spell name:
CHAOTIC STRIKE 1
list name:
chaotic weapons
level:
1
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: this spell is cast on a blade. when the blade delivers its next critical strike, the target receives an "a"" physical alteration critical in addition to the normal critical."

spell name:
LESSER SKELETAL STRIKE
list name:
chaotic weapons
level:
2
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: this spell is cast on a blade. when the blade delivers its next critical strike, the target receives an "a"" impact critical in addition to the normal critical."

spell name:
LESSER POISON STRIKE
list name:
chaotic weapons
level:
3
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: allows the caster to make a blade poisonous. when the blade delivers its next critical strike that gives "hits/rnd"", the target must resist the poison. the poison affects one of the target's temporary stats; reducing that stat by one point/round until the total reduction reaches 1 point/1% failure or until the poison is neutralized. if the stat is reduced to zero, the target is dead. roll 1d10 to determine which stat the poison affects: 1- co, 2 - sd, 3 - ag, 4 - me, 5 - re, 6 - st, 7 - qu, 8 - pr, 9 - in, 10 - em."

spell name:
CHAOTIC STRIKE 2
list name:
chaotic weapons
level:
4
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: this spell is cast on a blade. when the blade delivers its next critical strike, the target receives an "b"" physical alteration critical in addition to the normal critical."

spell name:
VAMPERIC STRIKE 1
list name:
chaotic weapons
level:
5
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: allows the caster to make a blade vamperic. when the blade delivers its next critical strike that gives "hits/rnd"", the target must resist the affect. the target takes 1d10 concussion hits each round as long as the target is within 100' of the blade. in order to stay within this range, the blade will drag itself towards the target at 10'/rnd. any target killed by a vamperic strike weapon has a 1%/lvl chance of becoming a vampire."

spell name:
SKELETAL STRIKE
list name:
chaotic weapons
level:
6
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: this spell is cast on a blade. when the blade delivers its next critical strike, the target receives an "c"" impact critical in addition to the normal critical."

spell name:
POISON STRIKE
list name:
chaotic weapons
level:
7
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: allows the caster to make a blade poisonous. when the blade delivers its next critical strike that gives "hits/rnd"", the target must resist the poison. the poison affects two of the target's temporary stats; reducing that stat by one point/round until the total reduction reaches 1 point/1% failure or until the poison is neutralized. if the same stat is rolled twice, then that stat is reduced by 2 each round. if the stat is reduced to zero, the target is dead. roll 1d10 to determine which stat the poison affects: 1- co, 2 - sd, 3 - ag, 4 - me, 5 - re, 6 - st, 7 - qu, 8 - pr, 9 - in, 10 - em."

spell name:
VAMPERIC STRIKE 2
list name:
chaotic weapons
level:
8
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: allows the caster to make a blade vamperic. when the blade delivers its next critical strike that gives "hits/rnd"", the target must resist the affect. the target takes 1d10 concussion hits each round as long as the target is within 300' of the blade. in order to stay within this range, the blade will drag itself towards the target at 25'/rnd. any target killed by a vamperic strike weapon has a 2%/lvl chance of becoming a vampire."

spell name:
CHAOTIC STRIKE 3
list name:
chaotic weapons
level:
9
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: this spell is cast on a blade. when the blade delivers its next critical strike, the target receives an "c"" physical alteration critical in addition to the normal critical."

spell name:
GREATER POISON STRIKE
list name:
chaotic weapons
level:
10
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: allows the caster to make a blade poisonous. when the blade delivers its next critical strike that gives "hits/rnd"", the target must resist the poison. the poison affects three of the target's temporary stats; reducing that stat by one point/round until the total reduction reaches 1 point/1% failure or until the poison is neutralized. if the same stat is rolled twice, then that stat is reduced by 2 each round or 3 if rolled thrice. if the stat is reduced to zero, the target is dead. roll 1d10 to determine which stat the poison affects: 1- co, 2 - sd, 3 - ag, 4 - me, 5 - re, 6 - st, 7 - qu, 8 - pr, 9 - in, 10 - em."

spell name:
VAMPERIC STRIKE 3
list name:
chaotic weapons
level:
11
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: allows the caster to make a blade vamperic. when the blade delivers its next critical strike that gives "hits/rnd"", the target must resist the affect. the target takes 1d10 concussion hits each round as long as the target is within 500' of the blade. in order to stay within this range, the blade will drag itself towards the target at 50'/rnd. any target killed by a vamperic strike weapon has a 3%/lvl chance of becoming a vampire."

spell name:
GREATER SKELETAL STRIKE
list name:
chaotic weapons
level:
12
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: this spell is cast on a blade. when the blade delivers its next critical strike, the target receives an "e"" impact critical in addition to the normal critical."

spell name:
CHAOTIC STRIKE 4
list name:
chaotic weapons
level:
13
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: this spell is cast on a blade. when the blade delivers its next critical strike, the target receives an "d"" physical alteration critical in addition to the normal critical."

spell name:
LIFE FORCE DRAIN 1
list name:
chaotic weapons
level:
14
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: allows the caster to make a blade vamperic. when the blade delivers its next critical strike that gives "hits/rnd"", the target must resist the affect. the target loses 1 point of ""life essence"" each round as long as the target is within 100' of the blade. in order to stay within this range, the blade will drag itself towards the target at 10'/rnd. any target killed by a vamperic strike weapon has a 4%/lvl chance of becoming a vampire."

spell name:
LESSER SERPENTS STRIKE
list name:
chaotic weapons
level:
15
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: when the blade delivers its next critical strike, the woumnds may not be healed through normal means: bleeding will not stop, concussion hits will not heal, broken bones will not set and mend, etc. herbs and magic will heal such a wound.

spell name:
LIFE FORCE DRAIN 2
list name:
chaotic weapons
level:
16
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: allows the caster to make a blade vamperic. when the blade delivers its next critical strike that gives "hits/rnd"", the target must resist the affect. the target loses 2 points of ""life essence"" each round as long as the target is within 100' of the blade. in order to stay within this range, the blade will drag itself towards the target at 10'/rnd. any target killed by a vamperic strike weapon has a 5%/lvl chance of becoming a vampire."

spell name:
ESSENCE STRIKE
list name:
chaotic weapons
level:
17
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: when the blade delivers its next critical strike, the target will lose all essence pps for 24 hours. hybrid spell users with essence as one of their realms, loses half of their pps and may not cast essence spells for 24 hours.

spell name:
MENTALISM STRIKE
list name:
chaotic weapons
level:
18
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: when the blade delivers its next critical strike, the target will lose all mentalism pps for 24 hours. hybrid spell users with mentalism as one of their realms, loses half of their pps and may not cast mentalism spells for 24 hours.

spell name:
CHANNELING STRIKE
list name:
chaotic weapons
level:
19
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: when the blade delivers its next critical strike, the target will lose all channeling pps for 24 hours. hybrid spell users with channeling as one of their realms, loses half of their pps and may not cast channeling spells for 24 hours.

spell name:
CHAOTIC STRIKE 5
list name:
chaotic weapons
level:
20
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: this spell is cast on a blade. when the blade delivers its next critical strike, the target receives an "e"" physical alteration critical in addition to the normal critical."

spell name:
SERPENTS STRIKE
list name:
chaotic weapons
level:
25
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: when the blade delivers its next critical strike, the woumnds may not be healed through normal means: bleeding will not stop, concussion hits will not heal, broken bones will not set and mend, etc. herbs and normal healin will have no effect.

spell name:
LIFE FORCE DRAIN 3
list name:
chaotic weapons
level:
30
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: allows the caster to make a blade vamperic. when the blade delivers its next critical strike that gives "hits/rnd"", the target must resist the affect. the target loses 3 points of ""life essence"" each round as long as the target is within 100' of the blade. in order to stay within this range, the blade will drag itself towards the target at 10'/rnd. any target killed by a vamperic strike weapon has a 6%/lvl chance of becoming a vampire."

spell name:
GREATER SERPENTS STRIKE
list name:
chaotic weapons
level:
50
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: when the blade delivers its next critical strike, the woumnds may not be healed through normal means: bleeding will not stop, concussion hits will not heal, broken bones will not set and mend, etc. there is no known cure.

spell name:
CHAOS PRESENCE * .
list name:
chaos mastery
level:
2
realm:
channeling
type:
chaotic lord base
spell class:
u*.
duration:
-
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 3
description: (no pp cost) allows the caster to immediately become aware of all chaos within the area of effect.

spell name:
DISSOLVE CHAOS
list name:
chaos mastery
level:
5
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1' r
sourcebook:
rolemaster companion 3
description: allows the caster to dissolve a 1' r area of chaos every round that he concentrates. the chaos continues to grow at a rate of a 1' r area per round. so basically, this creates a stand off.

spell name:
CREATE CHAOS
list name:
chaos mastery
level:
10
realm:
channeling
type:
chaotic lord base
spell class:
fe
duration:
-
range:
10'
area of effect:
1' r
sourcebook:
rolemaster companion 3
description: allows caster to create a 1' r sphere of chaos. unless controlled immediately, it begins growing at a rate of 1' r per round. it dissolves everything in its path. the chaos does damage determined by the plasma table, with all criticals being acid criticals.

spell name:
CONTROL CHAOS
list name:
chaos mastery
level:
12
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
chaos
sourcebook:
rolemaster companion 3
description: allows the caster to stop the growth of the chaos for 1 minute per level as long as he maintains concentration.

spell name:
DIMINISH CHAOS
list name:
chaos mastery
level:
15
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1' r
sourcebook:
rolemaster companion 3
description: allows the caster to dissolve a 1' r area of chaos every round that he concentrates. the chaos stops growing and is condensed back to nothingness by the use of this spell.

spell name:
MASTER CHAOS
list name:
chaos mastery
level:
16
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
chaos
sourcebook:
rolemaster companion 3
description: allows the caster to stop the growth of the chaos for 1 minute per level. no concentration is necessary.

spell name:
MANIPULATE CHAOS
list name:
chaos mastery
level:
20
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
chaos
sourcebook:
rolemaster companion 3
description: allows the caster to handle and manipulate chaos material, limiting damage to 1d10 hits a turn. caster can shape chaos into an inanimate, non-intelligent, magical object. the chaos material is extremely difficult to work with. its hardness is variable (roll 1d10 +1); its magical bonus is +[1d100 (open ended) divided by 5]; and it radiates the most prevalent emotion/mental state of the caster at the time the object is shaped. this spell will manipulate enought material to create a magical dagger of its equivalent in weight. a gm may wish to give powerful "dispelling"" spells and fields a chance of causing a chaos object to revert to its base state of uncontrolled chaos. a chaos object also serves as a power stabilizer (i.e., the wielder of the object nver drops below his intrinsic pps, the chaos object draws power from the caster's concussion hits: the caster takes 1d10 hits and his pps return to his intrinsic pp total (i.e., his pp total ignoring any spell multipler). for example: korwin, who wields a chaos object, has an intrinsic pp total of 9. anytime korwind's pp total drops below 9 points, he will take 1d10 concussion htis and his pp total will be restored to 9."

spell name:
MASTER CHAOS TRUE
list name:
chaos mastery
level:
25
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 hour / level
range:
10'
area of effect:
chaos
sourcebook:
rolemaster companion 3
description: allows the caster to stop the growth of the chaos for 1 hour per level. no concentration is necessary.

spell name:
EXPEL CHAOS
list name:
chaos mastery
level:
30
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
permanent
range:
10'
area of effect:
ten 1' r
sourcebook:
rolemaster companion 3
description: allows the caster to dissolve ten 1' r area of chaos every round that he concentrates. the chaos stops growing and is condensed back to nothingness by the use of this spell.

spell name:
CHAOS MASTERY
list name:
chaos mastery
level:
50
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
chaos
sourcebook:
rolemaster companion 3
description: allows the caster to handle and manipulate chaos material, limiting damage to 1d10 hits a turn. caster can shape chaos into an inanimate, non-intelligent, magical object. the chaos material is extremely difficult to work with. its hardness is variable (roll 1d10 +1); its magical bonus is +[1d100 (open ended) divided by 5]; and it radiates the most prevalent emotion/mental state of the caster at the time the object is shaped. this spell will manipulate enought material to create a magical dagger of its equivalent in weight. a gm may wish to give powerful "dispelling"" spells and fields a chance of causing a chaos object to revert to its base state of uncontrolled chaos. a chaos object also serves as a power stabilizer (i.e., the wielder of the object nver drops below his intrinsic pps, the chaos object draws power from the caster's concussion hits: the caster takes 1d10 hits and his pps return to his pp total (i.e., his including any spell multipler)."

spell name:
CHAOTIC ARMOR 1
list name:
chaotic armor
level:
1
realm:
channeling
type:
chaotic lord base
spell class:
fm
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to bind a type 1 demon into the target's skin and thus transform it into a suit of sentient armor. the armor is actually the type 1 demon "bonded"" to the outer skin of the target. the transformation requires that a cumulative 100% or better result be obtained by rolling on the ""a"" column of the physical alteration critical strike table found in section 12.0 of c3. this occurs for each round until cumulative 100% change has been obtained, the target suffers the results of a ""a"" alteration critical and 1d10 concussion hits. he also recieves 1d10 hits each round for 1d10 rounds after the transformation is completed. if the target suvives the process, his skin is transformed into a hardened, mobile, extremely flexible layer of living armor. the demon gives the target the following benefits: at3, +20 db, an additional 35 hits, a +10 movement bonus or a base movement rate of 90', +20 to initiative determinants, and one random trait from the chaotic table (p49 c3 section 8.24) if the demon is not controlled or mastered; the wearer may make a ""hard"" maneuver roll (modified level and by average bonuses for st and sd) to control his own body each and every round. if the result (not the roll) is 70 or higher, the wearer may function normally. if the result is 40 to 69, the wearer is paralyzed. if the wearer does not attempt control or if his result is 39 or less, the demon will attack the closest living creature. demon has an iq of 7-25 (i.e., me and re average for the gm to use for determining the ""cleverness"" of its actions)."

spell name:
CONTROL CHAOTIC ARMOR 1 *
list name:
chaotic armor
level:
2
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
24 hours
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 1 demon (the chance of non-control is 2%).

spell name:
CHAOTIC ARMOR 2
list name:
chaotic armor
level:
5
realm:
channeling
type:
chaotic lord base
spell class:
fm
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to bind a type 2 demon into the target's skin and thus transform it into a suit of sentient armor. the armor is actually the type 1 demon "bonded"" to the outer skin of the target. the transformation requires that a cumulative 100% or better result be obtained by rolling on the ""b"" column of the physical alteration critical strike table found in section 12.0 of c3. this occurs for each round until cumulative 100% change has been obtained, the target suffers the results of a ""b"" alteration critical and 2d10 concussion hits. he also recieves 2d10 hits each round for 2d10 rounds after the transformation is completed. if the target suvives the process, his skin is transformed into a hardened, mobile, extremely flexible layer of living armor. the demon gives the target the following benefits: at4, +30 db, an additional 60 hits, a +10 movement bonus or a base movement rate of 110', +30 to initiative determinants, and one random trait from the chaotic table (p49 c3 section 8.24) if the demon is not controlled or mastered; the wearer may make a ""very hard"" maneuver roll (modified level and by average bonuses for st and sd) to control his own body each and every round. if the result (not the roll) is 70 or higher, the wearer may function normally. if the result is 40 to 69, the wearer is paralyzed. if the wearer does not attempt control or if his result is 39 or less, the demon will attack the closest living creature. demon has an iq of 13-40 (i.e., me and re average for the gm to use for determining the ""cleverness"" of its actions)."

spell name:
CONTROL CHAOTIC ARMOR 2 *
list name:
chaotic armor
level:
6
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
24 hours
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 2 demon (the chance of non-control is 4%).

spell name:
MASTER CHAOTIC ARMOR 1 *
list name:
chaotic armor
level:
7
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
permanent
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 1 demon (the chance of non-control is 2%).

spell name:
CHAOTIC ARMOR 3
list name:
chaotic armor
level:
9
realm:
channeling
type:
chaotic lord base
spell class:
fm
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to bind a type 3 demon into the target's skin and thus transform it into a suit of sentient armor. the armor is actually the type 1 demon "bonded"" to the outer skin of the target. the transformation requires that a cumulative 100% or better result be obtained by rolling on the ""c"" column of the physical alteration critical strike table found in section 12.0 of c3. this occurs for each round until cumulative 100% change has been obtained, the target suffers the results of a ""c"" alteration critical and 3d10 concussion hits. he also recieves 3d10 hits each round for 3d10 rounds after the transformation is completed. if the target suvives the process, his skin is transformed into a hardened, mobile, extremely flexible layer of living armor. the demon gives the target the following benefits: at4, +50 db, an additional 90 hits, a +20 movement bonus or a base movement rate of 130', +50 to initiative determinants, and one random trait from the chaotic table (p49 c3 section 8.24) if the demon is not controlled or mastered; the wearer may make a ""extremely hard"" maneuver roll (modified level and by average bonuses for st and sd) to control his own body each and every round. if the result (not the roll) is 70 or higher, the wearer may function normally. if the result is 40 to 69, the wearer is paralyzed. if the wearer does not attempt control or if his result is 39 or less, the demon will attack the closest living creature. demon has an iq of 23-50 (i.e., me and re average for the gm to use for determining the ""cleverness"" of its actions)."

spell name:
CONTROL CHAOTIC ARMOR 3 *
list name:
chaotic armor
level:
10
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
24 hours
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 3 demon (the chance of non-control is 6%).

spell name:
MASTER CHAOTIC ARMOR 2 *
list name:
chaotic armor
level:
11
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
permanent
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 2 demon (the chance of non-control is 4%).

spell name:
CHAOTIC ARMOR 4
list name:
chaotic armor
level:
13
realm:
channeling
type:
chaotic lord base
spell class:
fm
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to bind a type 4 demon into the target's skin and thus transform it into a suit of sentient armor. the armor is actually the type 1 demon "bonded"" to the outer skin of the target. the transformation requires that a cumulative 100% or better result be obtained by rolling on the ""a"" column of the physical alteration critical strike table found in section 12.0 of c3. this occurs for each round until cumulative 100% change has been obtained, the target suffers the results of a ""d"" alteration critical and 4d10 concussion hits. he also recieves 4d10 hits each round for 4d10 rounds after the transformation is completed. if the target suvives the process, his skin is transformed into a hardened, mobile, extremely flexible layer of living armor. the demon gives the target the following benefits: at4, +60 db, an additional 120 hits, a +40 movement bonus or a base movement rate of 160', +60 to initiative determinants, and one random trait from the chaotic table (p49 c3 section 8.24) if the demon is not controlled or mastered; the wearer may make a ""sheer folly"" maneuver roll (modified level and by average bonuses for st and sd) to control his own body each and every round. if the result (not the roll) is 70 or higher, the wearer may function normally. if the result is 40 to 69, the wearer is paralyzed. if the wearer does not attempt control or if his result is 39 or less, the demon will attack the closest living creature. demon has an iq of 60-86 (i.e., me and re average for the gm to use for determining the ""cleverness"" of its actions)."

spell name:
CONTROL CHAOTIC ARMOR 4 *
list name:
chaotic armor
level:
14
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
24 hours
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 4 demon (the chance of non-control is 8%).

spell name:
MASTER CHAOTIC ARMOR 3 *
list name:
chaotic armor
level:
15
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
permanent
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 3 demon (the chance of non-control is 6%).

spell name:
CHAOTIC ARMOR 5
list name:
chaotic armor
level:
17
realm:
channeling
type:
chaotic lord base
spell class:
fm
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to bind a type 5 demon into the target's skin and thus transform it into a suit of sentient armor. the armor is actually the type 1 demon "bonded"" to the outer skin of the target. the transformation requires that a cumulative 100% or better result be obtained by rolling on the ""e"" column of the physical alteration critical strike table found in section 12.0 of c3. this occurs for each round until cumulative 100% change has been obtained, the target suffers the results of a ""e"" alteration critical and 5d10 concussion hits. he also recieves 1d10 hits each round for 1d10 rounds after the transformation is completed. if the target suvives the process, his skin is transformed into a hardened, mobile, extremely flexible layer of living armor. the demon gives the target the following benefits: at11, +50 db, an additional 300 hits, a +20 movement bonus or a base movement rate of 100' (may not dash), +50 to initiative determinants, and one random trait from the chaotic table (p49 c3 section 8.24) if the demon is not controlled or mastered; the wearer may make a ""absurd"" maneuver roll (modified level and by average bonuses for st and sd) to control his own body each and every round. if the result (not the roll) is 70 or higher, the wearer may function normally. if the result is 40 to 69, the wearer is paralyzed. if the wearer does not attempt control or if his result is 39 or less, the demon will attack the closest living creature. demon has an iq of 80-98 (i.e., me and re average for the gm to use for determining the ""cleverness"" of its actions)."

spell name:
CONTROL CHAOTIC ARMOR 5 *
list name:
chaotic armor
level:
18
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
24 hours
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 5 demon (the chance of non-control is 10%).

spell name:
MASTER CHAOTIC ARMOR 4 *
list name:
chaotic armor
level:
20
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
permanent
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 4 demon (the chance of non-control is 8%).

spell name:
CHAOTIC ARMOR 6
list name:
chaotic armor
level:
25
realm:
channeling
type:
chaotic lord base
spell class:
fm
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to bind a type 6 demon into the target's skin and thus transform it into a suit of sentient armor. the armor is actually the type 1 demon "bonded"" to the outer skin of the target. the transformation requires that a cumulative 100% or better result be obtained by rolling on the ""e"" column of the physical alteration critical strike table found in section 12.0 of c3. this occurs for each round until cumulative 100% change has been obtained, the target suffers the results of a ""e"" alteration critical and 6d10 concussion hits. he also recieves 6d10 hits each round for 6d10 rounds after the transformation is completed. if the target suvives the process, his skin is transformed into a hardened, mobile, extremely flexible layer of living armor. the demon gives the target the following benefits: at12, +60 db, an additional 250 hits, a +50 movement bonus or a base movement rate of 150', +60 to initiative determinants, and one random trait from the chaotic table (p49 c3 section 8.24) if the demon is not controlled or mastered; the wearer may make a ""absurd"" maneuver roll (modified level and by average bonuses for st and sd) to control his own body each and every round. if the result (not the roll) is 70 or higher, the wearer may function normally. if the result is 40 to 69, the wearer is paralyzed. if the wearer does not attempt control or if his result is 39 or less, the demon will attack the closest living creature. demon has an iq of 35-65 (i.e., me and re average for the gm to use for determining the ""cleverness"" of its actions)."

spell name:
CONTROL CHAOTIC ARMOR 6 *
list name:
chaotic armor
level:
30
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
24 hours
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 6 demon (the chance of non-control is 12%).

spell name:
MASTER CHAOTIC ARMOR 5 *
list name:
chaotic armor
level:
50
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
permanent
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 5 demon (the chance of non-control is 10%).

spell name:
MASTER CHAOTIC ARMOR 6 *
list name:
chaotic armor
level:
70
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
permanent
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 6 demon (the chance of non-control is 12%).

spell name:
MINOR IMPROBABILITY
list name:
chaos mastery
level:
7
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
varies
range:
10'
area of effect:
sourcebook:
rolemaster companion 4
description: this spell is intended for use by Chaos Lords (RMC3 2.2.3). With this spell the caster causes something to happen that is entirely improbable, such as a brand new rope breaking, someone tripping when there is nothing to trip upon, etc. Due to the nature of chaos upon which this spell is based, the event will tend to take orderly objects and break them down into chaos, rather than the reverse. So this spell will never repair broken objects, turn a gas to solid, etc. The effects of this spell should be very minor, dealing with objects that weigh no more than 10 pounds as a general rule. The events should also be improbable, not impossible. While the caster can specify a general target and basic intent (to cause weal or woe), the exact improbable event is up to the GM.

spell name:
CHAOS BOLT
list name:
chaos mastery
level:
8
realm:
channeling
type:
chaotic lord base
spell class:
e
duration:
-
range:
100'
area of effect:
sourcebook:
rolemaster companion 4
description: This spell is intended for use by Chaotic Lords (RMC3 2.2.3). This spell fires a bolt of chaos (which soon after dissolves on its own) out of the caster's palm. The attack is resolved on the Plasma Bolt Attack Table (RMCIII 13.1) substituting physical alteration criticals or acid criticals (both in RMCIII, GM must decide which to use) rather than plasma criticals. An additional pair of spells identical to this spell but with longer ranges are "Chaos Bolt 300""' and ""Chaos Bolt 500'"" at 13th and 18th levels respectively."

spell name:
MAJOR IMPROBABILITY
list name:
chaos mastery
level:
14
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
varies
range:
10'
area of effect:
sourcebook:
rolemaster companion 4
description: this spell is intended for use by Chaos Lords (RMC3 2.2.3). With this spell the caster causes something to happen that is entirely improbable, such as a brand new rope breaking, someone tripping when there is nothing to trip upon, etc. Due to the nature of chaos upon which this spell is based, the event will tend to take orderly objects and break them down into chaos, rather than the reverse. So this spell will never repair broken objects, turn a gas to solid, etc. This event can affect objects up to 100 pounds and can even effect magical objects (they get a RR, however). Magical weapons can be broken, boulders can be made to fall , the wheels of a chariot can be made to all fall off and other such improbable events can be initiated.

spell name:
IMPOSSIBILITY
list name:
chaos mastery
level:
50
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
varies
range:
100'
area of effect:
sourcebook:
rolemaster companion 4
description: this spell is intended for use by Chaos Lords (RMC3 2.2.3). With this spell the caster causes something to happen that is completely impossible, rather than just improbable. Buildings can be swallowed up by the ground, a magical sword can be reverted back to its original one, a person can grow a new limb, an object or being can be summoned/banished from/to another place, etc. The more impossible and/or creative the effect, the better.