spell name: BATTLE TRANCE | list name: Battle Trance | level: 1 | realm: Mentalism | type: arms master base | spell class: U | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell allows the caster to enter a state of single-minded battle awareness. While in this state the caster can cast no spells except spells from this list. He gains a +10 to perception rolls relating directly to the battle. This spell must be cast before any of the other spells on this list can be used. This spell lasts as long as the battle (GM's discretion). |
spell name: BLUR | list name: Battle Trance | level: 2 | realm: Mentalism | type: arms master base | spell class: F* | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell blurs the caster's appearance, giving him a +10 DB. This spell is not cumulative with Battle Glow spells. |
spell name: BATTLE FOCUS | list name: Battle Trance | level: 3 | realm: Mentalism | type: arms master base | spell class: U* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell heightens the caster's ability to concentrate, giving him a +5 per level to adrenal moves. This spell should be cast during the preparation round. |
spell name: QUICK STRIKE I | list name: Battle Trance | level: 4 | realm: Mentalism | type: arms master base | spell class: U* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell increases the caster's reflexes, giving him a +10 to his initiative determination. |
spell name: ATTACK +25 | list name: Battle Trance | level: 5 | realm: Mentalism | type: arms master base | spell class: F* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Adds a total of up to +25 for up to the next 5 melee or missile attacks made by the caster. Total bonus for all attacks (due to this spell) will not exceed +25. |
spell name: HASTE I | list name: Battle Trance | level: 6 | realm: Mentalism | type: arms master base | spell class: F* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Target may act at twice his normal rate. |
spell name: BATTLE GLOW I | list name: Battle Trance | level: 7 | realm: Mentalism | type: arms master base | spell class: F | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell gives the caster a visible aura, causing him to appear more powerful and subtracting 25 from attacks against him. This spell is not cumulative with Blur or other Battle Glow spells. |
spell name: ATTACK +40 | list name: Battle Trance | level: 8 | realm: Mentalism | type: arms master base | spell class: F* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Adds a total of up to +40 for up to the next 8 melee or missile attacks made by the caster. Total bonus for all attacks (due to this spell) will not exceed +40. |
spell name: HAMMERSTRIKE | list name: Battle Trance | level: 9 | realm: Mentalism | type: arms master base | spell class: F | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell adds to the force of the caster's blows, resulting in double concussion hits for any melee attacks the caster makes. This spell is not cumulative with Stout Blade (Arms Master base list: Warriorblade) or Thunderstrike. |
spell name: DANGER VISION | list name: Battle Trance | level: 10 | realm: Mentalism | type: arms master base | spell class: I | duration: 1 minute / level | range: 10'/lvl | area of effect: self | sourcebook: rolemaster companion 7 |
description: For the duration of this spell, everything that is potentially harmful to the caster (GM's discretion) is outlined in a soft blue glow. Intelligent and/or highly magical dangers should get an RR. Note that the glow is visible only to the caster. |
spell name: ATTACK +50 | list name: Battle Trance | level: 11 | realm: Mentalism | type: arms master base | spell class: F* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Adds a total of up to +50 for up to the next 10 melee or missile attacks made by the caster. Total bonus for all attacks (due to this spell) will not exceed +50. |
spell name: HASTE II | list name: Battle Trance | level: 12 | realm: Mentalism | type: arms master base | spell class: F* | duration: 2 rounds | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Target may act at twice his normal rate. |
spell name: BATTLE GLOW II | list name: Battle Trance | level: 13 | realm: Mentalism | type: arms master base | spell class: F | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell gives the caster a visible aura, causing him to appear more powerful and subtracting 25 from attacks against him. Foes must also resist versus the caster's level or hesitate 1 round per 10 failure before attacking the caster. This spell is not cumulative with Blur or other Battle Glow spells. |
spell name: BATTLE CALL | list name: Battle Trance | level: 14 | realm: Mentalism | type: arms master base | spell class: P | duration: 1 round / 10 failure | range: 10'/lvl | area of effect: self | sourcebook: rolemaster companion 7 |
description: With this spell the caster rallies troops allied with him. This gives the troops +50 to morale rolls. |
spell name: ATTACK +70 | list name: Battle Trance | level: 15 | realm: Mentalism | type: arms master base | spell class: F* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Adds a total of up to +70 for up to the next 14 melee or missile attacks made by the caster. Total bonus for all attacks (due to this spell) will not exceed +70. |
spell name: QUICK STRIKE II | list name: Battle Trance | level: 16 | realm: Mentalism | type: arms master base | spell class: U* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell increases the caster's reflexes, giving him a +20 to his initiative determination. |
spell name: BATTLE GLOW III | list name: Battle Trance | level: 17 | realm: Mentalism | type: arms master base | spell class: F | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell gives the caster a visible aura, causing him to appear more powerful and subtracting 25 from attacks against him. Foes must also resist versus the caster's level at -20 or hesitate 1 round per 10 failure before attacking the caster. This spell is not cumulative with Blur or other Battle Glow spells. |
spell name: ATTACK +85 | list name: Battle Trance | level: 18 | realm: Mentalism | type: arms master base | spell class: F* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Adds a total of up to +85 for up to the next 17 melee or missile attacks made by the caster. Total bonus for all attacks (due to this spell) will not exceed +85. |
spell name: HASTE IV | list name: Battle Trance | level: 19 | realm: Mentalism | type: arms master base | spell class: F* | duration: 4 rounds | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Target may act at twice his normal rate. |
spell name: THUNDERSTRIKE | list name: Battle Trance | level: 20 | realm: Mentalism | type: arms master base | spell class: F | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell adds to the force of the caster's blows, resulting in triple concussion hits for any melee attacks the caster makes. This spell is not cumulative with Stout Blade (Arms Master base list: Warriorblade) or Hammerstrike. |
spell name: BATTLE GLOW TRUE | list name: Battle Trance | level: 25 | realm: Mentalism | type: arms master base | spell class: F | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell gives the caster a visible aura, causing him to appear more powerful and subtracting 25 from attacks against him. Foes must also resist versus the caster's level at -50 or hesitate 1 round per 10 failure before attacking the caster. Failure by 100 or more means the foe will flee for 1 rnd per 10 failure. This spell is not cumulative with Blur or other Battle Glow spells. |
spell name: ATTACK +100 | list name: Battle Trance | level: 30 | realm: Mentalism | type: arms master base | spell class: F* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Adds a total of up to +100 for up to the next 20 melee or missile attacks made by the caster. Total bonus for all attacks (due to this spell) will not exceed +100. |
spell name: HASTE X | list name: Battle Trance | level: 40 | realm: Mentalism | type: arms master base | spell class: F* | duration: 10 rounds | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Target may act at twice his normal rate. |
spell name: THE LAST STAND | list name: Battle Trance | level: 50 | realm: Mentalism | type: arms master base | spell class: UF | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell can only be cast in a desperate situation (i.e., one man versus an entire army; the GM should be very restrictive about the use of this spell). This spell acts as Battle Glow True, Danger Vision, Haste (for the duration) and Hammer strike. It also gives the caster +25 OB, the caster ignores stun, can sustain twice normal hits, and will not go unconscious at 0 hit points. He must be killed to stop him. At the end of the battle, this spell is canceled and the caster loses all remaining PPs, hits and exhaustion points. He will then fall into a very deep sleep (-100 to awaken) for 1 day per round of combat. |
spell name: BATTLE LORE I | list name: Commands | level: 1 | realm: Mentalism | type: arms master base | spell class: UI | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: The casting of this spell grants the caster a+10 bonus to his next Racial History (Battles) roll. |
spell name: ORGANIZATION I | list name: Commands | level: 2 | realm: Mentalism | type: arms master base | spell class: UI | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell grants the caster a +10 bonus to his next Military Organization roll. |
spell name: SIEGE CRAFT I | list name: Commands | level: 3 | realm: Mentalism | type: arms master base | spell class: U | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Allows the caster a +10 bonus to his next Siege Engineering roll. |
spell name: TACTICS I | list name: Commands | level: 4 | realm: Mentalism | type: arms master base | spell class: U | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster gets a +10 bonus to his next Tactics roll. |
spell name: COMMAND I | list name: Commands | level: 5 | realm: Mentalism | type: arms master base | spell class: U | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster gets a+10 bonus to his next Leadership roll. |
spell name: BATTLELORE II | list name: Commands | level: 6 | realm: Mentalism | type: arms master base | spell class: UI | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: The casting of this spell grants the caster a +20 bonus to his next Racial History (Battles) roll. |
spell name: ORGANIZATION II | list name: Commands | level: 7 | realm: Mentalism | type: arms master base | spell class: UI | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell grants the caster a +20 bonus to his next Military Organization roll. |
spell name: SIEGE CRAFT II | list name: Commands | level: 8 | realm: Mentalism | type: arms master base | spell class: U | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Allows the caster a +20 bonus to his next Siege Engineering roll. |
spell name: TACTICS II | list name: Commands | level: 9 | realm: Mentalism | type: arms master base | spell class: U | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster gets a +20 bonus to his next Tactics roll. |
spell name: COMMAND II | list name: Commands | level: 10 | realm: Mentalism | type: arms master base | spell class: U | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster gets a +20 bonus to his next Leadership roll. |
spell name: BATTLELORE III | list name: Commands | level: 11 | realm: Mentalism | type: arms master base | spell class: UI | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: The casting of this spell grants the caster a +30 bonus to his next Racial History (Battles) roll. |
spell name: ORGANIZATION III | list name: Commands | level: 12 | realm: Mentalism | type: arms master base | spell class: UI | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell grants the caster a +30 bonus to his next Military Organization roll. |
spell name: SIEGE CRAFT III | list name: Commands | level: 13 | realm: Mentalism | type: arms master base | spell class: U | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Allows the caster a +30 bonus to his next Siege Engineering roll. |
spell name: TACTICS III | list name: Commands | level: 14 | realm: Mentalism | type: arms master base | spell class: U | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster gets a +30 bonus to his next Tactics roll. |
spell name: COMMAND III | list name: Commands | level: 15 | realm: Mentalism | type: arms master base | spell class: U | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster gets a +30 bonus to his next Leadership roll. |
spell name: BATTLELORE IV | list name: Commands | level: 16 | realm: Mentalism | type: arms master base | spell class: UI | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: The casting of this spell grants the caster a +40 bonus to his next Racial History (Battles) roll. |
spell name: ORGANIZATION IV | list name: Commands | level: 17 | realm: Mentalism | type: arms master base | spell class: UI | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell grants the caster a +40 bonus to his next Military Organization roll. |
spell name: SIEGE CRAFT IV | list name: Commands | level: 18 | realm: Mentalism | type: arms master base | spell class: U | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Allows the caster a +40 bonus to his next Siege Engineering roll. |
spell name: TACTICS IV | list name: Commands | level: 19 | realm: Mentalism | type: arms master base | spell class: U | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster gets a +40 bonus to his next Tactics roll. |
spell name: COMMAND IV | list name: Commands | level: 20 | realm: Mentalism | type: arms master base | spell class: U | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster gets a +40 bonus to his next Leadership roll. |
spell name: BATTLELORE TRUE | list name: Commands | level: 25 | realm: Mentalism | type: arms master base | spell class: UI | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: The casting of this spell grants the caster a bonus of +50 or his level (whichever is greater) to his next Racial History (Battles) roll. |
spell name: ORGANIZATION TRUE | list name: Commands | level: 30 | realm: Mentalism | type: arms master base | spell class: UI | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell grants the caster a bonus of +50 or his level (whichever is greater) to his next Military Organization roll. |
spell name: SIEGE CRAFT TRUE | list name: Commands | level: 35 | realm: Mentalism | type: arms master base | spell class: U | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Allows the caster a bonus of +50 or his level (whichever is greater) to his next Siege Engineering roll. |
spell name: TACTICS TRUE | list name: Commands | level: 40 | realm: Mentalism | type: arms master base | spell class: U | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster gets a + bonus of +50 or his level (whichever is greater) to his next Tactics roll. |
spell name: COMMAND TRUE | list name: Commands | level: 50 | realm: Mentalism | type: arms master base | spell class: U | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster gets a bonus of +50 or his level (whichever is greater) to his next Leadership roll. |
spell name: CAMPFIRE | list name: Encampments | level: 1 | realm: Mentalism | type: arms master base | spell class: F | duration: - | range: 10' | area of effect: one fire | sourcebook: rolemaster companion 7 |
description: This spell allows the caster to start a fire in all but the most extreme conditions (e.g. thunderstorms). The caster must have a source of fuel for the fire. |
spell name: MEND CLOTH | list name: Encampments | level: 2 | realm: Mentalism | type: arms master base | spell class: F | duration: - | range: touch | area of effect: one garment | sourcebook: rolemaster companion 7 |
description: This spell repairs rips and tears in one cloth garment. It will not replace missing material. |
spell name: MEND ARMOR | list name: Encampments | level: 3 | realm: Mentalism | type: arms master base | spell class: F | duration: - | range: touch | area of effect: one suit of armor | sourcebook: rolemaster companion 7 |
description: This spell will repair, clean and polish one suit of non-magical armor. |
spell name: MEND WEAPONS | list name: Encampments | level: 4 | realm: Mentalism | type: arms master base | spell class: F | duration: - | range: touch | area of effect: one weapon | sourcebook: rolemaster companion 7 |
description: This spell will repair, clean, and sharpen one non-magical weapon. |
spell name: FLETCHING | list name: Encampments | level: 5 | realm: Mentalism | type: arms master base | spell class: F | duration: 1 hour / level | range: touch | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell allows the caster to make arrows or bolts from appropriate material in 1/10th the normal time. |
spell name: BATTLE FEAST | list name: Encampments | level: 6 | realm: Mentalism | type: arms master base | spell class: F | duration: - | range: touch | area of effect: one feast | sourcebook: rolemaster companion 7 |
description: This spell causes a huge meal to be prepared from raw foodstuffs (the spell does not create the food). Anyone who eats the food will have +5 to morale rolls for the rest of the day. The feast will feed 5 people per level of the caster. |
spell name: PILLAGE & PLUNDER | list name: Encampments | level: 8 | realm: Mentalism | type: arms master base | spell class: I | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell gives the caster the location and approximate value of a defeated foe's treasure. This information is vague and general. For example, It might tell him there is 1,000 gp in the cellar but not that it is in a secret vault under a wine keg. This spell can only be used after the caster has defeated an opponent (to the victor go the spoils!). |
spell name: BREAK CAMP | list name: Encampments | level: 9 | realm: Mentalism | type: arms master base | spell class: U | duration: varies | range: 100' | area of effect: one camp | sourcebook: rolemaster companion 7 |
description: This spell allows the caster to organize the packing of gear and the preparation to travel so that a camp can be broken in l/10th the normal time. |
spell name: LIGHTS OUT | list name: Encampments | level: 10 | realm: Mentalism | type: arms master base | spell class: F* | duration: - | range: 5'/lvl | area of effect: one camp | sourcebook: rolemaster companion 7 |
description: This spell instantly extinguishes all non-magical sources of light in the caster's camp. This spell will only work in the caster's own camp (i.e., it will not function as an "attack" on enemy camps). |
spell name: DON ARMOR | list name: Encampments | level: 11 | realm: Mentalism | type: arms master base | spell class: U | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell allows the caster to put on his armor in 1/10th the normal time. |
spell name: MAKE CAMP | list name: Encampments | level: 12 | realm: Mentalism | type: arms master base | spell class: U | duration: varies | range: 100' | area of effect: one camp | sourcebook: rolemaster companion 7 |
description: This spell allows the caster to organize the setting up of a camp so that it is finished in 1/10th the normal time. |
spell name: FIND FOOD | list name: Encampments | level: 13 | realm: Mentalism | type: arms master base | spell class: I | duration: 1 hour / level | range: 100' | area of effect: 1000’R/lvl | sourcebook: rolemaster companion 7 |
description: This spell allows the caster to organize foraging parties so that they gain a +75 to their collective foraging rolls. |
spell name: SET WATCH | list name: Encampments | level: 14 | realm: Mentalism | type: arms master base | spell class: I | duration: 1 hour / level | range: 100' | area of effect: one camp | sourcebook: rolemaster companion 7 |
description: This spell allows the caster to organize watches and patrols so that they gain +25 to surprise/avoidance rolls. |
spell name: BARRIER TRENCH | list name: Encampments | level: 16 | realm: Mentalism | type: arms master base | spell class: F | duration: 1 hour / level | range: 10’ | area of effect: one camp | sourcebook: rolemaster companion 7 |
description: A trench with wooden stakes in the bottom comes into being around the caster's camp, the trench is 10' wide by 10' deep and 10' per level long. It takes one round per foot of length to form. Anyone falling into the pit will take a +10 Fall/ Crush attack and a +50 Medium Stinger attack. |
spell name: WOODEN PALISADE | list name: Encampments | level: 19 | realm: Mentalism | type: arms master base | spell class: F | duration: 1 hour / level | range: 10’ | area of effect: one camp | sourcebook: rolemaster companion 7 |
description: This spell creates a 10' high wooden wall around the caster's camp. The maximum length of the wall is 10' per level. |
spell name: ALARM SOUNDING | list name: Encampments | level: 20 | realm: Mentalism | type: arms master base | spell class: I | duration: 1 hour / level | range: 100' | area of effect: one camp | sourcebook: rolemaster companion 7 |
description: This spell allows the caster to set up an alarm in the camp. At the time of casting, a "password" is chosen. When anyone utters the password in the area of the spell, a loud alarm sound is heard. This will give anyone who is sleeping a +50 to awaken. Anyone alert will automatically perceive the alarm. |
spell name: SIEGE WEAPON | list name: Encampments | level: 25 | realm: Mentalism | type: arms master base | spell class: F | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell allows the caster to construct one siege weapon (e.g., a catapult or a siege tower) in 1/10h the normal time. This spell does not provide the materials. |
spell name: EARTHEN PALISADE | list name: Encampments | level: 30 | realm: Mentalism | type: arms master base | spell class: F | duration: 1 hour / level | range: 10' | area of effect: one camp | sourcebook: rolemaster companion 7 |
description: This spell creates a 10' high wall of packed earth around the caster's camp. The maximum length of the wall is 10' per level. |
spell name: STONE PALISADE | list name: Encampments | level: 50 | realm: Mentalism | type: arms master base | spell class: F | duration: 1 hour / level | range: 10' | area of effect: one camp | sourcebook: rolemaster companion 7 |
description: This spell creates a 10' high wall of stone around the caster's camp. The maximum length of the wall is 10' per level. |
spell name: FORCED MARCH | list name: Martial Law | level: 1 | realm: Mentalism | type: arms master base | spell class: U | duration: 1 hour / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell allows the caster to march at 2x base rate, with no exhaustion points spent, for the duration. If he stops, the spell is canceled. |
spell name: RIDING | list name: Martial Law | level: 2 | realm: Mentalism | type: arms master base | spell class: U | duration: 1 hour / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell gives the caster a +3 per level to all riding maneuvers. |
spell name: CHARGING | list name: Martial Law | level: 3 | realm: Mentalism | type: arms master base | spell class: U | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell reduces the difficulty of moving maneuvers by 3 categories (e.g., Very Hard (-20) becomes Light (+10)). This can only be used in combat situations for maneuvers related to charging or closing with the enemy. |
spell name: UNSEEN MARCH | list name: Martial Law | level: 5 | realm: Mentalism | type: arms master base | spell class: U | duration: 1 hour / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster can march at normal speed and receive a +75 to his Stalk roll. |
spell name: MENTAL COMMAND | list name: Martial Law | level: 6 | realm: Mentalism | type: arms master base | spell class: P | duration: - | range: 10'/lvl | area of effect: target | sourcebook: rolemaster companion 7 |
description: Caster can send one command (one word per level) to one target in range. The target is under no compulsion to follow the command. |
spell name: RAPID DEPLOYMENT I | list name: Martial Law | level: 7 | realm: Mentalism | type: arms master base | spell class: F | duration: - | range: 10' | area of effect: target | sourcebook: rolemaster companion 7 |
description: With this spell the caster can move one target a distance of 10' per level instantly. Target can pass through barriers by specifying exact distances. If the arrival point coincides with solid or liquid material, the target does not move, he is stunned 1-10 rounds, and the PPs for this spell are expended. |
spell name: MASS FORCED MARCH | list name: Martial Law | level: 8 | realm: Mentalism | type: arms master base | spell class: F | duration: 1 hour / level | range: 10' | area of effect: 1 target/lvl | sourcebook: rolemaster companion 7 |
description: This spell allows up to 1 target per level of caster to march at 2x base rate, with no exhaustion points spent, for the duration. If he stops, the spell is canceled. |
spell name: SILENT MARCH | list name: Martial Law | level: 9 | realm: Mentalism | type: arms master base | spell class: U | duration: 1 hour / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: The caster makes no sound as long as he moves at a normal marching speed. |
spell name: MASS RIDING | list name: Martial Law | level: 10 | realm: Mentalism | type: arms master base | spell class: P | duration: 1 hour / level | range: 10' | area of effect: 1 target/lvl | sourcebook: rolemaster companion 7 |
description: This spell gives up to 1 target per level of caster a +3 per level to all riding maneuvers. |
spell name: MASS CHARGING | list name: Martial Law | level: 11 | realm: Mentalism | type: arms master base | spell class: P | duration: 1 round / level | range: 10' | area of effect: 1 target/lvl | sourcebook: rolemaster companion 7 |
description: This spell reduces the difficulty of moving maneuvers by 3 categories (e.g., Very Hard (-20) becomes Light (+10)) for up to one target per level of caster. This can only be used in combat situations for maneuvers related to charging or closing with the enemy. |
spell name: MASS UNSEEN MARCH | list name: Martial Law | level: 12 | realm: Mentalism | type: arms master base | spell class: PF | duration: 1 hour / level | range: 10' | area of effect: 1 target/lvl | sourcebook: rolemaster companion 7 |
description: Up to one target per level of caster can march at normal speed and receive a +75 to their Stalk roll. |
spell name: MENTAL ORDERS | list name: Martial Law | level: 13 | realm: Mentalism | type: arms master base | spell class: P | duration: - | range: 10'/lvl | area of effect: target | sourcebook: rolemaster companion 7 |
description: Caster can send orders to one target in range. The caster is limited to one sentence per level. The target is not obligated to follow the orders. |
spell name: MASS MENTAL COMMAND | list name: Martial Law | level: 14 | realm: Mentalism | type: arms master base | spell class: P | duration: - | range: 10'/lvl | area of effect: 1 target/lvl | sourcebook: rolemaster companion 7 |
description: Caster can send one command (one word per level) to one target per level of caster within range. The targets are under no compulsion to follow the command. |
spell name: RAPID DEPLOYMENT III | list name: Martial Law | level: 15 | realm: Mentalism | type: arms master base | spell class: F | duration: - | range: 10' | area of effect: 3 targets | sourcebook: rolemaster companion 7 |
description: With this spell the caster can move up to three targets a distance of 30' per level instantly. Targets can pass through barriers by specifying exact distances. If the arrival point coincides with solid or liquid material, the target does not move, he is stunned 1-10 rounds, and the PPs for this spell are expended. |
spell name: MASS SILENT MARCH | list name: Martial Law | level: 18 | realm: Mentalism | type: arms master base | spell class: PF | duration: 1 hour / level | range: 10' | area of effect: 1 target/lvl | sourcebook: rolemaster companion 7 |
description: Up to 1 target per level of caster makes no sound as long as they move at a normal marching speed. |
spell name: MASS MENTAL ORDERS | list name: Martial Law | level: 20 | realm: Mentalism | type: arms master base | spell class: P | duration: - | range: 10'/lvl | area of effect: 1 target/lvl | sourcebook: rolemaster companion 7 |
description: Caster can send orders to one target per level of caster within range. The caster is limited to one sentence per level. The targets are not obligated to follow the orders. |
spell name: RAPID DEPLOYMENT V | list name: Martial Law | level: 25 | realm: Mentalism | type: arms master base | spell class: F | duration: - | range: 10' | area of effect: 5 targets | sourcebook: rolemaster companion 7 |
description: With this spell the caster can move up to 5 targets a distance of 50' per level instantly. Treat each move as Long Door on the Closed Essence list: Lofty Bridge, except for the range limitation. |
spell name: GHOST FORCE | list name: Martial Law | level: 30 | realm: Mentalism | type: arms master base | spell class: PF | duration: 1 hour / level | range: 1000' | area of effect: 10 targets/lvl | sourcebook: rolemaster companion 7 |
description: Up to 10 targets per level of caster can march silently at normal speed and receive a +75 to their Stalk roll. |
spell name: RAPID DEPLOYMENT TRUE | list name: Martial Law | level: 40 | realm: Mentalism | type: arms master base | spell class: F | duration: - | range: 10' | area of effect: 1 target/lvl | sourcebook: rolemaster companion 7 |
description: With this spell the caster can move up to 1 target/level of caster a distance of 100' per level instantly. Target can pass through barriers by specifying exact distances. If the arrival point coincides with solid or liquid material, the target does not move, he is stunned 1-10 rounds, and the PPs for this spell are expended. |
spell name: MARCHING MASTERY | list name: Martial Law | level: 50 | realm: Mentalism | type: arms master base | spell class: U | duration: 1 round / level | range: self | area of effect: varies | sourcebook: rolemaster companion 7 |
description: Caster may use one of the lower-level spells on this list each round. |
spell name: MINOR WARRIORBLADE | list name: Warrior Blade | level: 1 | realm: Mentalism | type: arms master base | spell class: F | duration: permanent | range: touch | area of effect: 1 weapon | sourcebook: rolemaster companion 7 |
description: Allows the caster to attune himself to a special weapon, called a Warriorblade. The caster must be involved in the forging of his Warriorblade (he must make it himself or have a part of him go into the making, i.e., blood, hair, etc.). A minor Warriorblade is +10 to hit and its fumble range is decreased by 1 (e.g. a broadsword Warriorblade would fumble on an unmodified 1-2 instead of 1-3. Note that the fumble range cannot be 0; an unmodified 1 always fumbles). An Arms Master can have only one Warriorblade at a time and the spells on this list will only work on his own Warriorblade. Note: the spells on this list refer to a "blade." This can be any melee weapon the player and GM agree on. |
spell name: LIGHT BLADE | list name: Warrior Blade | level: 2 | realm: Mentalism | type: arms master base | spell class: F | duration: 10 minutes / level | range: touch | area of effect: Warriorblade | sourcebook: rolemaster companion 7 |
description: A beam of light (like a flashlight) springs from the caster's blade with a 20' effective range. |
spell name: SHOCK BLADE | list name: Warrior Blade | level: 3 | realm: Mentalism | type: arms master base | spell class: F | duration: 1 round / level | range: touch | area of effect: Warriorblade | sourcebook: rolemaster companion 7 |
description: Blue sparks dance along the blade inflicting a Shock critical two levels less in severity than the regular critical. |
spell name: LESSER WARRIORBLADE | list name: Warrior Blade | level: 4 | realm: Mentalism | type: arms master base | spell class: F | duration: permanent | range: touch | area of effect: Warriorblade | sourcebook: rolemaster companion 7 |
description: This spell turns a Minor Warriorblade into a Lesser Warriorblade with the following modifiers: +15 to hit, -1 to fumble range, and it functions as a +1 adder. |
spell name: DRAW BLADE | list name: Warrior Blade | level: 5 | realm: Mentalism | type: arms master base | spell class: F* | duration: - | range: touch | area of effect: Warriorblade | sourcebook: rolemaster companion 7 |
description: The caster's blade leaps into his hand negating any penalties for not having a weapon ready. |
spell name: WATER BLADE | list name: Warrior Blade | level: 6 | realm: Mentalism | type: arms master base | spell class: F | duration: 1 minute / level | range: touch | area of effect: Warriorblade | sourcebook: rolemaster companion 7 |
description: Allows the caster to "fly" through the water at 100' per round. This spell does not give the ability to breathe under water. |
spell name: STOUT BLADE | list name: Warrior Blade | level: 7 | realm: Mentalism | type: arms master base | spell class: F | duration: 1 round / level | range: touch | area of effect: Warriorblade | sourcebook: rolemaster companion 7 |
description: For the duration of the spell the caster inflicts double concussion hits. Criticals are not affected. This spell is not cumulative with Hammerstrike or Thunderstrike (Arms Master base list: Battle Trance). |
spell name: GREATER WARRIORBLADE | list name: Warrior Blade | level: 8 | realm: Mentalism | type: arms master base | spell class: F | duration: permanent | range: touch | area of effect: Warriorblade | sourcebook: rolemaster companion 7 |
description: This spell turns a lesser Warriorblade into a greater Warriorblade with the following modifiers: +20 to hit, -2 to fumble range, and it functions as a +2 adder. |
spell name: ICE BLADE | list name: Warrior Blade | level: 9 | realm: Mentalism | type: arms master base | spell class: F | duration: 1 round / level | range: touch | area of effect: Warriorblade | sourcebook: rolemaster companion 7 |
description: White ice and a cold mist envelopes the blade, inflicting a Cold critical 1 level less in severity than the regular critical. |
spell name: DEFENDER BLADE | list name: Warrior Blade | level: 10 | realm: Mentalism | type: arms master base | spell class: D | duration: 1 round / level | range: touch | area of effect: Warriorblade | sourcebook: rolemaster companion 7 |
description: For the duration of the spell, the caster can add the bonus to OB from his Warriorblade to his DB. This does not reduce the bonus to OB. For example, a Greater Warriorblade would be +20 to OB and +20 to DB. |
spell name: LOCATE WARRIORBLADE | list name: Warrior Blade | level: 11 | realm: Mentalism | type: arms master base | spell class: I* | duration: - | range: 1000'/lvl | area of effect: caster | sourcebook: rolemaster companion 7 |
description: The caster knows the exact direction and distance to his Warriorblade. |
spell name: FIRE BLADE | list name: Warrior Blade | level: 12 | realm: Mentalism | type: arms master base | spell class: F | duration: 1 round / level | range: touch | area of effect: Warriorblade | sourcebook: rolemaster companion 7 |
description: Red hot flames leap from the blade, inflicting a Heat critical of the same severity as the regular critical. |
spell name: RECALL WARRIORBLADE | list name: Warrior Blade | level: 13 | realm: Mentalism | type: arms master base | spell class: F | duration: - | range: 1000'/lvl | area of effect: Warriorblade | sourcebook: rolemaster companion 7 |
description: The caster's Warriorblade flies through the air to his out stretched hand at a rate of 1000' per round. |
spell name: SILVER WARRIORBLADE | list name: Warrior Blade | level: 14 | realm: Mentalism | type: arms master base | spell class: F | duration: permanent | range: touch | area of effect: Warriorblade | sourcebook: rolemaster companion 7 |
description: This spell turns a greater Warriorblade into a silver Warriorblade with the following modifiers: +25 to hit, -2 to fumble range, and it functions as either a +3 adder or a x2 multiplier (caster chooses when spell is cast.) |
spell name: WIND BLADE | list name: Warrior Blade | level: 15 | realm: Mentalism | type: arms master base | spell class: F | duration: 1 minute / level | range: touch | area of effect: Warriorblade | sourcebook: rolemaster companion 7 |
description: As long as the caster holds his Warriorblade, he can fly at 150' per round for the duration of this spell. |
spell name: EARTH BLADE | list name: Warrior Blade | level: 16 | realm: Mentalism | type: arms master base | spell class: F | duration: 1 minute / level | range: touch | area of effect: Warriorblade | sourcebook: rolemaster companion 7 |
description: Using his Warriorblade to "attack" the ground, the caster can tunnel through earth and stone at a rate of 10' per round. |
spell name: BLADE STORE | list name: Warrior Blade | level: 17 | realm: Mentalism | type: arms master base | spell class: F | duration: varies | range: touch | area of effect: Warriorblade | sourcebook: rolemaster companion 7 |
description: The caster can store one of his own spells in his Warriorblade to be cast at a later time. Only one spell can be stored in the blade a time. |
spell name: DISARM | list name: Warrior Blade | level: 18 | realm: Mentalism | type: arms master base | spell class: F | duration: - | range: 5' | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: The target must make an RR versus this spell with a negative modifier equal to the bonuses of the caster's Warriorblade (just the bonus from the Warriorblade, not the caster's total OB). If the RR fails, the target's weapon flies 10' per 10% failure in a random direction. |
spell name: DESTROYER BLADE | list name: Warrior Blade | level: 19 | realm: Mentalism | type: arms master base | spell class: F | duration: varies | range: touch | area of effect: Warriorblade | sourcebook: rolemaster companion 7 |
description: After casting this spell, in the next attack in which an opponent uses a shield or parries and the caster misses by the amount of defensive bonus given by the shield or parry, the defender's shield or weapon is destroyed. Magic weapons or shields should get an RR. |
spell name: GOLDEN WARRIORBLADE | list name: Warrior Blade | level: 20 | realm: Mentalism | type: arms master base | spell class: F | duration: permanent | range: touch | area of effect: Warriorblade | sourcebook: rolemaster companion 7 |
description: This spell turns the caster's silver Warriorblade into a Golden Warriorblade with the following modifiers: +30 to hit, -3 to fumble range, and it functions as either a +4 adder or x3 multiplier (caster chooses when the spell is cast). |
spell name: BLADE OF DEATH | list name: Warrior Blade | level: 25 | realm: Mentalism | type: arms master base | spell class: F | duration: varies | range: touch | area of effect: Warriorblade | sourcebook: rolemaster companion 7 |
description: With this spell the caster attunes his Warriorblade to a specific enemy. To cast this spell, the caster must have something from the target, either part of his body or a possession. After a ritual which takes four hours to complete, the Warriorblade will do Slaying criticals against the target. Only one enemy can be attuned to the blade at one time. |
spell name: LORD WARRIORBLADE | list name: Warrior Blade | level: 30 | realm: Mentalism | type: arms master base | spell class: F | duration: permanent | range: touch | area of effect: Warriorblade | sourcebook: rolemaster companion 7 |
description: This spell turns the caster's Golden Warriorblade into a Lord Warriorblade with the following modifiers: +35 to hit, -3 to fumble range, and it functions as either a +5 adder or a x3 multiplier (caster chooses when he casts the spell). |
spell name: WARRIORBLADE TRUE | list name: Warrior Blade | level: 50 | realm: Mentalism | type: arms master base | spell class: F | duration: permanent | range: touch | area of effect: Warriorblade | sourcebook: rolemaster companion 7 |
description: This spell turns the caster's Lord Warriorblade into a True Warriorblade with the following modifiers: +45 to hit, it never fumbles, and it functions as either a +6 adder or a x4 multiplier (caster chooses when he casts the spell). |