spell name: ARMOR VIGIL | list name: Mystic Armor | level: 1 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: permanent | range: 5' | area of effect: armor | sourcebook: rolemaster companion 7 |
description: This spell must be cast on a suit of armor before any of the other Armor spells can be used on it. The duration of the vigil depends on the strength of the enchantment (if any) of the armor (1 hour base, plus 1 hour per +10 bonus if enchanted). |
spell name: BARDING | list name: Mystic Armor | level: 2 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 1 minute / level | range: touch | area of effect: 1 steed | sourcebook: rolemaster companion 7 |
description: After this spell is cast, any armor spell effects from this list will also apply to the caster's steed as well. This effect will last only as long as the caster in contact with his mount. |
spell name: TRANSCEND ARMOR I | list name: Mystic Armor | level: 3 | realm: essence/channeling/mentalism | type: Special | spell class: F* | duration: 1 round / level | range: self | area of effect: armor | sourcebook: rolemaster companion 7 |
description: Allows the caster to ignore the modifiers to ESF (Spell Law, Section 10.9) due to armor type, helmet carried, and equipment carried for this spell and any other spells cast within the duration of the spell. |
spell name: ARMOR MANEUVER I | list name: Mystic Armor | level: 4 | realm: essence/channeling/mentalism | type: Special | spell class: F* | duration: 1 minute / level | range: self | area of effect: armor | sourcebook: rolemaster companion 7 |
description: Allows the caster to reduce the maneuver modifier due to armor type by 10. This applies to Maneuver Modifications, Missile Attack Penalties, and Quickness Penalties. |
spell name: SHIELD BLOW I | list name: Mystic Armor | level: 5 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 1 minute / level | range: self | area of effect: shield | sourcebook: rolemaster companion 7 |
description: Allows the caster to use his shield to automatically intercept the next attack (melee or missile) that delivers a critical. The attack may not be from the rear. The critical strike will be changed to reflect this (e.g., a neck strike would be lowered on the chart until it became a shield arm strike or no location is listed). |
spell name: ARMORED ROBES | list name: Mystic Armor | level: 6 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 1 minute / level | range: self | area of effect: cloth | sourcebook: rolemaster companion 7 |
description: Allows the caster to increase the AT of the normal clothing he is wearing to AT 4. |
spell name: TRANSCEND ARMOR II | list name: Mystic Armor | level: 7 | realm: essence/channeling/mentalism | type: Special | spell class: F* | duration: 1 minute / level | range: self | area of effect: armor | sourcebook: rolemaster companion 7 |
description: Allows the caster to ignore the modifiers to ESF (Spell Law, Section 10.9) due to armor type, helmet carried, and equipment carried for this spell and any other spells cast within the duration of the spell. |
spell name: ARMOR MANEUVER II | list name: Mystic Armor | level: 8 | realm: essence/channeling/mentalism | type: Special | spell class: F* | duration: 1 minute / level | range: self | area of effect: armor | sourcebook: rolemaster companion 7 |
description: Allows the caster to reduce the maneuver modifier due to armor type by 20. This applies to Maneuver Modifications, Missile Attack Penalties, and Quickness Penalties. |
spell name: ARMORED CHAIN | list name: Mystic Armor | level: 9 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 1 minute / level | range: self | area of effect: armor | sourcebook: rolemaster companion 7 |
description: This will increase the AT of a suit of chain (ATs 13-16) by 4. |
spell name: SHIELD BLOW II | list name: Mystic Armor | level: 10 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 1 minute / level | range: self | area of effect: shield | sourcebook: rolemaster companion 7 |
description: Allows the caster to use his shield to automatically intercept the next attack (melee or missile) that delivers a critical. The attack may not be from the rear. The critical strike will be changed to reflect this (e.g., a neck strike would be lowered on the chart until it became a shield arm strike or no location is listed). The critical is also reduced by 1 level in severity. |
spell name: ARMORED PLATE | list name: Mystic Armor | level: 11 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 1 minute / level | range: self | area of effect: armor | sourcebook: rolemaster companion 7 |
description: This will make plate armor immune to armor-cutting weapons and adds +10 to the DB of the wearer of the armor. |
spell name: ARMOR MANEUVER III | list name: Mystic Armor | level: 12 | realm: essence/channeling/mentalism | type: Special | spell class: F* | duration: 1 minute / level | range: self | area of effect: armor | sourcebook: rolemaster companion 7 |
description: Allows the caster to reduce the maneuver modifier due to armor type by 30. This applies to Maneuver Modifications, Missile Attack Penalties, and Quickness Penalties. |
spell name: MYSTIC CHAIN | list name: Mystic Armor | level: 13 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 1 minute / level | range: self | area of effect: armor | sourcebook: rolemaster companion 7 |
description: This will increase the AT of a suit of chain (ATs 13-16) by 4. Any critical strikes made against this armor are reduced by degree of severity. |
spell name: TRANSCEND ARMOR III | list name: Mystic Armor | level: 14 | realm: essence/channeling/mentalism | type: Special | spell class: F* | duration: 10 minutes / level | range: self | area of effect: armor | sourcebook: rolemaster companion 7 |
description: Allows the caster to ignore the modifiers to ESF (Spell Law, Section 10.9) due to armor type, helmet carried, and equipment carried for this spell and any other spells cast within the duration of the spell. |
spell name: SHIELD BLOW III | list name: Mystic Armor | level: 15 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 1 minute / level | range: self | area of effect: shield | sourcebook: rolemaster companion 7 |
description: Allows the caster to use his shield to automatically intercept the next attack (melee or missile) that delivers a critical. The attack may not be from the rear. The critical strike will be changed to reflect this (e.g., a neck strike would be lowered on the chart until it became a shield arm strike or no location is listed). The critical is also reduced by 2 levels in severity. |
spell name: ARMOR MANEUVER IV | list name: Mystic Armor | level: 16 | realm: essence/channeling/mentalism | type: Special | spell class: F* | duration: 1 minute / level | range: self | area of effect: armor | sourcebook: rolemaster companion 7 |
description: Allows the caster to reduce the maneuver modifier due to armor type by 40. This applies to Maneuver Modifications, Missile Attack Penalties, and Quickness Penalties. |
spell name: MYSTIC PLATE | list name: Mystic Armor | level: 17 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 1 minute / level | range: self | area of effect: armor | sourcebook: rolemaster companion 7 |
description: This will make plate armor immune to armor-cutting weapons and adds +10 to the DB of the wearer of the armor. Any critical strikes made against this armor are reduced by one level. |
spell name: BLESS ARMOR | list name: Mystic Armor | level: 18 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: varies | range: touch | area of effect: armor | sourcebook: rolemaster companion 7 |
description: This spell will allow one spell from this list to be placed on the suit of armor of the caster. The spell will be stored in the armor until the caster wills it to go into effect. While this spell is in effect, no other spells from this list may be cast on the armor or the stored spell will go into effect. |
spell name: SHIELD BLOW IV | list name: Mystic Armor | level: 19 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 1 minute / level | range: self | area of effect: shield | sourcebook: rolemaster companion 7 |
description: Allows the caster to use his shield to automatically intercept the next attack (melee or missile) that delivers a critical. The attack may not be from the rear. The critical strike will be changed to reflect this (e.g., a neck strike would be lowered on the chart until it became a shield arm strike or no location is listed). The critical is also reduced by 3 levels in severity. |
spell name: NOBLE ARMOR | list name: Mystic Armor | level: 20 | realm: essence/channeling/mentalism | type: Special | spell class: F* | duration: 10 minutes / level | range: self | area of effect: armor | sourcebook: rolemaster companion 7 |
description: Allows the caster to ignore the modifiers to ESF (Spell Law, Section 10.9) due to armor type, helmet carried, and equipment carried for this spell and any other spells cast within the duration of the spell. Also allows the caster to reduce the maneuver modifier due to armor type by 40. This applies to Maneuver Modifications, Missile Attack Penalties, and Quickness Penalties. |
spell name: SHIELD BLOW TRUE | list name: Mystic Armor | level: 25 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 1 minute / level | range: self | area of effect: shield | sourcebook: rolemaster companion 7 |
description: Allows the caster to use his shield to automatically intercept the next attack (melee or missile) that delivers a critical. The attack may not be from the rear. The critical strike will be changed to reflect this (e.g., a neck strike would be lowered on the chart until it became a shield arm strike or no location is listed). The critical is also reduced by 4 levels in severity. |
spell name: MANEUVER TRUE | list name: Mystic Armor | level: 30 | realm: essence/channeling/mentalism | type: Special | spell class: F* | duration: 10 minutes / level | range: self | area of effect: armor | sourcebook: rolemaster companion 7 |
description: Allows the caster to reduce the maneuver modifier due to armor type by 40. This applies to Maneuver Modifications, Missile Attack Penalties, and Quickness Penalties. |
spell name: TRANSCEND ARMOR TRUE | list name: Mystic Armor | level: 35 | realm: essence/channeling/mentalism | type: Special | spell class: F* | duration: 1 hour / level | range: self | area of effect: armor | sourcebook: rolemaster companion 7 |
description: Allows the caster to ignore the modifiers to ESF (Spell Law, Section 10.9) due to armor type, helmet carried, and equipment carried for this spell and any other spells cast within the duration of the spell. |
spell name: BLESS ARMOR TRUE | list name: Mystic Armor | level: 40 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: varies | range: touch | area of effect: armor | sourcebook: rolemaster companion 7 |
description: This spell will allow two spells from this list to be placed on the suit of armor of the caster. The spells will be stored in the armor until the caster wills them to go into effect. While this spell is in effect, no other spells from this list may be cast on the armor or the stored spells will go into effect. |
spell name: MYSTIC ARMOR | list name: Mystic Armor | level: 45 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 1 minute / level | range: self | area of effect: armor | sourcebook: rolemaster companion 7 |
description: This will make plate armor immune to armor-cutting weapons and adds +10 to the DB of the wearer of the armor or increase the AT of a suit of chain (ATs 13-16) by 4. Any critical strikes made against this armor are reduced by two degrees of severity. This spell has no effect if the caster takes crits from the Large or Super-Large critical tables (including Slaying). |
spell name: NOBLE ARMOR TRUE | list name: Mystic Armor | level: 50 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 10 minutes / level | range: self | area of effect: armor | sourcebook: rolemaster companion 7 |
description: Allows the caster to ignore the modifiers to ESF (Spell Law, Section 10.9) due to armor type, helmet carried, and equipment carried for this spell and any other spells cast within the duration of the spell. Also allows the caster to reduce the maneuver modifier due to armor type by 40. This applies to Maneuver Modifications, Missile Attack Penalties, and Quickness Penalties. This will make plate armor immune to armor-cutting weapons and adds +10 to the DB of the wearer of the armor or increase the AT of a suit of chain (ATs 13-16) by 4. Any critical strikes made against this armor are reduced by 3 degrees of severity. This spell has no effect if the caster takes crits from the Large or Super-Large critical tables (including Slaying). |
spell name: BECOME VISIBLE | list name: Fey Magic | level: 1 | realm: essence/channeling/mentalism | type: Special | spell class: UF* | duration: 1 round | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell allows the caster to become visible for one round without affecting any previously cast Invisibility spell. Caster becomes visible the round after this spell is cast. During this round, the caster's Invisibility spell will remain intact regardless of his actions (even attacks). In the round afterwards, the caster once again becomes invisible. |
spell name: STEALTH | list name: Fey Magic | level: 2 | realm: essence/channeling/mentalism | type: Special | spell class: UF•* | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Grants the caster a +75 bonus to Stalk and Hide rolls. |
spell name: DISTRACTION | list name: Fey Magic | level: 3 | realm: essence/channeling/mentalism | type: Special | spell class: FM• | duration: 1 round / 10 failure | range: 100' | area of effect: target | sourcebook: rolemaster companion 7 |
description: Target is at -30 for all actions. The nature of the distraction should vary from whipping winds to sneezing fits (GM's discretion based on the race of Faerie). |
spell name: SOUND MIRAGE | list name: Fey Magic | level: 4 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 10 minutes / level | range: 100' | area of effect: 10'R | sourcebook: rolemaster companion 7 |
description: Caster creates a simple set of immobile sounds in a 10' Radius. |
spell name: INVISIBILITY | list name: Fey Magic | level: 5 | realm: essence/channeling/mentalism | type: Special | spell class: F* | duration: varies | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster and everything around him (up to 1' Radius) is invisible for 24 hours or until he makes a violent action. |
spell name: LIGHT MIRAGE | list name: Fey Magic | level: 6 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 10 minutes / level | range: 100' | area of effect: 10'R | sourcebook: rolemaster companion 7 |
description: Caster creates a single immobile image no larger than a 10' radius. |
spell name: CONFUSION | list name: Fey Magic | level: 7 | realm: essence/channeling/mentalism | type: Special | spell class: M• | duration: 1 round / 10 failure | range: 100' | area of effect: target | sourcebook: rolemaster companion 7 |
description: Target is incapable of making decisions or initiating action; he may continue to fight current foes or in self-defense. |
spell name: PICK POCKET | list name: Fey Magic | level: 8 | realm: essence/channeling/mentalism | type: Special | spell class: FP•* | duration: - | range: touch | area of effect: target | sourcebook: rolemaster companion 7 |
description: Caster may remove one object from the target's person unless target makes an RR. If target makes his RR by more than 25, he knows of the attempt. |
spell name: FUMBLE | list name: Fey Magic | level: 9 | realm: essence/channeling/mentalism | type: Special | spell class: F• | duration: 1 round / 10 failure | range: 100' | area of effect: target | sourcebook: rolemaster companion 7 |
description: Target's moving maneuvers are modified by -100. If he tries to attack, he will fumble. |
spell name: FEE’S BOLT | list name: Fey Magic | level: 10 | realm: essence/channeling/mentalism | type: Special | spell class: E | duration: - | range: 100' | area of effect: target | sourcebook: rolemaster companion 7 |
description: A bolt is shot from caster's hand. This attack is resolved on the Shock Bolt table using criticals determined by the GM for each race of Faerie. Some examples are: Acid criticals for Gremlins, Water (Impact) for Fosse-Grims, and so on. |
spell name: (UN)LOCK | list name: Fey Magic | level: 11 | realm: essence/channeling/mentalism | type: Special | spell class: F• | duration: - | range: 100' | area of effect: 1 lock | sourcebook: rolemaster companion 7 |
description: Caster can cause any lock/door/container touched to be locked or unlocked (the lock is normally locked and can be readily opened). |
spell name: PHANTASM | list name: Fey Magic | level: 12 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 10 minutes / level | range: 100' | area of effect: 10'R | sourcebook: rolemaster companion 7 |
description: Creates the image of one object or being that will move however the caster wants while he concentrates. When the caster stops concentrating the image remains, but it stops moving (the caster can resume concentration later and resume moving the phantasm). The image can be any size that would fit into a 10'R sphere. One of the following options may also be chosen: a) an extra sense can be added (the corresponding "Mirage" spell must be known), b) the duration can be doubled, c) the radius of the sphere limiting the size of the image can be doubled, d) the range can be doubled, or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision). |
spell name: LONG DOOR | list name: Fey Magic | level: 13 | realm: essence/channeling/mentalism | type: Special | spell class: F•* | duration: - | range: 10' | area of effect: target | sourcebook: rolemaster companion 7 |
description: Caster teleports target to any point up to 100' away. |
spell name: SLEEP | list name: Fey Magic | level: 14 | realm: essence/channeling/mentalism | type: Special | spell class: M• | duration: 1 hour / 10 failure | range: 100' | area of effect: target | sourcebook: rolemaster companion 7 |
description: Target falls into a deep sleep, from which he may not be awoken. |
spell name: FEE’S BALL | list name: Fey Magic | level: 15 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: - | range: 100' | area of effect: 10'R | sourcebook: rolemaster companion 7 |
description: A 1' radius ball of Essence is shot from the caster's palm; it explodes in a 10' radius. Results of this attack are rolled on the Cold Ball attack table using appropriate criticals (GM's discretion). For example, Water (Impact) criticals for Naiads, Cold criticals for Frost Sprites, etc. |
spell name: AMNESIA | list name: Fey Magic | level: 20 | realm: essence/channeling/mentalism | type: Special | spell class: M• | duration: 1 day / 10 failure | range: 100' | area of effect: target | sourcebook: rolemaster companion 7 |
description: Target loses all his memories, but not his skills. |
spell name: LONG SLEEP | list name: Fey Magic | level: 25 | realm: essence/channeling/mentalism | type: Special | spell class: M• | duration: 1 month / 10 failure | range: 100' | area of effect: target | sourcebook: rolemaster companion 7 |
description: Target falls into a deep sleep, from which he may not be awoken. |
spell name: BLESS/CURSE | list name: Fey Magic | level: 30 | realm: essence/channeling/mentalism | type: Special | spell class: F• | duration: permanent | range: touch | area of effect: target | sourcebook: rolemaster companion 7 |
description: Caster bestows a blessing or curse upon a new-born baby. For instance, Great Beauty/Ugliness, Health/ Sickness, etc. GM must use discretion with this spell. |
spell name: LONG SLEEP TRUE | list name: Fey Magic | level: 40 | realm: essence/channeling/mentalism | type: Special | spell class: M• | duration: 1 year / level | range: 100' | area of effect: target | sourcebook: rolemaster companion 7 |
description: Target falls into a deep sleep, from which he may not be awoken. |
spell name: FEY MASTERY | list name: Fey Magic | level: 50 | realm: essence/channeling/mentalism | type: Special | spell class: U | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster may use one lower level spell off this list each round, spell lasts one round per level. |
spell name: REINCARNATION | list name: Fey Magic | level: 60 | realm: essence/channeling/mentalism | type: Special | spell class: FH | duration: permanent | range: touch | area of effect: dead fey spirit | sourcebook: rolemaster companion 7 |
description: If this spell is cast on a dead fey before its spirit leaves its body, then it will be reincarnated in a new-born or recently created body (GM's discretion). |
spell name: FEY KING/QUEEN | list name: Fey Magic | level: 75 | realm: essence/channeling/mentalism | type: Special | spell class: FDU | duration: permanent | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Grants caster a visible aura of demigodhood. Caster gains the following bonuses: +25 DB, +25 RR, +25 OB, +5 to AT(i.e., AT 6 becomes AT 11), criticals done to the caster use the Large Creature table, and +25 to all skills. There can be only one Fey King and Queen at a time. The caster of this spell is also the only being able to teach the casting of spell from this list. |
spell name: MANTONGUE | list name: Heartfires | level: 1 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: concentration | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Allows drake to speak the (comparatively) simple tongues used by humans in his presence. |
spell name: COMMUNE | list name: Heartfires | level: 2 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: concentration | range: — | area of effect: 1 Drake | sourcebook: rolemaster companion 7 |
description: Allows two or more drakes who have met previously to mentally commune with each other regardless of range. |
spell name: DRAKE SUMMONS | list name: Heartfires | level: 3 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: - | range: — | area of effect: 1 Drake | sourcebook: rolemaster companion 7 |
description: Allows a drake to mentally summon another drake who he has previously met (assuming the other drake is willing). |
spell name: LAIRGUARD | list name: Heartfires | level: 4 | realm: essence/channeling/mentalism | type: Special | spell class: I | duration: permanent | range: — | area of effect: 10’R/lvl | sourcebook: rolemaster companion 7 |
description: Warns of intruders in drake's lair regardless of distance. Caster may only have one of these spells in effect at any one time. |
spell name: BREATH RANGING II | list name: Heartfires | level: 5 | realm: essence/channeling/mentalism | type: Special | spell class: U* | duration: 1 attack | range: varies | area of effect: self | sourcebook: rolemaster companion 7 |
description: Doubles range of one breath attack. |
spell name: TRUEFLIGHT II | list name: Heartfires | level: 6 | realm: essence/channeling/mentalism | type: Special | spell class: U | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Doubles flight speed. |
spell name: LESSER MANFORM | list name: Heartfires | level: 7 | realm: essence/channeling/mentalism | type: Special | spell class: U | duration: 1 hour / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Drake can alter his form to match that of any humanoid race he is familiar with. While changed, the drake loses his natural defenses and immunities dependent on size and strength of form (hits, AT, use of the Super-Large critical strike tables, etc.). |
spell name: LAIR GATE | list name: Heartfires | level: 8 | realm: essence/channeling/mentalism | type: Special | spell class: U | duration: - | range: 10 mile/lvl | area of effect: self | sourcebook: rolemaster companion 7 |
description: Allows instantaneous travel to lair. Lairguard must be cast and in effect before this spell can be used. |
spell name: EARTHHEART SIGHT | list name: Heartfires | level: 9 | realm: essence/channeling/mentalism | type: Special | spell class: U* | duration: 1 minute / level | range: 100'/lvl | area of effect: self | sourcebook: rolemaster companion 7 |
description: Allows caster to see any targets with Misfeel, Invisibility, the true form of any target which has been artificially altered (not targets with a natural shapechanging ability), illusions, or targets who are "out of phase" or otherwise displaced. |
spell name: BREATHSTRIKE II | list name: Heartfires | level: 10 | realm: essence/channeling/mentalism | type: Special | spell class: U* | duration: 1 attack | range: — | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster's next breath attack will do double concussion damage. Costs the use of one additional breath attack (e.g. if breath weapon can be used one per minute, the after the use of this spell the next breath weapon cannot be used for two minutes). |
spell name: BREATH RANGING III | list name: Heartfires | level: 11 | realm: essence/channeling/mentalism | type: Special | spell class: U* | duration: 1 attack | range: varies | area of effect: self | sourcebook: rolemaster companion 7 |
description: Triples range of one breath attack. |
spell name: TRUEFLIGHT III | list name: Heartfires | level: 12 | realm: essence/channeling/mentalism | type: Special | spell class: U | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Triples flight speed. |
spell name: DRAKEMIGHT II | list name: Heartfires | level: 13 | realm: essence/channeling/mentalism | type: Special | spell class: U | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster's melee attacks will do double concussion damage for the duration of this spell. |
spell name: SKINFIELD | list name: Heartfires | level: 14 | realm: essence/channeling/mentalism | type: Special | spell class: U | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: When attacked by armor-cutting weapons, chance of a successful armor-cut against the caster is reduced by 1% per lvl of caster. |
spell name: RAZORCLAW | list name: Heartfires | level: 15 | realm: essence/channeling/mentalism | type: Special | spell class: U | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Claw/Talon attacks will yield an additional Slash critical of equal severity (use same roll) for the duration of this spell. |
spell name: BREATH RANGING IV | list name: Heartfires | level: 16 | realm: essence/channeling/mentalism | type: Special | spell class: U* | duration: 1 attack | range: varies | area of effect: self | sourcebook: rolemaster companion 7 |
description: Quadruples range of one breath attack. |
spell name: LORD TRUEFLIGHT | list name: Heartfires | level: 17 | realm: essence/channeling/mentalism | type: Special | spell class: U | duration: 1 attack | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Flight speed is 5x normal. |
spell name: DRAKEMIGHT II | list name: Heartfires | level: 18 | realm: essence/channeling/mentalism | type: Special | spell class: U | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster's melee attacks will do 3x concussion damage for the duration of this spell. |
spell name: GREATER MANFORM | list name: Heartfires | level: 19 | realm: essence/channeling/mentalism | type: Special | spell class: U | duration: 24 hours / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Drake can alter his form to match that of any humanoid race he is familiar with. While changed, the drake MAINTAINS his natural defenses and immunities dependent on size and strength of form (hits, AT, use of the Super-Large critical strike tables, etc.). |
spell name: BREATHSTRIKE III | list name: Heartfires | level: 20 | realm: essence/channeling/mentalism | type: Special | spell class: U* | duration: 1 attack | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster's next breath attack will do 3x concussion damage. Costs the use of 2 additional breath attack (e.g. if breath weapon can be used one per minute, the after the use of this spell the next breath weapon cannot be used for 3 minutes). |
spell name: EARTHHEART | list name: Heartfires | level: 25 | realm: essence/channeling/mentalism | type: Special | spell class: D | duration: 1 minute / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Protects either caster's heart or his birth spot (the spot on most drakes where scales fail to develop properly). Negates any critical strike to protected area unless it is from an armor-cutting weapon which successfully makes its armor-cut roll. |
spell name: BREATHSTRIKE IV | list name: Heartfires | level: 30 | realm: essence/channeling/mentalism | type: Special | spell class: U* | duration: 1 attack | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster's next breath attack will do 4x concussion damage. Costs the use of 3 additional breath attack (e.g. if breath weapon can be used one per minute, the after the use of this spell the next breath weapon cannot be used for 4 minutes). |
spell name: DRAKEMIGHT IV | list name: Heartfires | level: 40 | realm: essence/channeling/mentalism | type: Special | spell class: U | duration: 1 round / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster's melee attacks will do 4x concussion damage for the duration of this spell. |
spell name: DRAKELORD’S MIGHT | list name: Heartfires | level: 50 | realm: essence/channeling/mentalism | type: Special | spell class: U | duration: varies | range: varies | area of effect: varies | sourcebook: rolemaster companion 7 |
description: Caster can use any combination of spells from this list in one round provided that the sum of their levels does not exceed his own. |
spell name: PUTREFY | list name: Putrefactions | level: 1 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: - | range: Touch | area of effect: 1 object | sourcebook: rolemaster companion 7 |
description: Instantly rots an organic, non-magical, non-living object or plant. |
spell name: HARMING I | list name: Putrefactions | level: 2 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: permanent | range: Touch | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target takes 1-10 concussion hits. |
spell name: SICKEN I | list name: Putrefactions | level: 3 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 1 day / 5 failure | range: Touch | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target subtracts 10 from all his die rolls for one day per 5% RR failure. |
spell name: IMPAIR I | list name: Putrefactions | level: 4 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 1 day / 5 failure | range: Touch | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target has one of his temporary physical characteristics (Strength, Agility, Quickness, Constitution, or Appearance) reduced by 5 for one day per 5% RR failure. |
spell name: DISEASE I | list name: Putrefactions | level: 5 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: permanent | range: Touch | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Casts one spell (1st to 5th level) from the Evil Cleric Base list: Disease. Note that the range is changed to "Touch." |
spell name: DIGIT ROT | list name: Putrefactions | level: 6 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: permanent | range: Touch | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: 1-10 of target's digits rot away in one week. |
spell name: HARMING III | list name: Putrefactions | level: 7 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: permanent | range: Touch | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target takes 3-30 concussion hits. |
spell name: SICKEN II | list name: Putrefactions | level: 8 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 1 day / 5 failure | range: Touch | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target subtracts 20 from all his die rolls for one day per 5% RR failure. |
spell name: IMPAIR II | list name: Putrefactions | level: 9 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 1 day / 5 failure | range: Touch | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target has one of his temporary physical characteristics (Strength, Agility, Quickness, Constitution, or Appearance) reduced by 10 for one day per 5% RR failure. |
spell name: DISEASE II | list name: Putrefactions | level: 10 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: permanent | range: Touch | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Casts one spell (6th to 10th level) from the Evil Cleric Base list: Disease. Note that the range is changed to "Touch." |
spell name: HAND ROT | list name: Putrefactions | level: 11 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: permanent | range: Touch | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: 1-4 of target's hands/feet rot away in one week. |
spell name: HARMING V | list name: Putrefactions | level: 12 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: permanent | range: Touch | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target takes 5-50 concussion hits. |
spell name: SICKEN III | list name: Putrefactions | level: 13 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 1 day / 5 failure | range: Touch | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target subtracts 30 from all his die rolls for one day per 5% RR failure. |
spell name: IMPAIR III | list name: Putrefactions | level: 14 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 1 day / 5 failure | range: Touch | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target has one of his temporary physical characteristics (Strength, Agility, Quickness, Constitution, or Appearance) reduced by 15 for one day per 5% RR failure. |
spell name: DISEASE III | list name: Putrefactions | level: 15 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: permanent | range: Touch | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Casts one spell (11th to 15th level) from the Evil Cleric Base list: Disease. Note that the range is changed to "Touch." |
spell name: LIMB ROT | list name: Putrefactions | level: 16 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: permanent | range: Touch | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: 1-4 of target's limbs rot away in one week. |
spell name: HARMING VII | list name: Putrefactions | level: 17 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: permanent | range: Touch | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target takes 7-70 concussion hits. |
spell name: SICKEN IV | list name: Putrefactions | level: 18 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 1 day / 5 failure | range: Touch | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target subtracts 40 from all his die rolls for one day per 5% RR failure. |
spell name: IMPAIR IV | list name: Putrefactions | level: 19 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: 1 day / 5 failure | range: Touch | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target has one of his temporary physical characteristics (Strength, Agility, Quickness, Constitution, or Appearance) reduced by 20 for one day per 5% RR failure. |
spell name: BODY ROT | list name: Putrefactions | level: 20 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: permanent | range: Touch | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target rots away and dies in one week. |
spell name: BRAIN ROT | list name: Putrefactions | level: 25 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: permanent | range: Touch | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target is deranged and dies in one day. |
spell name: HARMING XV | list name: Putrefactions | level: 30 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: permanent | range: Touch | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target takes 15-150 concussion hits. |
spell name: TOUCH OF DEATH | list name: Putrefactions | level: 50 | realm: essence/channeling/mentalism | type: Special | spell class: F | duration: permanent | range: Touch | area of effect: 1 target | sourcebook: rolemaster companion 7 |
description: Target immediately and painfully dies. |
spell name: WEBLINK | list name: Spell Web | level: 1 | realm: essence/channeling/mentalism | type: Special | spell class: M | duration: 10 minutes / level | range: touch | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell provides the basic link that allows the caster to mystically join together for the purpose of forming a Spellweb. The maximum size of a Spellweb team is equal to the level of the lowest level spellcaster of the group or to the smallest learned portion of Spellweb that any member knows. A chain is only as strong as its weakest link. A twelfth level magician that only knows Spell web to tenth level could only form a Spellweb with ten members (provided they also knew Spell web to at least tenth and were at least tenth level). All members of the Spellweb must use the same realm of magic or at least share it (i.e., Hybrids and Archmages). To be in link range the caster must be touching at least one other member of the Spellweb (with all members touching). If the member leaves link range, he is dropped from the Spellweb. |
spell name: MANA LINK | list name: Spell Web | level: 2 | realm: essence/channeling/mentalism | type: Special | spell class: UF | duration: 10 minutes / level | range: link | area of effect: self | sourcebook: rolemaster companion 7 |
description: Allows the target to draw PPs from the other members of the web if they are willing. |
spell name: SPELL RANGE LINK | list name: Spell Web | level: 3 | realm: essence/channeling/mentalism | type: Special | spell class: U | duration: 10 minutes / level | range: link | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell allows the caster to cast spells on the members of the Spellweb for as long as they are in link range. Even if the caster can't see his fellow member or the range is "touch." Note: Spells with a range of "self' cannot have their ranges extended in this fashion. |
spell name: POSITION SENSE | list name: Spell Web | level: 4 | realm: essence/channeling/mentalism | type: Special | spell class: U | duration: 10 minutes / level | range: link | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell allows each member to sense the current direction and range of all other members. |
spell name: LONG WEB I | list name: Spell Web | level: 5 | realm: essence/channeling/mentalism | type: Special | spell class: U | duration: 10 minutes / level | range: 1'/lvl | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell increases the link range of Weblink from touch to 1'/lvl (i.e., the caster must be within 1' per level of another member of the Spellweb to be in link range). |
spell name: SPELL SPREAD I | list name: Spell Web | level: 7 | realm: essence/channeling/mentalism | type: Special | spell class: UF | duration: 1 round / level | range: link | area of effect: web | sourcebook: rolemaster companion 7 |
description: The Spellweb members can now share the effects of a spell. Any non-attack spell with a duration other than "instantaneous" and a range other than "self' can be spread among the team. The caster figures the spell's normal duration (for him), and then divides it by the number of members in the web (i.e., if a spell has a duration of 20 minutes and the Spellweb has five members, then the spell will affect all five members for a duration of four minutes) rounding down. Note: At the end of Spell Spread, the affected spell also drops, even if it has a longer duration. |
spell name: WEB CONCENTRATE | list name: Spell Web | level: 8 | realm: essence/channeling/mentalism | type: Special | spell class: U | duration: 10 minutes / level | range: link | area of effect: web | sourcebook: rolemaster companion 7 |
description: One concentration spell may be maintained by the Spellweb. The caster decides who receives the effect of the spell, and because it is supported by the Spellweb, no one has to concentrate on the spell. Only one Web Concentrate can be in effect at one time. |
spell name: COORDINATION I | list name: Spell Web | level: 9 | realm: essence/channeling/mentalism | type: Special | spell class: U | duration: 1 round / level | range: link | area of effect: web | sourcebook: rolemaster companion 7 |
description: While under the effects of this spell the Spellweb members add +5 per member to their BAR (if three members attacked the same target with a base spell, they would all get a +15 to their BAR versus that target). |
spell name: SPELL WEB | list name: Spell Web | level: 10 | realm: essence/channeling/mentalism | type: Special | spell class: U | duration: 10 minutes / level | range: link | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell combines the effects of the first five spells from this list. All rules for forming the Spellweb from Weblink still apply. |
spell name: VISION LINK | list name: Spell Web | level: 11 | realm: essence/channeling/mentalism | type: Special | spell class: U | duration: 10 minutes / level | range: link | area of effect: self | sourcebook: rolemaster companion 7 |
description: For the duration of the spell the caster can see from the viewpoint of any of the other members of the Spellweb by merely concentrating. |
spell name: SPELL SPREAD II | list name: Spell Web | level: 12 | realm: essence/channeling/mentalism | type: Special | spell class: UF | duration: 1 round / level | range: link | area of effect: web | sourcebook: rolemaster companion 7 |
description: The Spellweb members can now share the effects of 2 spells. Any non-attack spells with a duration other than "instantaneous" and a range other than "self' can be spread among the team. The caster figures the spells' normal duration (for him), and then divides the duration by the number of members in the web (i.e., if a spell has a duration of 20 minutes and the Spellweb has five members, then the spell will affect all five members for a duration of four minutes) rounding down. Note: At the end of Spell Spread, the affected spells also drop, even if they have a longer duration. |
spell name: MIND LINK | list name: Spell Web | level: 13 | realm: essence/channeling/mentalism | type: Special | spell class: U | duration: 10 minutes / level | range: link | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster can communicate with the rest of the Spellweb using telepathy. While much faster than normal speech, it only gives surface thoughts and images. This can be a broadcast mode, shared with the entire web, or an intimate mode, shared with a single member. |
spell name: WEB FOCUS I | list name: Spell Web | level: 15 | realm: essence/channeling/mentalism | type: Special | spell class: U | duration: 1 round / level | range: link | area of effect: web | sourcebook: rolemaster companion 7 |
description: The members of the Spellweb may focus power to a single member of the group by concentrating. The target member's level for spell casting will now be raised to his level plus the number of members in the Spellweb. Each round that the target member makes use of this additional spellcasting ability all members must expend one PP to continue to focus the Spellweb. |
spell name: LONG WEB II | list name: Spell Web | level: 16 | realm: essence/channeling/mentalism | type: Special | spell class: U | duration: 10 minutes / level | range: 10'/lvl | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell increases the link range of Weblink from touch to 10'/lvl (i.e., the caster must be within 10' per level of another member of the Spellweb to be in link range). |
spell name: COORDINATION II | list name: Spell Web | level: 17 | realm: essence/channeling/mentalism | type: Special | spell class: U | duration: 1 round / level | range: link | area of effect: web | sourcebook: rolemaster companion 7 |
description: While under the effects of this spell the Spellweb members add +5 per member to their BAR and directed spells attack. Any time any member of the Spellweb attacks the same target with directed or base spells, he gets a +5 per member bonus to the attack (if three members Firebolt the same target, they would all get +15 to directed spell versus that target). |
spell name: WEBJOIN | list name: Spell Web | level: 18 | realm: essence/channeling/mentalism | type: Special | spell class: U | duration: 1 round | range: touch | area of effect: self | sourcebook: rolemaster companion 7 |
description: The caster may join an ongoing Spellweb by casting this spell and then Spellweb if the web has less than the maximum number of members. |
spell name: SPELL SPREAD III | list name: Spell Web | level: 19 | realm: essence/channeling/mentalism | type: Special | spell class: UF | duration: 1 round / level | range: link | area of effect: web | sourcebook: rolemaster companion 7 |
description: The Spellweb members can now share the effects of 3 spells. Any non-attack spells with a duration other than "instantaneous" and a range other than "self' can be spread among the team. The caster figures the spells' normal duration (for him), and then divides the duration by the number of members in the web (i.e., if a spell has a duration of 20 minutes and the Spellweb has five members, then the spell will affect all five members for a duration of four minutes) rounding down. Note: At the end of Spell Spread, the affected spells also drop, even if they have a longer duration. |
spell name: WEBDEFENSE | list name: Spell Web | level: 20 | realm: essence/channeling/mentalism | type: Special | spell class: UF | duration: 1 round / level | range: link | area of effect: web | sourcebook: rolemaster companion 7 |
description: The Spellweb members are now linked in such a way that each member receives a +5 bonus per member of the Spellweb to magic RRs. However, if a member fails to resist, then all members of the Spellweb must also resist the spell (with the +5 per member bonus). |
spell name: COORDINATION III | list name: Spell Web | level: 25 | realm: essence/channeling/mentalism | type: Special | spell class: U | duration: 1 round / level | range: link | area of effect: web | sourcebook: rolemaster companion 7 |
description: While under the effects of this spell the Spellweb members add +5 per member to their BAR and directed spells attack. Any time any member of the Spellweb attacks the same target with directed or base spells, he gets a +5 per member bonus to the attack (if three members Firebolt the same target, they would all get +15 to directed spell versus that target). Each member will also know which spell the other members are casting, the target, and/or the area that the spell effects will fall. |
spell name: WEB FOCUS II | list name: Spell Web | level: 30 | realm: essence/channeling/mentalism | type: Special | spell class: U | duration: 1 minute / level | range: link | area of effect: web | sourcebook: rolemaster companion 7 |
description: The members of the Spellweb may focus power to a single member of the group. No concentration is necessary. The target member's level for spell casting will now be raised to his level plus the number of members in the Spellweb. Each round that the target member makes use of this additional spellcasting ability all members must expend one PP to continue to focus the Spellweb. |
spell name: LONG WEB TRUE | list name: Spell Web | level: 35 | realm: essence/channeling/mentalism | type: Special | spell class: U | duration: 10 minutes / level | range: 100'/lvl | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell increases the link range of Weblink from touch to 100'/lvl (i.e., the caster must be within 100' per level of another member of the Spellweb to be in link range). |
spell name: SPELL SPREAD TRUE | list name: Spell Web | level: 40 | realm: essence/channeling/mentalism | type: Special | spell class: UF | duration: 1 round / level | range: link | area of effect: web | sourcebook: rolemaster companion 7 |
description: The Spellweb members can now share the effects of 1 spell per member. Any non-attack spells with a duration other than "instantaneous" and a range other than "self' can be spread among the team. The spells' duration is 1 rnd/lvl. Note: At the end of Spell Spread, the affected spells also drop, even if they have a longer duration. |
spell name: COORDINATION TRUE | list name: Spell Web | level: 45 | realm: essence/channeling/mentalism | type: Special | spell class: U | duration: 1 minute / level | range: link | area of effect: web | sourcebook: rolemaster companion 7 |
description: While under the effects of this spell the Spellweb members add +5 per member to their BAR and directed spells attack. Any time any member of the Spellweb attacks the same target with directed or base spells, he gets a +5 per member bonus to the attack (if three members Firebolt the same target, they would all get +15 to directed spell versus that target). Each member will also know which spell the other members are casting, the target, and/or the area that the spell effects will fall. In addition, the Spellweb acts with the reflexes of the fastest member. The quickest member's stat is used to determine the teams overall initiative (i.e., if the fastest team member has a 96 quickness, then all team members act as if they had a 96 quickness for purposes of determining initiative only). |
spell name: WEB FOCUS TRUE | list name: Spell Web | level: 50 | realm: essence/channeling/mentalism | type: Special | spell class: UF | duration: 1 round / level | range: link | area of effect: self | sourcebook: rolemaster companion 7 |
description: The members of the Spellweb may focus power to a single member of the group. No concentration is necessary. The target member's level for spell casting will now be raised to his level plus the number of members in the Spellweb. Each round that the target member makes use of this additional spellcasting ability all members must expend one PP to continue to focus the Spellweb. Webmembers receive +5 bonus per member to their RR, but must all resist if a targeted member fails their RR. The Spellweb members can now share the effects of 1 spell per member. Any non-attack spells with a duration other than "instantaneous" and a range other than "self' can be spread among the team. The spells' duration is 1 rnd/lvl. Note: At the end of Spell Spread, the affected spells also drop, even if they have a longer duration. Members can be up to 100'/lvl way from the next nearest member of the web. Finally, while under the effects of this spell the Spellweb members add +5 per member to their BAR and directed spells attack. Any time any member of the Spellweb attacks the same target with directed or base spells, he gets a +5 per member bonus to the attack (if three members Firebolt the same target, they would all get +15 to directed spell versus that target). Each member will also know which spell the other members are casting, the target, and/or the area that the spell effects will fall. In addition, the Spellweb acts with the reflexes of the fastest member. The quickest member's stat is used to determine the teams overall initiative (i.e., if the fastest team member has a 96 quickness, then all team members act as if they had a 96 quickness for purposes of determining initiative only). |
spell name: DETECT HOLY | list name: Vampyric Magicks | level: 1 | realm: essence/channeling/mentalism | type: Special | spell class: PIS•* | duration: - | range: self | area of effect: 10'R/lvl | sourcebook: rolemaster companion 7 |
description: Detects any "Holy" item/person/place within a 10' per level radius around the caster. The definition of what constitutes "Holy" is up to the GM, but generally it can be taken to mean good Channeling use, Repulsions, or anything diametrically opposed to the Unlife or Vampyrism. |
spell name: CHARM | list name: Vampyric Magicks | level: 2 | realm: essence/channeling/mentalism | type: Special | spell class: M* | duration: 1 hour / level | range: 100' | area of effect: target | sourcebook: rolemaster companion 7 |
description: RR Mod: -10 Target believes the caster is a good friend. If the GM wishes, eligible targets can be limited to humanoids, sentient Unlife, and beings from the race of which the caster was a member prior to becoming a vampire. Caster must make eye contact with target. |
spell name: FAIRSEEMING | list name: Vampyric Magicks | level: 3 | realm: essence/channeling/mentalism | type: Special | spell class: EP* | duration: 1 hour / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: The Vampire appears as he did in his previous life (before becoming Undead). Under this illusion he will seem to be alive, healthy, and a member of his former race when examined by any of the five senses and even magical Detections. The caster will also seem to be his former level and profession. |
spell name: SUGGESTION | list name: Vampyric Magicks | level: 4 | realm: essence/channeling/mentalism | type: Special | spell class: M* | duration: 1 task | range: 10' | area of effect: target | sourcebook: rolemaster companion 7 |
description: RR Mod: -10 Target will obey a single suggested command that is not completely alien to his nature (e.g., no suicide, no blinding himself, etc.). Caster must make eye contact with target. |
spell name: FEAR | list name: Vampyric Magicks | level: 5 | realm: essence/channeling/mentalism | type: Special | spell class: M•* | duration: 1 minute / 10 failure | range: 100' | area of effect: target | sourcebook: rolemaster companion 7 |
description: RR Mod: -10 Target fears the caster and attempts to flee. |
spell name: HAMPER | list name: Vampyric Magicks | level: 6 | realm: essence/channeling/mentalism | type: Special | spell class: M* | duration: concentration | range: 100' | area of effect: target | sourcebook: rolemaster companion 7 |
description: RR Mod: -10 Target is restricted to 25% of normal actions. Caster must make eye contact with target. |
spell name: FOG SHROUD | list name: Vampyric Magicks | level: 7 | realm: essence/channeling/mentalism | type: Special | spell class: F* | duration: 10 minutes / level | range: 100' | area of effect: 100'R/lvl | sourcebook: rolemaster companion 7 |
description: Caster causes a fog to rise which obscures nearly all vision into and throughout the area of effect. Visibility is cut down to about one foot. Visual perception beyond that range is resolved at -100. |
spell name: SUBJUGATION | list name: Vampyric Magicks | level: 8 | realm: essence/channeling/mentalism | type: Special | spell class: M* | duration: concentration | range: 100' | area of effect: target | sourcebook: rolemaster companion 7 |
description: RR Mod: -10 Target must obey the caster's commands. Any order which is completely alien to the target (e.g., suicide, blinding, etc.) allows him to make another RR. Caster must make eye contact with target. |
spell name: LONG DOOR | list name: Vampyric Magicks | level: 9 | realm: essence/channeling/mentalism | type: Special | spell class: F•* | duration: - | range: 5'/lvl | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster teleports to a point up to 5' per level distant, through any intervening barriers. The vampire cannot materialize in the same space as another physical object; if this situation arises, the Long Door simply does not work (although the PPs required for casting this spell are still spent). A vampire primarily uses this spell to enter and leave his buried coffin (in which case no PPs need be spent). In any other circumstance besides exit and entrance of his grave, this spell costs 9 PPs to utilize. |
spell name: BEAST FORM | list name: Vampyric Magicks | level: 10 | realm: essence/channeling/mentalism | type: Special | spell class: F•* | duration: 1 hour / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster assumes the form of any one type of animal or monster which is culturally appropriate (e.g., rat, bat, cat, wolf, tiger, hippogriff, ki-lin, scylla, and so on). The vampire receives all physical (including, but not limited to attack, defense, size, mass, movement, etc.) and magical abilities of the beast. Usually, a vampire will only be able to change into one type of beast, for instance a bat. If the vampire is "slain" in this form, he reverts to his normal countenance. It is strongly suggested that PC vampires (if such exist) not be allowed to change into monsters. After all, the mere thought of a PC vampyric dracolich is anathema to most games. |
spell name: COMMAND BEAST | list name: Vampyric Magicks | level: 11 | realm: essence/channeling/mentalism | type: Special | spell class: M* | duration: 10 minutes / level | range: 100'/lvl | area of effect: varies | sourcebook: rolemaster companion 7 |
description: RR Mod: -20 The vampire draws to himself creatures corresponding to his culturally appropriate Beast Form, if any are within the spell's range. He may command them in any fashion and they will understand and obey without delay. Caster can summon and control up to double his level in levels of the appropriate beast. |
spell name: DOMINATION | list name: Vampyric Magicks | level: 12 | realm: essence/channeling/mentalism | type: Special | spell class: M* | duration: varies (concentration) | range: 100' | area of effect: target | sourcebook: rolemaster companion 7 |
description: RR Mod: -10 Target must obey the caster's commands. Any order which is completely alien to the target (e.g., suicide, blinding, etc.) allows him to make another RR. When the vampire ceases to concentrate, target becomes a "living zombie" unable to act independently. Target will follow simple, unambiguous orders previously given by the vampire. On any subsequent round that the caster concentrates, target must obey his will. Target is allowed one RR per day to overcome the vampire's Domination. Caster must make eye contact with target. |
spell name: TERROR | list name: Vampyric Magicks | level: 13 | realm: essence/channeling/mentalism | type: Special | spell class: M* | duration: 1 minute / 10 failure | range: self | area of effect: 10'R/lvl | sourcebook: rolemaster companion 7 |
description: RR Mod: -10 Targets within a 10'R/lvl fear the caster and attempts to flee. In addition, targets incur a -1 modifier to all actions for every 1% by which they fail their RR. Finally, how badly a target fails his RR determines the overall effect. Failure by 01-50 means that the target flees in abject terror; failure by 51- 100 indicates that the target is paralyzed with fear; and failure by more than 100 scares the target to death. In this latter instance, the spell's duration becomes instant instead. |
spell name: KIN SLAYER | list name: Vampyric Magicks | level: 14 | realm: essence/channeling/mentalism | type: Special | spell class: M* | duration: varies | range: 100' | area of effect: 1 relative | sourcebook: rolemaster companion 7 |
description: RR Mod: -20 The vampire causes the death of a blood relative (may also be related by marriage-GM's discretion). Caster receives sustenance from this death. The targeted kin loses 1 point of Co every hour until dead or the curse is removed. People who die in this fashion may (or may not) become a lesser vampire, at the caster's whim. |
spell name: MIST FORM | list name: Vampyric Magicks | level: 15 | realm: essence/channeling/mentalism | type: Special | spell class: F•* | duration: 10 minutes / level | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster assumes a gaseous, misty form. Only magic can harm his Mist Form; normal attacks have no effect. The vampire in this form may go anywhere a gas can seep. While in Mist Form, the caster has an AT of 1, a DB of 100, and a Movement Rate of 50' per round. High winds might hinder or aid a gaseous vampire's movement if the GM wishes. If the vampire is "slain" in this form, he reverts to his normal form. |
spell name: MASS CHARM | list name: Vampyric Magicks | level: 16 | realm: essence/channeling/mentalism | type: Special | spell class: M* | duration: 1 hour / level | range: 100' | area of effect: 1 target/lvl | sourcebook: rolemaster companion 7 |
description: RR Mod: -10 Up to one target/lvl of caster believes the caster is a good friend. If the GM wishes, eligible targets can be limited to humanoids, sentient Unlife, and beings from the race of which the caster was a member prior to becoming a vampire. |
spell name: MIND SLAVE | list name: Vampyric Magicks | level: 17 | realm: essence/channeling/mentalism | type: Special | spell class: M* | duration: varies | range: 100' | area of effect: target | sourcebook: rolemaster companion 7 |
description: RR Mod: -10 Target becomes a "living zombie" unable to act independently. Target must obey the caster's commands. Any order which is completely alien to the target (e.g., suicide, blinding, etc.) allows him to make another RR. Caster must make eye contact with target. Target is allowed one RR per day to overcome the vampire's Domination. |
spell name: RETURNING | list name: Vampyric Magicks | level: 18 | realm: essence/channeling/mentalism | type: Special | spell class: F•* | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: Caster is returned via teleportation to a predesignated place (usually the vampire's grave). If the caster wishes to define a different "place of returning," he must spend 16 hours a day for one month meditating in the new location. Only one "place of returning" may be defined at any one time. |
spell name: SLAYER | list name: Vampyric Magicks | level: 19 | realm: essence/channeling/mentalism | type: Special | spell class: M* | duration: varies | range: 100' | area of effect: target | sourcebook: rolemaster companion 7 |
description: RR Mod: -20 The vampire causes the death of a target. Caster receives sustenance from this death. The targetloses 1 point of Co every hour until dead or the curse is removed. People who die in this fashion may (or may not) become a lesser vampire, at the caster's whim. |
spell name: ANTI-REPULSIONS | list name: Vampyric Magicks | level: 20 | realm: essence/channeling/mentalism | type: Special | spell class: F* | duration: 1 minute / level | range: self | area of effect: varies | sourcebook: rolemaster companion 7 |
description: As long as this spell is active, any Repel Undead spell directed at the vampire must resist versus his level or be canceled. For the Repel Undead spell's RR, the attack level is considered to be the level of the caster of the Anti-Repulsions spell; and the defender's level is the level of the caster of the Repel Undead spell. If this preliminary RR is successful, then the Repel Undead spell resolution proceeds normally. |
spell name: MASS FEAR | list name: Vampyric Magicks | level: 25 | realm: essence/channeling/mentalism | type: Special | spell class: M* | duration: 1 minute / 10 failure | range: 100' | area of effect: 1 target/lvl | sourcebook: rolemaster companion 7 |
description: RR Mod: -10 Up to one target/lvl of caster fears the caster and attempts to flee. |
spell name: MASS HAMPER | list name: Vampyric Magicks | level: 30 | realm: essence/channeling/mentalism | type: Special | spell class: M* | duration: concentration | range: 100' | area of effect: 1 target/lvl | sourcebook: rolemaster companion 7 |
description: RR Mod: -10 Up to 1 target/lvl of caster is restricted to 25% of normal actions. |
spell name: RECONSTITUTE FORM | list name: Vampyric Magicks | level: 50 | realm: essence/channeling/mentalism | type: Special | spell class: FHS•* | duration: - | range: self | area of effect: self | sourcebook: rolemaster companion 7 |
description: This spell automatically activates upon the "death" of any vampire who is able to cast it. Reconstitute Form essentially causes the vampire's body to reform within his grave in 1 to 10 days (just like a Lich reforms near its canopic urn). The GM may want to attach certain restrictions to this reformation such as: blood must be dribbled on the vampire's ashes; the gravesite must remain undisturbed; a vampyric underling's corpse must be possessed; and so on. Clearly, this spell makes killing a high level vampire very difficult. It is therefore suggested that each individual vampire have a unique method for its permanent destruction. Some examples follow: a stake through the heart (cliche); burning the body to fine powder; immersion in holy water (or even plain water); exposure to bright sunlight (cliche); filling the mouth with salt, sewing up the lips, and then decapitating the vampire; forcing garlic buds down his gullet until they begin to stick out through the stomach wall; dismembering the corpse into seven segments and giving each a separate burial; plucking out the eyes and replacing them with silver coins; etc. |