List of all Rolemaster (2e) Herbs (from pages 29-31 of CL&CL and |
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ID | Name | Class | Climate | Locale | Search Difficulty |
Form | Preparation Method |
Cost | Addiction Factor |
Level | Effect | Source |
108 | Gort | Sense Enhancement & Hallucinogens | hot and humid | jungle/rain forest | extremely hard (-30) | leaf | powder/inhale | 2gp | 5 | 0 | ("sniff") Mild euphoria. Add 10 to all Presence RRs. (1 hr). Psycologically addictive. | ShadowWorld |
111 | Kalanga | Sense Enhancement & Hallucinogens | hot and humid | jungle/rain forest | extremely hard (-30) | leaf | burn/inhale | 5sp | 5 | 0 | Mild depressant. Subtract 20 from maneuver and melee (2 hours) | ShadowWorld |
112 | Kilmakur | Sense Enhancement & Hallucinogens | hot and humid | short grass | sheer folly (-50) | root | boil/eat | 65gp | 33 | 0 | Protects versus all (within reason) flame and heat for 1-10 hours | ShadowWorld |
115 | Nira | Sense Enhancement & Hallucinogens | hot and humid | ocean/saltwater shores | medium (+0) | root | chew | 60gp | 25 | 0 | Haste (3 rnds) | ShadowWorld |
119 | Resha | Sense Enhancement & Hallucinogens | hot and humid | volcanic | extremely hard (-30) | flower | chew | 90gp | 50 | 0 | Allows mental contact with friend.(10 miles x level of imbiber) Contact lasts 6 rounds | ShadowWorld |
120 | Rud-tekma | Sense Enhancement & Hallucinogens | hot and humid | jungle/rain forest | absurd (-70) | fruit | fruit eat | 25gp | 10 | 0 | Bonus of +20 for casting spells or over-casting attempts. Lasts 1 hr. Maneuver and melee -20. 10% chance any spell will be cast on nearest unintended target | ShadowWorld |
123 | Zapic | Sense Enhancement & Hallucinogens | hot and humid | jungle/rain forest | absurd (-70) | leaf | powder/inhale | 80gp | 20 | 0 | Euphoric. Add 50 to all spell failure avoidance rolls when overcasting. (5 rnds) | ShadowWorld |
140 | Deon | Antidotes | hot and humid | ocean/saltwater shores | absurd (-70) | root | eat | 110gp | 3 | 0 | Antidote for Loryaak | ShadowWorld |
153 | Baalak | Specific Repairs | hot and humid | ocean/saltwater shores | absurd (-70) | reed | reed br/dr | 160gp | 12 | 0 | Repairs one shattered bone. Takes one minute | ShadowWorld |
155 | Chuma | Specific Repairs | hot and humid | ocean/saltwater shores | sheer folly (-50) | root | crush/rub | 12gp | 8 | 0 | Doubles rate of healing for sprains, torn ligaments, cartilage damage | ShadowWorld |
158 | Curfalaka | Specific Repairs | hot and humid | jungle/rain forest | sheer folly (-50) | fruit | fruit eat | 40gp | 15 | 0 | Mends muscle damage | ShadowWorld |
162 | Efrid | Specific Repairs | hot and humid | jungle/rain forest | sheer folly (-50) | flower | place in mouth | 250gp | 50 | 0 | Massive nerve regeneration. One hour | ShadowWorld |
165 | Hegheg | Specific Repairs | hot and humid | short grass | sheer folly (-50) | root | bo/cr/poultice | 25gp | 5 | 0 | Heals cartilage damage | ShadowWorld |
169 | Irona | Specific Repairs | hot and humid | jungle/rain forest | extremely hard (-30) | leaf | boil/inhale | 85gp | 10 | 0 | Cures mental disease. Takes one day | ShadowWorld |
609 | Baalak | Bone Repair | hot and humid | ocean/saltwater shores | sheer folly (-50) | reed | brew | 160gp | 12 | 0 | repairs shattered bones | CL&CL 2e |
618 | Veldurak | Burn & Exposure Relief | hot and humid | ocean/saltwater shores | hard (-10) | kelp | apply | 8sp | 2 | 0 | cures frostbite (heals 1-50 hits resulting from cold) | CL&CL 2e |
619 | Anserke | Circulatory Repair | hot and humid | ocean/saltwater shores | very hard (-20) | root | apply | 75gp | 7 | 0 | stops bleeding by clotting and sealing the wound. takes 3 rounds to take effect. Patient cannot move (appreciably) without wound reopening | CL&CL 2e |
620 | Fek | Circulatory Repair | hot and humid | ocean/saltwater shores | very hard (-20) | nut | brew | 50gp | 5 | 0 | stops any bleeding. Takes 1-10 rounds to take effect. Patient cannot move (appreciably) without wound reopening | CL&CL 2e |
646 | Carcatu | Life Preservation | hot and humid | ocean/saltwater shores | extremely hard (-30) | grass | apply | 89gp | 25 | 0 | Lifekeeping* (1 day). | CL&CL 2e |
647 | Degiik | Life Preservation | hot and humid | ocean/saltwater shores | hard (-10) | leaf | ingest | 100gp | 10 | 0 | Lifekeeping* (1 day). | CL&CL 2e |
654 | Vulcurax | Life Preservation | hot and humid | jungle/rain forest | absurd (-70) | berry | apply | 1000gp | 0 | 0 | Lifegiving, if given within 30 days. | CL&CL 2e |
657 | Curfalaka | Muscle, Cartelage & Tendon Repair | hot and humid | jungle/rain forest | extremely hard (-30) | fruit | ingest | 40gp | 6 | 0 | Mends muscle damage. | CL&CL 2e |
660 | Hegheg | Muscle, Cartelage & Tendon Repair | hot and humid | short grass | sheer folly (-50) | root | paste | 25gp | 5 | 0 | Heals cartilage damage. | CL&CL 2e |
661 | Tarfeg | Muscle, Cartelage & Tendon Repair | hot and humid | ocean/saltwater shores | extremely hard (-30) | flower | ingest | 23gp | 3 | 0 | Repairs sprains. | CL&CL 2e |
665 | Yuth | Nerve Repair | hot and humid | jungle/rain forest | sheer folly (-50) | flower | ingest | 29gp | 8 | 0 | Antidote for nerve venom. | CL&CL 2e |
669 | Kakduram | Organ Repair | hot and humid | jungle/rain forest | extremely hard (-30) | fruit | ingest | 90gp | 6 | 0 | Restores hearing. | CL&CL 2e |
670 | Pasamar | Organ Repair | hot and humid | short grass | sheer folly (-50) | grass | brew | 75gp | 40 | 0 | Preservation of organic material. | CL&CL 2e |
673 | Tarnas | Organ Repair | hot and humid | jungle/rain forest | very hard (-20) | nodule | brew | 220gp | 60 | 0 | Nausea fo 1-10 hours (-50). Restores organ damage. | CL&CL 2e |
674 | Wek-wek | Organ Repair | hot and humid | jungle/rain forest | sheer folly (-50) | nodule | brew | 220gp | 50 | 0 | Repairs organ damage. | CL&CL 2e |
685 | Kilmakur | Physical Alteration | hot and humid | short grass | extremely hard (-30) | root | brew | 65gp | 33 | 0 | Protects versus flame and heat for 1-10 hrs. | CL&CL 2e |
689 | Rud-tekma | Physical Alteration | hot and humid | jungle/rain forest | very hard (-20) | fruit | ingest | 25gp | 10 | 0 | Bonus of +20 when casting spells or for over-cast attempts. Lasts 1 hr. Manoeuvre and melee bonus -20. 10% chance any spell will be cast on nearest unintended target. | CL&CL 2e |
699 | Welwal | Stun Relief | hot and humid | jungle/rain forest | extremely hard (-30) | leaf | ingest | 12gp | 3 | 0 | Stun relief (3 rnds). | CL&CL 2e |
700 | Witav | Stun Relief | hot and humid | jungle/rain forest | very hard (-20) | leaf | ingest | 12gp | 5 | 0 | Stun relief 2 rnds. | CL&CL 2e |
804 | Gort | Intoxicants | hot and humid | jungle/rain forest | hard (-10) | leaf | ingest | 10gp | 20 | 0 | Euphoric hallucinogin. +10 to user's Pr for 2 hrs, but afterwards causes user to be at -50 for 1-10 hrs. | CL&CL 2e |
806 | Hugar | Intoxicants | hot and humid | ocean/saltwater shores | medium (+0) | root | ingest | 1sp | 33 | 0 | Causes sleep and quick unconsciousness. 1 hour's sleep equals 6. | CL&CL 2e |
809 | Swuth | Intoxicants | hot and humid | ocean/saltwater shores | hard (-10) | leaf | ingest | 4sp | 3 | 0 | Invisible smoke relaxes (-75) 1-10 rds. | CL&CL 2e |
903 | Karfar | Circulatory Poisons | hot and humid | jungle/rain forest | medium (+0) | leaf | paste | 142gp | 0 | 7 | Reddish paste causes heart to shut down. Massive shock and death in 2-12 rnds. | CL&CL 2e |
913 | Dynalka | Muscle Poisons | hot and humid | frestwater coasts | light (+10) | leaf | paste | 14gp | 0 | 3 | Tan paste destroys hearing and gives 1-10 hits. | CL&CL 2e |
915 | Trusa | Muscle Poisons | hot and humid | jungle/rain forest | sheer folly (-50) | frog | paste | 31gp | 0 | 4 | Acts in 1-10 rnds. Victim failing RR by 21+ is killed. Victim failing by 11-20 falls into coma, and is blind; failure by 1-10 results in blindness in 1-2 eyes. | CL&CL 2e |
920 | Slird | Nerve Poisons | hot and humid | jungle/rain forest | sheer folly (-50) | fruit | paste | 13gp | 0 | 2 | Acts in 2 rnds. Victim loses feeling in 1-6 extremities (head, genitals, hands feet) for 1-100 days. | CL&CL 2e |
922 | Wek-baas | Nerve Poisons | hot and humid | ocean/saltwater shores | absurd (-70) | fish | liquid | 70gp | 0 | 5 | Acts in 1-100 rnds. RR failure of 31+ results in total paralysis; failure by 16-30 results in degeneration of balance and hearing in 1-10 days; RR failure of 1-15 results in sleep. | CL&CL 2e |
936 | Vuraana | Respiratory Poisons | hot and humid | tall grass | medium (+0) | flower | paste | 42gp | 0 | 2 | Pinkish paste delivers 1-100 hits. Same plant as Uraana (#935) but it only flowers in spring | CL&CL 2e |