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Name: camel - bactrian Description: (Carry capacity 450 lbs) (Ride bonus -15) Camels are noted for their unique two-toe foot structure, with wide, padded soles adapted to travel on soft, sandy soils. Their long necks support relatively small heads, and their teeth are designed to cut and chew tough, often thorny vegetation. Each has a three-chambered stomach that is ideal for their vegetarian diet. Bactrian camels have large back humps that store fat and provide a food and water reserve for times of famine or drought. The two-humped bactrian is less specialized and works well in cold or hot regions. In winter or in cool regions, the bactrian grows a long coat, but in warm climes it sheds its hair to become virtually naked. Their great strength allows them carry great loads, but they are generally slow animals and are loud, temperamental, dirty, and given to spitting.
Class: 3.8 Riding and Draft Animals
Level: 3C Size: L MS / AQ: SL \ MD
Base Move: 50 Max Pace: Spt MM Bonus: 10
Hits: 140E Crits: -- AT(DB): 3(10)
# Enc: up to 1 Treasure: Bonus XP:
Attacks: 40MBi (100%) \ 30MBa (100%) \ 40LTs
Habitat: acfkmnsw-(—),BQZ,AR,HP-4
Outlook (IQ): Belligerent
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Name: camel - dromedary, racer Description: (Carry capacity 2250lbs) Camels are noted for their unique two-toe foot structure, with wide, padded soles adapted to travel on soft, sandy soils. Their long necks support relatively small heads, and their teeth are designed to cut and chew tough, often thorny vegetation. Each has a three-chambered stomach that is ideal for their vegetarian diet. Dromedaries have large back humps that store fat and provide a food and water reserve for times of famine or drought. Dromedaries can store and lose amounts of fat equal to over 25% of their body weight and, in order to replenish their reserves, have been known to consume over 26 gallons of water in 5-10 minutes. Thus, both types are ideally suited for slow, steady travel in rugged, remote reaches. The onehump, short-haired dromedaries are masters of the hot, arid desert.
Class: 3.8 Riding and Draft Animals
Level: 4D Size: L MS / AQ: MF \ MF
Base Move: 90 Max Pace: FSpt MM Bonus: 30
Hits: 130D Crits: -- AT(DB): 3(30)
# Enc: up to 1 Treasure: Bonus XP:
Attacks: 30MBi (100%) \ 40MNa (100%) \ 40MTs
Habitat: amns-(—),BQZ,(—),HP-4
Outlook (IQ): Belligerent
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Name: camel - dromeday, draft Description: (Carry capacity 400 lbs) (Ride bonus -5) Camels are noted for their unique two-toe foot structure, with wide, padded soles adapted to travel on soft, sandy soils. Their long necks support relatively small heads, and their teeth are designed to cut and chew tough, often thorny vegetation. Each has a three-chambered stomach that is ideal for their vegetarian diet. Dromedaries have large back humps that store fat and provide a food and water reserve for times of famine or drought. Dromedaries can store and lose amounts of fat equal to over 25% of their body weight and, in order to replenish their reserves, have been known to consume over 26 gallons of water in 5-10 minutes. Thus, both types are ideally suited for slow, steady travel in rugged, remote reaches. The onehump, short-haired dromedaries are masters of the hot, arid desert.
Class: 3.8 Riding and Draft Animals
Level: 3C Size: L MS / AQ: MD \ MD
Base Move: 60 Max Pace: Spt MM Bonus: 10
Hits: 110D Crits: -- AT(DB): 3(10)
# Enc: up to 1 Treasure: Bonus XP:
Attacks: 40MBi (100%) \ 30MBa (100%) \ 50MTs
Habitat: amns-(—),BQZ,(—),HP-4
Outlook (IQ): Belligerent
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Name: dogs Description: (Carry capacity 50 lbs)
Class: 3.8 Riding and Draft Animals
Level: 3C Size: M MS / AQ: FA \ FA
Base Move: 110 Max Pace: Dash MM Bonus: 20
Hits: 70E Crits: -- AT(DB): 3(30)
# Enc: up to 1 Treasure: Bonus XP:
Attacks: 40MBi (100%) \ 30SBa (100%) \ 60MBi
Habitat:
Outlook (IQ): normal
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Name: donkey Description: (Carry capacity 300 lbs) (Ride bonus -10) Donkeys are domesticated herbivores, members of the same family that contains the zebra and the wild ass. Hoofed beasts, they are adapted to fast, fluid running (their hoof is actually an extended third toe). They live in herds and migrate between grasslands, depending on changes in supply and weather. Donkeys are domesticated asses and, like their wild kin, are wonderful climbers. Tough and ornery, they live and travel in loose-knit troops rather than herds. Donkeys are difficult to work with and prefer to be active in the dark hours.
Class: 3.8 Riding and Draft Animals
Level: 3C Size: M MS / AQ: MD \ MF
Base Move: 60 Max Pace: FSpt MM Bonus: 40
Hits: 90E Crits: -- AT(DB): 3(40)
# Enc: up to 1 Treasure: Bonus XP:
Attacks: 40SCr (60%) \ 40SBi (40%) \ 10MBa (100%)
Habitat: ackmnstw-(—),FQ,AR,HP-3
Outlook (IQ): normal
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Name: llama/alpaca Description: (Carry capacity 50 lbs) Alpacas and llamas are the domesticated members of the camel family. These beasts are noted for their unique two-toe foot structure, with wide, padded soles adapted to travel on soft, sandy soils. Their long necks support relatively small heads, and their teeth are designed to cut and chew tough, often thorny vegetation. Each has a three-chambered stomach that is ideal for their vegetarian diet. Alpacas and llamas are smaller than camels and have no humps. Both are domesticated forms of the guanaco, beasts adapted to high altitudes and arid or semi-arid locales. Rugged, fast, and lively, they are good pack animals and produce fine fleece. Although they cannot support a full grown man like a camel can, alpacas and llamas are superb climbers and can bear goods up seemingly invincible grades.
Class: 3.8 Riding and Draft Animals
Level: 3C Size: M MS / AQ: MF \ MF
Base Move: 100 Max Pace: FSpt MM Bonus: 30
Hits: 60D Crits: -- AT(DB): 3(20)
# Enc: up to 1 Treasure: Bonus XP:
Attacks: 20SBi (100%) \ 20MNa (100%) \ 40MTs
Habitat: acfkmst-(—),FQZ,AR,HPT-4
Outlook (IQ): normal
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Name: mule Description: (Carry capacity 450lbs) (Ride bonus -10) Mules domesticated herbivores, members of the same family that contains the zebra and the wild ass. Hoofed beasts, they are adapted to fast, fluid running (their hoof is actually an extended third toe). They live in herds and migrate between grasslands, depending on changes in supply and weather. Mules are the offspring of a mare and a male ass and are larger than donkeys and more rugged than typical horses.
Class: 3.8 Riding and Draft Animals
Level: 4C Size: M MS / AQ: MF \ FA
Base Move: 90 Max Pace: Dash MM Bonus: 20
Hits: 110F Crits: -- AT(DB): 3(30)
# Enc: up to 1 Treasure: Bonus XP:
Attacks: 40MCr (60%) \ 40MTs \ 30MBi (40%)
Habitat: ckmnstw-(—),FQ,AR,HP-2
Outlook (IQ): stubborn
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Name: mustang Description: (Carry capacity 250 lbs) The mustang is a free-roaming horse, often referred to as wild horses, but because they are descended from once-domesticated animals, they are actually feral horses. Many other breeds and types of horses contributed to the modern mustang, now resulting in varying phenotypes.
Class: 3.8 Riding and Draft Animals
Level: 4D Size: L MS / AQ: FA \ FA
Base Move: 100 Max Pace: Dash MM Bonus: 40
Hits: 120F Crits: -- AT(DB): 3(40)
# Enc: up to 1 Treasure: Bonus XP:
Attacks: 40MCr (80%) \ 30MTs \ 40SBi (20%)
Habitat: ckmnstw-(—),FQ,AR,HP-3
Outlook (IQ): normal
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Name: ox/water buffalo Description: (Carry capacity 400 lbs) Oxen and water buffaloes are both largely domesticated bovids. Like all bovids, they are horned herbivores with four-chambered stomachs and two-toed or “split” hooves. The term “ox” is often used to refer to a castrated bull, but here it is used to refer to any bulky domesticated, draft bovid that spends its time on dry land: e.g., bulls, musk ox, bateng, yak, or gaur. In the wild, these creatures travel in herds of 5-100 and defend themselves by keeping the older, weaker, or younger beasts at the center of the herd and fleeing or forming a circle ringed by stronger males. Water buffaloes are compact, bulky creatures who feed on rich grass and spend their off hours in the water or wallowing in mud. When submerged in water, they prefer to keep their entire body submerged, allowing only their muzzle to be seen. Their flattened, upward-curving horns are the largest found among bovids, but these beasts rarely use them in combat, for they are exceptionally timid and docile.
Class: 3.8 Riding and Draft Animals
Level: 3C Size: L MS / AQ: MD \ MD
Base Move: 60 Max Pace: FSpt MM Bonus: 20
Hits: 120D Crits: -- AT(DB): 3(20)
# Enc: up to 1 Treasure: Bonus XP:
Attacks: 50MHo (100%) \ 50LTs \ 40MBa (100%)
Habitat: hmnw-(—),FLMQ,(—),DJP-2
Outlook (IQ): normal
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Name: plow horse Description: (Carry capacity 500 lbs) (Ride bonus +10) Horses are domesticated herbivores and are members of the same family that contains the zebra and the wild ass. Hoofed beasts, they are adapted to fast, fluid running (their hoof is actually an extended third toe). They live in herds and migrate between grasslands, depending on changes in supply and weather. Domesticated horses come in many varieties: Plow horses are huge breeds that are adapted to heavy work.
Class: 3.8 Riding and Draft Animals
Level: 2B Size: L MS / AQ: MF \ MF
Base Move: 80 Max Pace: FSpt MM Bonus: 10
Hits: 130E Crits: -- AT(DB): 3(10)
# Enc: up to 1 Treasure: Bonus XP:
Attacks: 10MCr (30%) \ 30LTs \ 10MBi (70%)
Habitat: ckhmnstw-(—),FQ,(—),HP-2
Outlook (IQ): normal
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Name: pony Description: (Carry capacity 180 lbs) (Ride bonus +5) Horses are domesticated herbivores and are members of the same family that contains the zebra and the wild ass. Hoofed beasts, they are adapted to fast, fluid running (their hoof is actually an extended third toe). They live in herds and migrate between grasslands, depending on changes in supply and weather. Domesticated horses come in many varieties: Ponies are exceptionally rugged and often shaggy-haired creatures, well-suited to difficult climes.
Class: 3.8 Riding and Draft Animals
Level: 2B Size: M MS / AQ: MD \ MF
Base Move: 70 Max Pace: Dash MM Bonus: 30
Hits: 75E Crits: -- AT(DB): 3(40)
# Enc: up to 1 Treasure: Bonus XP:
Attacks: 30SCr (40%) \ 20MTs \ 20SBi (60%)
Habitat: cfkmnstw-(—),FQS,AR,HP-4
Outlook (IQ): normal
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Name: quarterhorse Description: (Carry capacity 300 lbs) Horses are domesticated herbivores and are members of the same family that contains the zebra and the wild ass. Hoofed beasts, they are adapted to fast, fluid running (their hoof is actually an extended third toe). They live in herds and migrate between grasslands, depending on changes in supply and weather. Bred for short sprints (e.g., 1/4 mile), quarterhorses are light, delicate, and swift.
Class: 3.8 Riding and Draft Animals
Level: 3C Size: L MS / AQ: FA \ FA
Base Move: 110 Max Pace: Dash MM Bonus: 30
Hits: 110E Crits: -- AT(DB): 3(30)
# Enc: up to 1 Treasure: Bonus XP:
Attacks: 300MCr (70%) \ 40MTs \ 30MBi (30%)
Habitat: hkmstw-(—),F,(—),P-7
Outlook (IQ): normal
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Name: reindeer/caribou Description: (Carry capacity 350 lbs) (Ride bonus -10) Reindeer (or caribou) are large deer, the only species where both males and females grow horns. They vary in coloration, but all have large, heavily branched antlers. Herd animals, they often travel in huge, migratory groups that circulate between the tundra (in summer) and coniferous taiga forests (in colder periods). Lone adult males, however, are not uncommon. Because of their preference for cold weather, their ability to ingest scrub and lichens, and their ability to negotiate rugged, snowbound terrain (they have wide twotoed hooves), reindeer are fine winter draft animals. No beast, save perhaps the dog, is so well suited to extremely cold climes.
Class: 3.8 Riding and Draft Animals
Level: 2B Size: M MS / AQ: FA \ FA
Base Move: 110 Max Pace: Dash MM Bonus: 20
Hits: 130E Crits: -- AT(DB): 3(15)
# Enc: up to 1 Treasure: Bonus XP:
Attacks: 40MHo (50%) \ 40MBa (50%) \ 40LTs
Habitat: cfkt-(—),FG,(—),CHT-1
Outlook (IQ): timid
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Name: thoroughbred Description: (Carry capacity 200 lbs) (Ride bonus -5) Horses are domesticated herbivores, members of the same family that contains the zebra and the wild ass. Hoofed beasts, they are adapted to fast, fluid running (their hoof is actually an extended third toe). They live in herds and migrate between grasslands, depending on changes in supply and weather. Domesticated horses come in many varieties. All of them can be mixed breeds or thoroughbreds, the latter referring to any pure-blooded horse.
Class: 3.8 Riding and Draft Animals
Level: 4D Size: L MS / AQ: VF \ FA
Base Move: 120 Max Pace: Dash MM Bonus: 20
Hits: 100D Crits: -- AT(DB): 3(20)
# Enc: up to 1 Treasure: Bonus XP:
Attacks: 20MCr (60%) \ 30MTs \ 20MBi (40%)
Habitat: hkmstw-(—),F,(—),P-6
Outlook (IQ): normal
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Name: warhorse - greater Description: (Carry capacity 400lbs) (Ride bonus +30) Horses are domesticated herbivores and are members of the same family that contains the zebra and the wild ass. Hoofed beasts, they are adapted to fast, fluid running (their hoof is actually an extended third toe). They live in herds and migrate between grasslands, depending on changes in supply and weather. Domesticated horses come in many varieties: warhorses are huge breeds that are adapted to cavalry warfare.
Class: 3.8 Riding and Draft Animals
Level: 6F Size: L MS / AQ: MF \ MF
Base Move: 80 Max Pace: Dash MM Bonus: 40
Hits: 150G Crits: -- AT(DB): 3(40)
# Enc: up to 1 Treasure: Bonus XP:
Attacks: 70MCr (50%) \ 60LTs \ 60MBi (50%)
Habitat: hkmnstw-(—),F,(—),HP-5
Outlook (IQ): aggressive
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Name: warhorse - lesser Description: (Carry capacity 350 lbs) (Ride bonus +15) Horses are domesticated herbivores and are members of the same family that contains the zebra and the wild ass. Hoofed beasts, they are adapted to fast, fluid running (their hoof is actually an extended third toe). They live in herds and migrate between grasslands, depending on changes in supply and weather. Domesticated horses come in many varieties: warhorses are huge breeds that are adapted to cavalry warfare.
Class: 3.8 Riding and Draft Animals
Level: 5E Size: L MS / AQ: MF \ FA
Base Move: 90 Max Pace: Dash MM Bonus: 30
Hits: 140F Crits: -- AT(DB): 3(30)
# Enc: up to 1 Treasure: Bonus XP:
Attacks: 50MCr (50%) \ 50MTs \ 40MBi (50%)
Habitat: hkmnstw-(—),F,(—),HP-5
Outlook (IQ): aggressive
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