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Name: boar Description: The ancestor of the domestic pig, the wild boar differs from its tame relatives by virtue of its long, bristly hair and (in males) prominent tusklike, canine teeth. These creatures are agile and fast, and run on thin legs that are supported by sharp “twotoed” hooves. Although they are omnivorous, they generally feed on nuts, bulbs, and tubers, using their long, tough, sensitive snouts to dig up dinner. They will not overlook an offering of carrion, however, and when alarmed may be quite dangerous. They can easily kill a foe by charging and biting or goring with their upwardcurving tusks.
Class: 3.7 Other potentially Dangerous Animals
Level: 3B Size: M MS / AQ: FA \ MF
Base Move: 80 Max Pace: Dash MM Bonus: 20
Hits: 100E Crits: -- AT(DB): 4(3010)
# Enc: up to 20 Treasure: - Bonus XP: C
Attacks: 50MHo (100%) \ 50MBa \ 40STs
Habitat: hkmnstw-(—),F,R,CDHJP-3
Outlook (IQ): aggressive
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Name: elephant - female Description: (Carry capacity 1,000 lbs) (Ride bonus -10) The largest land animals, elephants are huge herbivores and may weigh up to 13,000 pounds. They are not above consuming as much as 450 pounds of vegetation in a single day. Elephants fan themselves with their large ears, feed themselves with a long prehensile trunk (actually an elongated nose and upper lip), and walk on thick, pillar-like legs that end in flat, padded feet. They use their size, their trunk, and a pair of curved ivory tusks when in combat. Although they rest at midday and twice in the night, they are otherwise constantly active. Elephants have poor eyesight, but otherwise their senses are excellent. Young males may operate alone or in small groups, but elephants are primarily social beasts and prefer to travel in herds led by an old female. All rely on leaves, shoots, grass, and fruit for their diet, feeding and drinking with their nimble trunks. Indian elephants differ from the African variety by virtue of their smaller ears, gently humped back, and slightly smaller stature.
Class: 3.7 Other potentially Dangerous Animals
Level: 7E Size: H MS / AQ: FA \ FA
Base Move: 129 Max Pace: Spt MM Bonus: 10
Hits: 350H Crits: LA- AT(DB): 12(20)
# Enc: up to 10 Treasure: - Bonus XP: E
Attacks: 75HHo (50%) \ 75HBa (50%)
Habitat: hmnstw-(—),FQ,(—),CDHP-6
Outlook (IQ): normal
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Name: elephant - male Description: (Carry capacity 1,000 lbs) (Ride bonus -10) The largest land animals, elephants are huge herbivores and may weigh up to 13,000 pounds. They are not above consuming as much as 450 pounds of vegetation in a single day. Elephants fan themselves with their large ears, feed themselves with a long prehensile trunk (actually an elongated nose and upper lip), and walk on thick, pillar-like legs that end in flat, padded feet. They use their size, their trunk, and a pair of curved ivory tusks when in combat. Although they rest at midday and twice in the night, they are otherwise constantly active. Elephants have poor eyesight, but otherwise their senses are excellent. Young males may operate alone or in small groups, but elephants are primarily social beasts and prefer to travel in herds led by an old female. All rely on leaves, shoots, grass, and fruit for their diet, feeding and drinking with their nimble trunks. Indian elephants differ from the African variety by virtue of their smaller ears, gently humped back, and slightly smaller stature.
Class: 3.7 Other potentially Dangerous Animals
Level: 7F Size: H MS / AQ: FA \ FA
Base Move: 130 Max Pace: Spt MM Bonus: 10
Hits: 400H Crits: LA- AT(DB): 12(20)
# Enc: up to 2 Treasure: - Bonus XP: F
Attacks: 90HHo (70%) \ 80HBa (30%) \ 75HTs
Habitat: hmnstw-(—),FQ,(—),CDHP-6
Outlook (IQ): normal
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Name: gorilla Description: Primates are warm-blooded mammals, from the order that includes man. As a whole, primates are generally either arboreal or live in open areas near woodlands. They are relatively smart creatures who have grasping hands and a good sense of sight. Most are herbivores who eat fruit, roots, buds, nuts, and supplement their diet with insects and eggs. Orangutans, chimpanzees (both great apes), and men are omnivores. All species (aside from man) are found in tropical or subtropical locales. The great apes are robust and often huge creatures. Chimpanzees, orangutans, and gorillas fall into this category. These beasts live in small troops of 5-15 and operate in set territories, which they can defend quite effectively. They are good climbers who have adapted well to ground movement (where they normally walk on all fours). Brighter individuals (and most chimpanzees) make use of simple tools and rather complex tactics. They are all strong; even the small chimps can break a man’s arm with one snap of a single hand.
Class: 3.7 Other potentially Dangerous Animals
Level: 5D Size: L MS / AQ: MD \ FA
Base Move: 70 Max Pace: Spt MM Bonus: 20
Hits: 100G Crits: -- AT(DB): 3(20)
# Enc: up to 10 Treasure: - Bonus XP: C
Attacks: 50MBi (20%) \ 60LGr (80%) \ 70MBi
Habitat: hmnw-(—,—),AR,CDJP-3
Outlook (IQ): normal
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Name: hippopotomus Description: Hippos are huge creatures, with a bulky body surmounted by a massive head. Known for their rounded features, they have short ears, a little tail, and relatively small, bulging eyes. Their short, stout legs end in four-toed, webbed feet. Hippopotamuses are social animals and prefer to live in groups of 10-15 creatures, always led by an old male. During daylight hours, they rest in freshwater or on the shore; while at night they graze on the nearby plain. Their herbivorous diet includes grass, brush, and fallen fruit. Superb swimmers and divers, they enjoy resting their bulk beneath the water surface, exposing only their eyes and nostrils. Hippos can be extremely aggressive. They are fierce guardians of both their young and their territory and, following a warning bellowed from their gaping maw, they will attack any intruders. Their huge teeth, particularly their tusk-like canines, are deadly weapons.
Class: 3.7 Other potentially Dangerous Animals
Level: 5E Size: L MS / AQ: MD \ MD
Base Move: 40 Max Pace: Spt MM Bonus: 10
Hits: 170F Crits: II- AT(DB): 4(20)
# Enc: up to 10 Treasure: - Bonus XP: D
Attacks: 60LBi (50%) \ 60LBa (50%) \ 100LTs
Habitat: hmnws-(—),FLQ,(—),HP-3
Outlook (IQ): normal
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Name: kangaroo/wallaby - large Description: Kangaroos and wallabies are both herbivorous members of the kangaroo family, the world’s most advanced marsupial mammals. Unlike the offspring of placental mammals, their young are born after a short gestation period and spend most of their development period in a pouch on their mother’s belly. They eject their young when faced with a dangerous drought, but retain a partially developed, suspended embryo in order to obviate a need for immediate mating. Large Kangaroos (e.g., the Red Kangaroo) are welladapted to the desert and sub-desert. Using extremely efficient leaps, they move between isolated food and water sources with startling mobility. No quadruped can move so far on so little food. They move in small herds during the cooler hours of day or early night and find shade at hotter times. When feeding, they consume large amounts of vegetation, which they convert to energy nearly twice as effectively as sheep. Males are generally reddish in coloration and lack pouches, while the slightly smaller females generally have blue-grey fur.
Class: 3.7 Other potentially Dangerous Animals
Level: 3C Size: M MS / AQ: FA \ MF
Base Move: 110 Max Pace: Dash MM Bonus: 20
Hits: 75D Crits: -- AT(DB): 3(30)
# Enc: up to 10 Treasure: - Bonus XP: -
Attacks: 60MCl (100%) \ 50MBa
Habitat: amns-(—),FQZ,(—),HP-2
Outlook (IQ): normal
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Name: kangaroo/wallaby - small Description: Kangaroos and wallabies are both herbivorous members of the kangaroo family, the world’s most advanced marsupial mammals. Unlike the offspring of placental mammals, their young are born after a short gestation period and spend most of their development period in a pouch on their mother’s belly. They eject their young when faced with a dangerous drought, but retain a partially developed, suspended embryo in order to obviate a need for immediate mating. Small kangaroos and wallabies come in a variety of forms and live in a number of warm or hot locales. Most like dense vegetation or forest, and three species (about 5%) actually live in trees. All are quick and some (33%) are nocturnal.
Class: 3.7 Other potentially Dangerous Animals
Level: 2B Size: S MS / AQ: FA \ MF
Base Move: 100 Max Pace: Dash MM Bonus: 30
Hits: 45D Crits: -- AT(DB): 3(40)
# Enc: up to 20 Treasure: - Bonus XP: -
Attacks: 40SCl (100%) \ 40SBa
Habitat: hmnsw-(—),FQ,R,CDHJP-3
Outlook (IQ): normal
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Name: porcupine Description: Porcupines are large rodents, known for the long spines that cover their back, sides, and upper tail. Herbivorous mammals, they live in burrows and feed on roots, bulbs, nuts, fruits, bark, and miscellaneous plant material. Most also enjoy insects and some even eat carrion. Although they normally flee from danger, they can be mean. Should a foe strike them, he may find himself punctured by a number of spines. New World porcupines differ from Old World varieties by virtue of their arboreal ways. New World porcupines sport prehensile tails and wide, nimble feet, and live in nooks in trees, while Old World varieties are adapted to a number of ecological niches. Both forms are inquisitive and given to rooting about in exposed trash or food supplies.
Class: 3.7 Other potentially Dangerous Animals
Level: 1A Size: S MS / AQ: SL \ SL
Base Move: 30 Max Pace: Spt MM Bonus: 10
Hits: 25B Crits: -- AT(DB): 3(30)
# Enc: up to 5 Treasure: - Bonus XP: -
Attacks: 10TCl (40%) \ 10TBi (40%) \ Both
Habitat: hkmntw-(—,—,—),CDJ-4
Outlook (IQ): normal
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Name: primate - large Description: Primates are warm-blooded mammals, from the order that includes man. As a whole, primates are generally either arboreal or live in open areas near woodlands. They are relatively smart creatures who have grasping hands and a good sense of sight. Most are herbivores who eat fruit, roots, buds, nuts, and supplement their diet with insects and eggs. Orangutans, chimpanzees (both great apes), and men are omnivores. All species (aside from man) are found in tropical or subtropical locales. The larger, quieter Old World monkeys have longer noses and almost all (95%) lack prehensile tails. This group includes ground-dwelling baboons, and is characterized by bare buttocks and relatively large (5-200) social structures. Gibbons are apes, higher primates who differ from the great apes by virtue of their size and means of locomotion. Like all apes, they lack tails. Remarkable tree-climbers, they have extremely long arms and hooked hands that are ideal for swinging from branch to branch. No primate is as skilled in the arts of moving in the trees. When on the ground, they usually hold their arms upward in order to avoid dragging them. The great apes are robust and often huge creatures. Chimpanzees, orangutans, and gorillas fall into this category. These beasts live in small troops of 5-15 and operate in set territories, which they can defend quite effectively. They are good climbers who have adapted well to ground movement (where they normally walk on all fours). Brighter individuals (and most chimpanzees) make use of simple tools and rather complex tactics. They are all strong; even the small chimps can break a man’s arm with one snap of a single hand.
Class: 3.7 Other potentially Dangerous Animals
Level: 4C Size: M MS / AQ: MD \ FA
Base Move: 60 Max Pace: Spt MM Bonus: 30
Hits: 65D Crits: -- AT(DB): 3(30)
# Enc: up to 20 Treasure: - Bonus XP: A
Attacks: 45SBi (30%) \ 50MGr (70%) \ 70SBi
Habitat: hmnw-(—,—),AR,CDJP-3
Outlook (IQ): normal
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Name: primate - small Description: Primates are warm-blooded mammals, from the order that includes man. As a whole, primates are generally either arboreal or live in open areas near woodlands. They are relatively smart creatures who have grasping hands and a good sense of sight. Most are herbivores who eat fruit, roots, buds, nuts, and supplement their diet with insects and eggs. Lesser primates are relatively small, primitive beasts who have long snouts and lack stereoscopic vision. They have long, non-prehensile tails and move by scurrying or leaping along or between branches. Some (10%) are loners, but the majority move in small troops of 10-40 around a well-defined territory. Although they lack the superb depth perception found in higher primates, they have sensitive hearing and see well in dark areas. Most (75%) of these groups are nocturnal creatures. Marmosets and tamarins are small higher primates that move like through the trees like squirrels. Social animals, they live in small family groups and communicate with frequent, high-pitched cries. At night, they curl up and sleep in holes in trees. Monkeys are larger than marmosets and tamarins. Within this grouping, there are two types. New World monkeys are marked by flat noses, usually (80%) prehensile tails, feet with opposing (grasping) toes, and long, thin hands which usually (80%) lack opposing thumbs. They live in extremely loud family units of 5-35.
Class: 3.7 Other potentially Dangerous Animals
Level: 2B Size: S MS / AQ: MD \ FA
Base Move: 50 Max Pace: Spt MM Bonus: 40
Hits: 35C Crits: -- AT(DB): 3(40)
# Enc: up to 20 Treasure: - Bonus XP: -
Attacks: 30SBi (50%) \ 40SGr (50%) \ 60SBi
Habitat: hmnstw-(—),FQ,(—),CDJP-4
Outlook (IQ): normal
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Name: rat Description: The rat family produces some of the world's most adaptable animals. Small rodents, they are omnivorous mammals known for long, thin tails, short legs, relatively large heads, and incredibly flexible bodies. They are quick scurriers, adept climbers, and strong swimmers. With their strong gnawing teeth and malleable bone structure, these creatures burrow their way through or into virtually any unarmored nook. Some (10%) rats produce a litter every 21-50 days. Also, some (5%) carry deadly diseases, either with their associated vermin (e.g., fleas) or internally (the latter communicated with a bite).
Class: 3.7 Other potentially Dangerous Animals
Level: 0A Size: S MS / AQ: MD \ MF
Base Move: 20 Max Pace: FSpt MM Bonus: 20
Hits: 10B Crits: -- AT(DB): 1(20)
# Enc: up to 20 Treasure: - Bonus XP: -
Attacks: 20TBi (100%) \ 20SBi (6)
Habitat: (f)-(—,O,—,—)-2
Outlook (IQ): normal
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Name: rhinoceros Description: Aside from elephants, rhinos are the most massive land animals. These mammals have long, huge heads surmounted by one or two horns and a prehensile upper lip. Their short, stout legs and three-toed hooves support their great frames and give them surprising mobility. This agility, coupled with their size, horns, and tough armor-like hide, make rhinos formidable adversaries. As a whole, rhinos are solitary animals. A mating pair may live together, but most are loners, particularly older males. Only the rare, huge, timid “square-lipped” or “white” rhinoceros lives in troops. The more aggressive black rhino operates in overlapping ranges marked by dung heaps. All groups eat grass, leaves, weeds, twigs, and other rough plant matter. Rhinos have excellent senses of smell and hearing, but their sight is poor. They move and feed at all hours and rest at various times during the day and night. Self-appointed fire control experts, rhinos will attempt to stomp out any small, open fires (e.g., campfires) they may perceive or happen upon.
Class: 3.7 Other potentially Dangerous Animals
Level: 7F Size: L MS / AQ: MD \ MF
Base Move: 80 Max Pace: Dash MM Bonus: 10
Hits: 220G Crits: II- AT(DB): 12(30)
# Enc: up to 2 Treasure: - Bonus XP: E
Attacks: 120HHo (100%) \ 100HBa \ 120LTs
Habitat: hmnsw-(—),FQ,(—),DJHP-3
Outlook (IQ): normal
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Name: seal/sea lion Description: Seals, Sea Lions are aquatic mammals called pinnepeds. These carnivorous creatures have adapted to life in and around the sea by developing flippers in lieu of arms and legs. Superb swimmers and divers, they feed upon fish, mollusks, and crustaceans and spend relatively little time on land. Their terrestrial activities are generally confined to mating and relaxation. While ashore, these beasts gather at “rookeries” in groups of 10-1,000. There they court, and there the males fight to establish dominance. Nearly all (95%) pinnepeds prefer life in cool or cold seas and have bulky, but streamlined bodies. The majority of their weight rests in layers of insulating fat. Because of their size and lack of land-oriented appendages, they are cumbersome when out of water. Sea lions tuck their rear flippers forward and waddle about. The more aquatic seals cannot tuck their flippers and are forced to pull themselves along on their bellies. When in water however, these creatures are swift and graceful. Seals can reach speeds of 16 mph, while sea lions can dive to depths of 600+ feet. Aside from their fixed hind flippers, seals differ from sea lions by virtue of their internal ears and an exceptionally streamlined body. They are the fastest pinnepeds and are capable of submerging for prolonged periods (as long as 15 minutes). By controlling the discreet flow of blood to areas other than their heart and brain, they can cut their pulse from 120 to 4 beats per minute without fear of lost pressure or suffocation.
Class: 3.7 Other potentially Dangerous Animals
Level: 3C Size: M MS / AQ: VS \ SL
Base Move: 20 Max Pace: Run MM Bonus: 0
Hits: 55D Crits: -- AT(DB): 3(10)
# Enc: up to 20 Treasure: - Bonus XP: -
Attacks: 20MBi (100%)
Habitat: cfkt-ø,OS,ø,ø-2
Outlook (IQ): normal
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Name: shrew Description: Shrews are small mammals, related to moles, tenrecs, and hedgehogs. Extremely voracious, they live a hyperactive existence, constantly feeding in order to meet their excessive energy requirements. The average shrew consumes five times its body weight each day and, although it is an insectivore, it will attack any manageable prey. The desert varieties are exclusively nocturnal. Shrews have extremely tough skeletons and flank glands that emit a foul-smelling spray that deters attackers. Along with small, sharp teeth, their long snouts frequently (75%) contain poison glands (level 1C respiratory or reduction poison).
Class: 3.7 Other potentially Dangerous Animals
Level: 1A Size: T MS / AQ: SL \ FA
Base Move: 20 Max Pace: Spt MM Bonus: 30
Hits: 10A Crits: -- AT(DB): 11(70)
# Enc: up to 5 Treasure: - Bonus XP: -
Attacks: 45TBi (100%)
Habitat: (f)-(—,LO,—,—)-5
Outlook (IQ): Belligerent
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Name: tasmanian devil Description: The Tasmanian Devil is a marsupial mammal and is distantly related to the kangaroo. They resemble large rodents, but have relatively huge heads and powerful jaws which are ideal for crushing bone. Scavengers, they feed on dead carcasses. Hungry devils may resort to predatory ways, although this practice is not the norm. These beasts live in dens under trees, in caves, or under rock piles. They sleep during day and prowl at night. Their naps often involve sunning in the open.
Class: 3.7 Other potentially Dangerous Animals
Level: 3C Size: S MS / AQ: FA \ VF
Base Move: 50 Max Pace: Dash MM Bonus: 30
Hits: 40D Crits: -- AT(DB): 3(50)
# Enc: up to 2 Treasure: - Bonus XP: A
Attacks: 50MBi (30%) \ 40SCl (30%) \ Both
Habitat: mnsw-(—,—),R,CD-4
Outlook (IQ): aggressive
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Name: walrus Description: Walruses are aquatic mammals called pinnepeds. These carnivorous creatures have adapted to life in and around the sea by developing flippers in lieu of arms and legs. Superb swimmers and divers, they feed upon fish, mollusks, and crustaceans and spend relatively little time on land. Their terrestrial activities are generally confined to mating and relaxation. While ashore, these beasts gather at “rookeries” in groups of 10-1,000. There they court, and there the males fight to establish dominance. Nearly all (95%) pinnepeds prefer life in cool or cold seas and have bulky, but streamlined bodies. The majority of their weight rests in layers of insulating fat. Because of their size and lack of land-oriented appendages, they are cumbersome when out of water. Walruses tuck their rear flippers forward and waddle about. Walruses are the largest pinneped, and are known for their huge tusks and preference for icy waters and shores.
Class: 3.7 Other potentially Dangerous Animals
Level: 4D Size: L MS / AQ: VS \ SL
Base Move: 10 Max Pace: Run MM Bonus: 0
Hits: 100F Crits: I- AT(DB): 3(0)
# Enc: up to 20 Treasure: - Bonus XP: A
Attacks: 30MBa (50%) \ 40LHo (50%)
Habitat: cfkt-ø,OS,ø,ø-3
Outlook (IQ): normal
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