List of all Rolemaster (2e) Herbs (from pages 29-31 of CL&CL and |
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ID | Name | Class | Climate | Locale | Search Difficulty |
Form | Preparation Method |
Cost | Addiction Factor |
Level | Effect | Source |
101 | Agaath | Sense Enhancement & Hallucinogens | frigid (severe cold) | mountain | very hard (-20) | berry chew | chew | 5gp | 3 | 0 | Breathe in low oxygen (25%+) 12 hrs. Once per day | ShadowWorld |
102 | Alzo | Sense Enhancement & Hallucinogens | mild temperate | deciduous mixed forest | sheer folly (-50) | seeds | cr/boil/dr | 60gp | 10 | 0 | Adds 50 to adrenal maneuver rolls for 3 rounds | ShadowWorld |
103 | Basira | Sense Enhancement & Hallucinogens | mild temperate | frestwater coasts | extremely hard (-30) | bud | boil/inhale | 15gp | 15 | 0 | ("gloweyes") Allows one to perceive Essence Flows, and enchantments. Imbiber's eyes glow red. (1 hr) | ShadowWorld |
104 | Borga | Sense Enhancement & Hallucinogens | mild temperate | frestwater coasts | sheer folly (-50) | toad | secretion drink | 50gp | 10 | 0 | ("voyager") Strong hallucinogen. Subtract 50 from perception, 30 from maneuverand melee. (4-6 hours) | ShadowWorld |
105 | Ezrin | Sense Enhancement & Hallucinogens | mild temperate | volcanic | extremely hard (-30) | flower | chew | 30gp | 7 | 0 | Subtracts 30 from maneuver and melee. Adds 50 to spell and missile attacks.Euphoric. (1 hr) | ShadowWorld |
106 | Finrot | Sense Enhancement & Hallucinogens | mild temperate | ocean/saltwater shores | absurd (-70) | oyster | oyster eat | 250gp | 20 | 0 | ("fang") Strong Hallucinogen. Imbiber is in a trance (subtract 90 from perception,60 from maneuver and melee) and has sometimes prophetic visions. (2-3hours) | ShadowWorld |
107 | Furk | Sense Enhancement & Hallucinogens | arid | waste | sheer folly (-50) | leaf | boil/inhale | 15gp | 25 | 0 | Enhanced vision (x3 plus mild infravision) for 3 hrs.1x/day | ShadowWorld |
108 | Gort | Sense Enhancement & Hallucinogens | hot and humid | jungle/rain forest | extremely hard (-30) | leaf | powder/inhale | 2gp | 5 | 0 | ("sniff") Mild euphoria. Add 10 to all Presence RRs. (1 hr). Psycologically addictive. | ShadowWorld |
109 | Hristo | Sense Enhancement & Hallucinogens | cold | coniferous forest | absurd (-70) | leaf | crush/burn | 30gp | 23 | 0 | Allows mental summons of of one known sentient friend (100 feet x level of user) | ShadowWorld |
110 | Jiri | Sense Enhancement & Hallucinogens | mild temperate | ocean/saltwater shores | sheer folly (-50) | lichen | rub (on eyelids) | 10gp | 3 | 0 | Infravision (one hour) | ShadowWorld |
111 | Kalanga | Sense Enhancement & Hallucinogens | hot and humid | jungle/rain forest | extremely hard (-30) | leaf | burn/inhale | 5sp | 5 | 0 | Mild depressant. Subtract 20 from maneuver and melee (2 hours) | ShadowWorld |
112 | Kilmakur | Sense Enhancement & Hallucinogens | hot and humid | short grass | sheer folly (-50) | root | boil/eat | 65gp | 33 | 0 | Protects versus all (within reason) flame and heat for 1-10 hours | ShadowWorld |
113 | Kylan | Sense Enhancement & Hallucinogens | frigid (severe cold) | waste | extremely hard (-30) | berry | chew | 45gp | 35 | 0 | 2x strength (double concussion damage, +10 to hit) 4 rnds | ShadowWorld |
114 | Lujat | Sense Enhancement & Hallucinogens | mild temperate | heath/scrub/moor | absurd (-70) | bat blood | drink | 300gp | 0 | 0 | ("zoom") Strong stimulant. Imbiber is hasted for 10-20 rounds, after which there is a 20% chance of a damaging heart attack (result: reduced Con, endurance, danger of more attacks). | ShadowWorld |
115 | Nira | Sense Enhancement & Hallucinogens | hot and humid | ocean/saltwater shores | medium (+0) | root | chew | 60gp | 25 | 0 | Haste (3 rnds) | ShadowWorld |
116 | Nygath | Sense Enhancement & Hallucinogens | cool temperate | heath/scrub/moor | absurd (-70) | mushroom | eat | 200gp | 25 | 0 | ("zap") Strong hallucinogen. Imbiber in a coma for 15 minutes, then awakens with 2x full PP restored (any extra points are lost after the next sleep). 2% chance per use (cumulative) that visions are so frightening that imbiber becomessuicidal | ShadowWorld |
117 | Oranto | Sense Enhancement & Hallucinogens | cool temperate | underground | extremely hard (-30) | mushroom | eat | 100gp | 35 | 0 | Haste (6 rnds) user takes 20 hits due to drug reaction 10 rounds after being taken | ShadowWorld |
118 | Paran | Sense Enhancement & Hallucinogens | cool temperate | underground | absurd (-70) | stem | boil/inhale | 80gp | 80 | 0 | See invisible things or beings for 10 minutes | ShadowWorld |
119 | Resha | Sense Enhancement & Hallucinogens | hot and humid | volcanic | extremely hard (-30) | flower | chew | 90gp | 50 | 0 | Allows mental contact with friend.(10 miles x level of imbiber) Contact lasts 6 rounds | ShadowWorld |
120 | Rud-tekma | Sense Enhancement & Hallucinogens | hot and humid | jungle/rain forest | absurd (-70) | fruit | fruit eat | 25gp | 10 | 0 | Bonus of +20 for casting spells or over-casting attempts. Lasts 1 hr. Maneuver and melee -20. 10% chance any spell will be cast on nearest unintended target | ShadowWorld |
121 | Selig | Sense Enhancement & Hallucinogens | mild temperate | frestwater coasts | very hard (-20) | fungus | fungus chew | 18gp | 5 | 0 | Enhances hearing 1 hr | ShadowWorld |
122 | Somiren | Sense Enhancement & Hallucinogens | semi-arid | breaks/wadis | sheer folly (-50) | leaf | boil/inhale | 30gp | 9 | 0 | Restores as nights' sleep or meditation. Use in given week results in: once = loss 1 pt Con; twice = loss 5 pts; thrice = 25 pt loss (temp) | ShadowWorld |
123 | Zapic | Sense Enhancement & Hallucinogens | hot and humid | jungle/rain forest | absurd (-70) | leaf | powder/inhale | 80gp | 20 | 0 | Euphoric. Add 50 to all spell failure avoidance rolls when overcasting. (5 rnds) | ShadowWorld |
125 | Akunga | Concussion Relief | cool temperate | ocean/saltwater shores | hard (-10) | leaf | salve | 8gp | 1 | 0 | Heals 2-20 | ShadowWorld |
126 | Anneke | Concussion Relief | cold | heath/scrub/moor | sheer folly (-50) | flower | chew | 30gp | 4 | 0 | Heals 5-50 | ShadowWorld |
128 | Blenna | Concussion Relief | cold | coniferous forest | absurd (-70) | fruit | fruit eat | 70gp | 6 | 0 | Heals 10-100 | ShadowWorld |
132 | Morue | Concussion Relief | frigid (severe cold) | heath/scrub/moor | extremely hard (-30) | root | chew | 80gp | 7 | 0 | Heals 50 | ShadowWorld |
133 | Purg | Concussion Relief | mild temperate | deciduous mixed forest | sheer folly (-50) | nectar | dissolve/drink | 30gp | 3 | 0 | Heals 20 | ShadowWorld |
134 | Raman | Concussion Relief | semi-arid | ocean/saltwater shores | hard (-10) | leaf | chew | 10sp | 1 | 0 | Heals 1-10 | ShadowWorld |
136 | Sheku | Concussion Relief | arid | deciduous mixed forest | absurd (-70) | berry | place in mouth | 140gp | 50 | 0 | Heals all hits. Instant effect. Imbiber stunned for one round due to shock | ShadowWorld |
137 | Shuab | Concussion Relief | everlasting cold | waste | sheer folly (-50) | leaf | poultice | 30gp | 1 | 0 | Heals 2-20. Doubles healing of all major wounds. Antiseptic | ShadowWorld |
138 | Alzo | Antidotes | cool temperate | frestwater coasts | sheer folly (-50) | leaf | chew | 27gp | 5 | 0 | Antidote for Yosis | ShadowWorld |
139 | Bevolin | Antidotes | mild temperate | ocean/saltwater shores | extremely hard (-30) | leaf | brew/drink | 45gp | 5 | 0 | Antidote for Ghida | ShadowWorld |
140 | Deon | Antidotes | hot and humid | ocean/saltwater shores | absurd (-70) | root | eat | 110gp | 3 | 0 | Antidote for Loryaak | ShadowWorld |
141 | Eshetu | Antidotes | mild temperate | tall grass | extremely hard (-30) | grass | poultice | 80gp | 9 | 0 | Antidote for Kadah | ShadowWorld |
142 | Ikbal | Antidotes | mild temperate | frestwater coasts | absurd (-70) | crystal | dissolve/drink | 300gp | 20 | 0 | Antidote for any poison if taken within one hour | ShadowWorld |
145 | Retta | Antidotes | cool temperate | coniferous forest | sheer folly (-50) | flower | chew | 120gp | 15 | 0 | Neutralizes any poison below10th level | ShadowWorld |
146 | Siri | Antidotes | arid | waste | sheer folly (-50) | root | chew | 80gp | 8 | 0 | Antidote for Luku | ShadowWorld |
147 | Tevy | Antidotes | mild temperate | ocean/saltwater shores | extremely hard (-30) | leaf | boil/inhale | 25gp | 3 | 0 | Antidote for Vyurk. Cures Hurothgaar | ShadowWorld |
148 | Alaec | Stat Modifiers | arid | deciduous mixed forest | absurd (-70) | flower | chew | 450gp | 10 | 0 | Restores any stat losses other than those due to age. Affects only one stat | ShadowWorld |
149 | Azele | Stat Modifiers | frigid (severe cold) | glacier/snowfield | absurd (-70) | bud | chew | 340gp | 0 | 0 | Allows one to increase any one stat's potential by one point. Effect permanent. User can only use the drug once in his lifetime, or body will reject (all stats drop by 5-50) | ShadowWorld |
150 | Sahn | Stat Modifiers | cold | alpine | absurd (-70) | flower | chew | 500gp | 50 | 0 | Allows one to increase any one stat's potential by 4 (up to 100), but 10 must be deducted from any other one stat of the imbiber's choice. Effect lasts one year exactly | ShadowWorld |
151 | Amar | Specific Repairs | cool temperate | short grass | extremely hard (-30) | leaf | poultice | 70gp | 9 | 0 | Stops bleeding by clotting and sealing wound (up to 5 hits/rnd; more severe wounds are unaffected). Wound is closed and healed; will not re-open | ShadowWorld |
152 | Arrine | Specific Repairs | mild temperate | frestwater coasts | very hard (-20) | stem | rub | 10gp | 1 | 0 | Doubles rate of healing fractures | ShadowWorld |
153 | Baalak | Specific Repairs | hot and humid | ocean/saltwater shores | absurd (-70) | reed | reed br/dr | 160gp | 12 | 0 | Repairs one shattered bone. Takes one minute | ShadowWorld |
155 | Chuma | Specific Repairs | hot and humid | ocean/saltwater shores | sheer folly (-50) | root | crush/rub | 12gp | 8 | 0 | Doubles rate of healing for sprains, torn ligaments, cartilage damage | ShadowWorld |
156 | Cicala | Specific Repairs | mild temperate | tall grass | very hard (-20) | grass | poultice | 40gp | 6 | 0 | Mends one muscle (instant) | ShadowWorld |
157 | Crale | Specific Repairs | cool temperate | coniferous forest | very hard (-20) | berry | chew | 65gp | 6 | 0 | Restores hearing | ShadowWorld |
158 | Curfalaka | Specific Repairs | hot and humid | jungle/rain forest | sheer folly (-50) | fruit | fruit eat | 40gp | 15 | 0 | Mends muscle damage | ShadowWorld |
160 | Dorn | Specific Repairs | cool temperate | frestwater coasts | sheer folly (-50) | leaf | poultice | 40gp | 3 | 0 | Heals up to 50 burn-caused hits, and instantly relieves up to 2nd degree burns. 3rd degree healed in one hour | ShadowWorld |
161 | Dorub | Specific Repairs | cold | coniferous forest | very hard (-20) | cone | cr/boil/poultice | 60gp | 20 | 0 | Nerve repair (one limb) takes one hour | ShadowWorld |
162 | Efrid | Specific Repairs | hot and humid | jungle/rain forest | sheer folly (-50) | flower | place in mouth | 250gp | 50 | 0 | Massive nerve regeneration. One hour | ShadowWorld |
163 | Ghiloa | Specific Repairs | everlasting cold | glacier/snowfield | absurd (-70) | flower | crush/soak | 10gp | 1 | 0 | Cures frostbite | ShadowWorld |
164 | Gursamel | Specific Repairs | cool temperate | short grass | absurd (-70) | stalk | stalk cr/po | 30gp | 20 | 0 | Mends bone. Takes one minute | ShadowWorld |
165 | Hegheg | Specific Repairs | hot and humid | short grass | sheer folly (-50) | root | bo/cr/poultice | 25gp | 5 | 0 | Heals cartilage damage | ShadowWorld |
166 | Inexes | Specific Repairs | mild temperate | deciduous mixed forest | extremely hard (-30) | leaf | poultice | 70gp | 9 | 0 | Stops bleeding of any one wound instantly | ShadowWorld |
168 | Irit | Specific Repairs | mild temperate | mountain | extremely hard (-30) | berry | salve | 5sp | 1 | 0 | Local anesthetic. Lasts 4-5 hours | ShadowWorld |
169 | Irona | Specific Repairs | hot and humid | jungle/rain forest | extremely hard (-30) | leaf | boil/inhale | 85gp | 10 | 0 | Cures mental disease. Takes one day | ShadowWorld |
170 | Jaymis | Specific Repairs | cool temperate | mountain | sheer folly (-50) | algae | dry/eat | 60gp | 2 | 0 | Allows free breathing underwater (as well as in air). Lasts five hours | ShadowWorld |
171 | Jervie | Specific Repairs | mild temperate | coniferous forest | extremely hard (-30) | seet | cr/boil/poultice | 145gp | 50 | 0 | Major organ repair (not brain). Takes one day | ShadowWorld |
172 | Jes | Specific Repairs | cold | heath/scrub/moor | sheer folly (-50) | flower | salve | 255gp | 40 | 0 | Joins limbs. Takes one day | ShadowWorld |
175 | Kiva | Specific Repairs | cool temperate | deciduous mixed forest | very hard (-20) | nodule | poultice | 40gp | 15 | 0 | Mends bone instantly | ShadowWorld |
176 | Macajou | Specific Repairs | cold | ocean/saltwater shores | absurd (-70) | leaf | boil/apply | 250gp | 60 | 0 | Regenerates one major organ. Takes five minutes. Imbiber is at max hits due to drain on body | ShadowWorld |
177 | Milinka | Specific Repairs | arid | deciduous mixed forest | sheer folly (-50) | root | salve/rub | 12gp | 7 | 0 | Mends bone. Takes one hour | ShadowWorld |
178 | Nayeek | Specific Repairs | mild temperate | short grass | sheer folly (-50) | flower | place in mouth | 30gp | 10 | 0 | Lifekeeping (one hour) | ShadowWorld |
179 | Nizzar | Specific Repairs | mild temperate | volcanic | sheer folly (-50) | root | poultice | 80gp | 5 | 0 | Repairs one bone shatter. Takes one day | ShadowWorld |
180 | Nyasani | Specific Repairs | cool temperate | frestwater coasts | absurd (-70) | flower | boil/dr | 240gp | 20 | 0 | Regenerates one eye. Takes one day | ShadowWorld |
181 | Nya | Specific Repairs | everlasting cold | glacier/snowfield | absurd (-70) | flower | place in mouth | 850gp | 20 | 0 | Lifegiving for Elves. Acts as Lifekeeping on anyone, lasting 10 days | ShadowWorld |
182 | Orlian | Specific Repairs | frigid (severe cold) | frestwater coasts | very hard (-20) | leaf | poultice | 30gp | 0 | 0 | Preserves one limb | ShadowWorld |
183 | Pok | Specific Repairs | cool temperate | underground | absurd (-70) | mushroom | place in mouth | 200gp | 70 | 0 | Regenerates brain tissue. Depending on area and extent, any lost accumulated experience is not regained | ShadowWorld |
184 | Reslyn | Specific Repairs | cool temperate | ocean/saltwater shores | very hard (-20) | kelp | poultice | 90gp | 20 | 0 | Cures blindness (if eyes not destroyed) | ShadowWorld |
185 | Rumar | Specific Repairs | frigid (severe cold) | mountain | extremely hard (-30) | berry | chew | 60gp | 30 | 0 | Relieves up to 3 rnds accumulated stun. Takes effect 1 rnd after ingestion | ShadowWorld |
186 | Salufa | Specific Repairs | mild temperate | ocean/saltwater shores | absurd (-70) | flower | place in mouth | 1000gp | 40 | 0 | Lifegiving | ShadowWorld |
187 | Sappora | Specific Repairs | mild temperate | mountain | sheer folly (-50) | root | chew | 2gp | 20 | 0 | Stun relief 1 round. Acts instantly | ShadowWorld |
188 | Savarhet | Specific Repairs | cool temperate | deciduous mixed forest | extremely hard (-30) | clove | clove place in mouth | 380gp | 25 | 0 | Will regenerate any damaged nerves and organs. Takes one day | ShadowWorld |
189 | Sebrun | Specific Repairs | cold | frestwater coasts | hard (-10) | root | chew | 5gp | 5 | 0 | General anesthetic. Lasts 10-12 hours. Level 5 atack | ShadowWorld |
191 | Shlorp | Specific Repairs | cool temperate | underground | sheer folly (-50) | mushroom | place in mouth | 160gp | 40 | 0 | Lifekeeping (10 days) | ShadowWorld |
193 | Shumaran | Specific Repairs | semi-arid | waste | extremely hard (-30) | clove | place in mouth | 1200gp | 80 | 0 | Lifegiving | ShadowWorld |
194 | Starza | Specific Repairs | cool temperate | coniferous forest | extremely hard (-30) | resin | dissolve/soak | 25gp | 12 | 0 | Cures frostbite. Heals 2-20 cold related hits | ShadowWorld |
195 | Sterhen | Specific Repairs | cool temperate | heath/scrub/moor | hard (-10) | nut | nut eat | 60gp | 10 | 0 | Stimulant. Add 10 to QU for 5 rounds; Assures wakefulness for 10 hours | ShadowWorld |
196 | Suman | Specific Repairs | mild temperate | deciduous mixed forest | absurd (-70) | berry | place in mouth | 200gp | 90 | 0 | Lifekeeping 30 days | ShadowWorld |
197 | Taline | Specific Repairs | mild temperate | deciduous mixed forest | hard (-10) | berry | crush/poultice | 15gp | 10 | 0 | Blood vessel repair | ShadowWorld |
198 | Telpi | Specific Repairs | cool temperate | tall grass | very hard (-20) | grass | poultice | 45gp | 8 | 0 | Stops bleeding (up to ten hits/rnd). Victim cannot engage in strenuous activity without reopening wound | ShadowWorld |
200 | Torrain | Specific Repairs | frigid (severe cold) | heath/scrub/moor | extremely hard (-30) | root | chew | 20gp | 6 | 0 | Cures concussion | ShadowWorld |
201 | Tovo | Specific Repairs | semi-arid | breaks/wadis | sheer folly (-50) | leaf | boil/inhale | 5sp | 8 | 0 | Mild stimulant. Assures wakefulness for 5 hours | ShadowWorld |
202 | Trice | Specific Repairs | cool temperate | ocean/saltwater shores | sheer folly (-50) | kelp | poultice | 200gp | 2 | 0 | Will heal up to two square feet of fourth degree burns. Victim must recouperate one day | ShadowWorld |
203 | Trimas | Specific Repairs | cool temperate | underground | absurd (-70) | mushroom | eat | 150gp | 50 | 0 | Regenerates appendage (finger or toe takes one week; arm or leg one month) | ShadowWorld |
204 | Turfiik | Specific Repairs | semi-arid | waste | sheer folly (-50) | leaf | boil/poultice | 50gp | 40 | 0 | Regenerates one bone (and attached tissues such as cartilage and tendon). Takes one day | ShadowWorld |
205 | Ujama | Specific Repairs | cool temperate | mountain | very hard (-20) | leaf | poultice | 10gp | 30 | 0 | Repairs sprain. Effect immediate | ShadowWorld |
207 | Wor | Specific Repairs | arid | deciduous mixed forest | very hard (-20) | cactus | poultice | 60gp | 14 | 0 | Skull repairs. Takes one minute | ShadowWorld |
208 | Wumbar | Specific Repairs | semi-arid | breaks/wadis | very hard (-20) | fruit | crush/rub | 120gp | 6 | 0 | Joint repair. Effect immediate | ShadowWorld |
210 | Zan | Specific Repairs | cold | ocean/saltwater shores | extremely hard (-30) | stem | crush/rub | 250gp | 18 | 0 | Spine repair. Takes one minute | ShadowWorld |
211 | Zorm | Specific Repairs | mild temperate | short grass | sheer folly (-50) | grass | poultice | 150gp | 22 | 0 | Shatter repair. Takes one round | ShadowWorld |
601 | Arsbargies | Antidotes | arid | desert | hard (-10) | flower | ingest | 38gp | 7 | 4 | antidote for muscle poisons | CL&CL 2e |
602 | Eldaana | Antidotes | cold | ocean/saltwater shores | medium (+0) | leaf | brew | 99gp | 2 | 2 | antidote for reduction poisons | CL&CL 2e |
603 | Menelar | Antidotes | frigid (severe cold) | coniferous forest | hard (-10) | cone | brew | 65gp | 4 | 4 | antidote for circulatory poisons | CL&CL 2e |
604 | Mook | Antidotes | cool temperate | mountain | light (+10) | berry | ingest | 30gp | 5 | 5 | antidote for respiratorypoisons | CL&CL 2e |
605 | Quilmufur | Antidotes | mild temperate | coniferous forest | extremely hard (-30) | root | brew | 49gp | 1 | 1 | antidote for conversion poisons | CL&CL 2e |
606 | Shen | Antidotes | cool temperate | frestwater coasts | very hard (-20) | leaf | ingest | 27gp | 3 | 3 | antidote for nerve poisons | CL&CL 2e |
607 | Ul-Naza | Antidotes | semi-arid | waste | sheer folly (-50) | leaf | ingest | 430gp | 9 | 9 | antidote for any poison | CL&CL 2e |
608 | Arfandas | Bone Repair | cold | frestwater coasts | very hard (-20) | stem | apply | 2sp | 1 | 0 | doubles rate of healing for fractures | CL&CL 2e |
609 | Baalak | Bone Repair | hot and humid | ocean/saltwater shores | sheer folly (-50) | reed | brew | 160gp | 12 | 0 | repairs shattered bones | CL&CL 2e |
610 | Bursthelas | Bone Repair | cool temperate | short grass | sheer folly (-50) | stalk | brew | 110gp | 22 | 0 | repairs shattered bones | CL&CL 2e |
611 | Edram | Bone Repair | cold | frestwater coasts | sheer folly (-50) | moss | ingest | 31gp | 10 | 0 | mends bone | CL&CL 2e |
612 | Gursamel | Bone Repair | cool temperate | short grass | extremely hard (-30) | stalk | apply | 30gp | 5 | 0 | mends bone | CL&CL 2e |
613 | Alambas | Burn & Exposure Relief | semi-arid | ocean/saltwater shores | medium (+0) | grass | apply | 66sp | 4 | 0 | heals 4 square feet of burns | CL&CL 2e |
614 | Aloe | Burn & Exposure Relief | cool temperate | heath/scrub/moor | medium (+0) | leaf | apply | 5bp | 0 | 0 | doubles healing rate for burns and minor cuts (+5 hits resulting from cold) | CL&CL 2e |
615 | Culkas | Burn & Exposure Relief | arid | desert | medium (+0) | leaf | apply | 35gp | 0 | 0 | heals 10 square feet of burns | CL&CL 2e |
616 | Jojojopo | Burn & Exposure Relief | frigid (severe cold) | mountain | medium (+0) | leaf | apply | 9sp | 0 | 0 | cures frostbite (+2-20 hits resulting from cold) | CL&CL 2e |
617 | Kelventari | Burn & Exposure Relief | cool temperate | tall grass | light (+10) | berry | rub | 19gp | 0 | 0 | heals first and second degree burns (+1-10 hits resulting from cold) | CL&CL 2e |
618 | Veldurak | Burn & Exposure Relief | hot and humid | ocean/saltwater shores | hard (-10) | kelp | apply | 8sp | 2 | 0 | cures frostbite (heals 1-50 hits resulting from cold) | CL&CL 2e |
619 | Anserke | Circulatory Repair | hot and humid | ocean/saltwater shores | very hard (-20) | root | apply | 75gp | 7 | 0 | stops bleeding by clotting and sealing the wound. takes 3 rounds to take effect. Patient cannot move (appreciably) without wound reopening | CL&CL 2e |
620 | Fek | Circulatory Repair | hot and humid | ocean/saltwater shores | very hard (-20) | nut | brew | 50gp | 5 | 0 | stops any bleeding. Takes 1-10 rounds to take effect. Patient cannot move (appreciably) without wound reopening | CL&CL 2e |
621 | Harfy | Circulatory Repair | semi-arid | short grass | very hard (-20) | resin | apply | 175gp | 9 | 0 | Immediately stops any form of bleeding. | CL&CL 2e |
622 | Hugburtun | Circulatory Repair | semi-arid | desert | very hard (-20) | fruit | apply | 180gp | 6 | 0 | Immediately stops any form of bleeding. | CL&CL 2e |
623 | Akbutege | Concussion Relief | semi-arid | ocean/saltwater shores | easy (+20) | leaf | ingest | 3sp | 1 | 0 | heals 1-10 | CL&CL 2e |
624 | Arlan | Concussion Relief | cool temperate | tall grass | easy (+20) | leaf | apply | 13sp | 1 | 0 | heals 4-9 | CL&CL 2e |
625 | Cusamar | Concussion Relief | semi-arid | heath/scrub/moor | extremely hard (-30) | flower | ingest | 30gp | 3 | 0 | heals 15-60 | CL&CL 2e |
626 | Darsurion | Concussion Relief | semi-arid | mountain | light (+10) | leaf | apply | 35bp | 1 | 0 | heals 1-6 | CL&CL 2e |
627 | Draaf | Concussion Relief | arid | ocean/saltwater shores | easy (+20) | leaf | ingest | 7sp | 1 | 0 | heals 1-10 for two rounds | CL&CL 2e |
628 | Dugmuthur | Concussion Relief | cool temperate | mountain | light (+10) | berry | ingest | 9gp | 2 | 0 | heals 10 | CL&CL 2e |
629 | Gariig | Concussion Relief | arid | desert | light (+10) | cactus | ingest | 55gp | 3 | 0 | heals 30 | CL&CL 2e |
630 | Gefnul | Concussion Relief | everlasting cold | volcanic | hard (-10) | lichen | ingest | 90gp | 10 | 0 | heals 100 | CL&CL 2e |
631 | Mirenna | Concussion Relief | cold | mountain | light (+10) | berry | ingest | 10gp | 1 | 0 | heals 10 | CL&CL 2e |
632 | Reglen | Concussion Relief | cool temperate | mountain | light (+10) | moss | brew | 75gp | 7 | 0 | heals 50 | CL&CL 2e |
633 | Rewk | Concussion Relief | cool temperate | deciduous mixed forest | light (+10) | nodule | brew | 9sp | 1 | 0 | heals 2-20 | CL&CL 2e |
634 | Thurl | Concussion Relief | cool temperate | deciduous mixed forest | routine (+30) | clove | brew | 2sp | 1 | 0 | heals 1-4 | CL&CL 2e |
635 | Winclamit | Concussion Relief | cold | coniferous forest | extremely hard (-30) | fruit/ | ingest | 100gp | 12 | 0 | heals 3-300 | CL&CL 2e |
636 | Yavethalion | Concussion Relief | mild temperate | ocean/saltwater shores | hard (-10) | fruit | ingest | 45gp | 4 | 0 | heals 5-50 | CL&CL 2e |
637 | Arkasu | General Purpose | mild temperate | tall grass | medium (+0) | sap | apply | 12gp | 2 | 0 | heals 2-12 hits. doubles rate of healing for major wounds. | CL&CL 2e |
638 | Arlan | General Purpose | cold | mountain | easy (+20) | root | ingest | 1bp | 3 | 0 | decongestant. +20 to resistance vs common cold. Speeds recovery from respiratory illness by 5x. | CL&CL 2e |
639 | Athelas | General Purpose | cool temperate | coniferous forest | hard (-10) | leaf | brew | 300gp | 20 | 0 | Capable of healing anything while the patient is still alive, but healing is only as effective as the healer. Full effect only in the hands of an "ordained" king. Will not keep or give life. | CL&CL 2e |
640 | Attanar | General Purpose | cool temperate | frestwater coasts | medium (+0) | moss | apply | 8gp | 1 | 0 | cures fever | CL&CL 2e |
641 | Delrean | General Purpose | cold | coniferous forest | easy (+20) | bark | apply | 3sp | 1 | 0 | repels any insect. Smells foul (range 50') | CL&CL 2e |
642 | Felmather | General Purpose | mild temperate | ocean/saltwater shores | hard (-10) | leaf | ingest | 105gp | 15 | 0 | mental summons of one "friend" (beasts or folk). Range 300' x users level. Coma relief. | CL&CL 2e |
643 | Latha | General Purpose | cool temperate | frestwater coasts | medium (+0) | stem | brew | 9sp | 4 | 0 | +10 to RR vs disease, cures common cold. Heals 1-2 hits. | CL&CL 2e |
644 | Trudurs | General Purpose | cold | frestwater coasts | medium (+0) | moss | brew | 12sp | 8 | 0 | +10 to disease resistance for 1-10 days. | CL&CL 2e |
645 | Ukur | General Purpose | frigid (severe cold) | heath/scrub/moor | medium (+0) | nut | ingest | 34sp | 1 | 0 | one day's nutrition | CL&CL 2e |
646 | Carcatu | Life Preservation | hot and humid | ocean/saltwater shores | extremely hard (-30) | grass | apply | 89gp | 25 | 0 | Lifekeeping* (1 day). | CL&CL 2e |
647 | Degiik | Life Preservation | hot and humid | ocean/saltwater shores | hard (-10) | leaf | ingest | 100gp | 10 | 0 | Lifekeeping* (1 day). | CL&CL 2e |
648 | Laurelin | Life Preservation | mild temperate | ocean/saltwater shores | absurd (-70) | leaf | ingest | 999gp | 21 | 0 | Lifegiving for Elves, if given within 28 days of death. | CL&CL 2e |
649 | Nur-oiolosse | Life Preservation | frigid (severe cold) | frestwater coasts | sheer folly (-50) | clove | ingest | 200gp | 13 | 0 | Lifegiving (1 day). Kills one day later unless Sorul nut (c-F-2; 1sp) is ingested. | CL&CL 2e |
650 | Oiolosse | Life Preservation | frigid (severe cold) | frestwater coasts | sheer folly (-50) | clove | ingest | 600gp | 22 | 0 | Lifegiving for Elves, if given within 7 days of death. (aka Ololosse). | CL&CL 2e |
651 | Olvar | Life Preservation | frigid (severe cold) | ocean/saltwater shores | very hard (-20) | flower | ingest | 200gp | 20 | 0 | Lifekeeping* 2-20 days. | CL&CL 2e |
652 | Pathur | Life Preservation | arid | heath/scrub/moor | medium (+0) | nodule | brew | 35gp | 7 | 0 | Lifekeeping* (1 hour). | CL&CL 2e |
653 | Tyr-fira | Life Preservation | frigid (severe cold) | alpine | absurd (-70) | leaf | apply | 1200gp | 33 | 0 | Lifegiving, if given within 56 days. | CL&CL 2e |
654 | Vulcurax | Life Preservation | hot and humid | jungle/rain forest | absurd (-70) | berry | apply | 1000gp | 0 | 0 | Lifegiving, if given within 30 days. | CL&CL 2e |
655 | Arnuminas | Muscle, Cartelage & Tendon Repair | mild temperate | short grass | easy (+20) | leaf | apply | 6bp | 8 | 0 | Doubles rate of healing for sprains, torn ligaments and cartilage damage. | CL&CL 2e |
656 | Arpsusar | Muscle, Cartelage & Tendon Repair | cool temperate | frestwater coasts | hard (-10) | stalk | brew | 30gp | 15 | 0 | Mends muscle damage. | CL&CL 2e |
657 | Curfalaka | Muscle, Cartelage & Tendon Repair | hot and humid | jungle/rain forest | extremely hard (-30) | fruit | ingest | 40gp | 6 | 0 | Mends muscle damage. | CL&CL 2e |
658 | Dagmather | Muscle, Cartelage & Tendon Repair | semi-arid | short grass | hard (-10) | spine | brew | 28gp | 12 | 0 | Heals cartilage damage. | CL&CL 2e |
659 | Ebur | Muscle, Cartelage & Tendon Repair | mild temperate | ocean/saltwater shores | medium (+0) | flower | ingest | 22gp | 18 | 0 | Repairs sprains. | CL&CL 2e |
660 | Hegheg | Muscle, Cartelage & Tendon Repair | hot and humid | short grass | sheer folly (-50) | root | paste | 25gp | 5 | 0 | Heals cartilage damage. | CL&CL 2e |
661 | Tarfeg | Muscle, Cartelage & Tendon Repair | hot and humid | ocean/saltwater shores | extremely hard (-30) | flower | ingest | 23gp | 3 | 0 | Repairs sprains. | CL&CL 2e |
662 | Belramba | Nerve Repair | semi-arid | desert | very hard (-20) | lichen | brew | 60gp | 20 | 0 | Nerve repairs. | CL&CL 2e |
663 | Terbas | Nerve Repair | mild temperate | deciduous mixed forest | light (+10) | leaf | apply | 2gp | 4 | 0 | Doubles healing rate for nerve damage. | CL&CL 2e |
664 | Wifurwif | Nerve Repair | cool temperate | mountain | extremely hard (-30) | lichen | ingest | 55gp | 15 | 0 | Nerve repairs. | CL&CL 2e |
665 | Yuth | Nerve Repair | hot and humid | jungle/rain forest | sheer folly (-50) | flower | ingest | 29gp | 8 | 0 | Antidote for nerve venom. | CL&CL 2e |
666 | Baldakur | Organ Repair | cold | mountain | sheer folly (-50) | root | brew | 102gp | 7 | 0 | Restores sight. | CL&CL 2e |
667 | Berterin | Organ Repair | mild temperate | deciduous mixed forest | light (+10) | moss | brew | 19gp | 20 | 0 | Preservation of organic material (up to body size) for 1 day. | CL&CL 2e |
668 | Febfendu | Organ Repair | cold | frestwater coasts | medium (+0) | root | brew | 90gp | 24 | 0 | Restores hearing. | CL&CL 2e |
669 | Kakduram | Organ Repair | hot and humid | jungle/rain forest | extremely hard (-30) | fruit | ingest | 90gp | 6 | 0 | Restores hearing. | CL&CL 2e |
670 | Pasamar | Organ Repair | hot and humid | short grass | sheer folly (-50) | grass | brew | 75gp | 40 | 0 | Preservation of organic material. | CL&CL 2e |
671 | Siran | Organ Repair | semi-arid | short grass | very hard (-20) | clove | ingest | 80gp | 31 | 0 | Restoration of 1 organ or area. Side effect: skin disease (Pr 10% normal) and 6 hits per rnd when skin exposed to full sun. | CL&CL 2e |
672 | Siriena | Organ Repair | semi-arid | short grass | hard (-10) | grass | brew | 70gp | 27 | 0 | Preservation of any organic material (up to body size). Lasts for 1 week. | CL&CL 2e |
673 | Tarnas | Organ Repair | hot and humid | jungle/rain forest | very hard (-20) | nodule | brew | 220gp | 60 | 0 | Nausea fo 1-10 hours (-50). Restores organ damage. | CL&CL 2e |
674 | Wek-wek | Organ Repair | hot and humid | jungle/rain forest | sheer folly (-50) | nodule | brew | 220gp | 50 | 0 | Repairs organ damage. | CL&CL 2e |
675 | Agaath | Physical Alteration | everlasting cold | glacier/snowfield | easy (+20) | berry | ingest | 5gp | 3 | 0 | Breathe with low oxygen (25%+) 12 hrs. Once per 2 days. | CL&CL 2e |
676 | Ankii | Physical Alteration | semi-arid | breaks/wadis | extremely hard (-30) | berry | ingest | 100gp | 9 | 0 | Restores as good sleep. Use in given week results in: once - loss 1 pt Co; twice = loss 5 pts; thrice = 25 pt loss (temp). | CL&CL 2e |
677 | Atigax | Physical Alteration | frigid (severe cold) | heath/scrub/moor | medium (+0) | root | brew | 40gp | 12 | 0 | Protects eyes in intense light or glare. Allows sight despite sudden or blinding light. Lasts 9 hrs. | CL&CL 2e |
678 | Breldiar | Physical Alteration | mild temperate | volcanic | medium (+0) | flower | ingest | 25gp | 7 | 0 | Subtracts 30 from manoeuvre and melee. Adds 50 to spells and missile attacks. Euphoria. Lasts 1 hr. | CL&CL 2e |
679 | Blue Eyes | Physical Alteration | mild temperate | short grass | extremely hard (-30) | flower | brew | 15gp | 25 | 0 | Enhanced vision (x3 range), plus mild infravision (min. 50') for 3 hrs. 1x/day. | CL&CL 2e |
680 | Elben's Basket | Physical Alteration | cool temperate | short grass | extremely hard (-30) | root | brew | 10gp | 15 | 0 | Heart stimulant. Doubles speed for 1 rnd per hour. | CL&CL 2e |
681 | Gylvir | Physical Alteration | mild temperate | ocean/saltwater shores | very hard (-20) | algae | ingest | 45gp | 20 | 0 | Allows one to breathe under water (only) for 4 hours. | CL&CL 2e |
682 | Grapeleaf | Physical Alteration | mild temperate | deciduous mixed forest | very hard (-20) | nectar | ingest | 7gp | 18 | 0 | Intoxication and dreams (actions at -50) for 2 hours, and 1 days nutrition. | CL&CL 2e |
683 | Joef | Physical Alteration | cool temperate | breaks/wadis | light (+10) | powder | ingest | 35gp | 23 | 0 | Allows mental summons of one known sentient friend (100' x level of user). | CL&CL 2e |
684 | Kathkusa | Physical Alteration | frigid (severe cold) | waste | light (+10) | leaf | ingest | 50gp | 35 | 0 | 2X strength (1-10 rnds).2x hits given foes; +10 OB. | CL&CL 2e |
685 | Kilmakur | Physical Alteration | hot and humid | short grass | extremely hard (-30) | root | brew | 65gp | 33 | 0 | Protects versus flame and heat for 1-10 hrs. | CL&CL 2e |
686 | Klagul | Physical Alteration | semi-arid | short grass | light (+10) | bud | brew | 27gp | 7 | 0 | Infravision (6 hrs). One sees as an Elf. | CL&CL 2e |
687 | Marku | Physical Alteration | semi-arid | heath/scrub/moor | very hard (-20) | nut | ingest | 30gp | 5 | 0 | Infravision (6hrs). | CL&CL 2e |
688 | Megillos | Physical Alteration | cold | mountain | light (+10) | leaf | ingest | 12sp | 19 | 0 | Increases visual perception (2x range) for 10 minutes. | CL&CL 2e |
689 | Rud-tekma | Physical Alteration | hot and humid | jungle/rain forest | very hard (-20) | fruit | ingest | 25gp | 10 | 0 | Bonus of +20 when casting spells or for over-cast attempts. Lasts 1 hr. Manoeuvre and melee bonus -20. 10% chance any spell will be cast on nearest unintended target. | CL&CL 2e |
690 | Splayfoot | Physical Alteration | mild temperate | frestwater coasts | medium (+0) | seeds | brew | 23gp | 16 | 0 | For "god in heart" instils confidence and singleness of purpose (+25) for 1 to 4 hours. | CL&CL 2e |
691 | Yaran | Physical Alteration | cool temperate | short grass | easy (+20) | pollen | ingest | 9sp | 7 | 0 | Acute smell and taste (+50) for 1 hr. | CL&CL 2e |
692 | Zulsendura | Physical Alteration | arid | underground | medium (+0) | mushroom | ingest | 70gp | 22 | 0 | Haste (3 rnds). | CL&CL 2e |
693 | Zur | Physical Alteration | cold | underground | medium (+0) | fungus | brew | 12gp | 8 | 0 | Enhances smell and hearing (3x range, +50 man.). Lasts 1 hr. | CL&CL 2e |
694 | Lestagii | Stat Modifiers | arid | desert | absurd (-70) | crystal | ingest | 520gp | 45 | 0 | Restores any stat losses other than those due to age. Affects only one stat. | CL&CL 2e |
695 | Merrig | Stat Modifiers | semi-arid | short grass | sheer folly (-50) | thorn | brew | 90gp | 50 | 0 | Daily use increases Pr by 5. Interruption of use will not reverse addictive resistance, but means loss of benefit. Withdrawal means loss of 10 from Co, 15 from Re and Me. | CL&CL 2e |
696 | Januk-ty | Stun Relief | semi-arid | short grass | very hard (-20) | root | brew | 110sp | 2 | 0 | Stun relief (3 rnds). | CL&CL 2e |
697 | Suranie | Stun Relief | cool temperate | frestwater coasts | light (+10) | berry | ingest | 2gp | 3 | 0 | Stun relief (1 rnd). | CL&CL 2e |
698 | Vinuk | Stun Relief | semi-arid | short grass | medium (+0) | root | brew | 12sp | 4 | 0 | Stun relief (1-10 rnds). | CL&CL 2e |
699 | Welwal | Stun Relief | hot and humid | jungle/rain forest | extremely hard (-30) | leaf | ingest | 12gp | 3 | 0 | Stun relief (3 rnds). | CL&CL 2e |
700 | Witav | Stun Relief | hot and humid | jungle/rain forest | very hard (-20) | leaf | ingest | 12gp | 5 | 0 | Stun relief 2 rnds. | CL&CL 2e |
701 | Alshana | Enchanted Breads | cool temperate | tall grass | easy (+20) | bread [root] | ingest | 35gp | 5 | 0 | Dose/4oz slice. | CL&CL 2e |
712 | Cram | Enchanted Breads | cold | underground | easy (+20) | bread [mushrm] | ingest | 14sp | 1 | 0 | Dose/4oz slice. Dwarven Waybread. Five day's nutrition/slice. 10-slice loaf 13gp. Tastes fo mushrooms and pepper; keeps 2 weeks. | CL&CL 2e |
713 | Hesguratu | Enchanted Breads | cold | mountain | light (+10) | bread [grain] | ingest | 45gp | 10 | 0 | Dose/4oz slice. 2x strength (6 rnds); +10 OB and 2x hits given foes. 10-slice loaf 350gp. Tastes of wheat and onions; keeps 1 month. | CL&CL 2e |
714 | Kykykyl | Enchanted Breads | mild temperate | deciduous mixed forest | easy (+20) | bread [root] | ingest | 50gp | 6 | 0 | Dose/4oz slice. Allows one to see with complete clarity (as on a cloudless day) for 1 hr, regardless of weather, lighting or eye injuries (unless eye destroyed). 10-slice loaf 440gp. Tastes of garlic, carrots and ginger; keeps 2-20 weeks. | CL&CL 2e |
715 | Tatharsul | Enchanted Breads | cool temperate | ocean/saltwater shores | light (+10) | bread [fruit] | ingest | 75gp | 15 | 0 | Dose/4oz slice. Restores nervous system to normal (in 1-10 rnds). 10-slice loaf 690gp. Tastes of pumpkin and lemon; keeps 1-2 months. | CL&CL 2e |
716 | Ulginor | Enchanted Breads | cold | ocean/saltwater shores | routine (+30) | bread [leaves] | ingest | 4sp | 0 | 0 | Dose/4oz slice. A slice provides a day's nutrition. 10-slice loaf 35sp. Tastes of cheese and spinach; keeps 1-2 months. | CL&CL 2e |
801 | Arunya | Intoxicants | mild temperate | short grass | light (+10) | root | brew | 2bp | 50 | 0 | Causes sleep and quick unconsciousness. 1 hour's sleep equals 4. | CL&CL 2e |
802 | Brorkwilb | Intoxicants | mild temperate | volcanic | light (+10) | flower | ingest | 9gp | 45 | 0 | Euphoric. Allows for shared dreams with family member who lies within range (100 miles x level of user). | CL&CL 2e |
803 | Galenas | Intoxicants | mild temperate | heath/scrub/moor | medium (+0) | leaf | ingest | 5sp | 10 | 0 | Leaf produces smoke which affects 20' radius. Relaxes (-75) 1-10 rnds. | CL&CL 2e |
804 | Gort | Intoxicants | hot and humid | jungle/rain forest | hard (-10) | leaf | ingest | 10gp | 20 | 0 | Euphoric hallucinogin. +10 to user's Pr for 2 hrs, but afterwards causes user to be at -50 for 1-10 hrs. | CL&CL 2e |
805 | Hoak-foer | Intoxicants | semi-arid | short grass | easy (+20) | flower | ingest | 67gp | 30 | 0 | Hallucinogen. Cures mind loss and mental disorders, but prevents movement (altogether) for 1-10 weeks. | CL&CL 2e |
806 | Hugar | Intoxicants | hot and humid | ocean/saltwater shores | medium (+0) | root | ingest | 1sp | 33 | 0 | Causes sleep and quick unconsciousness. 1 hour's sleep equals 6. | CL&CL 2e |
807 | Nelisse | Intoxicants | semi-arid | volcanic | hard (-10) | leaf | brew | 9sp | 15 | 0 | Euphoria (-50) for 1 hr. Yields 1 day's nutrition. | CL&CL 2e |
808 | Swigmakril | Intoxicants | arid | desert | very hard (-20) | flower | brew | 50gp | 25 | 0 | Relaxant. User takes 2x usual hits befiore passing out (but dies due to hits at usual #), although he operates at -30. Lasts 1-2 hrs. | CL&CL 2e |
809 | Swuth | Intoxicants | hot and humid | ocean/saltwater shores | hard (-10) | leaf | ingest | 4sp | 3 | 0 | Invisible smoke relaxes (-75) 1-10 rds. | CL&CL 2e |
810 | Tukamar | Intoxicants | semi-arid | short grass | medium (+0) | grass | brew | 38sp | 100 | 0 | Euphoric. Allows for shared dreams with friend similarly affected lies within range (50 miles x level of user). | CL&CL 2e |
901 | Carnegurth | Circulatory Poisons | arid | desert | medium (+0) | flower | liquid | 53gp | 0 | 1 | Reddish juice causes massive blood clotting and death in 1-100 hrs. | CL&CL 2e |
902 | Jeggarukh | Circulatory Poisons | mild temperate | underground | hard (-10) | bat | powder | 71gp | 0 | 6 | Black powder give 1-100 hits. (See #931) | CL&CL 2e |
903 | Karfar | Circulatory Poisons | hot and humid | jungle/rain forest | medium (+0) | leaf | paste | 142gp | 0 | 7 | Reddish paste causes heart to shut down. Massive shock and death in 2-12 rnds. | CL&CL 2e |
904 | Klytun | Circulatory Poisons | semi-arid | breaks/wadis | medium (+0) | root | paste | 53gp | 0 | 5 | Golden paste causes 1-10 day coma. | CL&CL 2e |
905 | Sharkasar | Circulatory Poisons | mild temperate | coniferous forest | very hard (-20) | root | paste | 2gp | 0 | 10 | Brown paste gives 1-10 hits. | CL&CL 2e |
906 | Sharduvaak | Circulatory Poisons | arid | desert | extremely hard (-30) | berry | liquid | 36gp | 0 | 3 | Brown liquid slows blood flow. Victim sluggish, at -50 for all activity, and needs 2x usual sleep. | CL&CL 2e |
907 | Bragolith | Conversion Poisons | cold | coniferous forest | sheer folly (-50) | fly | liquid | 120gp | 0 | 5 | Bluish juice causes victim to spontaneously combust. Phosphorescent green firefly juice. | CL&CL 2e |
908 | Brithagurth | Conversion Poisons | frigid (severe cold) | frestwater coasts | sheer folly (-50) | fish | liquid | 25gp | 0 | 2 | Black venom causes hardening of tendons in 1-4 appendages (making them useless). | CL&CL 2e |
909 | Henuial | Conversion Poisons | cold | coniferous forest | sheer folly (-50) | bee | liquid | 80gp | 0 | 6 | Yellow venom converts optic juices of 1-2 eyes to honey. | CL&CL 2e |
910 | Ondokamba | Conversion Poisons | cold | underground | light (+10) | bat | liquid | 29gp | 0 | 2 | Green venom turns (1-4) hands and/or feet to stone (making each affected area -75). | CL&CL 2e |
911 | Muilfana | Conversion Poisons | cool temperate | coniferous forest | medium (+0) | sap | liquid | 52gp | 0 | 2 | Orange tree sap. When contacted with mucous membranes turns to acid (blinds, or destroys windpipe/esophagus). | CL&CL 2e |
912 | Taynaga | Conversion Poisons | cold | coniferous forest | hard (-10) | bark | powder | 27gp | 0 | 8 | Brownish powder sterilizes and gives 5-50 hits. | CL&CL 2e |
913 | Dynalka | Muscle Poisons | hot and humid | frestwater coasts | light (+10) | leaf | paste | 14gp | 0 | 3 | Tan paste destroys hearing and gives 1-10 hits. | CL&CL 2e |
914 | Kaktu | Muscle Poisons | semi-arid | short grass | extremely hard (-30) | flower | liquid | 29gp | 0 | 1 | Affects 1-4 appendages. Dexterity loss in each affected area reduces associated manoeuvre rolls by 1-100 (avg. if 2 are used). | CL&CL 2e |
915 | Trusa | Muscle Poisons | hot and humid | jungle/rain forest | sheer folly (-50) | frog | paste | 31gp | 0 | 4 | Acts in 1-10 rnds. Victim failing RR by 21+ is killed. Victim failing by 11-20 falls into coma, and is blind; failure by 1-10 results in blindness in 1-2 eyes. | CL&CL 2e |
916 | Acaana | Nerve Poisons | frigid (severe cold) | mountain | extremely hard (-30) | flower | paste | 600gp | 0 | 10 | Black paste destroys nervous system. Kills instantly. | CL&CL 2e |
917 | Asgurash | Nerve Poisons | cold | tall grass | extremely hard (-30) | snake | paste | 31gp | 0 | 3 | Brownish-red snake venom. Upper body paralysis. | CL&CL 2e |
918 | Juth | Nerve Poisons | arid | desert | hard (-10) | scorpion | liquid | 41gp | 0 | 2 | Causes gradual insanity (1-100 weeks). | CL&CL 2e |
919 | Ruth-i-Iaur | Nerve Poisons | semi-arid | underground | extremely hard (-30) | drake | liquid | 56gp | 0 | 4 | Brownish Cave-drake saliva causes rapid (1-20 rnds) erosion of nervous system. Victim left at -50 to -100 activity. | CL&CL 2e |
920 | Slird | Nerve Poisons | hot and humid | jungle/rain forest | sheer folly (-50) | fruit | paste | 13gp | 0 | 2 | Acts in 2 rnds. Victim loses feeling in 1-6 extremities (head, genitals, hands feet) for 1-100 days. | CL&CL 2e |
921 | Ul-acaana | Nerve Poisons | everlasting cold | mountain | sheer folly (-50) | flower | paste | 1200gp | 0 | 20 | Nervous system destroyed. Paralyzes instantly; kills in 1-10 minutes. | CL&CL 2e |
922 | Wek-baas | Nerve Poisons | hot and humid | ocean/saltwater shores | absurd (-70) | fish | liquid | 70gp | 0 | 5 | Acts in 1-100 rnds. RR failure of 31+ results in total paralysis; failure by 16-30 results in degeneration of balance and hearing in 1-10 days; RR failure of 1-15 results in sleep. | CL&CL 2e |
923 | Lhugruth | Reduction Poisons | everlasting cold | underground | very hard (-20) | dragon | liquid | 300gp | 0 | 10 | Grey/black blood rapidly (1-10 rnds) dissolves inflicted area. Affects metals and organic material. Does not affect glass/sand/pottery. | CL&CL 2e |
924 | Ondohithui | Reduction Poisons | everlasting cold | alpine | hard (-10) | lichen | paste | 60gp | 0 | 3 | Blue/grey paste causes fatal dehydration in 1-10 minutes. | CL&CL 2e |
925 | Nimnaur | Reduction Poisons | cool temperate | deciduous mixed forest | hard (-10) | spider | liquid | 23gp | 0 | 3 | Milky white juices slowly (1-10 minutes) liquefies affected organ (1 organ/dose). | CL&CL 2e |
926 | Silmaana | Reduction Poisons | mild temperate | tall grass | easy (+20) | stalk | powder | 4gp | 0 | 9 | Silver powder scars skin; gives 2-20 hits. | CL&CL 2e |
927 | Slota | Reduction Poisons | cool temperate | deciduous mixed forest | extremely hard (-30) | spider | paste | 16gp | 0 | 5 | Slow (1 day) paralysis and death (1-10 days). | CL&CL 2e |
928 | Zaganzar | Reduction Poisons | cool temperate | mountain | very hard (-20) | root | liquid | 139gp | 0 | 5 | Bluish extract blinds by reducing optic nerve to water; gives 1-10 hits. | CL&CL 2e |
929 | Galenaana | Respiratory Poisons | cold | alpine | very hard (-20) | leaf | powder | 179gp | 0 | 9 | Green powder kills Elves; leaves others in a coma for 1-100 weeks. | CL&CL 2e |
930 | Hith-i-Girith | Respiratory Poisons | frigid (severe cold) | mountain | hard (-10) | leaf | liquid | 12gp | 0 | 4 | Mist/vapour from live (active) tree acts as depressant causing immediate and continuing sleep | CL&CL 2e |
931 | Jegga | Respiratory Poisons | mild temperate | underground | hard (-10) | bat | paste | 92gp | 0 | 7 | Brown paste gives 1-100 hits. (See #902) | CL&CL 2e |
932 | Jitsu | Respiratory Poisons | mild temperate | ocean/saltwater shores | medium (+0) | clam | liquid | 34gp | 0 | 5 | Yellow venom gives 5-50 hits. | CL&CL 2e |
933 | Jitsutyr | Respiratory Poisons | cold | frestwater coasts | very hard (-20) | clam | paste | 145gp | 0 | 2 | Tan paste destroys lungs and kills in 1-100 rounds. | CL&CL 2e |
934 | Kly | Respiratory Poisons | semi-arid | heath/scrub/moor | hard (-10) | berry | paste | 154gp | 0 | 3 | Brown juice gives 3-300 hits. | CL&CL 2e |
935 | Uraana | Respiratory Poisons | cool temperate | short grass | light (+10) | leaf | paste | 12gp | 0 | 6 | Creamy paste gives 3-30 hits. (See #936 below) | CL&CL 2e |
936 | Vuraana | Respiratory Poisons | hot and humid | tall grass | medium (+0) | flower | paste | 42gp | 0 | 2 | Pinkish paste delivers 1-100 hits. Same plant as Uraana (#935) but it only flowers in spring | CL&CL 2e |
937 | Yoxonqu | Magical Poison | arid | tall grass | extremely hard (-30) | stalk | brew | 100gp | 2 | 20 | Prickly black stalk brewed into tea and drunk. If RR fails user loses ability to channel for 24 hours. | special |