spell name:
LIMBWALKING
list name:
nature's movement
level:
1
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target can walk along nearly horizontal tree limbs (that can support the weight) as if he were on level ground.

spell name:
WATERWALKING
list name:
nature's movement
level:
2
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target can walk on water as if he were on level ground; may not be used on rough water.

spell name:
SWIMMING
list name:
nature's movement
level:
3
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: enables target to swim without expending energy.

spell name:
MERGING ORGANIC
list name:
nature's movement
level:
4
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can merge (body +1' depth) into organic material (live or dead); caster can not move while merged.

spell name:
LIMBRUNNING
list name:
nature's movement
level:
5
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target can run along nearly horizontal tree limbs (that can support the weight) as if he were on level ground.

spell name:
STONERUNNING
list name:
nature's movement
level:
6
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can run on stone surfaces of up to 60 degrees as if he were on level ground.

spell name:
SANDRUNNING
list name:
nature's movement
level:
7
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target can run on sandy surfaces of as if he were on level ground.

spell name:
WATERRUNNING
list name:
nature's movement
level:
8
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target can run on water as if he were on level ground; may not be used on rough water.

spell name:
WINDWALKING
list name:
nature's movement
level:
9
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can walk on calm air; movement must be at a constant height.

spell name:
SWIMMING TRUE
list name:
nature's movement
level:
10
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: enables target to swim as fast as a run without expending energy.

spell name:
GREAT MERGING ORGANIC
list name:
nature's movement
level:
11
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can merge (body +1' depth) into organic material (live or dead); they can also move within the material and see outside if within 6" of the surface."

spell name:
WINDRUNNING
list name:
nature's movement
level:
13
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can run on calm air; movement must be at a constant height.

spell name:
MERGING TRUE ORGANIC
list name:
nature's movement
level:
15
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can merge (body +1' depth) into organic material (live or dead); they can also move within the material and see outside if within 6" of the surface. target may also use spells on himself while merged."

spell name:
TREE DOOR (100' / LVL)
list name:
nature's movement
level:
20
realm:
channeling
type:
animist base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to enter one tree and exit from another tree up to 100'/level away.

spell name:
PASSING ORGANIC
list name:
nature's movement
level:
25
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to pass through any organic materials of thicknesses up to 1'/level.

spell name:
TREE DOOR (300' / LVL)
list name:
nature's movement
level:
30
realm:
channeling
type:
animist base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to enter one tree and exit from another tree up to 300'/level away.

spell name:
TREE RETURNING
list name:
nature's movement
level:
50
realm:
channeling
type:
animist base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to "return"" (i.e., teleport) to any tree within a range of one mile per level; requires a piece of the tree."

spell name:
PLANT LORE
list name:
plant mastery
level:
1
realm:
channeling
type:
animist base
spell class:
i
duration:
range:
touch
area of effect:
1 plant
sourcebook:
spell law
description: caster learns nature and history of any one plant.

spell name:
SPEED GROWTH (10X` 10'R)
list name:
plant mastery
level:
2
realm:
channeling
type:
animist base
spell class:
f
duration:
1 day
range:
10' r
area of effect:
plant
sourcebook:
spell law
description: allows caster to increase speed of growth for any one species of plant within the radius by 10x.

spell name:
PLANT TONGUES
list name:
plant mastery
level:
3
realm:
channeling
type:
animist base
spell class:
i
duration:
2 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to understand and "speak"" the language of any one plant species."

spell name:
SPEED GROWTH (100X` 10'R)
list name:
plant mastery
level:
5
realm:
channeling
type:
animist base
spell class:
f
duration:
1 day
range:
10' r
area of effect:
plant
sourcebook:
spell law
description: allows caster to increase speed of growth for any one species of plant within the radius by 100x.

spell name:
PLANT LOCATION
list name:
plant mastery
level:
6
realm:
channeling
type:
animist base
spell class:
i
duration:
range:
1 mile
area of effect:
1 mile r
sourcebook:
spell law
description: caster can locate members of any one species of plant or he can find out what species are in the area.

spell name:
PLANT GROWTH (2X)
list name:
plant mastery
level:
7
realm:
channeling
type:
animist base
spell class:
f
duration:
permanent
range:
touch
area of effect:
plant
sourcebook:
spell law
description: allows caster to double the size of any one plant; requires one days growth; when fully mature the plant will achieve twice its normal size.

spell name:
PLANT CONTROL 1
list name:
plant mastery
level:
8
realm:
channeling
type:
animist base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
plant
sourcebook:
spell law
description: caster can control the automatic and/or mental processes of any one plant; caster can also control the plant's movements; doesn't allow movement beyond normal allowances.

spell name:
SPEED GROWTH (10X` 100'R)
list name:
plant mastery
level:
9
realm:
channeling
type:
animist base
spell class:
f
duration:
1 day
range:
100' r
area of effect:
plant
sourcebook:
spell law
description: allows caster to increase speed of growth for any one species of plant within the radius by 10x.

spell name:
PLANT GROWTH (3X)
list name:
plant mastery
level:
10
realm:
channeling
type:
animist base
spell class:
f
duration:
permanent
range:
touch
area of effect:
plant
sourcebook:
spell law
description: allows caster to triple the size of any one plant; requires one days growth; when fully mature the plant will achieve 3x its normal size.

spell name:
PLANT CONTROL 3
list name:
plant mastery
level:
11
realm:
channeling
type:
animist base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
plant
sourcebook:
spell law
description: caster can control the automatic and/or mental processes of any three plants; caster can also control the plant's movements; doesn't allow movement beyond normal allowances.

spell name:
PLANT GROWTH (5X)
list name:
plant mastery
level:
13
realm:
channeling
type:
animist base
spell class:
f
duration:
permanent
range:
touch
area of effect:
plant
sourcebook:
spell law
description: allows caster to increase the size of any one plant by 5x; requires one days growth; when fully mature the plant will achieve 5x its normal size.

spell name:
SPEED GROWTH (100X` 100'R)
list name:
plant mastery
level:
14
realm:
channeling
type:
animist base
spell class:
f
duration:
1 day
range:
100' r
area of effect:
plant
sourcebook:
spell law
description: allows caster to increase speed of growth for any one species of plant within the radius by 100x.

spell name:
PLANT CONTROL 5
list name:
plant mastery
level:
15
realm:
channeling
type:
animist base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
plant
sourcebook:
spell law
description: caster can control the automatic and/or mental processes of any five plants; caster can also control the plant's movements; doesn't allow movement beyond normal allowances.

spell name:
PLANT GROWTH (10X)
list name:
plant mastery
level:
20
realm:
channeling
type:
animist base
spell class:
f
duration:
permanent
range:
touch
area of effect:
plant
sourcebook:
spell law
description: allows caster to increase the size of any one plant by 10x; requires one days growth; when fully mature the plant will achieve 10x its normal size.

spell name:
PLANT GROWTH TRUE
list name:
plant mastery
level:
25
realm:
channeling
type:
animist base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: allows the caster to increase the size of all plants of any one species in the area by 5x; requires one days growth; when fully mature the plant will achieve 5x thier normal size.

spell name:
PLANT CONTROL TRUE
list name:
plant mastery
level:
30
realm:
channeling
type:
animist base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: caster can control the automatic and/or mental processes of all plants within range; caster can also control the plant's movements; doesn't allow movement beyond normal allowances.

spell name:
PLANT ANIMATION
list name:
plant mastery
level:
50
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 plant
sourcebook:
spell law
description: caster can animate any one plant; the plant can then move slowly, carrying any root system it may possess along.

spell name:
ANIMAL SLEEP 1
list name:
animal mastery
level:
1
realm:
channeling
type:
animist base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
animal
sourcebook:
spell law
description: puts any animal (i.e., non-humaniod) to sleep; will not affect enchanted creatures or "intelligent"" animals."

spell name:
LESSER CLOAKING
list name:
animal mastery
level:
2
realm:
channeling
type:
animist base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to blend into surrounding terrain and become undiscoveragle by animals of low intelligence.

spell name:
ANIMAL TONGUES
list name:
animal mastery
level:
3
realm:
channeling
type:
animist base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to understand and "speak"" the language of any one animal species."

spell name:
ANIMAL SLEEP 3
list name:
animal mastery
level:
4
realm:
channeling
type:
animist base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
3 animals
sourcebook:
spell law
description: puts any three animals (i.e., non-humaniod) to sleep; will not affect enchanted creatures or "intelligent"" animals."

spell name:
ANIMAL MASTERY 1 C
list name:
animal mastery
level:
5
realm:
channeling
type:
animist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
animal
sourcebook:
spell law
description: allows caster to control the actions of any one animal.

spell name:
ANIMAL LOCATION
list name:
animal mastery
level:
6
realm:
channeling
type:
animist base
spell class:
i
duration:
-
range:
1 mile
area of effect:
self
sourcebook:
spell law
description: caster can locate members of any one species of animal or he can find out what species are in the area.

spell name:
BEFRIENDING C
list name:
animal mastery
level:
7
realm:
channeling
type:
animist base
spell class:
m
duration:
concentration
range:
self
area of effect:
10' r
sourcebook:
spell law
description: all animals within 10' will act friendly towards caster; does not control the animals.

spell name:
ANIMAL EMPATHY C
list name:
animal mastery
level:
8
realm:
channeling
type:
animist base
spell class:
i
duration:
concentration
range:
100'
area of effect:
animal
sourcebook:
spell law
description: caster can understand and/or visualize the thoughts and emotions of any one animal.

spell name:
ANIMAL SUMMONS 1 C
list name:
animal mastery
level:
9
realm:
channeling
type:
animist base
spell class:
fm
duration:
1 minute / level
range:
1 mi/lvl
area of effect:
1 mi/lvl
sourcebook:
spell law
description: caster can summon any one animal within radius; as long as he concentrates, caster controls the animal; animal is random representation of specified species.

spell name:
ANIMAL MASTERY 3 C
list name:
animal mastery
level:
10
realm:
channeling
type:
animist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
3 animals
sourcebook:
spell law
description: allows caster to control the actions of any three animals.

spell name:
ANIMAL SUMMONS 3 C
list name:
animal mastery
level:
11
realm:
channeling
type:
animist base
spell class:
fm
duration:
1 minute / level
range:
1 mi/lvl
area of effect:
1 mi/lvl
sourcebook:
spell law
description: caster can summon any three animals within radius; as long as he concentrates, caster controls the animals; animals is random representation of specified species.

spell name:
ANIMAL CALL
list name:
animal mastery
level:
12
realm:
channeling
type:
animist base
spell class:
m
duration:
-
range:
1 mi/lvl
area of effect:
1 animal
sourcebook:
spell law
description: caster can "call"" any one know, specific animal; if it is physically possible, the animal will come to him."

spell name:
ANIMAL MASTERY 5
list name:
animal mastery
level:
13
realm:
channeling
type:
animist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
5 animals
sourcebook:
spell law
description: allows caster to control the actions of any five animals.

spell name:
ANIMAL SUMMONS 5 C
list name:
animal mastery
level:
14
realm:
channeling
type:
animist base
spell class:
fm
duration:
1 minute / level
range:
1 mi/lvl
area of effect:
1 mi/lvl
sourcebook:
spell law
description: caster can summon any five animals within radius; as long as he concentrates, caster controls the animals; animals is random representation of specified species.

spell name:
MASTERY (100' R) C
list name:
animal mastery
level:
15
realm:
channeling
type:
animist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: allows caster to control the actions of all animals of a given species within 100'

spell name:
MASTERY (10' R / LVL) C
list name:
animal mastery
level:
20
realm:
channeling
type:
animist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
10' radius / level
sourcebook:
spell law
description: allows caster to control the actions of all animals of a given species within 10' per level.

spell name:
ABSOLUTION *
list name:
animal mastery
level:
30
realm:
channeling
type:
animist base
spell class:
f*
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: rr mod: -20 target's "soul"" is torn from his body; it remains in whatever place ""souls"" go for 1 week/10 failure. the soul can be returned early only through the spell lifegiving. target is unconscious until soul is restored; even for subconscious activity, he is at -75."

spell name:
ANIMAL SUMMONS TRUE C
list name:
animal mastery
level:
50
realm:
channeling
type:
animist base
spell class:
fm
duration:
1 minute / level
range:
1 mi/lvl
area of effect:
1 mi/lvl
sourcebook:
spell law
description: caster can summon any one animal per level within radius; as long as he concentrates, caster controls the animal; animal is random representation of specified species (e.g., a 50th level caster could summon and control 50 sheep).

spell name:
HERB LORE
list name:
herb mastery
level:
1
realm:
channeling
type:
animist base
spell class:
i
duration:
range:
touch
area of effect:
self
sourcebook:
spell law
description: caster can understand the nature, origin, and value of any one herb (a plant used in medicine); if the plant is not an herb (i.e., is inedible or lacks medicinal use), no information will be related.

spell name:
ENHANCEMENT
list name:
herb mastery
level:
2
realm:
channeling
type:
animist base
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 herb
sourcebook:
spell law
description: allows caster to enhance the potency of any one growing herb by 100% (i.e., x2); spell may be employed only once per herb.

spell name:
HERB FINDING (100')
list name:
herb mastery
level:
3
realm:
channeling
type:
animist base
spell class:
i
duration:
1 round / level
range:
100'
area of effect:
100'
sourcebook:
spell law
description: allows caster to locate any one specific variety of herb that is sought, regardless of physical obstacles: gives exact direction, distance, and quanity.

spell name:
INSTANT HERBAL CURES
list name:
herb mastery
level:
4
realm:
channeling
type:
animist base
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 herb
sourcebook:
spell law
description: allows caster to make any one herb capable of being instantly effective; when the herb is subsequently used, its benefits/dangers will be immediately felt.

spell name:
HERB MASTERY 2
list name:
herb mastery
level:
5
realm:
channeling
type:
animist base
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 herb
sourcebook:
spell law
description: caster can double the potency of any one herb (growing or dead)); spell may be employed only once per herb. may not be combined with herb enhancement.

spell name:
HERB FINDING (300')
list name:
herb mastery
level:
6
realm:
channeling
type:
animist base
spell class:
i
duration:
1 round / level
range:
300'
area of effect:
300'
sourcebook:
spell law
description: allows caster to locate any one specific variety of herb that is sought, regardless of physical obstacles: gives exact direction, distance, and quanity.

spell name:
HERB PRODUCTION
list name:
herb mastery
level:
7
realm:
channeling
type:
animist base
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 herb seed
sourcebook:
spell law
description: caster can grow an herb by planting the proper seed; the herb is sterile and the growth takes 1 to 10 rounds.

spell name:
HERB MASTERY 3
list name:
herb mastery
level:
8
realm:
channeling
type:
animist base
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 herb
sourcebook:
spell law
description: caster can triple the potency of any one herb (growing or dead)); spell may be employed only once per herb. may not be combined with herb enhancement.

spell name:
HERB FINDING (500')
list name:
herb mastery
level:
9
realm:
channeling
type:
animist base
spell class:
i
duration:
1 round / level
range:
500'
area of effect:
500'
sourcebook:
spell law
description: allows caster to locate any one specific variety of herb that is sought, regardless of physical obstacles: gives exact direction, distance, and quanity.

spell name:
HERB CLEANSING
list name:
herb mastery
level:
10
realm:
channeling
type:
animist base
spell class:
u
duration:
permanent
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: allows caster to remove any harmful poisons, by-products, or side effects from all herbs within range.

spell name:
HERB MASTERY 5
list name:
herb mastery
level:
11
realm:
channeling
type:
animist base
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 herb
sourcebook:
spell law
description: caster can make the potency of any one herb (growing or dead) 5x stronger; spell may be employed only once per herb. may not be combined with herb enhancement.

spell name:
HERB FINDING (1 MILE)
list name:
herb mastery
level:
13
realm:
channeling
type:
animist base
spell class:
i
duration:
1 round / level
range:
1 mile
area of effect:
1 mile
sourcebook:
spell law
description: allows caster to locate any one specific variety of herb that is sought, regardless of physical obstacles: gives exact direction, distance, and quanity. location is known within 10'.

spell name:
HERB MASTERY 10
list name:
herb mastery
level:
15
realm:
channeling
type:
animist base
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 herb
sourcebook:
spell law
description: caster can make the potency of any one herb (growing or dead) 10x stronger; spell may be employed only once per herb. may not be combined with herb enhancement.

spell name:
LORD HERB FINDING
list name:
herb mastery
level:
20
realm:
channeling
type:
animist base
spell class:
i
duration:
1 round / level
range:
20 miles
area of effect:
20 miles r
sourcebook:
spell law
description: allows caster to locate any one specific variety of herb that is sought, regardless of physical obstacles: gives direction, distance, and quanity. location is known within 100'.

spell name:
ENHANCEMENT TRUE
list name:
herb mastery
level:
25
realm:
channeling
type:
animist base
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 herb
sourcebook:
spell law
description: caster can make the potency of any one growing herb 1x / level stronger; spell may be employed only once per herb. may not be combined with herb enhancement. for example, a 50th level caster could increase the potency of a herb by 5000%, i.e., 50x.

spell name:
HERB MASTERY TRUE
list name:
herb mastery
level:
30
realm:
channeling
type:
animist base
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 herb
sourcebook:
spell law
description: caster can make the potency of any one herb (growing or dead) 1x / level stronger; spell may be employed only once per herb. may not be combined with herb enhancement. for example, a 50th level caster could increase the potency of a herb by 5000%, i.e., 50x.

spell name:
HERB FINDING TRUE
list name:
herb mastery
level:
50
realm:
channeling
type:
animist base
spell class:
i
duration:
1 round / level
range:
1 mile/lvl
area of effect:
1 mile/lvl r
sourcebook:
spell law
description: allows caster to locate any one specific variety of herb that is sought, regardless of physical obstacles: gives direction, distance, and quanity. location is known within 100'.

spell name:
HUES
list name:
nature's protection
level:
1
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to take on the physical coloratin of any one organic object; caster must be in contact with object. in many situations this will give a 10 to 50 bonus (gm discretion) to hiding attempts (and perhaps to some stalking attempts).

spell name:
RESIST ELEMENTS
list name:
nature's protection
level:
2
realm:
channeling
type:
animist base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: protects the caster from natural heat up to 200 degrees f and natural cold down to -20 degrees f. give a +10 to caster's rrs vs. heat and cold spells; -10 to all elemental spell attacks against caster.

spell name:
PLANT FACADE
list name:
nature's protection
level:
3
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to appear as any one type of plant; caster retains his size and will not smell or feel like the plant; it is purely a visual illusion.

spell name:
UNDERWATER BREATHING
list name:
nature's protection
level:
5
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can breath under normal water.

spell name:
ANIMAL FACADE
list name:
nature's protection
level:
6
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to appear as any one type of animal; caster retains his size and will not smell or feel like the animal; it is purely a visual illusion.

spell name:
SHADOW
list name:
nature's protection
level:
7
realm:
channeling
type:
animist base
spell class:
f
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster and objects on his person appear to be shadow; and thus are almost invisible in dark areas(e.g., in many situations this could be handled with a stalking/hiding bonus between 25 and 75).

spell name:
DEFLECTIONS ORGANIC *
list name:
nature's protection
level:
8
realm:
channeling
type:
animist base
spell class:
f*
duration:
range:
100'
area of effect:
1 missile
sourcebook:
spell law
description: caster can deflect any one missile fired at the caster; this causes 100 to be subtracted from the missile's attack (missile must pass through caster's field of vision). missile must be at least partially organic in composition.

spell name:
BLADETURNING ORGANIC
list name:
nature's protection
level:
9
realm:
channeling
type:
animist base
spell class:
f*
duration:
range:
100'
area of effect:
1 missile
sourcebook:
spell law
description: caster can deflect any one melee attack directed at the caster; this causes 100 to be subtracted from the melee attack (weapon must pass through caster's field of vision). weapon must be at least partially organic in composition.

spell name:
PLANT FORM
list name:
nature's protection
level:
10
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to take the form of any one plant; caster will look and feel like the plant, but will not change in size.

spell name:
PROTECTION FROM THE ELEMENTS
list name:
nature's protection
level:
11
realm:
channeling
type:
animist base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: protects the caster from any natural weather extremes. give a +25 to caster's rrs vs. heat and cold spells; -25 to all elemental spell attacks against caster.

spell name:
AIM UNTRUE ORGANIC *
list name:
nature's protection
level:
13
realm:
channeling
type:
animist base
spell class:
f*
duration:
range:
100'
area of effect:
1 missile
sourcebook:
spell law
description: caster can deflect any one missile fired at the caster; this causes missile to automatically miss (missile must pass through caster's field of vision). missile must be at least partially organic in composition.

spell name:
ANIMAL FORM
list name:
nature's protection
level:
15
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to take the form of any one animal; caster will look and feel like the animal, but will not change in size. this will not bestow any of the animal's physical abilities.

spell name:
PLANT FORM TRUE
list name:
nature's protection
level:
20
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to take the form of any one plant; caster will look and feel like the plant, smell and have the same physical character of the plant. the caster can also halve or double his normal size.

spell name:
ANIMAL FORM TRUE
list name:
nature's protection
level:
25
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to take the form of any one animal; caster will look , feel and smell like the animal, but not gain any of the animal's special abilities (e.g., fiery breath or anti-magic qualities); this will bestow the animal's physical abilities (e.g., movement & physical attack capabilities). caster may halve or double his normal size.

spell name:
NATURE'S FORM TRUE
list name:
nature's protection
level:
30
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / round
range:
self
area of effect:
self
sourcebook:
spell law
description: as plant form and animal form, except caster can change his form from round to round, taking on any new plant or animal form desired (within size limits).

spell name:
WEAPON TURNING ORGANIC TRUE *
list name:
nature's protection
level:
50
realm:
channeling
type:
animist base
spell class:
f*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell law
description: each round, caster can negate (i.e., cause to miss) one missile or melee attack directed at him; attack weapon must be partial organic; it must be within his field of vision.

spell name:
OUTDOOR TRAP DETECTION C
list name:
nature's lore
level:
1
realm:
channeling
type:
animist base
spell class:
i
duration:
1 minute / level
range:
5'
area of effect:
5' r
sourcebook:
spell law
description: caster has a 75% chance of detecting each individual trap in a 5'r; caster can concentrate on a 5' r area each round.

spell name:
NATURE'S AWARENESS (100' R) C
list name:
nature's lore
level:
2
realm:
channeling
type:
animist base
spell class:
i
duration:
concentration
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: allows caster to monitor animate activity in the area (e.g., he will be aware of movements, subtle and overt); caster cannot move while concentrating.

spell name:
RAIN PREDICTION
list name:
nature's lore
level:
3
realm:
channeling
type:
animist base
spell class:
i
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time and type of a storm. + or - 15 minutes over the next 24 hour period.

spell name:
STORM PREDICTION
list name:
nature's lore
level:
4
realm:
channeling
type:
animist base
spell class:
i
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 24 hour period.

spell name:
WEATHER PREDICTION (24 HR)
list name:
nature's lore
level:
5
realm:
channeling
type:
animist base
spell class:
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 24 hour period.

spell name:
NATURE'S AWARENESS (300' R) C
list name:
nature's lore
level:
6
realm:
channeling
type:
animist base
spell class:
i
duration:
concentration
range:
300'
area of effect:
300' r
sourcebook:
spell law
description: allows caster to monitor animate activity in the area (e.g., he will be aware of movements, subtle and overt); caster cannot move while concentrating.

spell name:
WAITING AWARENESS (10' R) C
list name:
nature's lore
level:
7
realm:
channeling
type:
animist base
spell class:
i
duration:
1 hour / level
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: allows caster to set up a natural "alarm system""; any disturbing activity will cause caster to be alerted."

spell name:
WEATHER PREDICTION (3 DAYS)
list name:
nature's lore
level:
8
realm:
channeling
type:
animist base
spell class:
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 3 day period.

spell name:
NATURE'S AWARENESS (500' R)
list name:
nature's lore
level:
10
realm:
channeling
type:
animist base
spell class:
i
duration:
concentration
range:
500'
area of effect:
500' r
sourcebook:
spell law
description: allows caster to monitor animate activity in the area (e.g., he will be aware of movements, subtle and overt); caster cannot move while concentrating.

spell name:
WEATHER PREDICTION (5 DAYS)
list name:
nature's lore
level:
11
realm:
channeling
type:
animist base
spell class:
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 5 day period.

spell name:
WAITING AWARENESS (100' R) C
list name:
nature's lore
level:
12
realm:
channeling
type:
animist base
spell class:
i
duration:
1 hour / level
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: allows caster to set up a natural "alarm system""; any disturbing activity will cause caster to be alerted."

spell name:
WEATHER PREDICTION (10 DAYS)
list name:
nature's lore
level:
14
realm:
channeling
type:
animist base
spell class:
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 10 day period.

spell name:
NATURE'S EYE (1MILE` 100'R) C
list name:
nature's lore
level:
15
realm:
channeling
type:
animist base
spell class:
i
duration:
concentration
range:
1 mile
area of effect:
100' r
sourcebook:
spell law
description: allows caster to visualize and sense activity in a known fixed area (100' r).

spell name:
NATURE'S EYE (10 MI` 500' R) C
list name:
nature's lore
level:
20
realm:
channeling
type:
animist base
spell class:
duration:
range:
area of effect:
sourcebook:
spell law
description:

spell name:
WEATHER PREDICTION TRUE
list name:
nature's lore
level:
25
realm:
channeling
type:
animist base
spell class:
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next one day per level period.

spell name:
NATURE'S EYE (100 MI`500' R) C
list name:
nature's lore
level:
30
realm:
channeling
type:
animist base
spell class:
i
duration:
concentration
range:
100 mile
area of effect:
500' r
sourcebook:
spell law
description: allows caster to visualize and sense activity in a known fixed area (500' r).

spell name:
ANIMIST'S EYE C
list name:
nature's lore
level:
50
realm:
channeling
type:
animist base
spell class:
i
duration:
concentration
range:
v
area of effect:
100' r
sourcebook:
spell law
description: allows caster to monitor an area of 100' r that he has both been to and become acquainted with (i.e., spent at least one day meditating in or 30 days living in).

spell name:
THE CALL OF THE WILD
list name:
animal mastery
level:
9
realm:
essence/channeling/mentalism
type:
animist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: the target of this spell may be any domesticated or trained creature, usually an animal or beast. the target is irrevocably returned to a thoroughly wild state and will no longer be trained or domesticated. if the creature desires to resist (most will not), it may make a rr.

spell name:
WITHERING HAND
list name:
plant mastery
level:
12
realm:
channeling
type:
animist base
spell class:
f
duration:
permanent
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: caster may instantly kill and wither any one plant which he touches. some plants may get an rr (magical, living, large, etc).

spell name:
FAR TREE RETURNING
list name:
nature's movement
level:
60
realm:
channeling
type:
animist base
spell class:
f
duration:
range:
unlimited
area of effect:
sourcebook:
rolemaster companion 1
description: allows caster to "return"" (i.e., teleport) to any tree; requires a piece of the tree."

spell name:
PLANT ANIMATION TRUE
list name:
plant mastery
level:
60
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: caster can animate any one plant; the plant can then move slowly, carrying any root system it may possess along. the plant may move much more quickly and with agility: perhaps frolicking and dancing depending on the caster's command. plants may attack with an ob equal to 3 x caster's level.

spell name:
HERBAL RESEARCH AND DESIGN
list name:
herb mastery
level:
60
realm:
channeling
type:
animist base
spell class:
if
duration:
24 hours
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: the caster may attempt to develop an entirely new strain of herb, capable of reproducing and natural life in the wilds. the process can be directed as a lord research spell with the caster availing himself of existent spells or materials (if existent) to produce the new herb. details of the plant produced are controlled by the gm.

spell name:
AWEFUL FOREST
list name:
nature's protection
level:
60
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
500' radius
area of effect:
sourcebook:
rolemaster companion 1
description: the caster may direct a forest, jungle, or other masses of flora plus fauna to work his will against an enemy (army, village, etc). most often, if the forest succeeds a normal enemy disappears without a trace (gm discretion).

spell name:
DETERMINE FERTILITY
list name:
enrichment
level:
1
realm:
essence
type:
animist base
spell class:
i
duration:
1 minute / level (concentration)
range:
100'
area of effect:
5' radius
sourcebook:
rolemaster companion 4
description: Caster knows how fertile soil, plants, and animals are and whether they need any enrichment. Caster can examine a different 5' radius area each round

spell name:
ENRICH SOIL
list name:
enrichment
level:
2
realm:
essence
type:
animist base
spell class:
h
duration:
1 season
range:
10'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 4
description: Enriches barren or deple ted soil, tuming it into arable land

spell name:
CULTIVATION
list name:
enrichment
level:
3
realm:
essence
type:
animist base
spell class:
f
duration:
1 planting
range:
10'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 4
description: prepare soil for seeding

spell name:
SOWING
list name:
enrichment
level:
4
realm:
essence
type:
animist base
spell class:
f
duration:
1 planting
range:
10'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 4
description: Distributes seed evenly for maximum growth

spell name:
PROPAGATION
list name:
enrichment
level:
5
realm:
essence
type:
animist base
spell class:
h
duration:
1 season
range:
10'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 4
description: Causes crops to become fertilized; they will grow with vigor, hearing healthy fruit. Ensures large crop yield.

spell name:
ENRICH SOIL TRUE
list name:
enrichment
level:
6
realm:
essence
type:
animist base
spell class:
h
duration:
1 season
range:
10' / level
area of effect:
10' x 10' / level
sourcebook:
rolemaster companion 4
description: Enriches barren or deple ted soil, tuming it into arable land

spell name:
CULTIVATION TRUE
list name:
enrichment
level:
7
realm:
essence
type:
animist base
spell class:
f
duration:
1 season
range:
10' / level
area of effect:
10' x 10' / level
sourcebook:
rolemaster companion 4
description: Distributes seed evenly for maximum growth

spell name:
SOWING TRUE
list name:
enrichment
level:
8
realm:
essence
type:
animist base
spell class:
f
duration:
1 season
range:
10' / level
area of effect:
10' x 10' / level
sourcebook:
rolemaster companion 4
description: Distributes seed evenly for maximum growth

spell name:
ANIMAL FERTILITY
list name:
enrichment
level:
9
realm:
essence
type:
animist base
spell class:
h
duration:
1 breeding
range:
10'
area of effect:
1 animal
sourcebook:
rolemaster companion 4
description: Removes barrenness and ensures conception

spell name:
DISEASE RESISTANCE
list name:
enrichment
level:
10
realm:
essence
type:
animist base
spell class:
h
duration:
1 week / level
range:
10'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 4
description: All within Area of Effect get an additional 1 resistance roll vs disease.

spell name:
PROGAPAGATION TRUE
list name:
enrichment
level:
11
realm:
essence
type:
animist base
spell class:
h
duration:
1 season
range:
10' / level
area of effect:
10' x 10' / level
sourcebook:
rolemaster companion 4
description: Causes crops to become fertilized; they will grow with vigor, hearing healthy fruit. Ensures large crop yield.

spell name:
CURE PLANT DISEASE
list name:
enrichment
level:
12
realm:
essence
type:
animist base
spell class:
h
duration:
permanent
range:
10'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 4
description: Removes blights or diseases (RR) from all crops within the Area of Effect .

spell name:
CURE ANIMAL DISEASE
list name:
enrichment
level:
13
realm:
essence
type:
animist base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 animal
sourcebook:
rolemaster companion 4
description: Removes diseases (RR) from one animal.

spell name:
REMOVE INFESTATION
list name:
enrichment
level:
14
realm:
essence
type:
animist base
spell class:
p
duration:
1 day / level
range:
10'
area of effect:
10' x 10' / level
sourcebook:
rolemaster companion 4
description: Removes all insect infestation in Area of Effect .

spell name:
ANIMAL FERTILITY TRUE
list name:
enrichment
level:
15
realm:
essence
type:
animist base
spell class:
h
duration:
1 breeding
range:
10' / level
area of effect:
1 animal / level
sourcebook:
rolemaster companion 4
description: Removes barrenness and ensures conception

spell name:
RESTORE PLANTS
list name:
enrichment
level:
20
realm:
essence
type:
animist base
spell class:
h
duration:
permanent
range:
10'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 4
description: Restores daamage done to plants due to drought, disease, insects, etc.

spell name:
RESTORE ANIMAL
list name:
enrichment
level:
25
realm:
essence
type:
animist base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 animal
sourcebook:
rolemaster companion 4
description: Caster restores one animal with non-fatal damage to a healthy and vigorous stale.

spell name:
HARVEST
list name:
enrichment
level:
30
realm:
essence
type:
animist base
spell class:
f
duration:
range:
10' / level
area of effect:
10' x 10' / level
sourcebook:
rolemaster companion 4
description: Gathers up the desired crop and places it in a specified location (must be within Area of Effect).

spell name:
ENRICHMENT MASTERY
list name:
enrichment
level:
50
realm:
essence
type:
animist base
spell class:
u
duration:
1 round / level
range:
self
area of effect:
caster
sourcebook:
rolemaster companion 4
description: Caster can use any one lower level spell per round

spell name:
IDENTIFY
list name:
Genetic Ways
level:
1
realm:
Channeling
type:
animist base
spell class:
I
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to determine exact scientific classification of chosen creature (kingdom, phylum, etc.).

spell name:
DETECT DEFECT
list name:
Genetic Ways
level:
2
realm:
Channeling
type:
animist base
spell class:
I
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may detect any birth defects present in a fetus while it is still within the womb.

spell name:
DETERMINE TRAIT
list name:
Genetic Ways
level:
3
realm:
Channeling
type:
animist base
spell class:
I
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may identify 1 trait (tall-short, fat-thin, hair-eye-skin color and texture, digit number, tail, etc.), and learn of its placement and relevance to the target.

spell name:
DETERMINE PARENTS
list name:
Genetic Ways
level:
4
realm:
Channeling
type:
animist base
spell class:
I
duration:
-
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may determine, from tissue samples (one from each possible parent and child), which are the originating progenitors of a being.

spell name:
REJECT
list name:
Genetic Ways
level:
5
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cause a target to reject altered DNA. This will aid target in eliminating viruses, cancer, etc. (aiding by allowing another RR for one failed or adding +1 per level of caster to one as yet unmade).

spell name:
ACCEPT
list name:
Genetic Ways
level:
6
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cause a target to accept altered DNA. This immuno-suppressive spell will prevent rejection of transplanted tissue, altered DNA, RNA, etc.

spell name:
IDENTIFY TRAIT
list name:
Genetic Ways
level:
7
realm:
Channeling
type:
animist base
spell class:
I
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may determine exactly which portions of a chromosome are responsible for one trait found in an organism. When altering a specific trait within a target, knowledge of the trait (through Identify Trait spell) allows caster to gain +1 per level to his Biochemistry roll.

spell name:
RNA PROTECTION
list name:
Genetic Ways
level:
8
realm:
Channeling
type:
animist base
spell class:
F
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may protect a target against mutation of any RNA or messenger RNA for the duration of this spell.

spell name:
CONTROL DIFFERENTIATION
list name:
Genetic Ways
level:
9
realm:
Channeling
type:
animist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may alter the cell specialization of up to 1 cubic inch per level of the matter of one being. The cells may be 'programmed' to perform many different functions, including re-growth of lost tissue (1 week per cubic inch of flesh regrown (excluding brain and nerves)), secretion (insulin, sugar, blood, water, hormones, etc.), mutation, etc. This spell must be cast for each differentiation the caster wishes to evoke.

spell name:
MEIOSIS
list name:
Genetic Ways
level:
10
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to join together chromosomes from a male and female for the purpose of creating a fertilized egg. The chromosomes needed may come from any cells of the two parents. An essential receptacle is required for the placement and the growth of the fertilized egg, e.g., the egg must be placed within a natural or artificial womb. Only one fertilization per casting of this spell.

spell name:
DECREASE SPEED
list name:
Genetic Ways
level:
11
realm:
Channeling
type:
animist base
spell class:
U
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: This spell allows caster to decrease the speed at which cells multiply. The decrease is 2% per level of the caster. This spell may also slow aging and healing.

spell name:
INCREASE SPEED
list name:
Genetic Ways
level:
12
realm:
Channeling
type:
animist base
spell class:
U
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: This spell allows caster to increase the speed at which cells multiply. The increase is 2% per level of the caster. This spell may speed the aging and healing process.

spell name:
LINK GENE
list name:
Genetic Ways
level:
13
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster 'links' any one trait to any other trait. For example, hair color and eye color are loosely 'linked', meaning that a blond or red -haired individual will usually have lighter skin than someone who has brown or black hair. This spell allows caster to cause any one trait to become 100% linked to another trait. For example, linking height to IQ would mean that the taller the target was the greater his reasoning bonus, linking eye color to agility would mean that the blue-eyed (or hazel or brown) individual would be measurably more agile (higher agility bonus) than the average person of his race. This 'mutation' will follow the target through his progeny.

spell name:
CONTROL DUPLICATION
list name:
Genetic Ways
level:
14
realm:
Channeling
type:
animist base
spell class:
F
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to either prevent or enhance mutation of cell division in a target. Thus, caster is able to keep the DNA 'pure' (with no mutation) or pollute it with mutations. If caster chooses to pollute the DNA, the target makes a RR and for every 5% missed by takes 1 random physical alteration critical (random regarding severity and roll).

spell name:
DOMINANT
list name:
Genetic Ways
level:
15
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cause any one recessive trait to be dominant over the dominant trait. This 'mutation' will follow the target through his progeny. A target need not possess the dominant trait to have a recessive trait 'asserted'. A caster may be homozygous recessive and through this spell would become (at least as far the target and his progeny were concerned) homozygous dominant.

spell name:
RNA MANIPULATION
list name:
Genetic Ways
level:
16
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: RNA is the genetic message carrier of the body. With this spell the caster is able to alter or control one of the various body functions (by up to +/-1% per level) including temperature, hormonal balance and production, inter- and intra-cellular fluid and chemical balance, cell production, etc. This spell must be cast to affect the change and recast to undo or alter a change further.

spell name:
PROGENITOR
list name:
Genetic Ways
level:
17
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to join together chromosomes from any two targets (2 males, 2 females, or male and female) for the purpose of creating a fertilized zygote. The chromosomes needed may come from any cells of the two parents. An essential receptacle is required for the placement and the growth of the fertilized egg, e.g., the egg must be placed within a natural or artificial womb. Only one fertilization per casting of this spell. If two females are used as the donators of the genetic material, then the offspring may only be female (XX chromosomes only).

spell name:
SPLICE GENE
list name:
Genetic Ways
level:
18
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may add a predetermined part of one gene to another (one trait per spell cast). Spliced genes may come from other races or animals. Caster may thus splice the Elven trait of night vision to that of a human and create a human with night vision.

spell name:
CONTROL NUMBER
list name:
Genetic Ways
level:
19
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may alter the number of chromosomes needed for procreation of a target. For example, humans normally require 46 chromosomes to create a viable fetus, com requires 20, etc. With this spell, a caster could alter the number of chromosomes of the target to allow it to physically and genetically combine with an animal or plant with a different number of chromosomes. This spell doesn't alter the amount of genetic material by increasing or decreasing the required number of chromosomes, just the number of chromosomes. Thus, a horse combining with a man would produce a half man/half horse combination.

spell name:
DNA MANIPULATION
list name:
Genetic Ways
level:
20
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster gains near-total control of the DNA of a target. Only one trait may be altered per casting of this spell. The exact location and use of the trait must be known for this spell to be attempted.

spell name:
EVOLUTION
list name:
Genetic Ways
level:
25
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may 'evolve' a target along specific lines, to be stronger, taller, more intelligent, etc. For example, caster may alter one race stat bonus by up to +/-1 per 5 levels of caster (with another random stat being affected inversely to the chosen stat).

spell name:
MITOSIS
list name:
Genetic Ways
level:
30
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may control the amount of DNA material that goes into fetus from each parent. For example, Parent A will contribute 90% of the DNA of the fetus and Parent B will contribute the remaining 10%, etc.

spell name:
CLONE
list name:
Genetic Ways
level:
50
realm:
Channeling
type:
animist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to create an exact duplicate of a target, from a sample of live cells of that being. This clone will be exact in every physical way, including mood, thought patterns, etc. but excluding memories (no experience).