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Name: allibat Description: Allibats are essentially flying alligators. They possess dark green batwings with a wingspan of 15'-25'. They are generally 8'-15' long. Lifestyle: Allibats reside near water sources such as marshes and rivers in warm climes. Females lay 20-30 eggs in nest piles, much like alligators.
Combat: Allibats attack either with their tail or with their mighty bite. They often employ a swoop-and-attack routine to fell their prey. Unlike their grounded cousins, they do not grapple their foes. They have the armored hide of an alligator, but it covers their underside more completely.
Background: These creatures are probably just a quirk of evolution, but seem to be successful in their survival.
Observations: The allibat is generally reclusive, hunting only in his immediate environment. However, recent attempts at draining the Juelmar bog have resulted in numerous sighting of allibats in the sewers of the nearby cities of Carthan and Berens.
Class: 3.9 Unearthly Animals
Level: 4B Size: M MS / AQ: MD \ MF
Base Move: 70 Max Pace: FSpt MM Bonus: 5
Hits: 110D Crits: -- AT(DB): 7(10)
# Enc: up to 4 Treasure: - Bonus XP: B
Attacks: 80LBi \ 60MBa
Habitat: hw-(—),LM,(—),HJ-3
Outlook (IQ): aggressive
generate statistics


Name: battle boar Description: These creatures look like large (8'-11' long) boars with exceptionally large tusks. They are grey or black in color. Lifestyle: These nasty creatures are like their smaller brothers except in size, and they can be ridden by some rough cultures who are willing to train them.
Combat: Battle boars are tough to kill and some fight to the death because their lust for battle is so great. Background: If used for a mount, they have a carrying capacity of 200 pounds and their rider suffesr a -10 riding penalty.
Observations: On the plains of Thule, there is a tribe of pygmies that ride these great beasts. They are a generally peaceful folk, but if they get it in their head to hunt you, their mounts make it hard to get away.
Class: 3.9 Unearthly Animals
Level: 4D Size: L MS / AQ: MF \ MF
Base Move: 90 Max Pace: Dash MM Bonus: 20
Hits: 190G Crits: I- AT(DB): 4(30)
# Enc: up to 20 Treasure: - Bonus XP: D
Attacks: 80LHo \ 60L70
Habitat: (acf)-(—),F,R,(T)-6
Outlook (IQ): aggressive
generate statistics


Name: bone worm Description: These creatures are one- to two-foot long, bone-white, eyeless worms with large maws and strong, bone-crushing teeth.
Lifestyle: Bone worms feed on corpses (especially bones), crunching them and sucking out the marrow. They are often found in graveyards, battlefields and trash piles of creatures who don’t eat bones. If disturbed, they will attack any living creature. The female lays its eggs among bones, so a barrow or mass burial site may be swarming with the creatures.
Combat: Bone worms attack with their savage bite.
Background: These creatures are far more than a nuisance—they are a very real danger in the areas encountered. All but a few tomb robbers have encountered these beasts, and each has developed a particular hatred for them.
Observations: The peculiar carrion beasts were first discovered among the debris of the First Necromancy War. It is theorized that they were some spawn from a necromantic spell gone awry.
Class: 3.9 Unearthly Animals
Level: 1A Size: S MS / AQ: VS \ MD
Base Move: 20 Max Pace: Jog MM Bonus: 0
Hits: 10B Crits: -- AT(DB): 1(10)
# Enc: up to 8 Treasure: - Bonus XP: -
Attacks: 40MBi
Habitat: (-)-XY§#,(—,—,—)-4
Outlook (IQ): Belligerent
generate statistics


Name: carnivorous flying squirrel Description: These creatures appear very much like rats (except for their squirrel-like tail) with flaps of skin stretched between their limbs that allows them to glide. Each is 6"-24" long.
Lifestyle: These terrible creatures are most often found in huge swarms, living in trees. Carnivorous flying squirrels have a disposition much like piranha.
Combat: Not threatening alone, these creatures are a nightmare when encountered in numbers. If there are more than 200 of them, all foes suffer a penalty of -25 to all actions.
Background: Unwary patrols, parties, and caravans have too often been wiped out by the bloody assault of a swirling cloud of these little monsters.
Class: 3.9 Unearthly Animals
Level: 0A Size: S MS / AQ: FA \ FA
Base Move: 30 Max Pace: Dash MM Bonus: 40
Hits: 20A Crits: -- AT(DB): 1(40)
# Enc: up to 500 Treasure: - Bonus XP: -
Attacks: 20TBa \ 10SBi \ 30SBi
Habitat: hnwmk-(—),FILMQ,(—),DCHJ-6
Outlook (IQ): Belligerent
generate statistics


Name: crison Description: Crison are wooly cattle with two large horns on their snouts. Their long hair is usually brown or grey in color, though some instances of white crison have been reported. They are usually 5'-7' long.
Lifestyle: Crison eat grass, leaves, and grains.
Combat: Like most types of cattle, crison avoid combat when they can, but will use their horns to defend themselves.
Background: Crison hair is often made into yarn and cloth, while its meat and milk are used by many people who domesticate them on the slopes of mountains.
Observations: These beasts are commonly found northern mountains near Ochrindor. The folk there are easily recognizable by their grey and brown coats.
Class: 3.9 Unearthly Animals
Level: 2B Size: M MS / AQ: SL \ MD
Base Move: 40 Max Pace: Run MM Bonus: 0
Hits: 80C Crits: -- AT(DB): 4(0)
# Enc: up to 40 Treasure: - Bonus XP: -
Attacks: 50LHo
Habitat: (hna)-(—),FG,(U),PT-3
Outlook (IQ): normal
generate statistics


Name: didex Description: Didex are giant two-headed birds, bright orange in color. Their wingspan averages 25' feet.
Lifestyle: Didex move quickly on the ground, but fly rather slowly (the movement given is their flying move; double this for ground movement). They nest on the ground, usually in a cave or ravine.
Combat: Didex have large beaks with which to attack (and can attack as two individuals), as well as sharp talons (generally only used with a flying attack).
Background: These colorful birds are fairly intelligent and can be trained as mounts if training begins right after hatching. They have a carrying capacity of 150 pounds (i.e., light riders only).
Class: 3.9 Unearthly Animals
Level: 3B Size: L MS / AQ: MD \ MF
Base Move: 70 Max Pace: FSpt MM Bonus: 10
Hits: 90D Crits: I- AT(DB): 1(20)
# Enc: up to 4 Treasure: - Bonus XP: -
Attacks: 60LPi (2x) \ 50MCl
Habitat: (atcf)-(—,GMOSZ,U,JT)-4
Outlook (IQ): aggressive
generate statistics


Name: electric wasp Description: Electric wasps are mutant wasps, indistinguishable from normal wasps.
Lifestyle: These wasps will live with normal wasps, and are never encountered on their own.
Combat: When an electric wasp attacks, it always uses its sting (unlike normal wasps) which it can use but once. The sting is always accompanied by an “A” Electricity critical. After delivering its sting, the wasp will die.
Background: Apparently, these martyrs try to sacrifice themselves when a foe attacks the nest (so that normal wasps do not die).
Observations: I have observed that these unusual beasts are most common near great chasms. Their martyr-like nature makes it difficult to study them (as they are quite content to die while defending their nest).
Class: 3.9 Unearthly Animals
Level: 1A Size: T MS / AQ: MD \ VF
Base Move: 30 Max Pace: Dash MM Bonus: 30
Hits: 1 Crits: -- AT(DB): 1(40)
# Enc: up to 10 Treasure: - Bonus XP: -
Attacks: 20TSt [A Elec]
Habitat: (hf)-(—,GOZ,—,T)-6
Outlook (IQ): protective
generate statistics


Name: furred snake - giant Description: This white-furred snake has four eyes. It is 8'- 10' long.
Lifestyle: The furred snake dwells in colder regions, and often tries to hide under the snow, driving up under passing prey. Its young are born live, like mammals, not from eggs as most snakes are.
Combat: It is a vicious fighter, and dangerous if encountered near its lair (where it keeps its young). Its bite injects a level 4B circulatory poison.
Background: Northlanders often use the hide of this snake for clothing, tent material, and more.
Observations: Beware that innocent-looking snow drift. Furred snakes often travel in the direction of the wind, giving the appearance that they are travelling with particular snow drifts. However, this has yet to be proven.
Class: 3.9 Unearthly Animals
Level: 4C Size: M MS / AQ: MD \ FA
Base Move: 60 Max Pace: Spt MM Bonus: 10
Hits: 85E Crits: -- AT(DB): 8(20)
# Enc: up to 2 Treasure: - Bonus XP: B
Attacks: 50MBi
Habitat: cf-(—),G,A,CT-4
Outlook (IQ): Hungry
generate statistics


Name: gabbit Description: A gabbit appears to be a small rabbit with short ears. They come in many colors: grey, black, brown, and off-white being the most prominent.
Lifestyle: They are not quick, and their perception is bad. They have no natural defenses save camouflage, and they have no combat ability. They are prolific breeders, however, so they seem to always be abundant. They eat grass, roots, leaves, berries, etc.
Combat: They have no combat ability and will try to run from harm (usually unsuccessfully).
Background: In a world filled with efficient predators, the gabbit becomes a vital part of the food chain. It is easy prey for any predator, and is also a staple in the diets of many poor folk of the world.
Class: 3.9 Unearthly Animals
Level: 0A Size: S MS / AQ: SL \ MD
Base Move: 40 Max Pace: FSpt MM Bonus: 20
Hits: 8B Crits: -- AT(DB): 1(10)
# Enc: up to 10 Treasure: - Bonus XP: -
Attacks: 0TBi
Habitat: (f)-(—,O,U,—)-1
Outlook (IQ): Jumpy
generate statistics


Name: gemsting (giant scorpion) Description: Gemstings are gigantic predatory arthropods (invertebrates with a segmented body). They look like 4'- 6' long versions of normal scorpions. Their pincers are 10"- 18" in size.
Lifestyle: The gemsting is an arachnid known for hunting large prey, including man. Gemstings are exclusively nocturnal, and often attempt to kill their prey while they sleep.
Combat: Stalking in rugged terrain, these sneaky creatures literally walk up and attack their quarry. Their quiet and patient manner often leaves its sleeping victim oblivious until the final strike. Their stinger attack injects a level 6A Respiratory Poison.
Background:These oversized creatures are throwbacks to ancient times, but still flourish today.
Observations: All travellers in the mountains should be sure of their campsite before bedding down for the night. Several travellers were once saved from certain death because the stalking gemsting got tangled in their climbing gear on one side of the camp (leaving the group time to run away).
Class: 3.9 Unearthly Animals
Level: 4D Size: M MS / AQ: MF \ VF
Base Move: 80 Max Pace: Run MM Bonus: 10
Hits: 85F Crits: I- AT(DB): 12(40)
# Enc: up to 2 Treasure: a Bonus XP: E
Attacks: 60LPi (2x) \ 80LSt
Habitat: ahmns-V,BFQZ,R,CDHJP-6
Outlook (IQ): Hungry
generate statistics


Name: great boar Description: These beasts are easy to spot, having a very tough hide with very sparse hair, much like a rhino. Their most distinguishing characteristic is a pair of horns on each side of their head, at the very back of the upper jaw. The horns are curved forwards with the top ones somewhat shorter than the bottom ones. Colors are usually various shades of grey, but there are some notable variations. Great boars are carnivores with mouths full of impressive sharp teeth. They are normally 7'-12' in length.
Lifestyle: Great boars are fearless and nasty beasts, called in many areas “tuskers.” They are startlingly quick and will kill for pleasure.
Combat: These great beasts gore foes on their horns as they charge into battle.
Background: Like battle boars, these animals can be trained and ridden. In such a capacity, they have a carrying capacity of 300 pounds and riders suffer a penalty of -10. They are useful only as battle mounts, for they tire quickly and dislike being ridden for long periods.
Class: 3.9 Unearthly Animals
Level: 7F Size: L MS / AQ: MF \ FA
Base Move: 90 Max Pace: Dash MM Bonus: 20
Hits: 200G Crits: II- AT(DB): 4(40)
# Enc: up to 30 Treasure: - Bonus XP: E
Attacks: 150HHo \ 70LBa \ 100LTs
Habitat: (tcf)-(—,GMO),RW,CDHP-5
Outlook (IQ): aggressive
generate statistics


Name: great porcupine Description: Larger and more ferocious than its smaller cousin, the great porcupine shoots its sharpened quills at enemies standing many feet away. Savage red eyes and a slavering mouth warn rodent-chasing dogs and careless tourists that the great porcupine is no timid hedgehog. It grows up to 4' long.
Lifestyle: These creatures will eat anything and attack anyone. They dwell in tiny dug-out lairs, that are often filled with 3-6 young. Great porcupines apparently tolerate each other, although their temperament often sparks battles even among themselves.
Combat: Any excuse for battle draws its bloodthirsty instincts into the fray. It attacks first from a distance, launching 1-10 quills as if fired from a light crossbow. After a 1-2 rounds of missile fire, it closes to attack with teeth and claw.
Background: This omnivorous woodland creature is a bane to settlers, farmers and even travelers, as it attacks dogs, sheep, and whatever other sorts of creatures it encounters—including humans. Many rural communities have standing bounties on these hateful monsters.
Observations: Philmonte the Lune, an alchemist of some infamey, is trying to discover a way to artificially fire the quills gathered from one of these beasts.
Class: 3.9 Unearthly Animals
Level: 3C Size: M MS / AQ: MD \ MD
Base Move: 70 Max Pace: FSpt MM Bonus: 10
Hits: 70E Crits: -- AT(DB): 3(40)
# Enc: up to 5 Treasure: a Bonus XP: B
Attacks: 60Llcb (1-10x) \ 30SCl \ 40SBi
Habitat: wmk-(—,—,—),D-4
Outlook (IQ): Belligerent
generate statistics


Name: gulo Description: A feline head graces the gulo’s small, foxlike body covered with thick, white fur patterned by black markings.
Lifestyle: The thick pelt of the gulo protects it from chill during the fiercest of blizzards, while an insatiable appetite provides the energy required by frigid climes. It has acquired a reputation for gluttony, although it eats for survival rather than pleasure. Its mournful cry can be heard at night, chilling the already cold air.
Combat: Sharp claws and teeth make up this creature’s arsenal, which it uses with deadly skill to bring down creatures much larger than itself.
Background: A beast of the northlands, they are sought for their warm and beautiful pelts, although only a handful of hunters and trappers dare to face this creature alone.
Class: 3.9 Unearthly Animals
Level: 2B Size: M MS / AQ: MF \ FA
Base Move: 90 Max Pace: Dash MM Bonus: 20
Hits: 80F Crits: -- AT(DB): 4(30)
# Enc: up to 5 Treasure: f Bonus XP: A
Attacks: 60LCl \ 70MBa \ 80MBi
Habitat: cf-(—),G,A,CT-4
Outlook (IQ): Hungry
generate statistics


Name: guyascutus Description: A large, four-legged mammal, this creature resembles an ox with slender legs and a long, thick tail.
Lifestyle: Telescopic legs assure the comfort of this herd beast on even the steepest slopes. A massive, serpentine tail wraps around rocks and other projections for additional security (a man mistakenly selected as an anchor risks death by constriction). Although always on the move, the herds of guyascutus prefer to dwell on high plateau tops and feed on the small grasses that grow there.
Combat: Although most of the time the guyascutus will flee from a predator, if forced to fight it will attempt to trample a foe, or squeeze it with its muscular tail.
Background: Due to its favored locale (rocky mountain peaks) and its tough, leathery flesh, the guyascutus is not a target of human hunters. It has only to fear mountain lions, giant eagles, and perhaps fell beasts.
Observations: A recent book on mountain wildlife has illustrations by the famed inventor Alderak M'lanka. He proposes that the telescoping legs of the guyascutus could be used as collapsable masts for small sailing vessles.
Class: 3.9 Unearthly Animals
Level: 3H Size: L MS / AQ: FA \ MD
Base Move: 110 Max Pace: Spt MM Bonus: 40
Hits: 110E Crits: I- AT(DB): 3(30)
# Enc: up to 2 Treasure: a Bonus XP: D
Attacks: 50LBa \ 90LTs \ 70LGr
Habitat: msk-V@,(—),AR,(—)-4
Outlook (IQ): passive
generate statistics


Name: horned snake Description: This 11'-15' long serpent has a spiked tail, and is usually dark green or black in color.
Lifestyle: Horned snakes are creatures of the forest. They are quite comfortable moving along tree branches as well as along the forest floor.
Combat: Notable for their sharp, horn-sheathed tails, they do not bite. Instead, they spin their bodies with frightening quickness, whipping their tails about and striking like a “living arrow” (range 10'). The piercing tail-horn conceals a venomous stinger that injects poison upon penetration (level 6D Conversion Poison). When startled or wounded, a horned snake uses a peculiar maneuver to flee. By speedily coiling its tail around, the snake grasps its rear end in its mouth, forms its body into a circle, and rolls away (this form of fleeing is only used when attacking from the ground).
Background: With its odd method of movement, it is easy to see how it developed the nickname “hoop snake.”
Class: 3.9 Unearthly Animals
Level: 5E Size: L MS / AQ: MF \ VF
Base Move: 80 Max Pace: Spt MM Bonus: 40
Hits: 80F Crits: I- AT(DB): 4(50)
# Enc: up to 2 Treasure: a Bonus XP: D
Attacks: 80MHo \ Poison
Habitat: (af)-(—),F,R,CDH-6
Outlook (IQ): Hungry
generate statistics


Name: horse viper Description: This huge snake is 16'-25' in length.
Lifestyle: The large horse vipers are grass-dwelling hunters that occasionally venture onto farms in search of food. They feed on rodents, eggs, sheep, small cattle, and folk unwary enough to challenge them. Stalking in the mild hours of late afternoon and early evening, these creatures slither through crops or tall grass, using their yellowishbrown coloring for camouflage.
Combat: When horse vipers strike, they attack in one of two ways. They fell smaller victims with a single, lunging bite accompanied by a level 5B Muscle Poison. For larger prey, they reserve a spitting attack that immobilizes or slowly kills their quarry (level 2B Muscle Poison; RR vs blinding; range 30').
Background: The snake’s name is derived from the practice of hunting these creatures from horseback. Huge and ever-hungry, these snakes are unabashed predators that possess all of the powers of their smaller, venomous cousins, without being in anyway timid.
Observations: “Woe to those who incur the serpent’s wrath.” These telling words, penned by the loremaster Trevor Ferret-friend, reflect the fear wrought by the great serpents.
Class: 3.9 Unearthly Animals
Level: 6F Size: L MS / AQ: MD \ VF
Base Move: 60 Max Pace: Spt MM Bonus: 20
Hits: 100E Crits: I- AT(DB): 4(40)
# Enc: up to 5 Treasure: a Bonus XP: E
Attacks: 50LGr \ 90LCr \ 80MBi
Habitat: (cf)-EK†,(—,—),P-7
Outlook (IQ): Hungry
generate statistics


Name: ihl wolf Description: These 3' tall mammals are grey or black in color, and covered with very long hair. They have an oval body with two thick legs and large feet below them. The head is very long and thin and is positioned in front of the body, with a very short neck. Its mouth is quite large and is filled with ridge-like teeth.
Lifestyle: Ihl wolves can be lone hunters, but they prefer to travel in packs so as to bring down larger prey such as deer and moose. Otherwise these carnivores eat rabbits, gabbits and other rodents.
Combat:Like a normal wolf, these beasts bring down prey with their vicious bite.
Background: The numbers of these strange wolves are increasing, and they are becoming more and more of a threat to farmers, ranchers, and travelers.
Observations: The village of Rose issued a plea to the king for a permanent patrol of the wilderness around the village. They have recently been plagued by constant raids from ihl wolves. Widow Martingale’s youngest child was mauled just last week.
Class: 3.9 Unearthly Animals
Level: 4B Size: M MS / AQ: FA \ FA
Base Move: 90 Max Pace: Dash MM Bonus: 15
Hits: 80D Crits: -- AT(DB): 3(30)
# Enc: up to 20 Treasure: - Bonus XP: -
Attacks: 70MBi
Habitat: (hf)-(—,IO,—,—)-5
Outlook (IQ): aggressive
generate statistics


Name: jackalope Description: This creature is, quite simply, a large hare with the antlers of an antelope. It has all the coloration of a normal rabbit.
Lifestyle: The jackalope possesses the timid nature of the rabbit. When threatened it attempts to bolt to the safety of its hole. Only if cornered will it turn to shed blood with its antlers. Though not as prolific as normal rabbits, each year a female jackalope gives birth to a litter of 4-6 young.
Combat: As mentioned above, the creature fights only when forced to, but when it does, it can use its horns with deadly skill.
Background: Scholars often speak at length about the lowly jackalope, debating whether it is a creature of magical interbreeding, or simply a natural relative of the hare that has evolved with horns. No one knows for sure, and only zoologists really care.
Class: 3.9 Unearthly Animals
Level: 1A Size: M MS / AQ: VF \ FA
Base Move: 150 Max Pace: Dash MM Bonus: 20
Hits: 60D Crits: -- AT(DB): 3(40)
# Enc: up to 10 Treasure: a Bonus XP: A
Attacks: 40MHo \ 50SBa \ 60MHo
Habitat: wms-@†,(—,—),HP-4
Outlook (IQ): timid
generate statistics


Name: jadeback (giant beetle) Description: These greenish beetles are 5'-8' in length, with 4"-7" pincers.
Lifestyle: These giant beetles are well-armored and have adapted to virtually any ecosystem. Jadebacks will eat virtually they can get their pinchers on.
Combat: Their poisonous bite (level 4B Reduction Poison) can slay even a hearty soul, so it is good advice to avoid resting on shiny green jade-like rocks (particularly those that move).
Background: Less subtle, but no less dangerous than the gemsting, the blue-green jadeback is also a nocturnal predator.
Observations: The shiny shell of the jade-back has become popular as armor for the more advanced tribes among the Thule natives. They have perfected a technique that molds the shell to the body of the wearer; but I understand that it requires the wearer to lay in hot coals for about 12 hours.
Class: 3.9 Unearthly Animals
Level: 2B Size: M MS / AQ: SL \ MF
Base Move: 50 Max Pace: Spt MM Bonus: 10
Hits: 65F Crits: II- AT(DB): 20(10)
# Enc: up to 5 Treasure: a Bonus XP: D
Attacks: 70MPi \ Poison
Habitat: (f)-(—,O,—,—)-5
Outlook (IQ): Hungry
generate statistics


Name: kraeguth Description: Kraeguth are much like large bears, but instead of being mammals, kraeguth are reptiles. Their skin is covered in grey-green scales rather than fur, their heads are large, and tails small. They are usually 6'-9' long.
Lifestyle: Being reptiles, they are cold blooded, and do not hibernate like bears; they seem to be active in all seasons. They nest like lizards, and lay eggs.
Combat: Kraeguth attack with their powerful arms, long claws, and savage bites. They are very strong and extremely savage.
Background: These creature’s hides are waterproof and very durable, even used by some cultures as armor.
Class: 3.9 Unearthly Animals
Level: 9F Size: L MS / AQ: MF \ MF
Base Move: 80 Max Pace: Spt MM Bonus: 15
Hits: 200F Crits: I- AT(DB): 9(20)
# Enc: up to 4 Treasure: - Bonus XP: C
Attacks: 70LGr \ 60LCl \ 70LBi
Habitat: (af)-(—,—,U,PT)-5
Outlook (IQ): aggressive
generate statistics


Name: regal stag Description: The regal stag has a huge pair of eagle’s wings on its back. No sighting of females have ever been reported. It is 6'-7' long, with a 30' wingspan.
Lifestyle: Like other stags, it is herbivorous, but when it needs to fight, it uses its huge set of antlers.
Combat: This beast uses a charging attack, exploiting its sharp horns.
Background: This creature is on the highest rung of the social ladder as far as deer go. These mutant deer are thought of as the kings of the forest by men. Killing them is taboo in most societies, although in some circles their wings are worth quite a bit of money. Seeing one is thought to be a good omen.
Class: 3.9 Unearthly Animals
Level: 4B Size: L MS / AQ: FA \ FA
Base Move: 110 Max Pace: Dash MM Bonus: 10
Hits: 110G Crits: -- AT(DB): 3(40)
# Enc: up to 1 Treasure: - Bonus XP: C
Attacks: 50MBa \ 60LHo
Habitat: wmsktc-(—,GIOZ,—),CDH-6
Outlook (IQ): protective
generate statistics


Name: rumtifusel Description: A flat, rug-like beast that flaunts its luxurious, mink-like pelt, the rumtifusel drapes itself over stumps while mimicking the contours of an expensive fur.
Lifestyle: This strange creature feeds on those creatures investigating its bizarre form that lays motionless until a victim is within striking distance. It eats any manner of flesh, sometimes saving part of the prey for its 3-5 young that wait in a hidden, nearby lair.
Combat: When a wayfarer approaches for a closer look, the rumtifusel glides over the fool’s shoulders, devouring all but the bones through efficient ventral sucking pores. These sucking pores deliver 2-20 hits/round. If the creature is struck while on a victim, the victim receives the same number of concussion hits and criticals—decreased by two levels of severity.
Background: As no ancient scripts mention this creature, it can be assumed that it is a relatively new mutation— perhaps the inadvertent result of a stray spell or failed ritual within the last few hundred years.
Class: 3.9 Unearthly Animals
Level: 3C Size: S MS / AQ: VS \ BF
Base Move: 40 Max Pace: Spt MM Bonus: 40
Hits: 90C Crits: I- AT(DB): 4(30)
# Enc: up to 2 Treasure: a Bonus XP: C
Attacks: 90MGr
Habitat: (hna)-†,(—,—),CD-6
Outlook (IQ): Hungry
generate statistics


Name: scra pren Description: A scra pren is a very large three headed snake with deep green scales. It is 8'-15' long.
Lifestyle: The scra pren thrives on eating small animals but occasionally will attack larger prey such as humans. Unlike other snakes, the scra pren can tear apart its prey once killed, so it does not need to swallow it whole.
Combat: Each head carries a poisonous bite that injects a level 4B Circulatory Poison. Each head can attack and operate as an individual.
Background: These strange beasts are sometimes found with other snakes, but they are not simply a freak or mutation (they are a species all to themselves).
Class: 3.9 Unearthly Animals
Level: 5C Size: L MS / AQ: MD \ FA
Base Move: 60 Max Pace: Spt MM Bonus: 10
Hits: 100F Crits: -- AT(DB): 3(20)
# Enc: up to 1 Treasure: - Bonus XP: B
Attacks: 65MBi (3x) \ Poison
Habitat: (cf)-(—),F,R,CDH-6
Outlook (IQ): Hungry
generate statistics


Name: serpentus Description: This elegant creature has all of the equine features of a warhorse, but with grey or green scales like a serpent, a snake-like tail, the head of a lizard, and a long reptilian fin rather than a mane. They do not have hooves, but instead have lizard-like feet, allowing them to navigate rough terrain rather easily.
Lifestyle: They are stronger than horses of the same size, their hide is thicker, and they have a greater endurance (can travel 20% longer) than any horse. They are just as fast as their equine counterparts. They live in small herds, and are omnivorous.
Combat: They can be trained to fight as a warhorse. In addition to a rider’s attack, this beast can make a 20 Medium Bash attack and a 30 Medium Trample/Stomp attack without disrupting the rider at all.
Background: The scra pren are easily domesticated and are used by desert folk and many peoples in moderate climes, but they operate poorly in cooler climes. Their carrying capacity is 400 pounds, and they give a riding bonus of +10.
Class: 3.9 Unearthly Animals
Level: 4D Size: L MS / AQ: MF \ FA
Base Move: 90 Max Pace: Dash MM Bonus: 40
Hits: 160G Crits: I- AT(DB): 12(40)
# Enc: up to 50 Treasure: - Bonus XP: B
Attacks: 60MCr \ 50MTs
Habitat: (cf)-(—),BFLQSZ,RW(—)-3
Outlook (IQ): normal
generate statistics


Name: slug - giant carnivorous Description: These large beasts appear, for all practical purposes, like their normal sized cousins, only much larger. They are invertebrates usually coated with a slimy secretion. Carnivorous slugs are 12'-18' long.
Lifestyle: Carnivorous slugs are never far from water. Normally, they are solitary creatures. All move quite well over rough terrain, and are often found underground. Their eyes are located atop eyestalks at the front of the body.
Combat: The carnivorous slug has a huge tooth-filled maw and seeks out large prey like deer, antelope, humans, etc. Some carnivorous slugs have a retractable proboscis with a poison gland (level 4B Reduction Poison). These are very rare, however. They are violent if disturbed or bothered.
Observations: “…and the poison from the monstrous spitting slug, when mixed properly with three other ingrediants is known to make an acid so potent that no container has yet been constructed to hold it!” This excerpt from an ancient text (in the grand library at Praendor) demonstrates why recent adventurers are seeking out the dreaded poisonous carnivorous slug.
Class: 3.9 Unearthly Animals
Level: 7F Size: L MS / AQ: VS \ MD
Base Move: 30 Max Pace: Jog MM Bonus: 10
Hits: 170G Crits: LA- AT(DB): 4(0)
# Enc: up to 1 Treasure: - Bonus XP: C
Attacks: 80LBi
Habitat: (cf)-(—,GOZ),RU,(PT)-5
Outlook (IQ): Hostile
generate statistics


Name: slug - giant spined Description: These large beasts appear, for all practical purposes, like their normal sized cousins, only much larger. They are invertebrates usually coated with a slimy secretion. A spined slug is 10'-15' long.
Lifestyle: They are never far from water. Omnivorous , giant slugs eat whatever they come upon in the wild. Normally, they are solitary creatures. All move quite well over rough terrain, and are often found underground. Their eyes are located atop eyestalks at the front of the body.
Combat: Spined slugs have 2' long tentacles below the eyestalks for scooping up food (these are not used in combat). Spined slugs are covered in 1' long spines made of a hard, chitin-like substance. They can attack with a spiny tail in combat (usually in self defense) striking foes with one to three spines. They are violent if disturbed or bothered.
Class: 3.9 Unearthly Animals
Level: 6E Size: L MS / AQ: VS \ MD
Base Move: 30 Max Pace: Jog MM Bonus: 0
Hits: 160G Crits: LA- AT(DB): 4(0)
# Enc: up to 1 Treasure: - Bonus XP: B
Attacks: 60LHo (1-3x)
Habitat: (hf)-(—,GOZ),RU,(PT)-4
Outlook (IQ): aggressive
generate statistics


Name: slug - giant suggram Description: These large beasts appear, for all practical purposes, like their normal sized cousins, only much larger. They are invertebrates usually coated with a slimy secretion. Suggram are 12'-16' long.
Lifestyle:Omnivorous, giant slugs eat whatever they come upon in the wild. Normally, they are solitary creatures. All move quite well over rough terrain, and are often found underground. Their eyes are located atop eyestalks at the front of the body.
Combat: Suggram slugs also have 2' long tentacles below the eyestalks for scooping up food (these are not used in combat).
Background: Suggram are usually timid creatures, but some humans and other races such as Sohleugir, Sstoi’isslythi , and Gratar domesticate them. They are used as mounts, though slow ones, and/or beasts of burden. They have no charging ability, a carrying capacity of 900 lbs, and a riding bonus of 0 (they are difficult to ride, but their slow speed compensates).
Class: 3.9 Unearthly Animals
Level: 5C Size: L MS / AQ: SL \ MD
Base Move: 40 Max Pace: Run MM Bonus: 10
Hits: 150F Crits: LA- AT(DB): 4(0)
# Enc: up to 1 Treasure: - Bonus XP: -
Attacks: 10MBa
Habitat: (f)-(—,GO),RUW,(T)-3
Outlook (IQ): timid
generate statistics


Name: strider bird Description: Strider birds are relatives of the ostrich, but are much larger and more aggressive. They have large heads and very large beaks, with talons at the end of their long, thin (though very strong) legs. They are 8'-9' tall.
Lifestyle: Like the ostrich, they are flightless, but extremely fast runners. They nest on the ground, and females lay 1-4 eggs at a time.
Combat: Strider birds fight by biting, as well as scratching with their powerful talons. Unlike their cousins, they prefer to kill or drive off their enemies rather than fleeing.
Background: Some intelligent beings use them as mounts. They are difficult to train and work with. As a mount, they have a carrying capacity of 200 lbs and a riding bonus of - 15. If encountered in the wild, these carnivorous birds are aggressive and vicious.
Class: 3.9 Unearthly Animals
Level: 4B Size: L MS / AQ: FA \ FA
Base Move: 100 Max Pace: Dash MM Bonus: 20
Hits: 90E Crits: -- AT(DB): 1(20)
# Enc: up to 4 Treasure: - Bonus XP: -
Attacks: 50MPi \ 40SCl
Habitat: hnawms-(—,—),RW,P-5
Outlook (IQ): aggressive
generate statistics


Name: swamp octopus Description: Swamp Octopuses look just like their underwater counterparts, but are larger and are more “solid” (they have a large amount of cartilage supporting their head and body). They have been reported to be grey, black, green and even red in color. Their body is 5'-6' long, and their tentacles reach 12'-20'.
Lifestyle: These large creatures are amphibians, dwelling in marshes, jungles, and places where water sources are hidden by trees and foliage. They hide among swamp rushes, partially submerged, waiting for prey. Prey can consist of anything dog-sized or larger, up to and including a horse. They move as a medium octopus when totally submerged in the water. They must return to for at least one hour per day (during which time they must be completely submerged).
Combat: These carnivorous creatures use their tentacles to grapple prey, bringing it in to be shredded a sharp beak.
Background: It is rumored that these creatures are attracted to bright light, but this has not been proven.
Observations: The recent attempt at draining the Juelmar bog has disrupted this creature's eco-structure. It is possible that these creatures are more intelligent that at first thought. For soon after the draining attempts began, many “accidents” began happening around the work sites.
Class: 3.9 Unearthly Animals
Level: 6D Size: L MS / AQ: MD \ MF
Base Move: 60 Max Pace: Run MM Bonus: 10
Hits: 110F Crits: II- AT(DB): 3(10)
# Enc: up to 1 Treasure: - Bonus XP: C
Attacks: 60MGr (1-8x) \ 80LPi
Habitat: (tcf)-(—,—),M,J-6
Outlook (IQ): aggressive
generate statistics


Name: tatzelwurm Description: The tatzelwurm is a strange-looking lizardlike beast with a short, stubby tail and virtually no neck. Powerful and compact, it has stumpy legs (so short that the beast is often taken for a snake) and a thick, blunt-nosed head. It is 5'-7' long. Tatzelwurms tend to have brown upper body and a tannish underside, although some are colored in greyish tones.
Lifestyle: Whatever their hue, it inevitably blends into the shades of the surrounding rock, enabling the creature to hide exceptionally well (+75 to hiding manuevers). These creatures dwell mainly underground, coming to the surface only rarely, and only at night.
Combat: Quick, cunning, and rapacious, these serpentine lizards attack with frenzied abandon and may pursue their prey outside if tracking in the night hours.
Background: Some theorize that this creature is some strange cross-breed between a giant lizard and a great serpent. This, however, seems unlikely.
Class: 3.9 Unearthly Animals
Level: 4D Size: M MS / AQ: MD \ FA
Base Move: 60 Max Pace: Spt MM Bonus: 10
Hits: 150F Crits: I- AT(DB): 8(30)
# Enc: up to 1 Treasure: a Bonus XP: D
Attacks: 50MBi \ 40MBa \ 60MCl (2x)
Habitat: wmskt-X@,(—),ARU,(—)-5
Outlook (IQ): Belligerent
generate statistics


Name: tentmorse Description: A round body with ten 6'-8' tentacles radiating outwards in all directions makes up a tentmorse. They are green, with a large red mouth and two white eyes. The body is 2'-3' in diameter.
Lifestyle: Tentmorse dwell in forests, using their tentacles to maneuver through the tree branches. They never touch the ground if they can help it. It makes nests in tree tops where it lays 1-2 eggs.
Combat: Striking with two poisoned tentacles (they secrete a level 3C Muscle Poison) a round, a tentmorse hungrily eats slain victims, and will attack just about anything (80% chance when encountered).
Background: The tentmorse may originally be from another dimension, but it has long called the forests of this world its home.
Observations: Last week in Ochrindor, a mysterious notice appeared: “Will pay 10 gold coins per tentmorse egg that is delivered intact.” The name and address given lead me to a man who was instructed by a mysterious figure to gather the eggs and distribute the wealth. The man knew nothing of the stranger or why the tentmorse eggs were so valuable to him.
Class: 3.9 Unearthly Animals
Level: 4B Size: M MS / AQ: MF \ MF
Base Move: 70 Max Pace: Spt MM Bonus: 10
Hits: 80C Crits: -- AT(DB): 3(20)
# Enc: up to 1 Treasure: - Bonus XP: A
Attacks: 50MGr (2x) \ 0P40
Habitat: wmsk-(—,—,—),CD-5
Outlook (IQ): Hungry
generate statistics


Name: trivren Description: Trivren are three-winged birds. They have wings like a normal bird, but they also have an additional, smaller wing on their back like the dorsal fin of a shark.
Lifestyle: The extra wing acts as a stabilizer, and so, triwinged birds are some of the most maneuverable in the sky. They are blue and black in color, and the back of their head is crested. They feed on small animals (e.g., worms), berries, fruit, and other plant matter.
Combat: Like any other bird, they use their beak and talons to defend themselves.
Background: Despite their uniqueness in the avian world, trivren are a naturally-occurring species of bird.
Class: 3.9 Unearthly Animals
Level: 1A Size: S MS / AQ: VF \ VF
Base Move: 100 Max Pace: Dash MM Bonus: 50
Hits: 20A Crits: -- AT(DB): 1(50)
# Enc: up to 10 Treasure: - Bonus XP: -
Attacks: 0TPi \ 10TCl
Habitat: (f)-(—,GOZ,UW,—)-4
Outlook (IQ): normal
generate statistics


Name: war snail Description: War Snails look somewhat like normal (i.e., small) snails, except for their size and that they have larger shells in comparison to the rest of their bodies. These giants reach 15'-20' long.
Lifestyle: War snails eat grass, leaves and small rodents. Invertebrates with slug-like bodies, these snails are actually quite intelligent and have been trained by men to be used as beasts of burden, and go where they are directed, even into battle. They have also been bred to have small hollows in their shells (large enough for a man to ride partially concealed).
Combat: They normally use their bite attack only in self defense. However, they are not general found in actual combat. Instead, they carry soldiers into battle. Although some adversaries thought the war snails comical at first, they quickly discovered that these living tanks are quite effective on the battlefield.
Background: Once wild creatures, war snails have become totally domesticated, and live only in captivity now.
Class: 3.9 Unearthly Animals
Level: 3C Size: L MS / AQ: VS \ SL
Base Move: 30 Max Pace: Jog MM Bonus: 10
Hits: 100E Crits: LA- AT(DB): 12(0)
# Enc: up to 1 Treasure: - Bonus XP: B
Attacks: 5MBa
Habitat: (f)-(—,OZ,—,—)-6
Outlook (IQ): normal
generate statistics


Name: winged panther - greater Description: Greater winged panthers are 8'-11' feet in length, and range in color from tan, black or even midnight blue.
Lifestyle: These carnivores hunt antelope, deer, sheep and other large prey from the air. They dwell in clearings and caves, often near water sources.
Combat: These cats pounce on their prey, just like the wingless predatory cats, except that they pounce from the air.
Background: These rare beasts often operate in packs, and can even threaten small communities of intelligent beings. Farmers and ranchers fear them greatly. The great winged panthers are noble and powerful beasts, larger than normal tigers and smarter than most cats, capable of being trained to perform complex tasks. Some exotic armies have raised and trained them as a fierce aerial force. When domesticated, they tend to be devoted to a single master who raised them from infancy.
Class: 3.9 Unearthly Animals
Level: 8F Size: L MS / AQ: FA \ VF
Base Move: 160 Max Pace: Spt MM Bonus: 30
Hits: 240G Crits: LA- AT(DB): 4(40)
# Enc: up to 6 Treasure: - Bonus XP: E
Attacks: 95LCl \ 95MBa \ 80LHo
Habitat: (f)-(Y,SQ—),CDHP-6
Outlook (IQ): aggressive
generate statistics


Name: winged panther - lesser Description: Lesser winged panthers look very much like normal panthers except for their powerful feathered wings. They are found in a variety of colors from tan to black. In jungle areas, leopard-like markings can be found; Winged panthers sport long white fur in the cold. Most are 4'-6' long with 12'-14' wingspans.
Lifestyle: These carnivores hunt antelope, deer, sheep and other large prey from the air. They dwell in clearings and caves, often near water sources.
Combat: These cats pounce on their prey, just like the wingless predatory cats, except that they pounce from the air.
Background: These rare beasts often operate in packs, and can even threaten small communities of intelligent beings. Farmers and ranchers fear them greatly. The great winged panthers are noble and powerful beasts, larger than normal tigers and smarter than most cats, capable of being trained to perform complex tasks. Some exotic armies have raised and trained them as a fierce aerial force. When domesticated, they tend to be devoted to a single master who raised them from infancy.
Class: 3.9 Unearthly Animals
Level: 4D Size: L MS / AQ: VF \ VF
Base Move: 150 Max Pace: Dash MM Bonus: 30
Hits: 120F Crits: -- AT(DB): 4(40)
# Enc: up to 6 Treasure: - Bonus XP: C
Attacks: 70MCl \ 75MBa \ 90MBi
Habitat: (f)-(—,GO),ARUW,(T)-7
Outlook (IQ): aggressive
generate statistics