List of all Rolemaster (2e) Herbs (from pages 29-31 of CL&CL and |
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ID | Name | Class | Climate | Locale | Search Difficulty |
Form | Preparation Method |
Cost | Addiction Factor |
Level | Effect | Source |
601 | Arsbargies | Antidotes | arid | desert | hard (-10) | flower | ingest | 38gp | 7 | 4 | antidote for muscle poisons | CL&CL 2e |
615 | Culkas | Burn & Exposure Relief | arid | desert | medium (+0) | leaf | apply | 35gp | 0 | 0 | heals 10 square feet of burns | CL&CL 2e |
622 | Hugburtun | Circulatory Repair | semi-arid | desert | very hard (-20) | fruit | apply | 180gp | 6 | 0 | Immediately stops any form of bleeding. | CL&CL 2e |
629 | Gariig | Concussion Relief | arid | desert | light (+10) | cactus | ingest | 55gp | 3 | 0 | heals 30 | CL&CL 2e |
662 | Belramba | Nerve Repair | semi-arid | desert | very hard (-20) | lichen | brew | 60gp | 20 | 0 | Nerve repairs. | CL&CL 2e |
694 | Lestagii | Stat Modifiers | arid | desert | absurd (-70) | crystal | ingest | 520gp | 45 | 0 | Restores any stat losses other than those due to age. Affects only one stat. | CL&CL 2e |
808 | Swigmakril | Intoxicants | arid | desert | very hard (-20) | flower | brew | 50gp | 25 | 0 | Relaxant. User takes 2x usual hits befiore passing out (but dies due to hits at usual #), although he operates at -30. Lasts 1-2 hrs. | CL&CL 2e |
901 | Carnegurth | Circulatory Poisons | arid | desert | medium (+0) | flower | liquid | 53gp | 0 | 1 | Reddish juice causes massive blood clotting and death in 1-100 hrs. | CL&CL 2e |
906 | Sharduvaak | Circulatory Poisons | arid | desert | extremely hard (-30) | berry | liquid | 36gp | 0 | 3 | Brown liquid slows blood flow. Victim sluggish, at -50 for all activity, and needs 2x usual sleep. | CL&CL 2e |
918 | Juth | Nerve Poisons | arid | desert | hard (-10) | scorpion | liquid | 41gp | 0 | 2 | Causes gradual insanity (1-100 weeks). | CL&CL 2e |