. The number of creatures created is equal to 1 creature per level of the caster or less. All creatures are formed simultaneous of each other and may be made to resemble different creatures.

spell name:
MOLD SHAPE III
list name:
Matter Manipulation
level:
15
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
3 cu'/lvl
sourcebook:
spell user's companion
description: This will allow the caster to mold protoplasm into any shape desired. The form will not have motion or sound. The object must be solid and will take on the strength of steel. Final size depends on the amount of created protoplasm that is available. The caster may form 3x his level in cubic feet of protoplasm per round (i.e. a caster can create a small shape in less time than a giant shape.). At the end of the duration the form will revert into the protoplasm from which it came.

spell name:
CONTROL
list name:
Matter Manipulation
level:
16
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
infinite
area of effect:
1 creation
sourcebook:
spell user's companion
description: This allows the caster to totally control any non-magical creature he has created or has been created by another (RR vs the level of the creator), for as long as the creature exists. When the creature reverts to protoplasm, this spell will no longer remain in effect.

spell name:
INCREASE FORM/SHAPE
list name:
Matter Manipulation
level:
17
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 creation
sourcebook:
spell user's companion
description: This spell allows the caster to “add” or “take” protoplasm from a previously created form or shape. The creation will shrink or grow according to how much protoplasm is added or taken. The amount of protoplasm which may be added or taken is equal to 3x the casters level in cubic feet. Any “extra” protoplasm vanishes when extracted from the form or shape. This spell will not increase the duration of the original form or shape.

spell name:
CREATE PROTO-PLASM IV
list name:
Matter Manipulation
level:
18
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: This spell allows the caster to create a protoplasmic slime. The protoplasm is highly susceptible to magical impression and is used with other spells on this list. This protoplasm is created from an equal amount of dead organic material or ashes. The rate of proto-plasm creation is (4x casters level/round in cubic feet). Example: A 25th level caster can enchant 100 cubic feet/ round.

spell name:
CHANGE FORM/SHAPE
list name:
Matter Manipulation
level:
19
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 creation
sourcebook:
spell user's companion
description: This spell, when cast, allows the caster to change the shape or form of one creation. The changed shape must contain the same amount of protoplasm as the previous form/shape contained. The change can be accomplished in 1/2 the time that it took to form the original creature. This spell will not increase the duration of the original form or shape.

spell name:
MULTIPLE FORMATION II
list name:
Matter Manipulation
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
20 minutes / level
range:
10'/lvl
area of effect:
proto-plasm
sourcebook:
spell user's companion
description: With this spell a caster may form multiple magical creatures and give them simple commands for the duration of the spell. The creatures will be identical in structure to the creatures they were made to resemble. The intelligence of the creatures may not exceed “mediocre.” The creatures will possess all abilities innate to the created creatures except spell casting. The duration of this spell begins after the creatures have been formed. After the task is completed the creatures and protoplasm will vanish. The size of the creatures depends on the amount of proto-plasm available for use. The caster may form half his level in cubic feet of protoplasm per round. The number of creatures created is equal to 1 creature per level of the caster or less. All creatures are formed simultaneous of each other and may be made to resemble different creatures.

spell name:
CONTROL II
list name:
Matter Manipulation
level:
25
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
infinite
area of effect:
1 creation
sourcebook:
spell user's companion
description: This allows the caster to totally control any magical creature he has created or has been created by another (RR vs the level of the creator), for as long as the creature exists. When the creature and the protoplasm vanish, this spell will no longer remain in effect.

spell name:
MULTIPLE FORMATION III
list name:
Matter Manipulation
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
30 minutes / level
range:
10'/lvl
area of effect:
proto-plasm
sourcebook:
spell user's companion
description: With this spell a caster may form multiple magical and/or non-magical creatures and give them general commands for the duration of the spell. The creatures will be identical in structure to the creatures they were made to resemble. The intelligence of the creatures may not exceed “mediocre”. The creatures will possess all abilities innate to the created creatures except spell casting. The duration of this spell begins after the creatures have been formed. After the task is completed the creatures and protoplasm will vanish. The size of the creatures depends on the amount of proto-plasm available for use. The caster may form half his level in cubic feet of protoplasm per round. The number of creatures created is equal to one creature per level of the caster or less. All creatures are formed simultaneous of each other and may be made to resemble different creatures.

spell name:
CONTROL III
list name:
Matter Manipulation
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
infinite
area of effect:
all creations
sourcebook:
spell user's companion
description: This allows the caster to totally control all magical and/or non-magical creatures he has created or has been created by another (RR vs the level of the creator), for as long as the creatures exist. When the creatures and the protoplasm vanish, this spell will no longer remain in effect.

spell name:
STORE LOCATION 
list name:
Planar Survival
level:
1
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to memorize a precise location on a plane for use with other spells.

spell name:
SCAN PATTERN 
list name:
Planar Survival
level:
3
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to determine the composition of a being for use with Transfigure Form. A pattern which has been scanned, may be stored in memory normally.

spell name:
DETERMINE LOCATION 
list name:
Planar Survival
level:
4
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
1 plane
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to determine his location on one plane based upon direction and distance to a previously designated point. If caster leaves this plane, he must re-designate a measuring point.

spell name:
FOCUS 
list name:
Planar Survival
level:
5
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to develop the total focus necessary for a 'speed shift' spell without the danger of straining the mind to the point of permanent damage. Note all insanity damage takes effect, but it is of a temporary nature only. Insanity duration is equal to the level of the insanity in days.

spell name:
ANALYZE 
list name:
Planar Survival
level:
6
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
sight
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to determine the exact parameters of a perceived area. These parameters will delineate what would be required to allow the caster to survive at that location.

spell name:
XENO-SKILL 
list name:
Planar Survival
level:
7
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to overcome the -25 bonus for any Xeno-lore skill. Thus, caster would have +0 with the affected skill.

spell name:
ANOMALY WARNING 
list name:
Planar Survival
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is immediately warned, when travelling in an extra-planar manner such as Gating, Ethereally Travelling, etc. of any environmental danger that may affect him. For example, Gozer, the planar traveler, is about to step through a gate. The area he is about to enter appears safe and hospitable (to his present form). It is not. The instant any part of Gozer passes through the gate, he is warned that there is something wrong (not what is wrong, however). Assuming Gozer survives this small penetration into the new plane, he may attempt to discern what is incompatible between his form and the planar environment he is about to enter and, if possible, correct the mismatch. Once this spell is triggered, it must be recast. If a caster changes his form (to something with different environmental needs or tolerances) he must recast this spell with those differences in mind, else the Warning will not be accurate and will feed him potentially false information.

spell name:
FATHOM COMMUNICATION 
list name:
Planar Survival
level:
9
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to understand radically different forms of communication, e.g., communication based upon differences in vibration, gravity, mass, etc. Caster may utilize the new form of communication if his physiology permits, e.g., to communicate with a being that 'talks' by altering its mass, caster must be able to alter his mass also.

spell name:
RESIST SHIFT 
list name:
Planar Survival
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +3 per level bonus to resist any type of travel involving crossing a planar barrier such as summoning, banishment, passing through a gate, etc.

spell name:
TRANSFIGURE FORM 
list name:
Planar Survival
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to change his form into that of one being/creature on which he has cast Scan Pattern. Caster gains none of the abilities of the form acquired, other than those relating to the natural environment of the being/creature. Caster's new body does require the sort of environment necessary to support it.

spell name:
PLANAR CONCEPT 
list name:
Planar Survival
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster's mind to merge with the reality of the planes. This provides the caster with a +2 per level bonus to the following skills: Demon/Devil Lore, Hostile Environments (Extra-Planar), Sense Reality Warp, and Time Sense.

spell name:
ENVIRONMENTAL SPHERE 
list name:
Planar Survival
level:
13
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a sphere (up to T radius per level) that maintains the environment needed by the target to survive including the correct and survivable temperature range, right air mixture, etc. Sphere is centered on target and moves with him. This sphere is not solid and only prevents hostile environmental material from passing - this does not include elemental attacks.

spell name:
MIND BASTION 
list name:
Planar Survival
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to not see anything which his mind could not handle and thus would cause him harm. This is dangerous, however, as the caster is still vulnerable to the unseen creatures or objects.

spell name:
IRREVOCABLE STASIS 
list name:
Planar Survival
level:
15
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster places himself into total stasis until a chosen trigger occurs: certain length of time passes, certain friends happen by, etc. Caster is encased in a force bubble, hence nothing can affect him until he comes out of stasis.

spell name:
PLANAR RESCUE 
list name:
Planar Survival
level:
16
realm:
Arcane
type:
closed arcane
spell class:
S*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is immediately transported to chosen Stored Location. Caster may preset conditions which will trigger this spell such as his death, incapacitation, entering a totally inhospitable place, etc. 'Distance' of travel need not be planar in nature.

spell name:
ELEMENTAL IMMUNITY 
list name:
Planar Survival
level:
17
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster total immunity to any one type of element. This spell prevents PEM poisoning (see Elemental Companion), damage from the element, etc. This protection extends to all of the caster's non-living possessions within a 5' radius. Only one Elemental Immunity spell may be in effect on one person at any time. To change the element protected from, caster must recast this spell.

spell name:
REALITY ANCHOR 
list name:
Planar Survival
level:
18
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to see things based on what he understands, e.g., see an X level extra-planar being as a 13th level being, or see a spell-like effect as if it were a spell (including who caused it etc.). This would allow caster to interact with creatures/beings whose true form might drive him mad etc. without mental harm.

spell name:
REFUGE 
list name:
Planar Survival
level:
19
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is totally removed from reality. He exists, in a personal void. Nothing may reach caster while so separated. This separation exists for as long as caster wills it at the casting of the spell (potentially permanently if so desired). This personal void has no dimensions, and the caster is capable of no actions (other than magical or mental). Caster may exit to any location he has seen before. Caster may remain for as long as desired.

spell name:
COMPREHEND TRUTH 
list name:
Planar Survival
level:
20
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to see things based upon the truth. This spell acts to protect the mind from totally alien perceptions by expanding the mind so it can understand those perceptions without the crutch of Reality Anchor or similar spells.

spell name:
VOIDAL FLEXIBILITY 
list name:
Planar Survival
level:
25
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster's mind to accept the reality of the Void. Caster is then able to perceive the subtle differences between objects and creatures originating from the Void. This will prevent the disorientation that usually follows as a result of the lack of reality necessary to form accurate perceptions when dealing with creatures from the Void or with conditions present in the Void itself (the various planes of the Pales etc.).

spell name:
SUBCONSCIOUS SURVIVAL 
list name:
Planar Survival
level:
30
realm:
Arcane
type:
closed arcane
spell class:
S*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: When the caster is in extreme danger, due to his extra-planar exploits, his mind is allowed to protect him by casting any spell (or spells) on this list as necessary. These spells will be cast subconsciously based upon a set of pre-set assumptions that the caster must program by the use of this spell, for example: 1) I (meaning the caster) will remain on the plane I have chosen. 2) My companions will remain with me. etc.) Thus, if the caster desires to remain on a given plane regardless of the cost, this spell will change his form, or create an Environmental Sphere, etc. anything that is necessary to accomplish the caster's preset goals. If the caster should run out of PPs, this spell will be cancelled and the caster will basically be up an unsanitary tributary with insufficient means of locomotion.

spell name:
RESIST FORCES 
list name:
Planar Survival
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to resist reality-altering events and phenomena by strengthening the reality of his own existence to the point where it is unaffected by them. For example, the caster is caught in a Reality Storm and casts a. Resist Forces spell. The caster is altered by the storm each round, but by the end of the round his existence is repaired to the point that he is essentially unaffected by the storm.

spell name:
DETECT MAGIC
list name:
Power Mastery
level:
1
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Caster determines whether there is active magic within range.

spell name:
DETERMINE REALM
list name:
Power Mastery
level:
2
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster determines which realm a 'Detected; or perceived spell or force of magic is from, e.g., Arcane, Essence, Channelling, etc..

spell name:
SHARE/LINK
list name:
Power Mastery
level:
3
realm:
Arcane
type:
closed arcane
spell class:
P
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to choose up to 1 other spell caster per level and choose that caster as one of his group (for the other spells on this list). The spell casters are linked until they move farther than 10'/level (of Share/Link caster) away, this spell is dispelled, or another Share/Link is cast. A spell caster may not be linked to more than one group at any time.

spell name:
OVERLOAD PROTECTION
list name:
Power Mastery
level:
4
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster creates a 'circuit breaker' protecting himself from channeling mishaps and overload burnout. Assuming a burnout occurs, this spell kicks in, the circuit breaks, and the entire amount of channeled PP or spells are circuited away (the entire amount of either PP or spells is lost).

spell name:
WAITING STORE
list name:
Power Mastery
level:
5
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to set aside up to his full daily total of PPs to be stored. While these PPs are stored they can't be drained in any way. These PPs show up according to a predetermined (at the time of casting) action, when they will become available to the caster. The caster may not possess any more than his normal maximum PPs at any time. If this spell causes him to exceed this limit, the caster may be subject to burnout.

spell name:
CHANNEL
list name:
Power Mastery
level:
6
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Adds +2/lvl to caster's Channelling skill for the duration.

spell name:
POWER CONVERSION
list name:
Power Mastery
level:
7
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Alters the effective realm of PPs channelled immediately after this spell effectively changing Arcane to Channeling, or Mentalism, or Essence, or Prosaic, but not Psion or Primal Essence.

spell name:
SPELL CONVERSION
list name:
Power Mastery
level:
9
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Alters the effective realm of one spell cast immediately after this one such as Arcane to Channeling, or Mentalism, or Essence, or Prosaic, but not Psion or Primal Essence. This causes RRs, dispels, and any other spell effective or affecting rolls to be made against the 'new' realm (whatever it has been changed to). A potent use for this spell would be cross realm channels.

spell name:
BORROW POWER
list name:
Power Mastery
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may draw PPs from the days to come (steal them from his own future PPs). Caster may draw up to one day's power per 3 levels from the next days to come. The days must be consecutive and begin immediately with tomorrow. Caster may not possess more than his normal amount of PPs or he will suffer burnout.

spell name:
DRAIN PP
list name:
Power Mastery
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Removes up to 1 PP per level of caster from a target (who misses his RR). PPs are simply lost.

spell name:
CANCEL PRIMAL
list name:
Power Mastery
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Causes any active spells within a 1' radius per level to resist versus the caster's level (with +30 to their RR) or be dispelled.

spell name:
LEECH
list name:
Power Mastery
level:
13
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
until used
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to draw PPs from a magical item. If the item fails it's RR then the caster gains a varying amount of power points based upon this list: +1 PP for Each +1 Bonus; +5 PPs for each x1 Multiplier; +5 PPs for Empathy; +10 PPs for Low Intelligence or above; others depended on GM discretion.

spell name:
POOL OF POWER
list name:
Power Mastery
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a nebulous 'pool' of power points that may be accessed by any mage who has been included in the Share/Link group. Some or all of the mages included in this pool must donate PPs to form the pool. This pool may contain any amount of power points (up to the full amount of total power points of all mages included in the group) without the danger of burnout to the group of mages. Any mages who die are eliminated from the group (thus changing the amount of power the pool is able to safely contain). If the amount of power contained in the pool goes over the amount possible, then all mages who share in the pool will suffer burnout. Any mages who share in the pool may draw PPs from the pool or their own personal power points to cast their spells. Linked mages may have access to this nebulous power point pool regardless of their respective present locations.

spell name:
CHARGE
list name:
Power Mastery
level:
15
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster can recharge any rechargeable magical item (usually staves and wands) by casting this spell and then channeling as many PPs as desired (up to 5 per level) into the item. This spell alters these PPs so they may be accepted by the item as usable effects. To recharge a tenth level effect in an item requires 10 PPs, if less are used, they are simply wasted. If an item is 'overcharged' it will explode releasing all the charges it contained, e.g., a wand of Lightning Bolts (can hold 10 charges) is recharged to 11 charges and explodes doing an 11x Lightning bolt to all within an 11' radius.

spell name:
TAP NODE
list name:
Power Mastery
level:
16
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster makes a temporary link between himself and an Earth Node to draw up to 1 PP per level into his personal power. If this amount of PPs pushes the caster over his normal PP limit, he will suffer burnout. Caster must be in contact with the Earth Node to successfully complete this spell.

spell name:
POWER SAVER
list name:
Power Mastery
level:
17
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster creates a temporary adder with this spell. Caster may place this temporary adder into any item he touches or into his mind (his brain is actually the item), but only one may be held in this way. The PPs contained in this adder may not be drained as normal PPs but are still subject to dispels, Anti-Magic Zones, etc. The caster may cast any amount of PPs in this spell (up to his level plus the 18 for the Power Saver spell) to be changed into an adder, but may only cast an equal or lower level spell with the adder. For example, a 30th level caster casts this spell to create an adder and spends 48 PPs casting this spell (18 for the spell and 30 for a max power adder). The caster places his adder into his staff.

spell name:
STORAGE
list name:
Power Mastery
level:
18
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster may store PP in an object to be used later. This object has a maximum storage amount equal to 10x it's remaining Blade Rune potential, and if more is placed in it, the object is destroyed (metal melts, wood and leather burn, etc.). These stored PPs will remain for the duration and then bleed away at 6 PP per hour.

spell name:
MULTIPLIER
list name:
Power Mastery
level:
19
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Creates a x2 magical multiplier which will work in addition to any other that the caster has in operation, i.e, a caster who has a x3 multiplier and casts this spell will, for the duration, have a x4 multiplier, etc.

spell name:
LOCK STORE
list name:
Power Mastery
level:
20
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to set aside a certain amount of PPs to be stored. While these PPs are stored they can't be drained in any way. These PPs are made available by executing a predetermined (at the time of casting) action. These power points are then vulnerable to draining etc. However, the caster may also specify a 'lock' during the casting and if this is executed, the PPs again become 'safe' from draining etc. When the PPs are 'safe' they are unusable to the caster, but when usable to the caster they are in danger of being drained along with his normal PPs. Caster may possess an additional amount in his Lock Store equal to his normal daily maximum without danger of burnout, however, if he exceeds this limit, he will suffer burnout.

spell name:
NODE LINK
list name:
Power Mastery
level:
25
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster makes a temporary link between himself and an Earthnode to draw up to 1 PP per level into his personal power. If this amount of PPs pushes the caster over his normal PP limit, he will suffer burnout. This spell may be used but once per day. Caster need not be in contact with an Earthnode to successfully complete this spell.

spell name:
POWER CONCENTRATION
list name:
Power Mastery
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10/lvl
area of effect:
1 focus
sourcebook:
spell user's companion
description: Creates a focus to concentrate the power points necessary to generate a magical vortex (See Section 8.22 RMCIII) by preventing the dispersion of the Primal Essence. This allows the creation of a vortex for 1/10 the normal necessary PPs.

spell name:
FIELD OF DISPERSION
list name:
Power Mastery
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
10/lvl
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Creates an area that repels Primal Essence, i.e., no Primal Essence may exist within the area of effect. This spell has the effect of a very limited Anti-Magic Zone. It also cancels Power Concentration and prevents or curtails a Voidal Vortex.

spell name:
ATTUNE 
list name:
Primitive Voice
level:
1
realm:
Arcane
type:
closed arcane
spell class:
IM
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Attunes the caster to the target for the use of other spells on this list. If the target is willing, the spell succeeds automatically (except for spell failures). If the target is not willing, he may make a RR. If the target makes his RR by more than 25, he realizes what was attempted. Attuning may be detected on a target by any Detect Realm spell and removed from a target simply by Dispelling it, or by certain other Mental “Cures.” The Attuning does receive a RR against any removal attempts.

spell name:
SYMPATHY 
list name:
Primitive Voice
level:
2
realm:
Arcane
type:
closed arcane
spell class:
IM
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster experiences the emotions of the target. If there is positive regard between the caster and the target, the two will experience this as a special experience of intimacy and closeness. If the target is distraught, terrified, angry, giddy, etc., the caster must make a RR to avoid being overcome by the target's emotions (to a maximum of 1 rnd/target's Ivl).

spell name:
SENDING
list name:
Primitive Voice
level:
3
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
500'
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. If the target is unaccustomed to the experience, he may not realize he is being contacted and may inaccurately assume it is his own thoughts. If the target has accurately perceived a sending from the caster before, he will know what is occurring and may attempt a perception roll to recognize the caster's “voice.” Because of these common obstacles, it is considered polite to identify yourself early in any Sending.

spell name:
EMPATHY
list name:
Primitive Voice
level:
4
realm:
Arcane
type:
closed arcane
spell class:
IM
duration:
concentration
range:
10'
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster experiences the emotions of the target but is not otherwise affected by them.

spell name:
DIALOGUE
list name:
Primitive Voice
level:
5
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
500'
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, caster may receive verbal communication back from the target.

spell name:
SENDING
list name:
Primitive Voice
level:
6
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
1 mile
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. If the target is unaccustomed to the experience, he may not realize he is being contacted and may inaccurately assume it is his own thoughts. If the target has accurately perceived a sending from the caster before, he will know what is occurring and may attempt a perception roll to recognize the caster's “voice.” Because of these common obstacles, it is considered polite to identify yourself early in any Sending.

spell name:
RANGED ATTUNE
list name:
Primitive Voice
level:
7
realm:
Arcane
type:
closed arcane
spell class:
IM
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Attunes the caster to the target for the use of other spells on this list. If the target is willing, the spell succeeds automatically (except for spell failures). If the target is not willing, he may make a RR. If the target makes his RR by more than 25, he realizes what was attempted. Attuning may be detected on a target by any Detect Realm spell and removed from a target simply by Dispelling it, or by certain other Mental “Cures.” The Attuning does receive a RR against any removal attempts.

spell name:
VISION & VOICE
list name:
Primitive Voice
level:
8
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
500'
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, the target “sees” the caster as well as “hears” him, and the caster may “see” as well as “hear” the target. Either may permit “auditory” contact without permitting the “visual” component. If other beings are present who are Attuned to the caster, they may also experience both the Auditory and Visual communication with the caster if both caster and target permit.

spell name:
DIALOGUE
list name:
Primitive Voice
level:
9
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
1 mile
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, caster may receive verbal communication back from the target.

spell name:
APPARITION 
list name:
Primitive Voice
level:
10
realm:
Arcane
type:
closed arcane
spell class:
IME
duration:
concentration
range:
500'
area of effect:
self
sourcebook:
spell user's companion
description: The caster may send an Apparition of himself to a target in range. The Apparition appears to be a 3-D image, just like the caster, wearing what he has on, except that it is surrounded with a distinct aura. The Apparition is visible to everyone around the target as if the Caster were present, and it may converse with all those present (subject to normal language problems, etc.). The caster's Apparition may never be further than 50' from the target and there may be no intervening walls between the target and the Apparition. The caster may perceive the objects, persons, surroundings, etc. which the Apparition can see. While the Apparition may appear to sit, walk, or float cross-legged in the air (or whatever), it may not cast spells, attack, manipulate objects, command a familiar or Undead, etc.; and may not be the target of such actions. The caster himself is entranced (and relatively helpless) while casting this spell. Students of magic should be warned that should they try to just send their perceptions (e.g., turning themselves invisible, shadowed, silent, etc.) before sending their Apparitions to the target's locale, there will be an inevitable and irrepressible (and highly visible) caster-shaped aura wherever the Apparition is.

spell name:
VISION & VOICE
list name:
Primitive Voice
level:
11
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
1 mile
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, the target “sees” the caster as well as “hears” him, and the caster may “see” as well as “hear” the target. Either may permit “auditory” contact without permitting the “visual” component. If other beings are present who are Attuned to the caster, they may also experience both the Auditory and Visual communication with the caster if both caster and target permit.

spell name:
SENDING
list name:
Primitive Voice
level:
12
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
1 mi/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. If the target is unaccustomed to the experience, he may not realize he is being contacted and may inaccurately assume it is his own thoughts. If the target has accurately perceived a sending from the caster before, he will know what is occurring and may attempt a perception roll to recognize the caster's “voice.” Because of these common obstacles, it is considered polite to identify yourself early in any Sending.

spell name:
DISTANCE ATTUNE 
list name:
Primitive Voice
level:
13
realm:
Arcane
type:
closed arcane
spell class:
IM
duration:
permanent
range:
Special
area of effect:
1 target
sourcebook:
spell user's companion
description: Attunes the caster to the target for the use of other spells on this list. If the target is willing, the spell succeeds automatically (except for spell failures). If the target is not willing, he may make a RR. If the target makes his RR by more than 25, he realizes what was attempted. Attuning may be detected on a target by any Detect Realm spell and removed from a target simply by Dispelling it, or by certain other Mental “Cures.” The Attuning does receive a RR against any removal attempts.

spell name:
DIALOGUE
list name:
Primitive Voice
level:
14
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
1 mi/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, caster may receive verbal communication back from the target.

spell name:
VISION & VOICE
list name:
Primitive Voice
level:
15
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
1 mi/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, the target “sees” the caster as well as “hears” him, and the caster may “see” as well as “hear” the target. Either may permit “auditory” contact without permitting the “visual” component. If other beings are present who are Attuned to the caster, they may also experience both the Auditory and Visual communication with the caster if both caster and target permit.

spell name:
MIND'S PORTAL 
list name:
Primitive Voice
level:
16
realm:
Arcane
type:
closed arcane
spell class:
IMF
duration:
concentration
range:
1 mi/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, the target “sees” the caster as well as “hears” him, and the caster may “see” as well as “hear” the target. Either may permit “auditory” contact without permitting the “visual” component. If other beings are present who are Attuned to the caster, they may also experience both the Auditory and Visual communication with the caster if both caster and target permit. If both target and caster permit (or will), the caster may teleport the target to his location, or the target may draw the caster through to his own location. The teleport must be accomplished within the Duration of the spell. Both target and caster must have a hand free to reach through the tele-portal, clasp the other's hand, and draw them through (weight is not a factor). Imprisoning devices such as chains, ropes, etc. will prevent the transport of the bound character.

spell name:
SENDING
list name:
Primitive Voice
level:
17
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
10 mi/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. If the target is unaccustomed to the experience, he may not realize he is being contacted and may inaccurately assume it is his own thoughts. If the target has accurately perceived a sending from the caster before, he will know what is occurring and may attempt a perception roll to recognize the caster's “voice.” Because of these common obstacles, it is considered polite to identify yourself early in any Sending.

spell name:
APPARITION 
list name:
Primitive Voice
level:
18
realm:
Arcane
type:
closed arcane
spell class:
IME
duration:
concentration
range:
1 mi
area of effect:
self
sourcebook:
spell user's companion
description: The caster may send an Apparition of himself to a target in range. The Apparition appears to be a 3-D image, just like the caster, wearing what he has on, except that it is surrounded with a distinct aura. The Apparition is visible to everyone around the target as if the Caster were present, and it may converse with all those present (subject to normal language problems, etc.). The caster's Apparition may never be further than 50' from the target and there may be no intervening walls between the target and the Apparition. The caster may perceive the objects, persons, surroundings, etc. which the Apparition can see. While the Apparition may appear to sit, walk, or float cross-legged in the air (or whatever), it may not cast spells, attack, manipulate objects, command a familiar or Undead, etc.; and may not be the target of such actions. The caster himself is entranced (and relatively helpless) while casting this spell. Students of magic should be warned that should they try to just send their perceptions (e.g., turning themselves invisible, shadowed, silent, etc.) before sending their Apparitions to the target's locale, there will be an inevitable and irrepressible (and highly visible) caster-shaped aura wherever the Apparition is.

spell name:
DIALOGUE
list name:
Primitive Voice
level:
19
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
10 mi/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, caster may receive verbal communication back from the target.

spell name:
LORD MIND'S PORTAL
list name:
Primitive Voice
level:
20
realm:
Arcane
type:
closed arcane
spell class:
IMF
duration:
concentration
range:
10 mi/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, the target “sees” the caster as well as “hears” him, and the caster may “see” as well as “hear” the target. Either may permit “auditory” contact without permitting the “visual” component. If other beings are present who are Attuned to the caster, they may also experience both the Auditory and Visual communication with the caster if both caster and target permit. If both target and caster permit (or will), the caster may teleport the target to his location, or the target may draw the caster through to his own location. The teleport must be accomplished within the Duration of the spell. Both target and caster must have a hand free to reach through the tele-portal, clasp the other's hand, and draw them through (weight is not a factor). Imprisoning devices such as chains, ropes, etc. will prevent the transport of the bound character.

spell name:
DIALOGUE TRUE
list name:
Primitive Voice
level:
25
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
Unlimited
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, caster may receive verbal communication back from the target. range is unlimited. Communication may even occur between planes; however, some planes may prevent such communication (e.g., low magic planes, etc).

spell name:
LORD APPARITION 
list name:
Primitive Voice
level:
30
realm:
Arcane
type:
closed arcane
spell class:
IME
duration:
concentration
range:
10 mi/lvl
area of effect:
self
sourcebook:
spell user's companion
description: The caster may send an Apparition of himself to a target in range. The Apparition appears to be a 3-D image, just like the caster, wearing what he has on, except that it is surrounded with a distinct aura. The Apparition is visible to everyone around the target as if the Caster were present, and it may converse with all those present (subject to normal language problems, etc.). The caster's Apparition may never be further than 50' from the target and there may be no intervening walls between the target and the Apparition. The caster may perceive the objects, persons, surroundings, etc. which the Apparition can see. While the Apparition may appear to sit, walk, or float cross-legged in the air (or whatever), it may not cast spells, attack, manipulate objects, command a familiar or Undead, etc.; and may not be the target of such actions. The caster himself is entranced (and relatively helpless) while casting this spell. Students of magic should be warned that should they try to just send their perceptions (e.g., turning themselves invisible, shadowed, silent, etc.) before sending their Apparitions to the target's locale, there will be an inevitable and irrepressible (and highly visible) caster-shaped aura wherever the Apparition is.

spell name:
MIND'S PORTAL TRUE 
list name:
Primitive Voice
level:
50
realm:
Arcane
type:
closed arcane
spell class:
IMF
duration:
concentration
range:
Unlimited
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, the target “sees” the caster as well as “hears” him, and the caster may “see” as well as “hear” the target. Either may permit “auditory” contact without permitting the “visual” component. If other beings are present who are Attuned to the caster, they may also experience both the Auditory and Visual communication with the caster if both caster and target permit. If both target and caster permit (or will), the caster may teleport the target to his location, or the target may draw the caster through to his own location. The teleport must be accomplished within the Duration of the spell. Both target and caster must have a hand free to reach through the tele-portal, clasp the other's hand, and draw them through (weight is not a factor). Imprisoning devices such as chains, ropes, etc. will prevent the transport of the bound character. Teleportation may even occur between planes; however, some planes may prevent such communication (e.g., low magic planes, etc.).

spell name:
DETECT MAGIC
list name:
Realm Law
level:
1
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
1 minute / level
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to detect any active magic within range.

spell name:
TYPE REALM
list name:
Realm Law
level:
2
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
-
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to determine exact realm that perceived magic has been cast from, e.g., Channeling, Mentalism, Arcane, etc.

spell name:
TYPE CLASS
list name:
Realm Law
level:
3
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
-
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to determine exact class of spells that perceived spell belongs to, e.g., Magician base, Animist base, Bard base, etc.

spell name:
TYPE SPELL
list name:
Realm Law
level:
4
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
-
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to determine exact type (if known by caster) that perceived spell is Ventriloquism, or Lightning Armor, or Heal (5-50), etc. Caster of this spell must know of the spell to be 'Typed' to get exact spell name, otherwise general purpose is learned, (those above) Voice Manipulation, or Elemental Protection, or Healing, etc.

spell name:
STORE TRUE
list name:
Realm Law
level:
5
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to perfectly remember and store any sense perception and innate Essence for the duration, including all heard for duration, or all seen for duration, etc. Caster may recall these memories at will. This spell acts as if the caster had a photographic memory with total recall. This spell may also be used in place of any of the 1st level “store” type spells in any of the realms, on any of the lists (a general-purpose storage and memory spell).

spell name:
DETERMINE POWER
list name:
Realm Law
level:
6
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
-
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to determine exactly how many power points are spent casting a perceived spell, e.g., a Teleport V spell (from the Lofty Bridge list) has this spell cast upon it and returns a 16.

spell name:
DUAL CAST
list name:
Realm Law
level:
7
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Caster's next spell costs double normal PPs but is cast through two realms of power. For example; a Mentalism spell cast after this spell would affect target's as either a Mentalism or as a Channeling (or Essence, or Arcane) spell (whichever one was worse for saving throw purposes). The extra realm of effect would be chosen at time of casting the Dual Cast spell. Example: Evion, a Dark Cleric, casts an Absolution Pure after casting a Dual Cast (Mentalism). The Absolution Pure (20th level) costs her 40 PPs to cast (20x2). Her target (a Light Cleric) resists versus Channeling with a +60 bonus, but only resists versus Mentalism with a +5 bonus. The roll is made (against Mentalism as this is the harder save)...and fails, the Light Cleric is affected by the Absolution Pure. Only one RR is made versus the Dual Cast spell (even though two spells were actually cast, A.P.-Channeling and A.P.-Mentalism).

spell name:
MAGIC MIND
list name:
Realm Law
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to power Psions with magic PPs or power magic spells with Psion Points. The special nature of this spell allows it to be cast with either Psion or magic PPs.

spell name:
RANDOM
list name:
Realm Law
level:
9
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
spell user's companion
description: Caster casts this spell and gains any one random spell (between 1st and 20th level) from any list (known or unknown). Caster must specify who the spell is to affect. Range, Duration, and Area of Effect of the random spell are as directed by the listing of the other spell. When the random spell begins to take effect, the caster knows exactly what it is, but due to the randomness of the spell energy is unable to cancel this spell as he normally could.

spell name:
CROSS COORDINATION
list name:
Realm Law
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may combine the effects of two non-attack/elemental spells. Caster must expend PPs for both spells and 8 PPs for this spell. This spell must be cast first, but the two spells to be combined may be cast simultaneously. If necessary, caster must specify the order in which the spell effects will take effect.

spell name:
OWN REALM
list name:
Realm Law
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may cast any 1st level spell of his realm. Arcane spell users and Hybrid users must specify one realm which this spell will be effective on.

spell name:
ARCANE AUGMENTATION
list name:
Realm Law
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: An Arcane spell user may gain his PPs from another realm of power (if he's prevented from gaining his own PPs normally). The PPs for casting this spell may be cast from the future PPs to be gained by this spell, but if the caster, for some reason, doesn't gain these PPs, he takes 1-10 hits per PP he cast short.

spell name:
ESSENCE AUGMENTATION
list name:
Realm Law
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: An Essence spell user may gain his PPs from another realm of power (if he's prevented from gaining his own PPs normally). The PPs for casting this spell may be cast from the future PPs to be gained by this spell, but if the caster, for some reason, doesn't gain these PPs, he takes 1-10 hits per PP he cast short.

spell name:
MENTALISM AUGMENTATION
list name:
Realm Law
level:
13
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: A Mentalism spell user may gain his PPs from another realm of power (if he's prevented from gaining his own PPs normally). The PPs for casting this spell may be cast from the future PPs to be gained by this spell, but if the caster, for some reason, doesn't gain these PPs, he takes 1-10 hits per PP he cast short.

spell name:
CHANNELING AUGMENTATION
list name:
Realm Law
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: A Channeling spell user may gain his PPs from another realm of power (if he's prevented from gaining his own PPs normally). The PPs for casting this spell may be cast from the future PPs to be gained by this spell, but if the caster, for some reason, doesn't gain these PPs, he takes 1-10 hits per PP he cast short.

spell name:
ELEMENTAL AUGMENTATION
list name:
Realm Law
level:
15
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: An Elementalism spell user may gain his PPs from another realm of power (if he's prevented from gaining his own PPs normally). The PPs for casting this spell may be cast from the future PPs to be gained by this spell, but if the caster, for some reason, doesn't gain these PPs, he takes 1-10 hits per PP he cast short.

spell name:
SWITCH CLASS
list name:
Realm Law
level:
16
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Caster's next spell is cast as another class within his realm, e.g., a Magician may cast a spell and have the signature of the spell read as if any other Essence-user had cast this spell.

spell name:
ALTER REALM
list name:
Realm Law
level:
17
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Caster causes all spells attempting to affect him to make a RR or be shifted to caster's chosen realm for his own RR purposes. For example, a Mentalism user has this spell current (causing any spells affecting him to be altered to Mentalism spells (as his Mentalism Bonus is +45)). An Animist casts an Absolution on him which fails it's RR versus being altered and the Mentalism-user saves against this Absolution as if it were a Mentalism spell.

spell name:
DISPEL MAGIC
list name:
Realm Law
level:
18
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
-
range:
10'/lvl
area of effect:
1 spell
sourcebook:
spell user's companion
description: When a spell is cast against the caster it must first make a RR to be able to affect the caster. The level of the attacking spell-caster is the attack level and the level of the caster of the Dispel Magic is the defend level. If this RR is successful, then the attack proceeds normally.

spell name:
DIFFERENT REALM
list name:
Realm Law
level:
19
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may cast any one 1 st level spell of one chosen realm.

spell name:
TEMPORARY USE
list name:
Realm Law
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to alter his 'aura' (that magical signature that magic items pick up on to determine whether a character is a particular class) so he may use a magic item designed for a particular realm or class. For example, an Evil Mentalist casts this spell to allow him to utilize a x5 Paladin-only multiplier he has found. Unless the item is intelligent and has perceptual abilities other than those normally found in magic items, it will function for the Evil Mentalist as if he were a Paladin.

spell name:
SWITCH
list name:
Realm Law
level:
25
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
varies
sourcebook:
spell user's companion
description: Causes any spells cast by caster during the duration to be altered to a chosen realm. This will allow the caster to bypass known defenses, Cancel/Dispel/Un-spells etc. Thus, caster can 'hit 'em where they aint'. Any of the Dispel True spells make this spell ineffective.

spell name:
DIFFERENT REALM TRUE
list name:
Realm Law
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may, for the duration of this spell, cast any 1st level spell of one chosen realm (the spells cost normal PPs to cast).

spell name:
HYBRID ABILITIES
list name:
Realm Law
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains abilities similar to an Archmage. His development costs are now the same as any one of the hybrid spell users. His base lists do not change, but he may now make spell picks as a hybrid, from his original realm and one more chosen by him at the casting of this spell.

spell name:
ARCHMAGE ABILITIES
list name:
Realm Law
level:
60
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains abilities similar to an Archmage. His development costs are now the same as any one of the hybrid spell users. His base lists do not change, but he may now make spell picks as a hybrid, but for all realms.

spell name:
REALM CONVERSION
list name:
Realm Law
level:
70
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Caster is able to convert 1 spell from another realm to be cast from a different realm. Spell effects and Area/ Range/Duration all remain constant, the only change effected is realmtype. Each Realm Conversion will convert but one spell to but one different realm, e.g., to convert the 30th level Absolution spell from Channelling to Mentalism and Essence requires two separate castings of this spell. To successfully cast this spell, the caster must be able to cast spells from both realms and be able to cast the 'converted' spell in its original realm.

spell name:
MEMORIZE
list name:
Replicating Ways
level:
1
realm:
Arcane
type:
closed arcane
spell class:
P
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to perfectly remember any details gained by a Scan spell.

spell name:
SCAN
list name:
Replicating Ways
level:
2
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains knowledge of any one of the following concerning an object or target (if RR is failed): exact weight, exact dimensions, exact texture, exact composition.

spell name:
DETERMINE ORIGIN
list name:
Replicating Ways
level:
3
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster determines whether an object or target (who misses a RR) is an original or a copy.

spell name:
COPY ACTION
list name:
Replicating Ways
level:
4
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to perform an observed action in exactly the same way. This doesn't guarantee the success of the action/ maneuver (although it may give a bonus - GM's discretion).

spell name:
COPY EMOTION
list name:
Replicating Ways
level:
5
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able, through outward appearance internalized, to experience one emotion of a target.

spell name:
COPY TASTE
list name:
Replicating Ways
level:
6
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to stimulate his own taste-buds to exactly reproduce the taste experienced by another target.

spell name:
COPY SMELL
list name:
Replicating Ways
level:
7
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to stimulate his own olfactory nerves to exactly reproduce the smell experienced by a target.

spell name:
COPY SOUND
list name:
Replicating Ways
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to stimulate his own aural nerves to exactly reproduce the sound experienced by a target.

spell name:
COPY FEEL
list name:
Replicating Ways
level:
9
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to stimulate his own touch sense to exactly reproduce the texture experienced by a target.

spell name:
TEMPORARY COPY
list name:
Replicating Ways
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster creates an exact duplicate of any non-living, non-magical object. This object will exist until the duration ends or the caster cancels this spell. The size of the object to be copied may not exceed 1 cu'/lvl of the caster.

spell name:
COPY SIGHT
list name:
Replicating Ways
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to stimulate his own visual nerve to exactly reproduce the sight experienced by a target.

spell name:
CONVERSION COPY
list name:
Replicating Ways
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
self
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to convert an actual experience like a walk down a maze, into a tangible object such as a map.

spell name:
COPY GAS
list name:
Replicating Ways
level:
13
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: is able to duplicate up to 1 cubic foot per level of any non-magical 'normal' gas.

spell name:
COPY LIQUID
list name:
Replicating Ways
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to duplicate up to 1 cubic foot per level of any non-magical 'normal' liquid.

spell name:
COPY SOLID
list name:
Replicating Ways
level:
15
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to duplicate up to 1 cubic inch per level of any non-magical 'normal' solid material.

spell name:
COPY OTHER
list name:
Replicating Ways
level:
16
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to duplicate up to 1 cu”/lvl of any special material not covered in the other Copy spells. Living tissue will not be 'copied'.

spell name:
COPY SPELL
list name:
Replicating Ways
level:
17
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
sight
area of effect:
1 spell
sourcebook:
spell user's companion
description: Caster is able to exactly duplicate any one target spell (which this spell has been cast upon). The 'copied' spell is usable once (for the appropriate number of PPs). The spell must be castable by caster based upon normal PP and level requirements.

spell name:
ALTER MASS
list name:
Replicating Ways
level:
18
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to alter the mass or density of a copied object (by up to +/- 5% per level of caster) by casting this spell immediately before the Copy spell. Altered material will be larger or smaller than the original by an appropriate amount, e.g., an object made 50% denser would be 50% smaller.

spell name:
MEMORY TO REALITY
list name:
Replicating Ways
level:
19
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster creates an item from an item scanned and memorized. Item may not be more than 1 cubic foot per level in size.

spell name:
COPY LIFE
list name:
Replicating Ways
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster creates a duplicate life-form. This duplicate life-form may not mass more than 10 pounds per level of caster. Duplicated life-form will be limited to animal intelligence (regardless of the original's intelligence) and non-magical abilities only.

spell name:
ALTER COPY
list name:
Replicating Ways
level:
25
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to make small changes in the copied object (one change per casting of this spell) involving no more mass than 1/4 of 1% per level of caster per spell cast.

spell name:
COPY TRUE
list name:
Replicating Ways
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster creates a perfect simulacrum of the object (identical to the original in every way) which will exist and react exactly as the original for the duration of this spell. No being of above average intelligence (or above 10th level in power) may be duplicated using this spell.

spell name:
COPY MEMORY
list name:
Replicating Ways
level:
50
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to duplicate the memory of a target in his own mind for the duration of this spell. Caster may access this memory as his own but may not gain magical knowledge (as the use of magic is a personal and private experience), though he could gain a list of the spells known by the target.

spell name:
COPY ENCHANTMENT
list name:
Replicating Ways
level:
60
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 enchantment
sourcebook:
spell user's companion
description: Caster is able to duplicate an enchantment that is present on an item. This spell must be cast for each enchantment present on an item for example; a +30 Longsword of Far- Returning would require 2 Copy Enchantment spells cast to duplicate the sword (assuming a duplicate of the original non-magical sword was present to accept the enchantments). The Copy Enchantment will only duplicate enchantments upon duplicate items, e.g., the caster cannot duplicate the enchantments of the aforementioned sword onto a dagger to create a +30 Dagger of Far-Returning.

spell name:
STORE SPELL
list name:
Ritual Mastery
level:
1
realm:
Arcane
type:
closed arcane
spell class:
S
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may cast this spell with any ritual he wants to store; then the stored ritual may be cast at any time with no preparation. The Store Ritual spell costs the same number of power points as the ritual stored. No other spell may be cast while a ritual is stored.

spell name:
DETECT RITUAL
list name:
Ritual Mastery
level:
2
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to determine if an object was created through the use of a ritual. Caster gains no other information other than that the object was created via ritual.

spell name:
STORE RITUAL
list name:
Ritual Mastery
level:
3
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster stores the parameters and necessary elements of one ritual. Any stored Ritual may be recreated precisely, assuming duplicate components.

spell name:
END
list name:
Ritual Mastery
level:
4
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to end any ritual he is currently involved in with no ill-effects. All power points are lost for the day (as usual in ritual magic), but caster is undamaged.

spell name:
PERSONAL TIE
list name:
Ritual Mastery
level:
6
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster ties a ritual-created object to certain elements of his personality or psyche so the object will only work for he alone (as a normal Foci created for Ritual Magic).

spell name:
MULTI FOCI
list name:
Ritual Mastery
level:
7
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster ties Foci to certain elements of his personality or psyche so the Foci will only work for he alone and/or up to 1 other target per level.

spell name:
SLEEPER
list name:
Ritual Mastery
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to cancel any ritual-created item after completion if it has been prepared with this spell. Normally a ritual-created object is permanent (non-cancellable) however, if this spell is incorporated into the ritual the item will always have a cancel option open to the caster.

spell name:
INFLUENCE
list name:
Ritual Mastery
level:
9
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Informs caster of the most propitious influence for this particular ritual, e.g., what gives him the greatest bonus to the ritual success roll. If the caster casts this spell a second time it will provide him with knowledge of the second most propitious influence, etc.

spell name:
FOCI
list name:
Ritual Mastery
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster creates a magical Foci usable for one particular ritual which will be equal to up to 1 differing Foci per five levels. Thus a 15th level caster could create a magical Foci which would be useful as, up to three, differing types of Foci such as alchemical, informational, and elemental.

spell name:
IGNORE
list name:
Ritual Mastery
level:
11
realm:
Arcane
type:
closed arcane
spell class:
P
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to completely ignore exterior influences while performing one ritual, ignoring injury, discomfort, pain, etc. (all except death). This doesn't allow caster to remain unhurt by the actions taken against him, merely single-mindedly complete the ritual unless he is killed, ensorcelled, or transported away from the ritual area.

spell name:
LINK
list name:
Ritual Mastery
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Causes any one spell to be used in an upcoming ritual to be considered from a “known list” (+10% to the ritual).

spell name:
PAUSE RITUAL
list name:
Ritual Mastery
level:
13
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to pause a ritual for the duration of this spell. When caster desires he may cancel the Pause and resume the ritual till it is completed or another Ritual-affecting spell is used. Caster may pause a ritual for up to 1 hour per level. If a caster casts a spell while a ritual is paused, he effectively 'End's the ritual.

spell name:
CHAIN
list name:
Ritual Mastery
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to gain the benefit of the experience levels of those aiding him in one ritual. To determine effective level add the caster's level to one-half the levels of everyone aiding him in the ritual (up to 1 per 2 levels of caster), never to exceed twice the casters level. For example, a 20th level casts Chain on himself and ten 10th level “helpers”. The effective level for performing the ritual is 40th level (20 + (10 x 10 x .5) = 70, however 40 is the maximum allowable due to the casters level of 20). This effective level only applies to Effect level, not time spent, known list, or any other ritual factor.

spell name:
TYPE
list name:
Ritual Mastery
level:
15
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Informs caster of the exact nature and (probable) steps and (probable) influences used in a ritual performed to create an item or spell.

spell name:
INVESTMENT
list name:
Ritual Mastery
level:
16
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a PP channel between caster and ritual “helpers” that allows caster to gain 1 PP for each 2 PPs passed by helpers. Caster may designate up to 1 helper per level at time of casting.

spell name:
RITUAL ENDURANCE
list name:
Ritual Mastery
level:
17
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to perform normal 8 hours of ritual plus one hour per level of caster before rest is necessary. After completion of the ritual, caster must sleep 8 additional consecutive hours for each Ritual Endurance spell cast during that ritual before another ritual may be begun.

spell name:
CHARGE
list name:
Ritual Mastery
level:
18
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster will retain full PPs at the end of the ritual but must sleep for 8 hours to replenish body stores used during ritual.

spell name:
PERVERSION
list name:
Ritual Mastery
level:
19
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may (if a RR is missed) cause another ritual skill roll to be necessary before completion of the ritual (as if another 8-hour period was required to finish the ritual). If target makes his RR (not his additional ritual roll), then the caster of the Perversion may not cast this spell upon him again until he has gained a level of experience. Until the target makes his RR, the caster may repeatedly cast this spell to 'Pervert' his rituals.

spell name:
REDUCE
list name:
Ritual Mastery
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may cast this spell to reduce the overall time a ritual requires (essentially a 'Ritual Haste' spell). Caster may reduce the time necessary to perform a ritual by up to 1% per level of caster, i.e., a 20th level caster could reduce the time required for a ritual by 20%, a 50th level by 50%, etc.

spell name:
CHANGE
list name:
Ritual Mastery
level:
25
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may alter a ritual in progress (ritual must have been 'Stored' previously) without necessitating a failure check. Caster may add or subtract parts of the ritual without danger to himself. If the addition requires additional time, then the caster may need to make additional time checks before ritual may be completed.

spell name:
CONTINUATION
list name:
Ritual Mastery
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
1 ritual
sourcebook:
spell user's companion
description: Caster causes a stored ritual to continue for up to 1 hr/lvl without caster effort. During this time caster may not cast any additional spells as this one requires his subconscious concentration.

spell name:
POWER POINT ACCUMULATOR
list name:
Ritual Mastery
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains 1 PP/round while this spell is in effect. This spell will not obviate the need for the caster to sleep after completing a ritual.