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Name: cold drake - mature Description: Cold Drakes are frequently grey-white or even white and live in cool or frigid climes. They are proportionally bulkier than other Dragons and although relatively few have wings (15%), they are good swimmers. The cold drake has a 30'-80' body, and a 50'-120' wingspan.
Lifestyle: Rugged and agile, they can negotiate almost any terrain in their wide search for prey. No Dragon can go so far on so little, and no Dragon is as likely to physically attack its enemies. They often lair in deep ice caves or within glaciers, and these places often contain an exit via an underwater passage just large enough for the Dragon to pass through. This exit is often covered in a layer of ice that is thin enough for the Dragon to break and can be found at the deepest spot in the lair.
Combat: In addition to the standard Dragon spells, Cold Drakes know the “Ice Law” spell list (Magician base) and the “Delving Ways” spell list (open Essence). They have 8 PP per level. They may attack with cold breath (usable once per minute, up to 50 times per day) in the form of a cone of cold or a bolt of ice (cone length 300', base 50'; bolt range of 500'). These drakes do like to try and achieve surprise in battle. Waiting under the ice of a frozen-over pool, only to burst out and attack, is a favorite ploy.
Background: These savage beasts are often thought of as the least sophisticated of the Great Drakes. They are often quick tempered, and even callously cruel, killing lesser creatures just because they can. In their frozen realm, there is little that can challenge them, and they often control an area with terror and viciousness. At best, they are almost totally unapproachable due to their tempers and love of battle.
Class: 4.1 Dragons (Great Drakes)
Level: 30G Size: H MS / AQ: FA \ FA
Base Move: 150 Max Pace: Spt MM Bonus: 10
Hits: 500G Crits: SL- AT(DB): 20(50)
# Enc: up to 1 Treasure: yyz Bonus XP: K
Attacks: 120HBi \ 120HCl \ 120HBa
Habitat: ktcf-EVX@#,G,ARUW,T-8
Outlook (IQ): Varies (SU)
generate statistics


Name: cold drake - old Description: Cold Drakes are frequently grey-white or even white and live in cool or frigid climes. They are proportionally bulkier than other Dragons and although relatively few have wings (15%), they are good swimmers. The cold drake has a 30'-80' body, and a 50'-120' wingspan.
Lifestyle: Rugged and agile, they can negotiate almost any terrain in their wide search for prey. No Dragon can go so far on so little, and no Dragon is as likely to physically attack its enemies. They often lair in deep ice caves or within glaciers, and these places often contain an exit via an underwater passage just large enough for the Dragon to pass through. This exit is often covered in a layer of ice that is thin enough for the Dragon to break and can be found at the deepest spot in the lair.
Combat: In addition to the standard Dragon spells, Cold Drakes know the “Ice Law” spell list (Magician base) and the “Delving Ways” spell list (open Essence). They have 8 PP per level. They may attack with cold breath (usable once per minute, up to 50 times per day) in the form of a cone of cold or a bolt of ice (cone length 300', base 50'; bolt range of 500'). These drakes do like to try and achieve surprise in battle. Waiting under the ice of a frozen-over pool, only to burst out and attack, is a favorite ploy.
Background: These savage beasts are often thought of as the least sophisticated of the Great Drakes. They are often quick tempered, and even callously cruel, killing lesser creatures just because they can. In their frozen realm, there is little that can challenge them, and they often control an area with terror and viciousness. At best, they are almost totally unapproachable due to their tempers and love of battle.
Class: 4.1 Dragons (Great Drakes)
Level: 50G Size: H MS / AQ: FA \ FA
Base Move: 130 Max Pace: Spt MM Bonus: 0
Hits: 650G Crits: SL- AT(DB): 20(65)
# Enc: up to 1 Treasure: yysz Bonus XP: L
Attacks: 150HBi \ 130HCl \ 150HBa
Habitat: ktcf-EVX@#,G,ARUW,T-8
Outlook (IQ): Varies (HI)
generate statistics


Name: cold drake - young Description: Cold Drakes are frequently grey-white or even white and live in cool or frigid climes. They are proportionally bulkier than other Dragons and although relatively few have wings (15%), they are good swimmers. The cold drake has a 30'-80' body, and a 50'-120' wingspan.
Lifestyle: Rugged and agile, they can negotiate almost any terrain in their wide search for prey. No Dragon can go so far on so little, and no Dragon is as likely to physically attack its enemies. They often lair in deep ice caves or within glaciers, and these places often contain an exit via an underwater passage just large enough for the Dragon to pass through. This exit is often covered in a layer of ice that is thin enough for the Dragon to break and can be found at the deepest spot in the lair.
Combat: In addition to the standard Dragon spells, Cold Drakes know the “Ice Law” spell list (Magician base) and the “Delving Ways” spell list (open Essence). They have 8 PP per level. They may attack with cold breath (usable once per minute, up to 50 times per day) in the form of a cone of cold or a bolt of ice (cone length 300', base 50'; bolt range of 500'). These drakes do like to try and achieve surprise in battle. Waiting under the ice of a frozen-over pool, only to burst out and attack, is a favorite ploy.
Background: These savage beasts are often thought of as the least sophisticated of the Great Drakes. They are often quick tempered, and even callously cruel, killing lesser creatures just because they can. In their frozen realm, there is little that can challenge them, and they often control an area with terror and viciousness. At best, they are almost totally unapproachable due to their tempers and love of battle.
Class: 4.1 Dragons (Great Drakes)
Level: 10G Size: H MS / AQ: FA \ VF
Base Move: 170 Max Pace: FSpt MM Bonus: 20
Hits: 400G Crits: LA- AT(DB): 12(60)
# Enc: up to 1 Treasure: yz Bonus XP: I
Attacks: 80HBi \ 100HCl \ 90HBa
Habitat: ktcf-EVX@#,G,ARUW,T-8
Outlook (IQ): Varies (AA)
generate statistics


Name: dark drake - mature Description: These Dragons are almost always black, although a few may be grey or very dark blue. Their body is 30'-60' long and 75% are winged, with a 50'-90' wingspan.
Lifestyle: Dark Drakes are the rarest of all the Great Drakes. They are exceptionally cruel and evil, even by Dragon standards, and unfortunately make their lairs in almost all climes. They are good flyers, but cannot swim. Dark Drakes are the most active of all their kind, spending only half their time sleeping and resting. They are almost exclusively nocturnal.
Combat: Dark Drakes are very adept at spells and can use the Evil Essence lists “Darkness” and “Physical Erosion” in addition to the normal Dragon lists. A very rare few know the Sorceror base lists as well. They have 9 PP per level. However, their breath weapon is the most formidable attack, it being a blast of chilling darknesss. Resolve all breat attacks as a Lightning Bolt with Cold criticals (usuable once per minute up to 25 times per day; bolt range 300').
Background: A trait peculiar to these creatures is their hatred for all other Dragon types. They have been known to hunt other Dragons, and will always attack them on sight. Because their hatred for other Dragon types exceeds their loathing for any other creature, they are sometimes found working with humans in order to slay another Dragon. Of course, this does little to secure the human’s safety.
Class: 4.1 Dragons (Great Drakes)
Level: 32G Size: H MS / AQ: VF \ FA
Base Move: 190 Max Pace: Dash MM Bonus: 20
Hits: 400G Crits: SL- AT(DB): 16(50)
# Enc: up to 1 Treasure: yyz Bonus XP: K
Attacks: 100HBi \ 120HCl \ 90HBa
Habitat: (—)-(—,GO,—,—)-9
Outlook (IQ): Varies (HI)
generate statistics


Name: dark drake - old Description: These Dragons are almost always black, although a few may be grey or very dark blue. Their body is 30'-60' long and 75% are winged, with a 50'-90' wingspan.
Lifestyle: Dark Drakes are the rarest of all the Great Drakes. They are exceptionally cruel and evil, even by Dragon standards, and unfortunately make their lairs in almost all climes. They are good flyers, but cannot swim. Dark Drakes are the most active of all their kind, spending only half their time sleeping and resting. They are almost exclusively nocturnal.
Combat: Dark Drakes are very adept at spells and can use the Evil Essence lists “Darkness” and “Physical Erosion” in addition to the normal Dragon lists. A very rare few know the Sorceror base lists as well. They have 9 PP per level. However, their breath weapon is the most formidable attack, it being a blast of chilling darknesss. Resolve all breat attacks as a Lightning Bolt with Cold criticals (usuable once per minute up to 25 times per day; bolt range 300').
Background: A trait peculiar to these creatures is their hatred for all other Dragon types. They have been known to hunt other Dragons, and will always attack them on sight. Because their hatred for other Dragon types exceeds their loathing for any other creature, they are sometimes found working with humans in order to slay another Dragon. Of course, this does little to secure the human’s safety.
Class: 4.1 Dragons (Great Drakes)
Level: 60G Size: H MS / AQ: FA \ FA
Base Move: 180 Max Pace: FSpt MM Bonus: 10
Hits: 500G Crits: SL- AT(DB): 20(60)
# Enc: up to 1 Treasure: yyyz Bonus XP: L
Attacks: 120HBi \ 130HCl \ 100HBa
Habitat: (—)-(—,GO,—,—)-9
Outlook (IQ): Varies (VH)
generate statistics


Name: dark drake - young Description: These Dragons are almost always black, although a few may be grey or very dark blue. Their body is 30'-60' long and 75% are winged, with a 50'-90' wingspan.
Lifestyle: Dark Drakes are the rarest of all the Great Drakes. They are exceptionally cruel and evil, even by Dragon standards, and unfortunately make their lairs in almost all climes. They are good flyers, but cannot swim. Dark Drakes are the most active of all their kind, spending only half their time sleeping and resting. They are almost exclusively nocturnal.
Combat: Dark Drakes are very adept at spells and can use the Evil Essence lists “Darkness” and “Physical Erosion” in addition to the normal Dragon lists. A very rare few know the Sorceror base lists as well. They have 9 PP per level. However, their breath weapon is the most formidable attack, it being a blast of chilling darknesss. Resolve all breat attacks as a Lightning Bolt with Cold criticals (usuable once per minute up to 25 times per day; bolt range 300').
Background: A trait peculiar to these creatures is their hatred for all other Dragon types. They have been known to hunt other Dragons, and will always attack them on sight. Because their hatred for other Dragon types exceeds their loathing for any other creature, they are sometimes found working with humans in order to slay another Dragon. Of course, this does little to secure the human’s safety.
Class: 4.1 Dragons (Great Drakes)
Level: 10G Size: H MS / AQ: VF \ VF
Base Move: 210 Max Pace: Dash MM Bonus: 30
Hits: 300G Crits: LA- AT(DB): 12(60)
# Enc: up to 1 Treasure: yz Bonus XP: I
Attacks: 70HBi \ 100HCl \ 75HBa
Habitat: (—)-(—,GO,—,—)-9
Outlook (IQ): Varies (SU)
generate statistics


Name: fire drake - mature Description: Fire Drakes are typically red or reddish gold, but many are grey, black, brown, and/or gold. Confirmed sightings of green or greenish-gold Fire Drakes, however, indicate that these creatures are unrestricted as to hue. They grow to be 30'-90' in length and 60% of them have wings, which span 50'-140'.
Lifestyle: Large and graceful, Fire Drakes are suited for land or sky (and make poor swimmers). They eat all sorts of flesh, often preying on herds of domesticated cattle or sheep. They have no qualms about devouring intelligent races, however, and a city or settlement near this Dragon’s lair is surely doomed.
Combat: Not surprisingly, Fire Drakes know the “Fire Law” spell list (Magician base) and “Spell Enhancement” spell list (closed Essence) and have 8 PP per level. They may attack also with fiery breath (as a fire bolt or cone of flames) once per minute (up to 50 times per day; bolt range 500'; cone length 300', base 100').
Background: Fire Drakes are the most common of the Dragons. They live in well-removed lairs in almost every clime. The oldest of sub-races, they are versed in the ways of all beasts and all realms. Their treasure hordes often contain powerful magical items, as well as books of forgotten lore. Many brave scholars have attempted a friendly parley with a Dragon (after the arduous task of tracking it to its lair) to trade some special treasure for the answer to a puzzling question or some bit of knowledge. Some of these sages have returned successfully, while many others never returned at all.
Class: 4.1 Dragons (Great Drakes)
Level: 38G Size: H MS / AQ: VF \ FA
Base Move: 200 Max Pace: FSpt MM Bonus: 15
Hits: 450G Crits: SL- AT(DB): 16(50)
# Enc: up to 1 Treasure: yyz Bonus XP: K
Attacks: 100HBi \ 140HCl \ 110HBa
Habitat: (—)-(—,GO,—,—)-7
Outlook (IQ): Varies (VH)
generate statistics


Name: fire drake - old Description: Fire Drakes are typically red or reddish gold, but many are grey, black, brown, and/or gold. Confirmed sightings of green or greenish-gold Fire Drakes, however, indicate that these creatures are unrestricted as to hue. They grow to be 30'-90' in length and 60% of them have wings, which span 50'-140'.
Lifestyle: Large and graceful, Fire Drakes are suited for land or sky (and make poor swimmers). They eat all sorts of flesh, often preying on herds of domesticated cattle or sheep. They have no qualms about devouring intelligent races, however, and a city or settlement near this Dragon’s lair is surely doomed.
Combat: Not surprisingly, Fire Drakes know the “Fire Law” spell list (Magician base) and “Spell Enhancement” spell list (closed Essence) and have 8 PP per level. They may attack also with fiery breath (as a fire bolt or cone of flames) once per minute (up to 50 times per day; bolt range 500'; cone length 300', base 100').
Background: Fire Drakes are the most common of the Dragons. They live in well-removed lairs in almost every clime. The oldest of sub-races, they are versed in the ways of all beasts and all realms. Their treasure hordes often contain powerful magical items, as well as books of forgotten lore. Many brave scholars have attempted a friendly parley with a Dragon (after the arduous task of tracking it to its lair) to trade some special treasure for the answer to a puzzling question or some bit of knowledge. Some of these sages have returned successfully, while many others never returned at all.
Class: 4.1 Dragons (Great Drakes)
Level: 66G Size: H MS / AQ: FA \ FA
Base Move: 180 Max Pace: Spt MM Bonus: 0
Hits: 600G Crits: SL- AT(DB): 20(75)
# Enc: up to 1 Treasure: yyyz Bonus XP: L
Attacks: 125HBi \ 150HCl \ 130HBa
Habitat: (—)-(—,GO,—,—)-7
Outlook (IQ): Varies (EX)
generate statistics


Name: fire drake - young Description: Fire Drakes are typically red or reddish gold, but many are grey, black, brown, and/or gold. Confirmed sightings of green or greenish-gold Fire Drakes, however, indicate that these creatures are unrestricted as to hue. They grow to be 30'-90' in length and 60% of them have wings, which span 50'-140'.
Lifestyle: Large and graceful, Fire Drakes are suited for land or sky (and make poor swimmers). They eat all sorts of flesh, often preying on herds of domesticated cattle or sheep. They have no qualms about devouring intelligent races, however, and a city or settlement near this Dragon’s lair is surely doomed.
Combat: Not surprisingly, Fire Drakes know the “Fire Law” spell list (Magician base) and “Spell Enhancement” spell list (closed Essence) and have 8 PP per level. They may attack also with fiery breath (as a fire bolt or cone of flames) once per minute (up to 50 times per day; bolt range 500'; cone length 300', base 100').
Background: Fire Drakes are the most common of the Dragons. They live in well-removed lairs in almost every clime. The oldest of sub-races, they are versed in the ways of all beasts and all realms. Their treasure hordes often contain powerful magical items, as well as books of forgotten lore. Many brave scholars have attempted a friendly parley with a Dragon (after the arduous task of tracking it to its lair) to trade some special treasure for the answer to a puzzling question or some bit of knowledge. Some of these sages have returned successfully, while many others never returned at all.
Class: 4.1 Dragons (Great Drakes)
Level: 10G Size: H MS / AQ: VF \ VF
Base Move: 210 Max Pace: Dash MM Bonus: 30
Hits: 350G Crits: LA- AT(DB): 12(60)
# Enc: up to 1 Treasure: yz Bonus XP: I
Attacks: 70HBi \ 120HCl \ 80HBa
Habitat: (—)-(—,GO,—,—)-7
Outlook (IQ): Varies (HI)
generate statistics


Name: gas drake - mature Description: Grey, green, black, or brown, Gas Drakes blend into the sprawling foliage of forested swamps. They have a 40'-70' body. Only 20% of those encountered are winged, and those individuals have a 60'-100' wingspan.
Lifestyle: Gas Drakes are commonly marsh creatures, although they are well known in the wild heath of remote moors. There they wade in stagnant pools, occasionally diving for snacks. With the exception of Sea Drakes, they are best swimmers among the Dragon sub-races. Gas Drakes surround themselves with sickening odors and fetid mists, creating a sense of death in their land. This allows them privacy, for their gaseous breath is unsuited to the completely devastate of the local countryside.
Combat: Wise and cunning in the arts of enchantment, they prefer to trap their prey. Gas Drakes know the “Confusing Ways” spell list (Mystic base) and “Liquid Alteration” spell list (Mystic base), as well as the “Lesser Illusions” spell list (open Essence). They have 8 PP per level. These Dragons may attack with gaseous breath once per minute (up to 40 times/day; cone length 100', base 100'). The effects of this gas vary from Drake to Drake, but it is always some type of poison. Every type of poison (Nerve, Respiratory, Conversion, etc.) is a possibility, although a single Drake’s breath poison type will always remain the same. The level of the toxin is the same as the level of the Dragon.
Background: These devious beings are sometimes actually sought out for their mystical knowledge, but most of the time they are avoided. The lair of a Gas Drake is heavily trapped, filled with illusions, and nothing there is as it appears. For this reason, even though Gas Drakes are not as powerful in combat as some of the other Great Drakes, they are just as feared. Many horror tales come from actual experiences within the nightmarish lairs of these beasts.
Observations: When we entered the lair, we had no idea that it was the home of a powerful Gas Drake. Soon we were hopelessly lost in a huge maze where half the passageways were merely illusions and many of the real corridors were hidden by magic. Foul spells clouded our judgment, and we wandered literally for days. Finally, we neared the center of the underground complex. Then came the traps. Spike-filled pits covered by illusion, steam-filled passages where we couldn’t see the pressure plates which activated hail after hail of poisoned darts. Many of my comrades fell, never again to rise. Lastly, the horrible creature cast its illusions directly upon us, and we were beset by images of our own flesh melting from our bones, of demons entering and possessing the others in the group, of being isolated and alone in the nightmarish maze. I finally used the only Teleport rune that I had, leaving the others behind in my panic. I never saw them again, and I assume them slain. I now fear Gas Drakes the most (although I hear the Sirrush is a Drake more adept and cruel at its use of illusions), for we were defeated by it without ever even directly facing it.
Class: 4.1 Dragons (Great Drakes)
Level: 20G Size: H MS / AQ: FA \ FA
Base Move: 120 Max Pace: FSpt MM Bonus: 15
Hits: 350G Crits: SL- AT(DB): 20(40)
# Enc: up to 1 Treasure: ysz Bonus XP: J
Attacks: 100HBi \ 100HCl \ 100HBa
Habitat: (f)-EVX@§#,M,U,(—)-8
Outlook (IQ): Varies (VH)
generate statistics


Name: gas drake - old Description: Grey, green, black, or brown, Gas Drakes blend into the sprawling foliage of forested swamps. They have a 40'-70' body. Only 20% of those encountered are winged, and those individuals have a 60'-100' wingspan.
Lifestyle: Gas Drakes are commonly marsh creatures, although they are well known in the wild heath of remote moors. There they wade in stagnant pools, occasionally diving for snacks. With the exception of Sea Drakes, they are best swimmers among the Dragon sub-races. Gas Drakes surround themselves with sickening odors and fetid mists, creating a sense of death in their land. This allows them privacy, for their gaseous breath is unsuited to the completely devastate of the local countryside.
Combat: Wise and cunning in the arts of enchantment, they prefer to trap their prey. Gas Drakes know the “Confusing Ways” spell list (Mystic base) and “Liquid Alteration” spell list (Mystic base), as well as the “Lesser Illusions” spell list (open Essence). They have 8 PP per level. These Dragons may attack with gaseous breath once per minute (up to 40 times/day; cone length 100', base 100'). The effects of this gas vary from Drake to Drake, but it is always some type of poison. Every type of poison (Nerve, Respiratory, Conversion, etc.) is a possibility, although a single Drake’s breath poison type will always remain the same. The level of the toxin is the same as the level of the Dragon.
Background: These devious beings are sometimes actually sought out for their mystical knowledge, but most of the time they are avoided. The lair of a Gas Drake is heavily trapped, filled with illusions, and nothing there is as it appears. For this reason, even though Gas Drakes are not as powerful in combat as some of the other Great Drakes, they are just as feared. Many horror tales come from actual experiences within the nightmarish lairs of these beasts.
Observations: When we entered the lair, we had no idea that it was the home of a powerful Gas Drake. Soon we were hopelessly lost in a huge maze where half the passageways were merely illusions and many of the real corridors were hidden by magic. Foul spells clouded our judgment, and we wandered literally for days. Finally, we neared the center of the underground complex. Then came the traps. Spike-filled pits covered by illusion, steam-filled passages where we couldn’t see the pressure plates which activated hail after hail of poisoned darts. Many of my comrades fell, never again to rise. Lastly, the horrible creature cast its illusions directly upon us, and we were beset by images of our own flesh melting from our bones, of demons entering and possessing the others in the group, of being isolated and alone in the nightmarish maze. I finally used the only Teleport rune that I had, leaving the others behind in my panic. I never saw them again, and I assume them slain. I now fear Gas Drakes the most (although I hear the Sirrush is a Drake more adept and cruel at its use of illusions), for we were defeated by it without ever even directly facing it.
Class: 4.1 Dragons (Great Drakes)
Level: 30G Size: H MS / AQ: MF \ FA
Base Move: 100 Max Pace: FSpt MM Bonus: 10
Hits: 400G Crits: SL- AT(DB): 20(50)
# Enc: up to 1 Treasure: yysz Bonus XP: K
Attacks: 120HBi \ 120HCl \ 120HBa
Habitat: (f)-EVX@§#,M,U,(—)-8
Outlook (IQ): Varies (EX)
generate statistics


Name: gas drake - young Description: Grey, green, black, or brown, Gas Drakes blend into the sprawling foliage of forested swamps. They have a 40'-70' body. Only 20% of those encountered are winged, and those individuals have a 60'-100' wingspan.
Lifestyle: Gas Drakes are commonly marsh creatures, although they are well known in the wild heath of remote moors. There they wade in stagnant pools, occasionally diving for snacks. With the exception of Sea Drakes, they are best swimmers among the Dragon sub-races. Gas Drakes surround themselves with sickening odors and fetid mists, creating a sense of death in their land. This allows them privacy, for their gaseous breath is unsuited to the completely devastate of the local countryside.
Combat: Wise and cunning in the arts of enchantment, they prefer to trap their prey. Gas Drakes know the “Confusing Ways” spell list (Mystic base) and “Liquid Alteration” spell list (Mystic base), as well as the “Lesser Illusions” spell list (open Essence). They have 8 PP per level. These Dragons may attack with gaseous breath once per minute (up to 40 times/day; cone length 100', base 100'). The effects of this gas vary from Drake to Drake, but it is always some type of poison. Every type of poison (Nerve, Respiratory, Conversion, etc.) is a possibility, although a single Drake’s breath poison type will always remain the same. The level of the toxin is the same as the level of the Dragon.
Background: These devious beings are sometimes actually sought out for their mystical knowledge, but most of the time they are avoided. The lair of a Gas Drake is heavily trapped, filled with illusions, and nothing there is as it appears. For this reason, even though Gas Drakes are not as powerful in combat as some of the other Great Drakes, they are just as feared. Many horror tales come from actual experiences within the nightmarish lairs of these beasts.
Observations: When we entered the lair, we had no idea that it was the home of a powerful Gas Drake. Soon we were hopelessly lost in a huge maze where half the passageways were merely illusions and many of the real corridors were hidden by magic. Foul spells clouded our judgment, and we wandered literally for days. Finally, we neared the center of the underground complex. Then came the traps. Spike-filled pits covered by illusion, steam-filled passages where we couldn’t see the pressure plates which activated hail after hail of poisoned darts. Many of my comrades fell, never again to rise. Lastly, the horrible creature cast its illusions directly upon us, and we were beset by images of our own flesh melting from our bones, of demons entering and possessing the others in the group, of being isolated and alone in the nightmarish maze. I finally used the only Teleport rune that I had, leaving the others behind in my panic. I never saw them again, and I assume them slain. I now fear Gas Drakes the most (although I hear the Sirrush is a Drake more adept and cruel at its use of illusions), for we were defeated by it without ever even directly facing it.
Class: 4.1 Dragons (Great Drakes)
Level: 10G Size: H MS / AQ: FA \ FA
Base Move: 140 Max Pace: FSpt MM Bonus: 20
Hits: 300G Crits: LA- AT(DB): 12(50)
# Enc: up to 1 Treasure: yz Bonus XP: I
Attacks: 80HBi \ 80HCl \ 80HBa
Habitat: (f)-EVX@§#,M,U,(—)-8
Outlook (IQ): Varies (HI)
generate statistics


Name: light drake - mature Description: Generally black, bluish black, sky-blue, or black-gold, Light Drakes are nocturnal predators. Their body is 25'-60' long. Most (80%) are winged with a 40'-90' wingspan.
Lifestyle: Light Drakes are comparatively rarer and more fragile than other Drakes, albeit more dangerous. They are restless (hyperactive by Dragon standards) and, as Drakes go, are peerless fliers. Their lairs are always in remote highlands, where storms are near and the air is clear. Because they favor thunderous electrical storms, the battered heights provide them with ideal lodgings. Fair swimmers, they move 20% of their usual pace while in water.
Combat: Their electrified breath can be used once per minute up to 25 times per day (bolt range 300'; cone length 200', base 40') and appears as bluish lightning (and is one of the more frightening weapons in all of Dragonkind). Light Drakes have command of the “Light Law” spell list (Magician base) and “Detecting Ways” spell list (open Essence). They have 8 PP per level.
Background: In their restlessness, they spend many nights exploring the realms around their high lairs. Because of this, many travellers in the mountains have encounters with these Dragons. In such situations, the Light Drake may ignore those it comes upon unless threatened in some way (or if it believes it can benefit by attacking or talking).
Class: 4.1 Dragons (Great Drakes)
Level: 34G Size: H MS / AQ: BF \ VF
Base Move: 250 Max Pace: Dash MM Bonus: 25
Hits: 300G Crits: SL- AT(DB): 12(60)
# Enc: up to 1 Treasure: yyz Bonus XP: K
Attacks: 80HBi \ 100HCl \ 70HBa
Habitat: mktcf-EKVX@#,(—),ARUW,(—)-9
Outlook (IQ): Varies (HI)
generate statistics


Name: light drake - old Description: Generally black, bluish black, sky-blue, or black-gold, Light Drakes are nocturnal predators. Their body is 25'-60' long. Most (80%) are winged with a 40'-90' wingspan.
Lifestyle: Light Drakes are comparatively rarer and more fragile than other Drakes, albeit more dangerous. They are restless (hyperactive by Dragon standards) and, as Drakes go, are peerless fliers. Their lairs are always in remote highlands, where storms are near and the air is clear. Because they favor thunderous electrical storms, the battered heights provide them with ideal lodgings. Fair swimmers, they move 20% of their usual pace while in water.
Combat: Their electrified breath can be used once per minute up to 25 times per day (bolt range 300'; cone length 200', base 40') and appears as bluish lightning (and is one of the more frightening weapons in all of Dragonkind). Light Drakes have command of the “Light Law” spell list (Magician base) and “Detecting Ways” spell list (open Essence). They have 8 PP per level.
Background: In their restlessness, they spend many nights exploring the realms around their high lairs. Because of this, many travellers in the mountains have encounters with these Dragons. In such situations, the Light Drake may ignore those it comes upon unless threatened in some way (or if it believes it can benefit by attacking or talking).
Class: 4.1 Dragons (Great Drakes)
Level: 60G Size: H MS / AQ: VF \ FA
Base Move: 220 Max Pace: FSpt MM Bonus: 10
Hits: 450G Crits: SL- AT(DB): 12(50)
# Enc: up to 1 Treasure: yyyz Bonus XP: L
Attacks: 90HBi \ 110HCl \ 80HBa
Habitat: mktcf-EKVX@#,(—),ARUW,(—)-9
Outlook (IQ): Varies (VH)
generate statistics


Name: light drake - young Description: Generally black, bluish black, sky-blue, or black-gold, Light Drakes are nocturnal predators. Their body is 25'-60' long. Most (80%) are winged with a 40'-90' wingspan.
Lifestyle: Light Drakes are comparatively rarer and more fragile than other Drakes, albeit more dangerous. They are restless (hyperactive by Dragon standards) and, as Drakes go, are peerless fliers. Their lairs are always in remote highlands, where storms are near and the air is clear. Because they favor thunderous electrical storms, the battered heights provide them with ideal lodgings. Fair swimmers, they move 20% of their usual pace while in water.
Combat: Their electrified breath can be used once per minute up to 25 times per day (bolt range 300'; cone length 200', base 40') and appears as bluish lightning (and is one of the more frightening weapons in all of Dragonkind). Light Drakes have command of the “Light Law” spell list (Magician base) and “Detecting Ways” spell list (open Essence). They have 8 PP per level.
Background: In their restlessness, they spend many nights exploring the realms around their high lairs. Because of this, many travellers in the mountains have encounters with these Dragons. In such situations, the Light Drake may ignore those it comes upon unless threatened in some way (or if it believes it can benefit by attacking or talking).
Class: 4.1 Dragons (Great Drakes)
Level: 10G Size: H MS / AQ: BF \ VF
Base Move: 280 Max Pace: Dash MM Bonus: 40
Hits: 200G Crits: LA- AT(DB): 12(70)
# Enc: up to 1 Treasure: yz Bonus XP: I
Attacks: 60HBi \ 80HCl \ 60HBa
Habitat: mktcf-EKVX@#,(—),ARUW,(—)-9
Outlook (IQ): Varies (SU)
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Name: plasma drake - mature Description: Plasma Drakes are unique because they almost always have an aura of crackling energy around them. Generally, they are a purplish color, but they have been encountered in green, yellow and red. Their body reaches a length of 25'- 60', and the 70% that are winged have a 40'-90' wingspan.
Lifestyle: These Dragons are the most unpredictable and mysterious Dragon types. They can be found in almost clime, and have been seen in the colors flame blue, bright red, maroon, orange and deep purple. These Drakes are good swimmers and move 30% of their movement rate in the water. They are often sought out not for their treasure, but for their knowledge of the very rare arcane knowledge they possess.
Combat: The breath of this Drake is a mass of supercharged plasma that can be used once per minute up to 25 times per day (bolt range 300'; cone length 150'; cone base 30') Resolve attacks as a Lightning Bolt with Heat criticals. In addition to the lists common to all Dragons, they can use the “Fire Law” spell list (Magician base), “Earth Law” spell list (Magician base) and “Light Law” spell list (Magician base). They have 8 PP per level.
Background: These Dragons are thought to either be the result of cross-breeding many Dragon types or perhaps a Dragon from another plane (like the Demon Drake—see the section on Entities from Other Planes).
Class: 4.1 Dragons (Great Drakes)
Level: 34G Size: H MS / AQ: VF \ FA
Base Move: 180 Max Pace: Dash MM Bonus: 15
Hits: 350G Crits: SL- AT(DB): 20(40)
# Enc: up to 1 Treasure: yyz Bonus XP: K
Attacks: 80HBi \ 100HCl \ 70HBa
Habitat: (—)-EKVX#,(—),U,(—)-8
Outlook (IQ): Varies (SU)
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Name: plasma drake - old Description: Plasma Drakes are unique because they almost always have an aura of crackling energy around them. Generally, they are a purplish color, but they have been encountered in green, yellow and red. Their body reaches a length of 25'- 60', and the 70% that are winged have a 40'-90' wingspan.
Lifestyle: These Dragons are the most unpredictable and mysterious Dragon types. They can be found in almost clime, and have been seen in the colors flame blue, bright red, maroon, orange and deep purple. These Drakes are good swimmers and move 30% of their movement rate in the water. They are often sought out not for their treasure, but for their knowledge of the very rare arcane knowledge they possess.
Combat: The breath of this Drake is a mass of supercharged plasma that can be used once per minute up to 25 times per day (bolt range 300'; cone length 150'; cone base 30') Resolve attacks as a Lightning Bolt with Heat criticals. In addition to the lists common to all Dragons, they can use the “Fire Law” spell list (Magician base), “Earth Law” spell list (Magician base) and “Light Law” spell list (Magician base). They have 8 PP per level.
Background: These Dragons are thought to either be the result of cross-breeding many Dragon types or perhaps a Dragon from another plane (like the Demon Drake—see the section on Entities from Other Planes).
Class: 4.1 Dragons (Great Drakes)
Level: 62G Size: H MS / AQ: FA \ FA
Base Move: 170 Max Pace: Dash MM Bonus: 5
Hits: 450G Crits: SL- AT(DB): 20(60)
# Enc: up to 1 Treasure: yyyz Bonus XP: L
Attacks: 90HBi \ 110HCl \ 80HBa
Habitat: (—)-EKVX#,(—),U,(—)-8
Outlook (IQ): Varies (HI)
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Name: plasma drake - young Description: Plasma Drakes are unique because they almost always have an aura of crackling energy around them. Generally, they are a purplish color, but they have been encountered in green, yellow and red. Their body reaches a length of 25'- 60', and the 70% that are winged have a 40'-90' wingspan.
Lifestyle: These Dragons are the most unpredictable and mysterious Dragon types. They can be found in almost clime, and have been seen in the colors flame blue, bright red, maroon, orange and deep purple. These Drakes are good swimmers and move 30% of their movement rate in the water. They are often sought out not for their treasure, but for their knowledge of the very rare arcane knowledge they possess.
Combat: The breath of this Drake is a mass of supercharged plasma that can be used once per minute up to 25 times per day (bolt range 300'; cone length 150'; cone base 30') Resolve attacks as a Lightning Bolt with Heat criticals. In addition to the lists common to all Dragons, they can use the “Fire Law” spell list (Magician base), “Earth Law” spell list (Magician base) and “Light Law” spell list (Magician base). They have 8 PP per level.
Background: These Dragons are thought to either be the result of cross-breeding many Dragon types or perhaps a Dragon from another plane (like the Demon Drake—see the section on Entities from Other Planes).
Class: 4.1 Dragons (Great Drakes)
Level: 10G Size: H MS / AQ: VF \ VF
Base Move: 200 Max Pace: Dash MM Bonus: 30
Hits: 250G Crits: LA- AT(DB): 12(50)
# Enc: up to 1 Treasure: yz Bonus XP: I
Attacks: 60HBi \ 75HCl \ 60HBa
Habitat: (—)-EKVX#,(—),U,(—)-8
Outlook (IQ): Varies (AA)
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Name: sea drake - mature Description: Sea Drakes are usually green, blue, bluegreen, or black in color. Their body is 25'-70' in length, and the 2% that are winged have a 40'-95' wingspan. Superbly streamlined, those that do not fly have modified wings, fins which serve as “waterwings.” These have a 15'-40' finspan.
Lifestyle: Sea Drakes are almost always wingless, and therefore confined to the land and the deeps. However, all that are not winged use their “waterwings” (i.e., fins) to propel themselves at an incredible pace while at the water’s surface and quite fast even when submerged. Sea Drakes live in caverns with submarine entryways and prey on other waterbeasts and ships. They have no gills; instead they rely on their huge lungs and their ability to conserve oxygen while underwater (they can hold their breath safely for 2 minutes per level).
Combat: Striking from below, they can hurl out of water and make gliding leaps of up to 300' horizontal (or 75' vertical). Even in “flight,” they can spray their quarry with stunningly powerful water bolts that can be used once per minute up to 100 times per day (bolt range 300') or resort to their modest arsenal of spells. Their incantations include those common to all Dragons, as well as the “Water Law” spell list (Magician base). They have 7 PP per level.
Background: Among the Great Drakes, these Dragons claim the least respect. Although powerful, other Dragons look down upon Sea Drakes as unsophisticated dullards. For this, as well as probably other reasons known only to Dragonkind, Sea Drakes react with hostility to the presence of any other Dragon.
Class: 4.1 Dragons (Great Drakes)
Level: 25G Size: H MS / AQ: FA \ MF
Base Move: 100 Max Pace: Spt MM Bonus: 20
Hits: 350G Crits: SL- AT(DB): 16(30)
# Enc: up to 1 Treasure: ysz Bonus XP: J
Attacks: 110HBi \ 80HCl \ 150HBa
Habitat: (—)-(—),LOS,U,(—)-8
Outlook (IQ): Varies (AA)
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Name: sea drake - old Description: Sea Drakes are usually green, blue, bluegreen, or black in color. Their body is 25'-70' in length, and the 2% that are winged have a 40'-95' wingspan. Superbly streamlined, those that do not fly have modified wings, fins which serve as “waterwings.” These have a 15'-40' finspan.
Lifestyle: Sea Drakes are almost always wingless, and therefore confined to the land and the deeps. However, all that are not winged use their “waterwings” (i.e., fins) to propel themselves at an incredible pace while at the water’s surface and quite fast even when submerged. Sea Drakes live in caverns with submarine entryways and prey on other waterbeasts and ships. They have no gills; instead they rely on their huge lungs and their ability to conserve oxygen while underwater (they can hold their breath safely for 2 minutes per level).
Combat: Striking from below, they can hurl out of water and make gliding leaps of up to 300' horizontal (or 75' vertical). Even in “flight,” they can spray their quarry with stunningly powerful water bolts that can be used once per minute up to 100 times per day (bolt range 300') or resort to their modest arsenal of spells. Their incantations include those common to all Dragons, as well as the “Water Law” spell list (Magician base). They have 7 PP per level.
Background: Among the Great Drakes, these Dragons claim the least respect. Although powerful, other Dragons look down upon Sea Drakes as unsophisticated dullards. For this, as well as probably other reasons known only to Dragonkind, Sea Drakes react with hostility to the presence of any other Dragon.
Class: 4.1 Dragons (Great Drakes)
Level: 40G Size: H MS / AQ: MF \ MF
Base Move: 90 Max Pace: Spt MM Bonus: 10
Hits: 500G Crits: SL- AT(DB): 16(50)
# Enc: up to 1 Treasure: yysz Bonus XP: K
Attacks: 130HBi \ 90HCl \ 180HBa
Habitat: (—)-(—),LOS,U,(—)-8
Outlook (IQ): Varies (SU)
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Name: sea drake - young Description: Sea Drakes are usually green, blue, bluegreen, or black in color. Their body is 25'-70' in length, and the 2% that are winged have a 40'-95' wingspan. Superbly streamlined, those that do not fly have modified wings, fins which serve as “waterwings.” These have a 15'-40' finspan.
Lifestyle: Sea Drakes are almost always wingless, and therefore confined to the land and the deeps. However, all that are not winged use their “waterwings” (i.e., fins) to propel themselves at an incredible pace while at the water’s surface and quite fast even when submerged. Sea Drakes live in caverns with submarine entryways and prey on other waterbeasts and ships. They have no gills; instead they rely on their huge lungs and their ability to conserve oxygen while underwater (they can hold their breath safely for 2 minutes per level).
Combat: Striking from below, they can hurl out of water and make gliding leaps of up to 300' horizontal (or 75' vertical). Even in “flight,” they can spray their quarry with stunningly powerful water bolts that can be used once per minute up to 100 times per day (bolt range 300') or resort to their modest arsenal of spells. Their incantations include those common to all Dragons, as well as the “Water Law” spell list (Magician base). They have 7 PP per level.
Background: Among the Great Drakes, these Dragons claim the least respect. Although powerful, other Dragons look down upon Sea Drakes as unsophisticated dullards. For this, as well as probably other reasons known only to Dragonkind, Sea Drakes react with hostility to the presence of any other Dragon.
Class: 4.1 Dragons (Great Drakes)
Level: 10G Size: H MS / AQ: FA \ FA
Base Move: 120 Max Pace: Spt MM Bonus: 30
Hits: 250G Crits: LA- AT(DB): 12(50)
# Enc: up to 1 Treasure: yz Bonus XP: I
Attacks: 100HBi \ 60HCl \ 120HBa
Habitat: (—)-(—),LOS,U,(—)-8
Outlook (IQ): Varies (AV)
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