List of all Rolemaster (2e) Herbs (from pages 29-31 of CL&CL and |
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ID | Name | Class | Climate | Locale | Search Difficulty |
Form | Preparation Method |
Cost | Addiction Factor |
Level | Effect | Source |
116 | Nygath | Sense Enhancement & Hallucinogens | cool temperate | heath/scrub/moor | absurd (-70) | mushroom | eat | 200gp | 25 | 0 | ("zap") Strong hallucinogen. Imbiber in a coma for 15 minutes, then awakens with 2x full PP restored (any extra points are lost after the next sleep). 2% chance per use (cumulative) that visions are so frightening that imbiber becomessuicidal | ShadowWorld |
117 | Oranto | Sense Enhancement & Hallucinogens | cool temperate | underground | extremely hard (-30) | mushroom | eat | 100gp | 35 | 0 | Haste (6 rnds) user takes 20 hits due to drug reaction 10 rounds after being taken | ShadowWorld |
118 | Paran | Sense Enhancement & Hallucinogens | cool temperate | underground | absurd (-70) | stem | boil/inhale | 80gp | 80 | 0 | See invisible things or beings for 10 minutes | ShadowWorld |
125 | Akunga | Concussion Relief | cool temperate | ocean/saltwater shores | hard (-10) | leaf | salve | 8gp | 1 | 0 | Heals 2-20 | ShadowWorld |
138 | Alzo | Antidotes | cool temperate | frestwater coasts | sheer folly (-50) | leaf | chew | 27gp | 5 | 0 | Antidote for Yosis | ShadowWorld |
145 | Retta | Antidotes | cool temperate | coniferous forest | sheer folly (-50) | flower | chew | 120gp | 15 | 0 | Neutralizes any poison below10th level | ShadowWorld |
151 | Amar | Specific Repairs | cool temperate | short grass | extremely hard (-30) | leaf | poultice | 70gp | 9 | 0 | Stops bleeding by clotting and sealing wound (up to 5 hits/rnd; more severe wounds are unaffected). Wound is closed and healed; will not re-open | ShadowWorld |
157 | Crale | Specific Repairs | cool temperate | coniferous forest | very hard (-20) | berry | chew | 65gp | 6 | 0 | Restores hearing | ShadowWorld |
160 | Dorn | Specific Repairs | cool temperate | frestwater coasts | sheer folly (-50) | leaf | poultice | 40gp | 3 | 0 | Heals up to 50 burn-caused hits, and instantly relieves up to 2nd degree burns. 3rd degree healed in one hour | ShadowWorld |
164 | Gursamel | Specific Repairs | cool temperate | short grass | absurd (-70) | stalk | stalk cr/po | 30gp | 20 | 0 | Mends bone. Takes one minute | ShadowWorld |
170 | Jaymis | Specific Repairs | cool temperate | mountain | sheer folly (-50) | algae | dry/eat | 60gp | 2 | 0 | Allows free breathing underwater (as well as in air). Lasts five hours | ShadowWorld |
175 | Kiva | Specific Repairs | cool temperate | deciduous mixed forest | very hard (-20) | nodule | poultice | 40gp | 15 | 0 | Mends bone instantly | ShadowWorld |
180 | Nyasani | Specific Repairs | cool temperate | frestwater coasts | absurd (-70) | flower | boil/dr | 240gp | 20 | 0 | Regenerates one eye. Takes one day | ShadowWorld |
183 | Pok | Specific Repairs | cool temperate | underground | absurd (-70) | mushroom | place in mouth | 200gp | 70 | 0 | Regenerates brain tissue. Depending on area and extent, any lost accumulated experience is not regained | ShadowWorld |
184 | Reslyn | Specific Repairs | cool temperate | ocean/saltwater shores | very hard (-20) | kelp | poultice | 90gp | 20 | 0 | Cures blindness (if eyes not destroyed) | ShadowWorld |
188 | Savarhet | Specific Repairs | cool temperate | deciduous mixed forest | extremely hard (-30) | clove | clove place in mouth | 380gp | 25 | 0 | Will regenerate any damaged nerves and organs. Takes one day | ShadowWorld |
191 | Shlorp | Specific Repairs | cool temperate | underground | sheer folly (-50) | mushroom | place in mouth | 160gp | 40 | 0 | Lifekeeping (10 days) | ShadowWorld |
194 | Starza | Specific Repairs | cool temperate | coniferous forest | extremely hard (-30) | resin | dissolve/soak | 25gp | 12 | 0 | Cures frostbite. Heals 2-20 cold related hits | ShadowWorld |
195 | Sterhen | Specific Repairs | cool temperate | heath/scrub/moor | hard (-10) | nut | nut eat | 60gp | 10 | 0 | Stimulant. Add 10 to QU for 5 rounds; Assures wakefulness for 10 hours | ShadowWorld |
198 | Telpi | Specific Repairs | cool temperate | tall grass | very hard (-20) | grass | poultice | 45gp | 8 | 0 | Stops bleeding (up to ten hits/rnd). Victim cannot engage in strenuous activity without reopening wound | ShadowWorld |
202 | Trice | Specific Repairs | cool temperate | ocean/saltwater shores | sheer folly (-50) | kelp | poultice | 200gp | 2 | 0 | Will heal up to two square feet of fourth degree burns. Victim must recouperate one day | ShadowWorld |
203 | Trimas | Specific Repairs | cool temperate | underground | absurd (-70) | mushroom | eat | 150gp | 50 | 0 | Regenerates appendage (finger or toe takes one week; arm or leg one month) | ShadowWorld |
205 | Ujama | Specific Repairs | cool temperate | mountain | very hard (-20) | leaf | poultice | 10gp | 30 | 0 | Repairs sprain. Effect immediate | ShadowWorld |
604 | Mook | Antidotes | cool temperate | mountain | light (+10) | berry | ingest | 30gp | 5 | 5 | antidote for respiratorypoisons | CL&CL 2e |
606 | Shen | Antidotes | cool temperate | frestwater coasts | very hard (-20) | leaf | ingest | 27gp | 3 | 3 | antidote for nerve poisons | CL&CL 2e |
610 | Bursthelas | Bone Repair | cool temperate | short grass | sheer folly (-50) | stalk | brew | 110gp | 22 | 0 | repairs shattered bones | CL&CL 2e |
612 | Gursamel | Bone Repair | cool temperate | short grass | extremely hard (-30) | stalk | apply | 30gp | 5 | 0 | mends bone | CL&CL 2e |
614 | Aloe | Burn & Exposure Relief | cool temperate | heath/scrub/moor | medium (+0) | leaf | apply | 5bp | 0 | 0 | doubles healing rate for burns and minor cuts (+5 hits resulting from cold) | CL&CL 2e |
617 | Kelventari | Burn & Exposure Relief | cool temperate | tall grass | light (+10) | berry | rub | 19gp | 0 | 0 | heals first and second degree burns (+1-10 hits resulting from cold) | CL&CL 2e |
624 | Arlan | Concussion Relief | cool temperate | tall grass | easy (+20) | leaf | apply | 13sp | 1 | 0 | heals 4-9 | CL&CL 2e |
628 | Dugmuthur | Concussion Relief | cool temperate | mountain | light (+10) | berry | ingest | 9gp | 2 | 0 | heals 10 | CL&CL 2e |
632 | Reglen | Concussion Relief | cool temperate | mountain | light (+10) | moss | brew | 75gp | 7 | 0 | heals 50 | CL&CL 2e |
633 | Rewk | Concussion Relief | cool temperate | deciduous mixed forest | light (+10) | nodule | brew | 9sp | 1 | 0 | heals 2-20 | CL&CL 2e |
634 | Thurl | Concussion Relief | cool temperate | deciduous mixed forest | routine (+30) | clove | brew | 2sp | 1 | 0 | heals 1-4 | CL&CL 2e |
639 | Athelas | General Purpose | cool temperate | coniferous forest | hard (-10) | leaf | brew | 300gp | 20 | 0 | Capable of healing anything while the patient is still alive, but healing is only as effective as the healer. Full effect only in the hands of an "ordained" king. Will not keep or give life. | CL&CL 2e |
640 | Attanar | General Purpose | cool temperate | frestwater coasts | medium (+0) | moss | apply | 8gp | 1 | 0 | cures fever | CL&CL 2e |
643 | Latha | General Purpose | cool temperate | frestwater coasts | medium (+0) | stem | brew | 9sp | 4 | 0 | +10 to RR vs disease, cures common cold. Heals 1-2 hits. | CL&CL 2e |
656 | Arpsusar | Muscle, Cartelage & Tendon Repair | cool temperate | frestwater coasts | hard (-10) | stalk | brew | 30gp | 15 | 0 | Mends muscle damage. | CL&CL 2e |
664 | Wifurwif | Nerve Repair | cool temperate | mountain | extremely hard (-30) | lichen | ingest | 55gp | 15 | 0 | Nerve repairs. | CL&CL 2e |
680 | Elben's Basket | Physical Alteration | cool temperate | short grass | extremely hard (-30) | root | brew | 10gp | 15 | 0 | Heart stimulant. Doubles speed for 1 rnd per hour. | CL&CL 2e |
683 | Joef | Physical Alteration | cool temperate | breaks/wadis | light (+10) | powder | ingest | 35gp | 23 | 0 | Allows mental summons of one known sentient friend (100' x level of user). | CL&CL 2e |
691 | Yaran | Physical Alteration | cool temperate | short grass | easy (+20) | pollen | ingest | 9sp | 7 | 0 | Acute smell and taste (+50) for 1 hr. | CL&CL 2e |
697 | Suranie | Stun Relief | cool temperate | frestwater coasts | light (+10) | berry | ingest | 2gp | 3 | 0 | Stun relief (1 rnd). | CL&CL 2e |
701 | Alshana | Enchanted Breads | cool temperate | tall grass | easy (+20) | bread [root] | ingest | 35gp | 5 | 0 | Dose/4oz slice. | CL&CL 2e |
715 | Tatharsul | Enchanted Breads | cool temperate | ocean/saltwater shores | light (+10) | bread [fruit] | ingest | 75gp | 15 | 0 | Dose/4oz slice. Restores nervous system to normal (in 1-10 rnds). 10-slice loaf 690gp. Tastes of pumpkin and lemon; keeps 1-2 months. | CL&CL 2e |
911 | Muilfana | Conversion Poisons | cool temperate | coniferous forest | medium (+0) | sap | liquid | 52gp | 0 | 2 | Orange tree sap. When contacted with mucous membranes turns to acid (blinds, or destroys windpipe/esophagus). | CL&CL 2e |
925 | Nimnaur | Reduction Poisons | cool temperate | deciduous mixed forest | hard (-10) | spider | liquid | 23gp | 0 | 3 | Milky white juices slowly (1-10 minutes) liquefies affected organ (1 organ/dose). | CL&CL 2e |
927 | Slota | Reduction Poisons | cool temperate | deciduous mixed forest | extremely hard (-30) | spider | paste | 16gp | 0 | 5 | Slow (1 day) paralysis and death (1-10 days). | CL&CL 2e |
928 | Zaganzar | Reduction Poisons | cool temperate | mountain | very hard (-20) | root | liquid | 139gp | 0 | 5 | Bluish extract blinds by reducing optic nerve to water; gives 1-10 hits. | CL&CL 2e |
935 | Uraana | Respiratory Poisons | cool temperate | short grass | light (+10) | leaf | paste | 12gp | 0 | 6 | Creamy paste gives 3-30 hits. (See #936 below) | CL&CL 2e |