List of all Rolemaster (2e) Herbs (from pages 29-31 of CL&CL and |
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ID | Name | Class | Climate | Locale | Search Difficulty |
Form | Preparation Method |
Cost | Addiction Factor |
Level | Effect | Source |
125 | Akunga | Concussion Relief | cool temperate | ocean/saltwater shores | hard (-10) | leaf | salve | 8gp | 1 | 0 | Heals 2-20 | ShadowWorld |
126 | Anneke | Concussion Relief | cold | heath/scrub/moor | sheer folly (-50) | flower | chew | 30gp | 4 | 0 | Heals 5-50 | ShadowWorld |
128 | Blenna | Concussion Relief | cold | coniferous forest | absurd (-70) | fruit | fruit eat | 70gp | 6 | 0 | Heals 10-100 | ShadowWorld |
132 | Morue | Concussion Relief | frigid (severe cold) | heath/scrub/moor | extremely hard (-30) | root | chew | 80gp | 7 | 0 | Heals 50 | ShadowWorld |
133 | Purg | Concussion Relief | mild temperate | deciduous mixed forest | sheer folly (-50) | nectar | dissolve/drink | 30gp | 3 | 0 | Heals 20 | ShadowWorld |
134 | Raman | Concussion Relief | semi-arid | ocean/saltwater shores | hard (-10) | leaf | chew | 10sp | 1 | 0 | Heals 1-10 | ShadowWorld |
136 | Sheku | Concussion Relief | arid | deciduous mixed forest | absurd (-70) | berry | place in mouth | 140gp | 50 | 0 | Heals all hits. Instant effect. Imbiber stunned for one round due to shock | ShadowWorld |
137 | Shuab | Concussion Relief | everlasting cold | waste | sheer folly (-50) | leaf | poultice | 30gp | 1 | 0 | Heals 2-20. Doubles healing of all major wounds. Antiseptic | ShadowWorld |
623 | Akbutege | Concussion Relief | semi-arid | ocean/saltwater shores | easy (+20) | leaf | ingest | 3sp | 1 | 0 | heals 1-10 | CL&CL 2e |
624 | Arlan | Concussion Relief | cool temperate | tall grass | easy (+20) | leaf | apply | 13sp | 1 | 0 | heals 4-9 | CL&CL 2e |
625 | Cusamar | Concussion Relief | semi-arid | heath/scrub/moor | extremely hard (-30) | flower | ingest | 30gp | 3 | 0 | heals 15-60 | CL&CL 2e |
626 | Darsurion | Concussion Relief | semi-arid | mountain | light (+10) | leaf | apply | 35bp | 1 | 0 | heals 1-6 | CL&CL 2e |
627 | Draaf | Concussion Relief | arid | ocean/saltwater shores | easy (+20) | leaf | ingest | 7sp | 1 | 0 | heals 1-10 for two rounds | CL&CL 2e |
628 | Dugmuthur | Concussion Relief | cool temperate | mountain | light (+10) | berry | ingest | 9gp | 2 | 0 | heals 10 | CL&CL 2e |
629 | Gariig | Concussion Relief | arid | desert | light (+10) | cactus | ingest | 55gp | 3 | 0 | heals 30 | CL&CL 2e |
630 | Gefnul | Concussion Relief | everlasting cold | volcanic | hard (-10) | lichen | ingest | 90gp | 10 | 0 | heals 100 | CL&CL 2e |
631 | Mirenna | Concussion Relief | cold | mountain | light (+10) | berry | ingest | 10gp | 1 | 0 | heals 10 | CL&CL 2e |
632 | Reglen | Concussion Relief | cool temperate | mountain | light (+10) | moss | brew | 75gp | 7 | 0 | heals 50 | CL&CL 2e |
633 | Rewk | Concussion Relief | cool temperate | deciduous mixed forest | light (+10) | nodule | brew | 9sp | 1 | 0 | heals 2-20 | CL&CL 2e |
634 | Thurl | Concussion Relief | cool temperate | deciduous mixed forest | routine (+30) | clove | brew | 2sp | 1 | 0 | heals 1-4 | CL&CL 2e |
635 | Winclamit | Concussion Relief | cold | coniferous forest | extremely hard (-30) | fruit/ | ingest | 100gp | 12 | 0 | heals 3-300 | CL&CL 2e |
636 | Yavethalion | Concussion Relief | mild temperate | ocean/saltwater shores | hard (-10) | fruit | ingest | 45gp | 4 | 0 | heals 5-50 | CL&CL 2e |