List of all Rolemaster (2e) Herbs (from pages 29-31 of CL&CL and |
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ID | Name | Class | Climate | Locale | Search Difficulty |
Form | Preparation Method |
Cost | Addiction Factor |
Level | Effect | Source |
109 | Hristo | Sense Enhancement & Hallucinogens | cold | coniferous forest | absurd (-70) | leaf | crush/burn | 30gp | 23 | 0 | Allows mental summons of of one known sentient friend (100 feet x level of user) | ShadowWorld |
128 | Blenna | Concussion Relief | cold | coniferous forest | absurd (-70) | fruit | fruit eat | 70gp | 6 | 0 | Heals 10-100 | ShadowWorld |
145 | Retta | Antidotes | cool temperate | coniferous forest | sheer folly (-50) | flower | chew | 120gp | 15 | 0 | Neutralizes any poison below10th level | ShadowWorld |
157 | Crale | Specific Repairs | cool temperate | coniferous forest | very hard (-20) | berry | chew | 65gp | 6 | 0 | Restores hearing | ShadowWorld |
161 | Dorub | Specific Repairs | cold | coniferous forest | very hard (-20) | cone | cr/boil/poultice | 60gp | 20 | 0 | Nerve repair (one limb) takes one hour | ShadowWorld |
171 | Jervie | Specific Repairs | mild temperate | coniferous forest | extremely hard (-30) | seet | cr/boil/poultice | 145gp | 50 | 0 | Major organ repair (not brain). Takes one day | ShadowWorld |
194 | Starza | Specific Repairs | cool temperate | coniferous forest | extremely hard (-30) | resin | dissolve/soak | 25gp | 12 | 0 | Cures frostbite. Heals 2-20 cold related hits | ShadowWorld |
603 | Menelar | Antidotes | frigid (severe cold) | coniferous forest | hard (-10) | cone | brew | 65gp | 4 | 4 | antidote for circulatory poisons | CL&CL 2e |
605 | Quilmufur | Antidotes | mild temperate | coniferous forest | extremely hard (-30) | root | brew | 49gp | 1 | 1 | antidote for conversion poisons | CL&CL 2e |
635 | Winclamit | Concussion Relief | cold | coniferous forest | extremely hard (-30) | fruit/ | ingest | 100gp | 12 | 0 | heals 3-300 | CL&CL 2e |
639 | Athelas | General Purpose | cool temperate | coniferous forest | hard (-10) | leaf | brew | 300gp | 20 | 0 | Capable of healing anything while the patient is still alive, but healing is only as effective as the healer. Full effect only in the hands of an "ordained" king. Will not keep or give life. | CL&CL 2e |
641 | Delrean | General Purpose | cold | coniferous forest | easy (+20) | bark | apply | 3sp | 1 | 0 | repels any insect. Smells foul (range 50') | CL&CL 2e |
905 | Sharkasar | Circulatory Poisons | mild temperate | coniferous forest | very hard (-20) | root | paste | 2gp | 0 | 10 | Brown paste gives 1-10 hits. | CL&CL 2e |
907 | Bragolith | Conversion Poisons | cold | coniferous forest | sheer folly (-50) | fly | liquid | 120gp | 0 | 5 | Bluish juice causes victim to spontaneously combust. Phosphorescent green firefly juice. | CL&CL 2e |
909 | Henuial | Conversion Poisons | cold | coniferous forest | sheer folly (-50) | bee | liquid | 80gp | 0 | 6 | Yellow venom converts optic juices of 1-2 eyes to honey. | CL&CL 2e |
911 | Muilfana | Conversion Poisons | cool temperate | coniferous forest | medium (+0) | sap | liquid | 52gp | 0 | 2 | Orange tree sap. When contacted with mucous membranes turns to acid (blinds, or destroys windpipe/esophagus). | CL&CL 2e |
912 | Taynaga | Conversion Poisons | cold | coniferous forest | hard (-10) | bark | powder | 27gp | 0 | 8 | Brownish powder sterilizes and gives 5-50 hits. | CL&CL 2e |