List of all Rolemaster (2e) Herbs (from pages 29-31 of CL&CL and |
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ID | Name | Class | Climate | Locale | Search Difficulty |
Form | Preparation Method |
Cost | Addiction Factor |
Level | Effect | Source |
106 | Finrot | Sense Enhancement & Hallucinogens | mild temperate | ocean/saltwater shores | absurd (-70) | oyster | oyster eat | 250gp | 20 | 0 | ("fang") Strong Hallucinogen. Imbiber is in a trance (subtract 90 from perception,60 from maneuver and melee) and has sometimes prophetic visions. (2-3hours) | ShadowWorld |
110 | Jiri | Sense Enhancement & Hallucinogens | mild temperate | ocean/saltwater shores | sheer folly (-50) | lichen | rub (on eyelids) | 10gp | 3 | 0 | Infravision (one hour) | ShadowWorld |
115 | Nira | Sense Enhancement & Hallucinogens | hot and humid | ocean/saltwater shores | medium (+0) | root | chew | 60gp | 25 | 0 | Haste (3 rnds) | ShadowWorld |
125 | Akunga | Concussion Relief | cool temperate | ocean/saltwater shores | hard (-10) | leaf | salve | 8gp | 1 | 0 | Heals 2-20 | ShadowWorld |
134 | Raman | Concussion Relief | semi-arid | ocean/saltwater shores | hard (-10) | leaf | chew | 10sp | 1 | 0 | Heals 1-10 | ShadowWorld |
139 | Bevolin | Antidotes | mild temperate | ocean/saltwater shores | extremely hard (-30) | leaf | brew/drink | 45gp | 5 | 0 | Antidote for Ghida | ShadowWorld |
140 | Deon | Antidotes | hot and humid | ocean/saltwater shores | absurd (-70) | root | eat | 110gp | 3 | 0 | Antidote for Loryaak | ShadowWorld |
147 | Tevy | Antidotes | mild temperate | ocean/saltwater shores | extremely hard (-30) | leaf | boil/inhale | 25gp | 3 | 0 | Antidote for Vyurk. Cures Hurothgaar | ShadowWorld |
153 | Baalak | Specific Repairs | hot and humid | ocean/saltwater shores | absurd (-70) | reed | reed br/dr | 160gp | 12 | 0 | Repairs one shattered bone. Takes one minute | ShadowWorld |
155 | Chuma | Specific Repairs | hot and humid | ocean/saltwater shores | sheer folly (-50) | root | crush/rub | 12gp | 8 | 0 | Doubles rate of healing for sprains, torn ligaments, cartilage damage | ShadowWorld |
176 | Macajou | Specific Repairs | cold | ocean/saltwater shores | absurd (-70) | leaf | boil/apply | 250gp | 60 | 0 | Regenerates one major organ. Takes five minutes. Imbiber is at max hits due to drain on body | ShadowWorld |
184 | Reslyn | Specific Repairs | cool temperate | ocean/saltwater shores | very hard (-20) | kelp | poultice | 90gp | 20 | 0 | Cures blindness (if eyes not destroyed) | ShadowWorld |
186 | Salufa | Specific Repairs | mild temperate | ocean/saltwater shores | absurd (-70) | flower | place in mouth | 1000gp | 40 | 0 | Lifegiving | ShadowWorld |
202 | Trice | Specific Repairs | cool temperate | ocean/saltwater shores | sheer folly (-50) | kelp | poultice | 200gp | 2 | 0 | Will heal up to two square feet of fourth degree burns. Victim must recouperate one day | ShadowWorld |
210 | Zan | Specific Repairs | cold | ocean/saltwater shores | extremely hard (-30) | stem | crush/rub | 250gp | 18 | 0 | Spine repair. Takes one minute | ShadowWorld |
602 | Eldaana | Antidotes | cold | ocean/saltwater shores | medium (+0) | leaf | brew | 99gp | 2 | 2 | antidote for reduction poisons | CL&CL 2e |
609 | Baalak | Bone Repair | hot and humid | ocean/saltwater shores | sheer folly (-50) | reed | brew | 160gp | 12 | 0 | repairs shattered bones | CL&CL 2e |
613 | Alambas | Burn & Exposure Relief | semi-arid | ocean/saltwater shores | medium (+0) | grass | apply | 66sp | 4 | 0 | heals 4 square feet of burns | CL&CL 2e |
618 | Veldurak | Burn & Exposure Relief | hot and humid | ocean/saltwater shores | hard (-10) | kelp | apply | 8sp | 2 | 0 | cures frostbite (heals 1-50 hits resulting from cold) | CL&CL 2e |
619 | Anserke | Circulatory Repair | hot and humid | ocean/saltwater shores | very hard (-20) | root | apply | 75gp | 7 | 0 | stops bleeding by clotting and sealing the wound. takes 3 rounds to take effect. Patient cannot move (appreciably) without wound reopening | CL&CL 2e |
620 | Fek | Circulatory Repair | hot and humid | ocean/saltwater shores | very hard (-20) | nut | brew | 50gp | 5 | 0 | stops any bleeding. Takes 1-10 rounds to take effect. Patient cannot move (appreciably) without wound reopening | CL&CL 2e |
623 | Akbutege | Concussion Relief | semi-arid | ocean/saltwater shores | easy (+20) | leaf | ingest | 3sp | 1 | 0 | heals 1-10 | CL&CL 2e |
627 | Draaf | Concussion Relief | arid | ocean/saltwater shores | easy (+20) | leaf | ingest | 7sp | 1 | 0 | heals 1-10 for two rounds | CL&CL 2e |
636 | Yavethalion | Concussion Relief | mild temperate | ocean/saltwater shores | hard (-10) | fruit | ingest | 45gp | 4 | 0 | heals 5-50 | CL&CL 2e |
642 | Felmather | General Purpose | mild temperate | ocean/saltwater shores | hard (-10) | leaf | ingest | 105gp | 15 | 0 | mental summons of one "friend" (beasts or folk). Range 300' x users level. Coma relief. | CL&CL 2e |
646 | Carcatu | Life Preservation | hot and humid | ocean/saltwater shores | extremely hard (-30) | grass | apply | 89gp | 25 | 0 | Lifekeeping* (1 day). | CL&CL 2e |
647 | Degiik | Life Preservation | hot and humid | ocean/saltwater shores | hard (-10) | leaf | ingest | 100gp | 10 | 0 | Lifekeeping* (1 day). | CL&CL 2e |
648 | Laurelin | Life Preservation | mild temperate | ocean/saltwater shores | absurd (-70) | leaf | ingest | 999gp | 21 | 0 | Lifegiving for Elves, if given within 28 days of death. | CL&CL 2e |
651 | Olvar | Life Preservation | frigid (severe cold) | ocean/saltwater shores | very hard (-20) | flower | ingest | 200gp | 20 | 0 | Lifekeeping* 2-20 days. | CL&CL 2e |
659 | Ebur | Muscle, Cartelage & Tendon Repair | mild temperate | ocean/saltwater shores | medium (+0) | flower | ingest | 22gp | 18 | 0 | Repairs sprains. | CL&CL 2e |
661 | Tarfeg | Muscle, Cartelage & Tendon Repair | hot and humid | ocean/saltwater shores | extremely hard (-30) | flower | ingest | 23gp | 3 | 0 | Repairs sprains. | CL&CL 2e |
681 | Gylvir | Physical Alteration | mild temperate | ocean/saltwater shores | very hard (-20) | algae | ingest | 45gp | 20 | 0 | Allows one to breathe under water (only) for 4 hours. | CL&CL 2e |
715 | Tatharsul | Enchanted Breads | cool temperate | ocean/saltwater shores | light (+10) | bread [fruit] | ingest | 75gp | 15 | 0 | Dose/4oz slice. Restores nervous system to normal (in 1-10 rnds). 10-slice loaf 690gp. Tastes of pumpkin and lemon; keeps 1-2 months. | CL&CL 2e |
716 | Ulginor | Enchanted Breads | cold | ocean/saltwater shores | routine (+30) | bread [leaves] | ingest | 4sp | 0 | 0 | Dose/4oz slice. A slice provides a day's nutrition. 10-slice loaf 35sp. Tastes of cheese and spinach; keeps 1-2 months. | CL&CL 2e |
806 | Hugar | Intoxicants | hot and humid | ocean/saltwater shores | medium (+0) | root | ingest | 1sp | 33 | 0 | Causes sleep and quick unconsciousness. 1 hour's sleep equals 6. | CL&CL 2e |
809 | Swuth | Intoxicants | hot and humid | ocean/saltwater shores | hard (-10) | leaf | ingest | 4sp | 3 | 0 | Invisible smoke relaxes (-75) 1-10 rds. | CL&CL 2e |
922 | Wek-baas | Nerve Poisons | hot and humid | ocean/saltwater shores | absurd (-70) | fish | liquid | 70gp | 0 | 5 | Acts in 1-100 rnds. RR failure of 31+ results in total paralysis; failure by 16-30 results in degeneration of balance and hearing in 1-10 days; RR failure of 1-15 results in sleep. | CL&CL 2e |
932 | Jitsu | Respiratory Poisons | mild temperate | ocean/saltwater shores | medium (+0) | clam | liquid | 34gp | 0 | 5 | Yellow venom gives 5-50 hits. | CL&CL 2e |