spell name: GATE PRESENCE | list name: outer plane law | level: 1 | realm: essence/mentalism | type: astral traveller base | spell class: i | duration: | range: self | area of effect: 100' | sourcebook: rolemaster companion 4 |
description: caster is aware of any gates / links to other planes in his range |
spell name: SUMMON 1 | list name: outer plane law | level: 2 | realm: essence/mentalism | type: astral traveller base | spell class: fm | duration: 1 round / level | range: 10' | area of effect: 1 alien | sourcebook: rolemaster companion 4 |
description: Summons a 1st level being from any plane. The type and homeplane of the being has to be specified by the caster. He may Summon a specific person if he know the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled." |
spell name: ALARM | list name: outer plane law | level: 3 | realm: essence/mentalism | type: astral traveller base | spell class: i | duration: 12 hours | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: If the caster is about to enter a plane that would physically harm him in some way (e.g., extreme temperatures, no oxygen, etc.), this spell will give him a mental warning. |
spell name: ALIEN PRESENCE | list name: outer plane law | level: 4 | realm: essence/mentalism | type: astral traveller base | spell class: i | duration: | range: self | area of effect: 100' radius | sourcebook: rolemaster companion 4 |
description: Caster is aware of any being from another plane of existence within his range |
spell name: SUMMON 5 | list name: outer plane law | level: 5 | realm: essence/mentalism | type: astral traveller base | spell class: fm | duration: 1 round / level | range: 10' | area of effect: 1 alien | sourcebook: rolemaster companion 4 |
description: Summon a being up to 5th level from any plane. The type and homeplane of the being has to be specified by the caster. He may Summon a specific person if he know the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled." |
spell name: PLANAR LINK | list name: outer plane law | level: 6 | realm: essence/mentalism | type: astral traveller base | spell class: fm | duration: | range: 10' | area of effect: 1/10" x 1/10""" | sourcebook: rolemaster companion 4 |
description: Caster establishes a small link to another plane. No being or object may pass through this link. it is used for mental contact only (e.g., by using the various Mind Tongue spells). |
spell name: DISGUISE | list name: outer plane law | level: 7 | realm: essence/mentalism | type: astral traveller base | spell class: w | duration: 1 hour | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: This limited illusion causes the caster to appear to be a member of a sentient / thinking race that inhabits the plane of his choice. He may not resemble a specific individual, but he may choose any race that he has seen before. |
spell name: SURVIVAL | list name: outer plane law | level: 8 | realm: essence/mentalism | type: astral traveller base | spell class: d | duration: 1 hour | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster's metabolism is altered to accommodate the life-conditions of an alien plane. If these conditions are very different from those of the caster' s homeplane, they may require an Alien Form spell in order to survive them. |
spell name: SUMMON 10 | list name: outer plane law | level: 9 | realm: essence/mentalism | type: astral traveller base | spell class: fm | duration: 1 round / level | range: 10' | area of effect: 1 alien | sourcebook: rolemaster companion 4 |
description: Summon a being up to 10th level from any plane. The type and homeplane of the being has to be specified by the caster. He may Summon a specific person if he know the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled." |
spell name: PLANE TRAVEL 1 | list name: outer plane law | level: 10 | realm: essence/mentalism | type: astral traveller base | spell class: fm | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster travels to another plane of existence. He may specify the plane, but his arrival location is completely random. There is a special chance of failure in this spell, especially when the caster visits the plane for the first time: Never seen = 10%; Been Been Briefly (1 hour) = 5%; Studied (24 hr) = 2%; Studied carefully (1 week) = 0.2%; Lived In (1 year) = no chance of failure. |
spell name: MASS DISGUISE | list name: outer plane law | level: 11 | realm: essence/mentalism | type: astral traveller base | spell class: p | duration: 1 hour | range: self | area of effect: 10' radius | sourcebook: rolemaster companion 4 |
description: This limited illusion causes the caster and everyone in the area of effect to appear to be a member of a sentient / thinking race that inhabits the plane of his choice. He may not resemble a specific individual, but he may choose any race that he has seen before. If an affected target moves more than 10' away from caster the spell ceases to affect him; this applies even if the target moves bad into the area. |
spell name: PLANE SCALE | list name: outer plane law | level: 12 | realm: essence/mentalism | type: astral traveller base | spell class: i | duration: 1 day / level | range: touch | area of effect: 1 object | sourcebook: rolemaster companion 4 |
description: Caster links part of his mind to a target object. This object will reflect the Elemental Plane that the caster occupies by means of colors, patterns, etc. (e.g., the Plane of Fire is reflected by a red color, the plane of the dead with an angelic symbol, etc.). |
spell name: DISGUISE TRUE | list name: outer plane law | level: 13 | realm: essence/mentalism | type: astral traveller base | spell class: d | duration: 1 day / level | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: This limited illusion causes the caster to appear to be a member of a sentient / thinking race that inhabits the plane of his choice. He may not resemble a specific individual, but he may choose any race that he has seen before. |
spell name: ALIEN FORM | list name: outer plane law | level: 14 | realm: essence/mentalism | type: astral traveller base | spell class: fm | duration: 1 hour | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: This illusion causes the caster to take on all physical characteristics of a sentient / thinking race that inhabits the plane of his choice. He may not resemble a specific individual, but he may choose any race that he has seen before. |
spell name: MASS SURVIVAL | list name: outer plane law | level: 15 | realm: essence/mentalism | type: astral traveller base | spell class: d | duration: 1 hour | range: self | area of effect: 10' radius | sourcebook: rolemaster companion 4 |
description: The metabolism of the caster and everyon in the area of effect is altered to accommodate the life-conditions of an alien plane. If these conditions are very different from those of the caster' s homeplane, they may require an Alien Form spell in order to survive them. If an affected target moves more than 10' away from caster the spell ceases to affect him; this applies even if the target moves bad into the area. |
spell name: PLANE TRAVEL 2 | list name: outer plane law | level: 16 | realm: essence/mentalism | type: astral traveller base | spell class: fm | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster travels to another plane of existence. He may specify the plane,and a destination point on that plane. There is a special chance of failure in this spell, especially when the caster visits the plane for the first time: Never seen = 10%; Been Been Briefly (1 hour) = 5%; Studied (24 hr) = 2%; Studied carefully (1 week) = 0.2%; Lived In (1 year) = no chance of failure. When the roll for failure is less than or equal to 1/10th of the normal failure chance (e.g., 5 or less if the normal chance is 50%); in which case, the caster does not just miss the destination point, he misses the entire plane and gets to some other random plane. |
spell name: SURVIVAL TRUE | list name: outer plane law | level: 17 | realm: essence/mentalism | type: astral traveller base | spell class: d | duration: 1 day / level | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: The metabolism of the caster and everyon in the area of effect is altered to accommodate the life-conditions of an alien plane. If these conditions are very different from those of the caster' s homeplane, they may require an Alien Form spell in order to survive them. If an affected target moves more than 10' away from caster the spell ceases to affect him; this applies even if the target moves bad into the area. |
spell name: LORD SUMMON | list name: outer plane law | level: 18 | realm: essence/mentalism | type: astral traveller base | spell class: fm | duration: 1 round / level | range: 10' | area of effect: 1 alien | sourcebook: rolemaster companion 4 |
description: Summon a being up to 20th level from any plane. The type and homeplane of the being has to be specified by the caster. He may Summon a specific person if he know the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled." |
spell name: ALIEN FORM TRUE | list name: outer plane law | level: 19 | realm: essence/mentalism | type: astral traveller base | spell class: p | duration: 1 day / level | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: This illusion causes the caster to take on all physical characteristics of a sentient / thinking race that inhabits the plane of his choice. He may not resemble a specific individual, but he may choose any race that he has seen before. |
spell name: GATE | list name: outer plane law | level: 20 | realm: essence/mentalism | type: astral traveller base | spell class: fm | duration: 5 minutes | range: 30' | area of effect: 7' x 4' | sourcebook: rolemaster companion 4 |
description: Casler opens a Gate to another plane. The arrival location is completely random. The Caster may close the Gate at any time during the spell's duration. If the Gate is still open at the end of its duration, roll d10 to see what happens (all modifiers mentioned are cumulative):1-4: The Gate shrinks, disappearing completely after 3 rounds. 5-7: The Gate shrinks, leaving a small link (see Planar Link). No more rolls are made. 8: The Gate moves 1-50' in a random direction. sending all in its way to the target plane --- then it disappears. 9: As 8 above, but after the move. roll again (apply a +1 Modifier until the Gate shrinks or disappears). 10: The Gate grows to a ball with a d10+10' diameter then it shrinks again to normal size. roll again after one round (apply a +1 Modifier until the Gate shrinks/disappears). 11+: A being/creature from another plane uses the gate to visit the plane in which the gate was created (i.e., us ually the Prime Plane). The Door collapses after he uses it. Roll an encounter for an Enchanted Area with a +50 modification (sec C&T 4.2). |
spell name: TRAVELLER | list name: outer plane law | level: 25 | realm: essence/mentalism | type: astral traveller base | spell class: fm | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster may use Plane traveI once every round for duration of this spell. |
spell name: RETURNING * | list name: outer plane law | level: 30 | realm: essence/mentalism | type: astral traveller base | spell class: f* | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster returns to a "prepared, previously selected"" place on his homeplane." |
spell name: GATE TRUE | list name: outer plane law | level: 50 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: permanent | range: 100' | area of effect: 7' x 4' | sourcebook: rolemaster companion 4 |
description: Caster closes a gate or opens a Gate with a permanent duration to another plane. The arrival location is completely random. The Caster may close the Gate at any time during the spell's duration. If the Gate is still open at the end of its duration, roll d10 to see what happens (all modifiers mentioned are cumulative):1-4: The Gate shrinks, disappearing completely after 3 rounds. 5-7: The Gate shrinks, leaving a small link (see Planar Link). No more rolls are made. 8: The Gate moves 1-50' in a random direction. sending all in its way to the target plane --- then it disappears. 9: As 8 above, but after the move. roll again (apply a +1 Modifier until the Gate shrinks or disappears). 10: The Gate grows to a ball with a d10+10' diameter then it shrinks again to normal size. roll again after one round (apply a +1 Modifier until the Gate shrinks/disappears). 11+: A being/creature from another plane uses the gate to visit the plane in which the gate was created (i.e., us ually the Prime Plane). The Door collapses after he uses it. Roll an encounter for an Enchanted Area with a +50 modification (sec C&T 4.2). |
spell name: DETECT MAIN LINK | list name: elemental travel | level: 1 | realm: essence/mentalism | type: astral traveller base | spell class: i | duration: | range: self | area of effect: 100' radius | sourcebook: rolemaster companion 4 |
description: caster detects any gates or minor links to the elemental plane of his main element (rolemaster companion 4 section 8.1.3 page 57) |
spell name: RESIST MAIN | list name: elemental travel | level: 2 | realm: essence/mentalism | type: astral traveller base | spell class: d | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: caster is totally protected against his main element in its normal form, he gets a +10 bonus on resistance rolls against it and attacks made against him receive a -10. |
spell name: DETECT ELEMENTAL LINK | list name: elemental travel | level: 3 | realm: essence/mentalism | type: astral traveller base | spell class: i | duration: | range: self | area of effect: 100' radius | sourcebook: rolemaster companion 4 |
description: caster detects any gates or minor links to any one elemental plane. |
spell name: RESIST ELEMENT | list name: elemental travel | level: 4 | realm: essence/mentalism | type: astral traveller base | spell class: d | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: caster is totally protected against any one element, he gets a +10bonus on resistance rolls against it and attacks made against him receive a -10. |
spell name: MAIN ARMOR | list name: elemental travel | level: 5 | realm: essence/mentalism | type: astral traveller base | spell class: d | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: caster is totally protected against his main element in its normal form, he gets a +20 bonus on resistance rolls against it and attacks made against him receive a -10. |
spell name: DISMISS | list name: elemental travel | level: 6 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: | range: 30' | area of effect: 1 object | sourcebook: rolemaster companion 4 |
description: Target object is transported to a random location on the Elemental Plane of caster's Main Element. If the object is held by someone, it gets a RR based on the holder's IeveI; otherwise its RR is based upon its bonuses and/or special capabilities. |
spell name: MAIN SURVIVAL | list name: elemental travel | level: 7 | realm: essence/mentalism | type: astral traveller base | spell class: d | duration: 1 hour | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: caster cannot be harmed in any way by his Main Element; he is even able to breathe it. Elemental Attacks with it have only a chance of hurting the caster, if they inflict Impact Criticals. Even in this case, they are modified by -50 and the normal Elemental Criticals are ignored. |
spell name: ELEMENTAL ARMOR | list name: elemental travel | level: 8 | realm: essence/mentalism | type: astral traveller base | spell class: d | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: caster is totally protected against any one element, he gets a +20 bonus on resistance rolls against it and attacks made against him receive a -10. |
spell name: MAIN TRAVEL | list name: elemental travel | level: 9 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster travels to a random location on the Elemental Plane of caster's Main Element. |
spell name: MAIN SURVIVAL TRUE | list name: elemental travel | level: 10 | realm: essence/mentalism | type: astral traveller base | spell class: d | duration: 1 day | range: | area of effect: self | sourcebook: rolemaster companion 4 |
description: caster cannot be harmed in any way by his Main Element; he is even able to breathe it. Elemental Attacks with it have only a chance of hurting the caster, if they inflict Impact Criticals. Even in this case, they are modified by -50 and the normal Elemental Criticals are ignored. |
spell name: MAIN FORM | list name: elemental travel | level: 11 | realm: essence/mentalism | type: astral traveller base | spell class: d | duration: 1 hour | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster takes the form of a lesser Elemental of his Main Element. |
spell name: ELEMENTAL SURVIVAL | list name: elemental travel | level: 12 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: 1 hour | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: caster cannot be harmed in any way by any one element; he is even able to breathe it. Elemental Attacks with it have only a chance of hurting the caster, if they inflict Impact Criticals. Even in this case, they are modified by -50 and the normal Elemental Criticals are ignored. |
spell name: MAIN TRAVEL TRUE | list name: elemental travel | level: 13 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster travels to a specified location on the Elemental Plane of caster's Main Element. The following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet). |
spell name: ELEMENTAL TRAVEL | list name: elemental travel | level: 14 | realm: essence/mentalism | type: astral traveller base | spell class: e | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster travels to a random location on any Elemental Plane chosen by the caster. |
spell name: MAIN FORM TRUE | list name: elemental travel | level: 15 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: 1 day | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster takes the form of a lesser Elemental of his Main Element. |
spell name: ELEMENTAL SURVIVAL TRUE | list name: elemental travel | level: 16 | realm: essence/mentalism | type: astral traveller base | spell class: e | duration: 1 day | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: caster cannot be harmed in any way by any one element; he is even able to breathe it. Elemental Attacks with it have only a chance of hurting the caster, if they inflict Impact Criticals. Even in this case, they are modified by -50 and the normal Elemental Criticals are ignored. |
spell name: ELEMENTAL FORM | list name: elemental travel | level: 17 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: 1 hour | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster takes the form of any one elemental. |
spell name: MAIN GATE | list name: elemental travel | level: 18 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: 5 minutes | range: 10' | area of effect: 7' x 4' | sourcebook: rolemaster companion 4 |
description: Caster opens a Gate between his current plane and the Elemental Plane of his Main Element. If he is on his Main Element plane the Gate may be opened to the caster's "Prime Plane"". The Gate is only one way, and the arrival location is completely random. If the Gate is still open at the end of its duration, roll d10 to see what happens (all modifiers mentioned are cumulative):1-4: The Gate shrinks, disappearing completely after 3 rounds. 5-7: The Gate shrinks, leaving a small link (see Planar Link). No more rolls are made. 8: The Gate moves 1-50' in a random direction. sending all in its way to the target plane --- then it disappears. 9: As 8 above, but after the move. roll again (apply a +1 Modifier until the Gate shrinks or disappears). 10: The Gate grows to a ball with a d10+10' diameter then it shrinks again to normal size. roll again after one round (apply a +1 Modifier until the Gate shrinks/disappears). 11+: A being/creature from another plane uses the gate to visit the plane in which the gate was created (i.e., us ually the Prime Plane). The Door collapses after he uses it. Roll an encounter for an Enchanted Area with a +50 modification (sec C&T 4.2)." |
spell name: ELEMENTAL TRAVEL TRUE | list name: elemental travel | level: 19 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster travels to a random location on any Elemental Plane chosen by the caster. |
spell name: ELEMENTAL GATE | list name: elemental travel | level: 20 | realm: essence/mentalism | type: astral traveller base | spell class: e | duration: 5 minutes | range: 10' | area of effect: 7' x 4' | sourcebook: rolemaster companion 4 |
description: Caster opens a Gate between his current plane and the Elemental Plane of his choosing. If he is on his Main Element plane the Gate may be opened to the caster's "Prime Plane"". The Gate is only one way, and the arrival location is completely random. If the Gate is still open at the end of its duration, roll d10 to see what happens (all modifiers mentioned are cumulative):1-4: The Gate shrinks, disappearing completely after 3 rounds. 5-7: The Gate shrinks, leaving a small link (see Planar Link). No more rolls are made. 8: The Gate moves 1-50' in a random direction. sending all in its way to the target plane --- then it disappears. 9: As 8 above, but after the move. roll again (apply a +1 Modifier until the Gate shrinks or disappears). 10: The Gate grows to a ball with a d10+10' diameter then it shrinks again to normal size. roll again after one round (apply a +1 Modifier until the Gate shrinks/disappears). 11+: A being/creature from another plane uses the gate to visit the plane in which the gate was created (i.e., us ually the Prime Plane). The Door collapses after he uses it. Roll an encounter for an Enchanted Area with a +50 modification (sec C&T 4.2)." |
spell name: ELEMENTAL FORM TRUE | list name: elemental travel | level: 25 | realm: essence/mentalism | type: astral traveller base | spell class: e | duration: 1 day | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster takes the form of any one elemental. |
spell name: MAIN GATE TRUE | list name: elemental travel | level: 30 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: permanent | range: 100' | area of effect: 7' x 4' | sourcebook: rolemaster companion 4 |
description: Caster opens a Gate between his current plane and the Elemental Plane of his Main Element. If he is on his Main Element plane the Gate may be opened to the caster's "Prime Plane"". The Gate is only one way, and the arrival location can be specified (The following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet). If the Gate is still open at the end of its duration, roll d10 to see what happens (all modifiers mentioned are cumulative):1-4: The Gate shrinks, disappearing completely after 3 rounds. 5-7: The Gate shrinks, leaving a small link (see Planar Link). No more rolls are made. 8: The Gate moves 1-50' in a random direction. sending all in its way to the target plane --- then it disappears. 9: As 8 above, but after the move. roll again (apply a +1 Modifier until the Gate shrinks or disappears). 10: The Gate grows to a ball with a d10+10' diameter then it shrinks again to normal size. roll again after one round (apply a +1 Modifier until the Gate shrinks/disappears). 11+: A being/creature from another plane uses the gate to visit the plane in which the gate was created (i.e., us ually the Prime Plane). The Door collapses after he uses it. Roll an encounter for an Enchanted Area with a +50 modification (sec C&T 4.2)." |
spell name: ELEMENTAL GATE TRUE | list name: elemental travel | level: 50 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: permanent | range: 100' | area of effect: 7' x 4' | sourcebook: rolemaster companion 4 |
description: Caster opens a Gate between his current plane and the Elemental Plane of his choosing. If he is on his Main Element plane the Gate may be opened to the caster's "Prime Plane"".The Gate is only one way, and the arrival location can be specified (The following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet). If the Gate is still open at the end of its duration, roll d10 to see what happens (all modifiers mentioned are cumulative):1-4: The Gate shrinks, disappearing completely after 3 rounds. 5-7: The Gate shrinks, leaving a small link (see Planar Link). No more rolls are made. 8: The Gate moves 1-50' in a random direction. sending all in its way to the target plane --- then it disappears. 9: As 8 above, but after the move. roll again (apply a +1 Modifier until the Gate shrinks or disappears). 10: The Gate grows to a ball with a d10+10' diameter then it shrinks again to normal size. roll again after one round (apply a +1 Modifier until the Gate shrinks/disappears). 11+: A being/creature from another plane uses the gate to visit the plane in which the gate was created (i.e., us ually the Prime Plane). The Door collapses after he uses it. Roll an encounter for an Enchanted Area with a +50 modification (sec C&T 4.2)." |
spell name: MAIN SUMMON 2 | list name: elemental summons | level: 1 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: 1 round / level (concentration) | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Summons a 2nd level elemental being from the plane of the caster's Main Element. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. He may Summon a specific elemental being if he knows the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled." |
spell name: MAIN SUMMON 5 | list name: elemental summons | level: 2 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: 1 round / level (concentration) | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Summons a 5th level elemental being from the plane of the caster's Main Element. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. He may Summon a specific elemental being if he knows the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled." |
spell name: ELEMENTAL SUMMON 2 | list name: elemental summons | level: 3 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: 1 round / level (concentration) | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Summons a 2nd level elemental being from any elemental plane. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. He may Summon a specific elemental being if he knows the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled." |
spell name: ELEMENTAL SUMMON 5 | list name: elemental summons | level: 4 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: 1 round / level (concentration) | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Summons a 5th level elemental being from any elemental plane. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. He may Summon a specific elemental being if he knows the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled." |
spell name: ELEMENTAL MASTER 5 | list name: elemental summons | level: 5 | realm: essence/mentalism | type: astral traveller base | spell class: m | duration: 1 hour / level | range: 5' / level | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Summons a 5th level elemental being from any elemental plane. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. THe caster can control the elemental without concentration; the elemental will obey caster until he dies, until he releases them, or until he gets out of range. At any one time, the caster cannot master more levels of elemental beings than his own level times five. Intelligent elemental beings will get a RR once a week. |
spell name: MAIN SUMMON 10 | list name: elemental summons | level: 6 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: 1 round / level (concentration) | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Summons a 10th level elemental being from the plane of the caster's Main Element. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. He may Summon a specific elemental being if he knows the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled." |
spell name: MAIN LINK | list name: elemental summons | level: 7 | realm: essence/mentalism | type: astral traveller base | spell class: e | duration: | range: 10' | area of effect: 1" x 1""" | sourcebook: rolemaster companion 4 |
description: Caster creates (or closes) a small "Wormhole"" from some place on the plane of his Main Element. Roll D l 00. if the result is 50+, Elemental Material will ""flow"" out of this hole; if the result is 75+, everyone in front of the hole will take a +50 Bolt auack corresponding to that element." |
spell name: ELEMENTAL MASTER 10 | list name: elemental summons | level: 8 | realm: essence/mentalism | type: astral traveller base | spell class: m | duration: 1 hour / level | range: 5' / level | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Summons a 10th level elemental being from any elemental plane. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. THe caster can control the elemental without concentration; the elemental will obey caster until he dies, until he releases them, or until he gets out of range. At any one time, the caster cannot master more levels of elemental beings than his own level times five. Intelligent elemental beings will get a RR once a week. |
spell name: MAIN SUMMON 15 | list name: elemental summons | level: 9 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: 1 round / level (concentration) | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Summons a 15th level elemental being from any elemental plane. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. He may Summon a specific elemental being if he knows the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled." |
spell name: ELEMENTAL SUMMON 10 | list name: elemental summons | level: 10 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: 1 round / level (concentration) | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Summons a 10th level elemental being from any elemental plane. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. He may Summon a specific elemental being if he knows the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled." |
spell name: ELEMENTAL LINK | list name: elemental summons | level: 11 | realm: essence/mentalism | type: astral traveller base | spell class: e | duration: | range: 10' | area of effect: 1" x 1""" | sourcebook: rolemaster companion 4 |
description: Caster creates (or closes) a small "Wormhole"" from some place on the elemental plan of his choosing. Roll D l 00. if the result is 50+, Elemental Material will ""flow"" out of this hole; if the result is 75+, everyone in front of the hole will take a +50 Bolt auack corresponding to that element." |
spell name: ELEMENTAL MASTER 15 | list name: elemental summons | level: 12 | realm: essence/mentalism | type: astral traveller base | spell class: m | duration: 1 hour / level | range: 5' / level | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Summons a 15th level elemental being from any elemental plane. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. THe caster can control the elemental without concentration; the elemental will obey caster until he dies, until he releases them, or until he gets out of range. At any one time, the caster cannot master more levels of elemental beings than his own level times five. Intelligent elemental beings will get a RR once a week. |
spell name: MAIN CONFLAGRATION | list name: elemental summons | level: 13 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Target takes an elemental critical corresponding to the caster's Main Element. The severity is determined by the amount of the target's RR failure: <= 0 = no effect; 1-10 = 'A' , 11-20 = 'B'; 21-30 = 'C'; 31-40 = 'D'; 41+ = 'E'. |
spell name: ELEMENTAL SUMMON 15 | list name: elemental summons | level: 14 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: 1 round / level (concentration) | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Summons a 15th level elemental being from any elemental plane. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. He may Summon a specific elemental being if he knows the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled." |
spell name: LORD MAIN SUMMON | list name: elemental summons | level: 15 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: 1 round / level (concentration) | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Summons a 20th level elemental being from the plane of the caster's Main Element. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. He may Summon a specific elemental being if he knows the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled." |
spell name: ELEMENTAL CONFLAGRATION | list name: elemental summons | level: 16 | realm: essence/mentalism | type: astral traveller base | spell class: e | duration: | range: touch | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Target takes an elemental critical corresponding to theelement of the caster's choosing. The severity is determined by the amount of the target's RR failure: <= 0 = no effect; 1-10 = 'A' , 11-20 = 'B'; 21-30 = 'C'; 31-40 = 'D'; 41+ = 'E'. |
spell name: LORD ELEMENTAL MASTER | list name: elemental summons | level: 17 | realm: essence/mentalism | type: astral traveller base | spell class: m | duration: | range: 5' / level | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Summons a 20th level elemental being from any elemental plane. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. THe caster can control the elemental without concentration; the elemental will obey caster until he dies, until he releases them, or until he gets out of range. At any one time, the caster cannot master more levels of elemental beings than his own level times five. Intelligent elemental beings will get a RR once a week. |
spell name: GATE MAIN | list name: elemental summons | level: 18 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: 5 minutes | range: 30' | area of effect: 7' x 4' | sourcebook: rolemaster companion 4 |
description: Caster opens a Gate between his current plane and the Elemental Plane of his Main Element (location is random). If he is on his Main Element plane the Gate may be opened to the caster's " Prime Plane""(location is random). Roll 0100, if the result is 50+, Elemental Material will ""flow"" out of the Gate from the plane of the caster's Main Element plane - the higher the roll, the faster the flow. There is a 1-10% chance each round that some elemental being ""flows"" through the gate with the material. The chance is based upon the GM's concept for the elemental planes. If he is within Range, the Caster may close the Gate at any time during the spell's duration. If the Gate is still open at the end of its duration, roll d10 to see what happens (all modifiers mentioned are cumulative): 1-4: The Gate shrinks, disappearing completely after 3 mds. 5-7: The Gate shrinks, leaving a small link (see Planar Link in 8.1.2). No more rolls are made. 8: The Gate moves 1-50' in a random direction, sending all in its way to the target plane then it disappears. 9: As 8 above, but after the move, roll again (apply a +1 Modifier until the Gate shrinks or disappears). 10: The Gate grows to a ball with a d10+10' Diameter then it shrinks again to normal size. roll again after one round (apply a +1 Modifier until the Gate shrinks/disappears). 11+: A being/creature from another plane uses the gate to visit the plane in which the gate was created (i.e., usually the Prime Plane). The Door collapses after he uses it. Roll an encounterfor an Enchanted Area, +50 mod. (C&T 4.2)." |
spell name: LORD ELEMENTAL SUMMON | list name: elemental summons | level: 19 | realm: essence/mentalism | type: astral traveller base | spell class: f | duration: 1 round / level (concentration) | range: 10' / level | area of effect: 1 target | sourcebook: rolemaster companion 4 |
description: Summons a 20th level elemental being from any elemental plane. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. He may Summon a specific elemental being if he knows the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled." |
spell name: ELEMENTAL GATE | list name: elemental summons | level: 20 | realm: essence/mentalism | type: astral traveller base | spell class: e | duration: 5 minutes | range: 30' | area of effect: 7' x 4' | sourcebook: rolemaster companion 4 |
description: Caster opens a Gate between his current plane and the Elemental Plane of his choosing (location is random). If he is on his Main Element plane the Gate may be opened to the caster's " Prime Plane""(location is random). Roll 0100, if the result is 50+, Elemental Material will ""flow"" out of the Gate from the plane of the caster's Main Element plane - the higher the roll, the faster the flow. There is a 1-10% chance each round that some elemental being ""flows"" through the gate with the material. The chance is based upon the GM's concept for the elemental planes. If he is within Range, the Caster may close the Gate at any time during the spell's duration. If the Gate is still open at the end of its duration, roll d10 to see what happens (all modifiers mentioned are cumulative): 1-4: The Gate shrinks, disappearing completely after 3 mds. 5-7: The Gate shrinks, leaving a small link (see Planar Link in 8.1.2). No more rolls are made. 8: The Gate moves 1-50' in a random direction, sending all in its way to the target plane then it disappears. 9: As 8 above, but after the move, roll again (apply a +1 Modifier until the Gate shrinks or disappears). 10: The Gate grows to a ball with a d10+10' Diameter then it shrinks again to normal size. roll again after one round (apply a +1 Modifier until the Gate shrinks/disappears). 11+: A being/creature from another plane uses the gate to visit the plane in which the gate was created (i.e., usually the Prime Plane). The Door collapses after he uses it. Roll an encounterfor an Enchanted Area, +50 mod. (C&T 4.2)." |
spell name: MASS CONFLAGRATION | list name: elemental summons | level: 25 | realm: essence/mentalism | type: astral traveller base | spell class: e | duration: | range: self | area of effect: 30' radius | sourcebook: rolemaster companion 4 |
description: Everyone in the area of effect (except the caster) takes an elemental critical corresponding to the caster's Main Element. The severity is determined by the amount of the target's RR failure: <= 0 = no effect; 1-10 = 'A' , 11-20 = 'B'; 21-30 = 'C'; 31-40 = 'D'; 41+ = 'E'. |
spell name: GATE MAIN TRUE | list name: elemental summons | level: 30 | realm: essence/mentalism | type: astral traveller base | spell class: e | duration: permanent | range: 100' | area of effect: 7' x 4' | sourcebook: rolemaster companion 4 |
description: Caster opens a Gate between his current plane and the Elemental Plane of his Main Element (location is random). If he is on his Main Element plane the Gate may be opened to the caster's " Prime Plane""(location is random). Roll 0100, if the result is 50+, Elemental Material will ""flow"" out of the Gate from the plane of the caster's Main Element plane - the higher the roll, the faster the flow. There is a 1-10% chance each round that some elemental being ""flows"" through the gate with the material. The chance is based upon the GM's concept for the elemental planes. If he is within Range, the Caster may close the Gate at any time during the spell's duration. If the Gate is still open at the end of its duration, roll d10 to see what happens (all modifiers mentioned are cumulative): 1-4: The Gate shrinks, disappearing completely after 3 mds. 5-7: The Gate shrinks, leaving a small link (see Planar Link in 8.1.2). No more rolls are made. 8: The Gate moves 1-50' in a random direction, sending all in its way to the target plane then it disappears. 9: As 8 above, but after the move, roll again (apply a +1 Modifier until the Gate shrinks or disappears). 10: The Gate grows to a ball with a d10+10' Diameter then it shrinks again to normal size. roll again after one round (apply a +1 Modifier until the Gate shrinks/disappears). 11+: A being/creature from another plane uses the gate to visit the plane in which the gate was created (i.e., usually the Prime Plane). The Door collapses after he uses it. Roll an encounterfor an Enchanted Area, +50 mod. (C&T 4.2)." |
spell name: ELEMENTAL GATE TRUE | list name: elemental summons | level: 50 | realm: essence/mentalism | type: astral traveller base | spell class: e | duration: permanent | range: 100' | area of effect: 7' x 4' | sourcebook: rolemaster companion 4 |
description: Caster opens a Gate between his current plane and the Elemental Plane of his choosing (location is random). If he is on his Main Element plane the Gate may be opened to the caster's " Prime Plane""(location is random). Roll 0100, if the result is 50+, Elemental Material will ""flow"" out of the Gate from the plane of the caster's Main Element plane - the higher the roll, the faster the flow. There is a 1-10% chance each round that some elemental being ""flows"" through the gate with the material. The chance is based upon the GM's concept for the elemental planes. If he is within Range, the Caster may close the Gate at any time during the spell's duration. If the Gate is still open at the end of its duration, roll d10 to see what happens (all modifiers mentioned are cumulative): 1-4: The Gate shrinks, disappearing completely after 3 mds. 5-7: The Gate shrinks, leaving a small link (see Planar Link in 8.1.2). No more rolls are made. 8: The Gate moves 1-50' in a random direction, sending all in its way to the target plane then it disappears. 9: As 8 above, but after the move, roll again (apply a +1 Modifier until the Gate shrinks or disappears). 10: The Gate grows to a ball with a d10+10' Diameter then it shrinks again to normal size. roll again after one round (apply a +1 Modifier until the Gate shrinks/disappears). 11+: A being/creature from another plane uses the gate to visit the plane in which the gate was created (i.e., usually the Prime Plane). The Door collapses after he uses it. Roll an encounterfor an Enchanted Area, +50 mod. (C&T 4.2)." |
spell name: PRESENCE . * | list name: xeno lores | level: 1 | realm: essence/mentalism | type: astral traveller base | spell class: i | duration: concentration | range: 10' / level | area of effect: | sourcebook: rolemaster companion 4 |
description: Caster is aware of the presence of all sentient/thinking beings within his range. |
spell name: SPEECH 1 | list name: xeno lores | level: 2 | realm: essence/mentalism | type: astral traveller base | spell class: p | duration: concentration | range: self | area of effect: 10' | sourcebook: rolemaster companion 4 |
description: Caster is able to communicate basic ideas in a specific language (hungry. thirsty, bathroom, peace. etc.): equivalent to skill rank 2. However, the caster has to be biologically able to use that language (e.g., it would be quite difficult for a humanoid being to use a sign language that incorporates 8 arms, 7 tails, and several other odd appendages); an Alien Form spell (on Outer Plane Law list) can be useful for overcoming this restriction. |
spell name: STONE LORE | list name: xeno lores | level: 3 | realm: essence/mentalism | type: astral traveller base | spell class: i | duration: | range: touch | area of effect: 1 stone | sourcebook: rolemaster companion 4 |
description: Caster learns the nature and history of any 1 piece of unliving, solid, non-intelligent material. |
spell name: PLANT LORE | list name: xeno lores | level: 4 | realm: essence/mentalism | type: astral traveller base | spell class: i | duration: | range: touch | area of effect: 1 plant | sourcebook: rolemaster companion 4 |
description: Caster teams the nature and history of any living thing with "plant-intelligence.""" |
spell name: MIND TONGUE 1 | list name: xeno lores | level: 5 | realm: essence/mentalism | type: astral traveller base | spell class: p | duration: concentration | range: self | area of effect: 100' | sourcebook: rolemaster companion 4 |
description: Caster is able to communicate basic ideas in a specific language (hungry. thirsty, bathroom, peace. etc.): equivalent to skill rank 2. caster speaks directly to the mind of any 1 being. He does not need to know the language of the being: the words "translate themselves""." |
spell name: ANIMAL LORE | list name: xeno lores | level: 6 | realm: essence/mentalism | type: astral traveller base | spell class: i | duration: | range: touch | area of effect: 1 animal | sourcebook: rolemaster companion 4 |
description: Caster learns the nature and history of any 1 being with "animal-intelligence""." |
spell name: SPEECH 2 | list name: xeno lores | level: 7 | realm: essence/mentalism | type: astral traveller base | spell class: p | duration: concentration | range: self | area of effect: 10' | sourcebook: rolemaster companion 4 |
description: Caster is able to communicate more complex concepts, although there is a good chance of misinterpretations: equivalent to skill rank 3-4. However, the caster has to be biologically able to use that language (e.g., it would be quite difficult for a humanoid being to use a sign language that incorporates 8 arms, 7 tails, and several other odd appendages); an Alien Form spell (on Outer Plane Law list) can be useful for overcoming this restriction. |
spell name: KNOWLEDGE 1 | list name: xeno lores | level: 8 | realm: essence/mentalism | type: astral traveller base | spell class: i | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: For one question/tvpic, caster has the equivalent of skill rank 5 ( +25 bonus, no stats apply) in the appropriate lore/knowledge skill (see RMC1/ Tahble 11.5, p. 101). |
spell name: MIND TONGUE 2 | list name: xeno lores | level: 9 | realm: essence/mentalism | type: astral traveller base | spell class: p | duration: concentration | range: self | area of effect: 100' | sourcebook: rolemaster companion 4 |
description: Caster is able to communicate more complex concepts in a specific language: equivalent to skill rank 3-4. caster speaks directly to the mind of any 1 being. He does not need to know the language of the being: the words "translate themselves""." |
spell name: XENO-LORES 1 | list name: xeno lores | level: 10 | realm: essence/mentalism | type: astral traveller base | spell class: i | duration: 1 visit | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster may use one of his lore/knowledge skills (see RMCII Table II.5, p. 101) as the corresponding Xeno-Lore skill for the plane/dimension he currently occupies. The spell lasts as long as the caster remains in the plane/dimension. He may not have more than 5 Xeno-Lore spells operating simultaneously. |
spell name: SENTIENT LORE | list name: xeno lores | level: 11 | realm: essence/mentalism | type: astral traveller base | spell class: i | duration: | range: touch | area of effect: 1 being | sourcebook: rolemaster companion 4 |
description: Caster learns the nature and history of any 1 sentient / thinking being |
spell name: DIMENSION LORE 1 | list name: xeno lores | level: 12 | realm: essence/mentalism | type: astral traveller base | spell class: i | duration: permanent | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster may use one of his lore/knowledge skills (see RMCII Table II.5, p. 101) as the corresponding Xeno-Lore skill for the plane/dimension he currently occupies. The spell lasts as long as the caster remains in the plane/dimension. He may not have more than 5 Xeno-Lore spells operating simultaneously. The effect is permanent (until canceled). Dimension Lore spells do not count against the maximum of 5 Xeno-Lore spells - but, a caster may only have 2 Dimension Lore spells active at any one time. |
spell name: KNOWLEDGE 2 | list name: xeno lores | level: 13 | realm: essence/mentalism | type: astral traveller base | spell class: i | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: For one question/tvpic, caster has the equivalent of skill rank 10 ( +50 bonus, no stats apply) in the appropriate lore/knowledge skill (see RMC1/ Tahble 11.5, p. 101). |
spell name: XENO-LORES 2 | list name: xeno lores | level: 14 | realm: essence/mentalism | type: astral traveller base | spell class: i | duration: 1 visit | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster may use two of his lore/knowledge skills (see RMCII Table II.5, p. 101) as the corresponding Xeno-Lore skill for the plane/dimension he currently occupies. The spell lasts as long as the caster remains in the plane/dimension. He may not have more than 5 Xeno-Lore spells operating simultaneously. |
spell name: SPEECH 3 | list name: xeno lores | level: 15 | realm: essence/mentalism | type: astral traveller base | spell class: p | duration: concentration | range: self | area of effect: 10' | sourcebook: rolemaster companion 4 |
description: caster is reasonably fluent in a language. Caster's accent is imperfect, but there is only a slight chance of misinterpretation. However, the caster has to be biologically able to use that language (e.g., it would be quite difficult for a humanoid being to use a sign language that incorporates 8 arms, 7 tails, and several other odd appendages); an Alien Form spell (on Outer Plane Law list) can be useful for overcoming this restriction. |
spell name: DIMENSION LORE 2 | list name: xeno lores | level: 16 | realm: essence/mentalism | type: astral traveller base | spell class: i | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster may use two of his lore/knowledge skills (see RMCII Table II.5, p. 101) as the corresponding Xeno-Lore skill for the plane/dimension he currently occupies. The spell lasts as long as the caster remains in the plane/dimension. He may not have more than 5 Xeno-Lore spells operating simultaneously. The effect is permanent (until canceled). Dimension Lore spells do not count against the maximum of 5 Xeno-Lore spells - but, a caster may only have 2 Dimension Lore spells active at any one time. |
spell name: KNOWLEDGE 3 | list name: xeno lores | level: 17 | realm: essence/mentalism | type: astral traveller base | spell class: i | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: For one question/tvpic, caster has the equivalent of skill rank 20 ( +70 bonus, no stats apply) in the appropriate lore/knowledge skill (see RMC1/ Tahble 11.5, p. 101). |
spell name: MIND TONGUE 3 | list name: xeno lores | level: 18 | realm: essence/mentalism | type: astral traveller base | spell class: p | duration: concentration | range: self | area of effect: 100' | sourcebook: rolemaster companion 4 |
description: Caster is resonably fluent in a specific language. caster speaks directly to the mind of any 1 being. He does not need to know the language of the being: the words "translate themselves""." |
spell name: XENO-LORES 3 | list name: xeno lores | level: 19 | realm: essence/mentalism | type: astral traveller base | spell class: i | duration: 1 visit | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster may use three of his lore/knowledge skills (see RMCII Table II.5, p. 101) as the corresponding Xeno-Lore skill for the plane/dimension he currently occupies. The spell lasts as long as the caster remains in the plane/dimension. He may not have more than 5 Xeno-Lore spells operating simultaneously. |
spell name: DIMENSION LORE 3 | list name: xeno lores | level: 20 | realm: essence/mentalism | type: astral traveller base | spell class: i | duration: permanent | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster may use three of his lore/knowledge skills (see RMCII Table II.5, p. 101) as the corresponding Xeno-Lore skill for the plane/dimension he currently occupies. The spell lasts as long as the caster remains in the plane/dimension. He may not have more than 5 Xeno-Lore spells operating simultaneously. The effect is permanent (until canceled). Dimension Lore spells do not count against the maximum of 5 Xeno-Lore spells - but, a caster may only have 2 Dimension Lore spells active at any one time. |
spell name: KNOWLEDGE TRUE | list name: xeno lores | level: 25 | realm: essence/mentalism | type: astral traveller base | spell class: i | duration: | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: For one question/tvpic, caster has the equivalent of skill rank 30 ( +80 bonus, no stats apply) in the appropriate lore/knowledge skill (see RMC1/ Tahble 11.5, p. 101). |
spell name: XENO LORES TRUE | list name: xeno lores | level: 30 | realm: essence/mentalism | type: astral traveller base | spell class: i | duration: 1 visit | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster may use five of his lore/knowledge skills (see RMCII Table II.5, p. 101) as the corresponding Xeno-Lore skill for the plane/dimension he currently occupies. The spell lasts as long as the caster remains in the plane/dimension. He may not have more than 5 Xeno-Lore spells operating simultaneously. |
spell name: DIMENSION LORE TRUE | list name: xeno lores | level: 50 | realm: essence/mentalism | type: astral traveller base | spell class: i | duration: permanent | range: self | area of effect: self | sourcebook: rolemaster companion 4 |
description: Caster may use five of his lore/knowledge skills (see RMCII Table II.5, p. 101) as the corresponding Xeno-Lore skill for the plane/dimension he currently occupies. The spell lasts as long as the caster remains in the plane/dimension. He may not have more than 5 Xeno-Lore spells operating simultaneously. The effect is permanent (until canceled). Dimension Lore spells do not count against the maximum of 5 Xeno-Lore spells - but, a caster may only have 2 Dimension Lore spells active at any one time. |