List of all Rolemaster (2e) Herbs (from pages 29-31 of CL&CL and |
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ID | Name | Class | Climate | Locale | Search Difficulty |
Form | Preparation Method |
Cost | Addiction Factor |
Level | Effect | Source |
619 | Anserke | Circulatory Repair | hot and humid | ocean/saltwater shores | very hard (-20) | root | apply | 75gp | 7 | 0 | stops bleeding by clotting and sealing the wound. takes 3 rounds to take effect. Patient cannot move (appreciably) without wound reopening | CL&CL 2e |
620 | Fek | Circulatory Repair | hot and humid | ocean/saltwater shores | very hard (-20) | nut | brew | 50gp | 5 | 0 | stops any bleeding. Takes 1-10 rounds to take effect. Patient cannot move (appreciably) without wound reopening | CL&CL 2e |
621 | Harfy | Circulatory Repair | semi-arid | short grass | very hard (-20) | resin | apply | 175gp | 9 | 0 | Immediately stops any form of bleeding. | CL&CL 2e |
622 | Hugburtun | Circulatory Repair | semi-arid | desert | very hard (-20) | fruit | apply | 180gp | 6 | 0 | Immediately stops any form of bleeding. | CL&CL 2e |